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Ben
12:36 AM
morning all
 
@Ben hi
 
Ben
How goeth the day
 
Beginning of chronological age of one earthly rotation to individual
XD
 
Improved! :) @Xirema solved a spreadsheet issue for me :)
(there will be more spreadsheet issues! Rolemaster, dontchaknow!)
 
Ben
perfik
 
12:43 AM
how are things in BenLand?
 
Ben
Floating somewhere around the middle. Haha. Good and bad stuff, productivity and procrastination.
 
Ben
Might (finally) be getting a friend to join my weekly RP game though. She's been watching Outside Xbox play D&D on youtube, so I invited her to join our group and she seems keen :D
Though on the other hand, I've been inviting people to join for a while now, so I think they're getting a bit skeptical haha
 
haha. Good luck!
Our group has got quite insular. I've tried branching out, joining other groups, but none of them are at my house! :D And the one that was at my regular pub ... the pub closed (game continued, but is now have to drive, not walk :( )
But I won "Dr Who" Fluxx yesterday, so all is good :)
 
Ben
1:01 AM
Yes, I've had similar issues. Some of the games I've joined, the groups were... not very pliable. Everyone played their way, and were unwilling to allow for others. Other groups were incredibly disconnected from each other, it felt more like a lobby than an actual game, and the only other game I really enjoyed playing with, everyone moved away. :(
@BlackSpike Oh nice
Speaking of Dr Who, I recently bought a pair of Connies (Converse). And with my regular attire I look like the 10th Doctor. Haha
 
@Ben haha
 
Ben
Part of the reason why I liked that group was because they played Dark Heresy
 
(I saw a confusion of your "connies" here ... I always think of Aol Connie! In her mirror-dress!)
 
Ben
[summons @MikeQ by mention of the Emperor]
@BlackSpike Oh everyone did haha. Blame Australian slang
 
@Ben One of our group is from Down Under, but he left when v. young
I used to like Converse (although usually bough cheap knock-offs). Now, I want something more sturdy
 
Ben
1:11 AM
@BlackSpike The mongrel may leave the pound, but the pound never leaves the mongrel. :P
 
@Ben haha!
I think his family were "£10 poms"
 
1:31 AM
Nearly finalised my character for Rolemaster. Grumpy Healer who steals peoples' wounds. Also, Beastmaster, with Bonded Animal (type undecided yet). Wanders from town to town, healing people, whether they want it or not, never settling down, never making connections (people are dumb! They keep getting hurt!)
 
Ben
Have you figured out that "one wound" that people always get but never go to a healer for?
 
Not yet. Thanks for reminding me!
I was thinking feet, but as wanderer, I get bad feet anyway.
Don't want it to be a (NSFW) affliction ...
bad back?
 
@BESW Pretty much my perspective on it. In addition, it's often a one-time choice for a long-form style of play, so no matter how exciting that one roll might be, you're stuck with those stats for maybe months or years.
 
Ben
@BlackSpike What about a sore throat
Or an "internal" bruise
 
@Ben sore throat might not work ... our mage is a "Spell Singer" <custom houserule> has to "sing" his majicks so I'm constantly fixing his voice
 
Ben
1:38 AM
Maybe an ingrown... something. Hair, toenail, either or all of the above
 
@JohnP tbf I don't think the tweets of anyone but Crawford (and maybe Mearls/Perkins at one point? unsure) were ever official rulings
 
Ben
It is an "injury", but people tend to just deal with it themselves
 
Does a small cut count?
 
@V2Blast I did have one very enjoyable "I rolled really bad" PC. Deadlands. "Carl". He had enough points to buy ONE skill. Chose Animal Handling (It's a Western, there will be horses, yes?) ... we began (and stayed) in a POW camp ... no horses for us! I thouroughly enjoyed playing a half-blind, clumsy, dumb kid ... ONCE ... not again, thanks.
 
Ben
@trogdor Gotta make it unique. So a small cut in a specific place, like inbetween your toes
 
1:41 AM
Huh
I don't see how that's so different from one on your palm or on your arm or a leg or something but wtv
Guess I'm missing some context or something
 
Oooh! As a "Herbalist", I get a big bonus to Cooking skill. So I never take oven-burns any more .. I'm better than that ...
 
Ben
@trogdor Well if it's inbetween your toes, it gets sweaty, and rubs constantly
@BlackSpike ohhhh yes that's a good one
 
Have I been summoned into a discussion about sweaty toes
 
Apparently that's happened
Is confused
 
Ben
@MikeQ Not precisely my intention, I will admit
Haha
 
1:43 AM
haha
 
Ben
@MkeQ it has been a while since anything has happened on the DH front
 
I didn't realize there was a front.
 
Ben
Not overly haha
But I have wanted to have a DH game for a while now lol
 
I wouldn't mind a more approachable system option if it meant actually having players
 
Ben
Well, there is Wrath and Glory
 
1:58 AM
I think the prevailing answer to "What system should i use?" is still FATE. maybe PBtA.
(not that I'm a huge fan of either. PBtA should be good, but I can't grok it)
 
@BlackSpike How many times have you played a PbtA?
 
Our D&D 5e actual-play podcast is doing a map-making contest, ending soon:
https://twitter.com/Planeslip_EoC/status/1159102439305428994
https://twitter.com/Planeslip_EoC/status/1161270131865128962
There's still an hour to go! It ends at 11 pm CDT.
 
@JoelHarmon Played, once (con game. AW. Very much enjoyed it, despite my horrific hangover!). Run, once (my own hacked cyberpunk/gutterpunk) Didn't work as well as I'd like
 
@BlackSpike My only experience here is with Dungeon World. My normal advice is to read the rules both before and after the game. It can take a bit for everything to gel.
 
2:12 AM
@JoelHarmon yeah, there are still parts of DW I don't quite get -- the way my current DW game goes is a horrid hack by most standards, I'm sure
 
@JoelHarmon DW def. doesn't sound like my idea of fun. I'd rather play D&D (0-5).
 
@BlackSpike bone bruise.
 
(we're pretty lousy at narrating out moves)
@BlackSpike why is that?
 
How debilitating do you want the injury to be?
 
@Shalvenay I do have experience with online games, and they always just feel clunkier than in person. That may be contributing to your perceived issue.
 
2:13 AM
@JohnP ouch! :) yeah, might work. Doesn't matter, I can heal it . Just need somethign intersting
 
@JoelHarmon yeah, that definitely is part of the problem
 
@Shalvenay Not really sure why ... we've moved on from dungeon-bashing, so if we go back, we might as well go back to the "original" ...
 
@BlackSpike context for injury? I compete martial arts, prescribe weight training and was a er medic for 10 years. I got injuries galore. Let me know how they got injured and how debilitating you want it to be.
@Shalvenay 'sup?
 
@JohnP not a whole lot, as for you? :)
 
Not a lot. Reading up on firefly, waiting to see if I get a 2nd interview for a new position at work.
 
2:17 AM
@JohnP My next PC is a Healer that takes other peoples' wounds off them, and then heals themself. It would be nice to have a "no-one ever asks me to heal that" injury ... a fetish, if you will. Something I long for ... yeah, broken arm <yawn> .. sword-cut (been there, done that ) ... looking for something .... else ...
 
Down day between workouts. Waiting for kids to stop annoying their mom at bathtime to read them a story.
 
@JohnP Big props for Time-Served ER medic! Lot of respect for people who can do that!
 
@JohnP ah nice. got my DW game going again here after a hiatus, eager to wrap up the Fellowship demo stuff as well
 
@BlackSpike schwannoma. Hit to a nerve causes the outer layer to swell and form a very painful to touch cyst/lump. (think a second location for male anatomy is how sensitive it can be)
@BlackSpike Le fort fracture. Impact at top of head causes all facial bones to separate from skull.
 
@JohnP zoinks
 
2:21 AM
@JohnP Sounds nasty! how common?
 
@Shalvenay I had one on my elbow :)
@BlackSpike as common as you want it to be, irl not that common.
 
@JohnP My GM is a nurse, but he's in Kidney/Renal, not ER/Wounds ... don't think he wants to bring to much of his Work to the game ...
 
Pericardial tamponade, tension pneumothorax... You could say that you only find multi syllable injuries interesting.
 
@JohnP haha! That might work! I need a Big Long Name for the injury! :D
 
Broken bone becomes distal fracture of the humerus, etc. You could even play it up "man, glad this isn't just some old broken bone again" ...
 
2:26 AM
@JohnP take it the transcript's still set aside waiting for a rainy day eh?
 
(or more to the point .. the Patient has to give me a Big Long Name! if its a 'broken arm' .. .boring ... but a greenstick fracture to the outer Ulna, with cartilage damage .. that's ok)
 
There you go. All the while hoping for commotio cordis or similar.
A cut becomes a multi fascial laceration with concomitant blood loss.
 
I might need to keep a medical dictionary nearby :)
 
@Shalvenay yeah, and I live in a desert. :)
 
@BlackSpike at least he doesn't have to try to put someone back together after they got pegged with a 40x46mm HE round...
 
2:29 AM
@BlackSpike hahaha! Bonus points if you get the other pc's to say "uh, I got a WHUT?!??"
 
or actually, lightning spells would probably make his life fun
third degree burns and deep tissue/nerve damage, never mind the potential for a wayward ticker...
 
@Shalvenay true. But he does have to deal with ... "OMG stop talking! I don't need to know that ... their organs did what? ... 14 hours? ... STOP TALKING!"
 
Ben
Well, this escalated.
Last we were talking about hangnails
 
@Ben you mean a chtinous outgrowth piercing the epidermis of the phalange.
 
:)
Well I'm on my last beer, so feel free to move on to other subjects :)
 
2:42 AM
Aw man, I could make up injuries all night...
@Shalvenay I have seen something like that in real life, unfortunately.
 
Rather than a normal break, consider splitting a bone along its major axis.
 
@JoelHarmon yeah, that'd be a pretty WTFy thing to have happen
 
@JoelHarmon Ooh, good one!
Spiral fracture of the femur...
 
I know a guy who did that to a toe. I can only assume it's rare enough that a, erm, collector(?) might be interested in it.
 
I need a beer. Brb.
@BlackSpike if you can get ahold of the rolemaster injury charts they have some really good ones.
 
2:46 AM
@JohnP Oh, I have them all! It's Rolemaster we'll be playing, as one of our group is The Biggest Fan!
 
@BlackSpike sweet! One of my old dm's was an author for ICE
 
@JohnP oh nice!
 
@BlackSpike he wrote weapon law:firearms and treasure law.
I miss rolemaster but I so hated tiny crits...
 
@JohnP I'd better not tell my mate that ... he'll be at your door...
heheh tiny crits!
We've settled on RMSS. With house-rules out the wazoo.
 
@BlackSpike I got buggered more by those than anything else.
 
2:51 AM
@JohnP yup! Some nasty stuff in there
Bleeds, if I remember right
Still kinda annoyed that no-one proof-read Talent Law (RMSS).
 
@BlackSpike IIRC, they were struggling a bit around that time.
@BlackSpike - how much do you want to get in good with your dm?
 
@JohnP Always looking for ways to get in with the GM :)
 
@BlackSpike I just hit him up, and if you can get me rmss books he'd be willing to sign them. 🤩😮
 
@JohnP Ooooh!
@JohnP I gotta crash out now ... kinda late ... but I'll get back to you! That is a notable offer!
 
Anytime. Rpg geeks gotta stick together.
 
3:02 AM
<3
be good, y'all. catch ya on the flip side
 
3:44 AM
@Rain Hi!
 
@KorvinStarmast, are you there?
@BlackSpike: Hello! :)
Sorry, @BESW, meant to tag you and not Black Spike.
 
No worries, the chat interface can be weird.
 
Yeah. First time using it.
 
4:02 AM
@Rain Hello hello!
 
4:21 AM
Hi!
 
 
2 hours later…
5:58 AM
Hello
 
 
2 hours later…
7:59 AM
Morning all
 
 
3 hours later…
11:07 AM
The 'punch a dude in the face' test for rpg designers, explained on Twitter by ABBADON of Kill Six Billion Demons.
 
11:24 AM
Does this look like spam to you? rpg.stackexchange.com/questions/14223/…
Because it looks spammish to me.
 
@vicky_molokh yep, that was spam
 
@Rain Sorry, I went to bed. I think I was going to explain the heat metal thing
 
I like Kill Six Billion Demons
 
@Davo Hi!
 
11:43 AM
@Rain I'll leave you a message and probably make a separate chat for just that. Some RL things have to come first . :)
 
12:39 PM
@Rain I have made a room for that druid heat metal topic here
 
12:55 PM
@KorvinStarmast Did you mean to actually link to the room you created? That link is for the question
 
@KorvinStarmast what an interesting factoid
 
@Sdjz Why yes, yes I did. DOH! Coffee, don't fail me now!
@Rain I am so sorry, here is the link to the topic based chat
 
1:14 PM
Heyas.
 
Afternoon folks
 
Hello Davo
 
I've got a question about that creation question. If I create a dagger with creation and use it to attack, does that attack count as magical?
 
no, stop that
 
lol
I think not actually, similar to the reason that summoned creatures don't seem to qualify
Also, good morning all :)
 
1:31 PM
Hey, @KorvinStarmast, thanks a lot. :)
 
I'm not exactly sure where to ask this (directions would be much appreciated). I noticed that if you search on stack exchange without a tag there is no "Newest" option to sort by. However if you use a tag there is a "Newest" option and an "Active" option. Is there a reason there is no "Newest" option when searching without a tag?
 
@Medix2 There is --- click Questions
 
@Kviiri Thank you for the help. Guess it was easier than I thought
 
@Rain sorry about drifting off last night, but I do need my beauty rest. :)
 
@Medix2 No prob!
 
1:40 PM
@Medix2 I'm not entirely sure why the "front page" mode does not have a Newest filter.
 
Haha, no worries, don’t apologise!
 
2:16 PM
@Rubiksmoose on your creation-answer, I'd love to have seen a bit from the DMG before your bit from XGtE. I know it's not as clearly stated in the DMG, but I think an argument from "DMG lays out how to create a magic item and it's a lot more than just one spell" feels a bit more weighty to me than XGtE's statement, since XGtE is all "optional rules" by its own admission.
Also, shark warnings abound on the Cape. [cello sounds two ominous notes]
 
@nitsua60 Good point! I'll add it in. Unfortunately, I don't think any evidence is good enough to fully rule against it RAW, but I like using the DMG more than XGE for this anyways.
 
@Rubiksmoose i didnt guess the system.. its verbatim the wording from the 5E PHB
 
And in the DMG case it'll be a bit of a case of "argument from example" if I'm remembering the text correctly, so it's not as nicely laid out as that XGtE quote. But I know for me a well-reasoned and reasonable argument from core text would get top billing. De gustibus non est disputandum, on the other hand =)
 
@Ryan Guessing is not the best word. We require OP to tell us the system they are playing. If OP doesn't explicitly tell us, then we, according to our current policy, don't add that information in, even if we think it is obvious.
 
@Rubiksmoose you're own post rpg.meta.stackexchange.com/a/8422/35172
> +1 I really like the point about teaching the users by showing. I think we often maybe forget that there is more than one way to teach. I have been a proponent of the old policy, but I think you might actually have me reconsidering here. – Rubiksmoose♦ Sep 24 '18 at 14:54
 
2:28 PM
@Ryan See once, do once, teach once.
 
@Ryan Also, please stop putting in those edits. If you want to talk about the policy here that is fine, but we don't argue with edits.
 
then stop rolling back valid edits?
 
@Ryan That a comment from me 1 year ago saying that an answer gave me pause to think. I don't enforce policy on a whim based on my thoughts at the moment. The community decides policy, not me, and not the other diamonds. And the community has upheld this as policy multiple times.
 
thats not at all accurate from a policy or stackexchange moderation perspective
 
@Ryan I think you'll find it is. At the very least for me it is and I think that is backed up quite well with the guidance given to moderators from SE/SO.
Regardless of moderation styles, the community has upheld the policy. Until we have a showing of support for changing that, I intend to carry out what the community decided.
Even were I to try to unilaterally set moderation policy here (I wouldn't) "I think you might actually have me reconsidering here" would not be the way I'd do it.
 
2:36 PM
Random question: Does anybody know a feature/thing in 5e-dnd that triggers whenever you take damage but doesn't require a reaction or bonus action?
 
@Rubiksmoose Isn't there a more current Meta post explicitly about this?
 
@Medix2 Hmmmm Armor of Agathys is close but triggers on hit, not damage.
 
@Medix2 Something like Warding Bond?
 
@Xirema Maybe not explicitly 100% applicable to this question, but it does support the notion of the community acceptance here: rpg.meta.stackexchange.com/questions/9312/…
 
@Rubiksmoose Yeah, I think that was the one I was thinking of.
 
2:39 PM
@Medix2 Here's another question that potentially answers yours: rpg.stackexchange.com/questions/117496/…
I didn't post an actual answer in yours yet since it's potentially a duplicate.
 
@Rubiksmoose okay so I can just repost their exact question, adding the D&D-5E tag?
 
@JohnClifford I still think my question is different just because it's explicitly about when shocking grasp's reaction preventing effect happens, which doesn't seem to be an agreed thing, so I wanted an answer
 
@Ryan Sure. Nothing stopping you. I'd consider waiting for a period of time in case OP comes back and clarifies, but you're welcome to do that.
 
Ah, so rather than asking about reaction timings it's specifically about when a particular aspect of Shocking Grasp takes effect.
It's still kind of answered by the other ones, because it does depend on the reaction being used. If the reaction states that it can be applied to its triggering attack, it would happen before the reaction prevention does. Otherwise, it wouldn't.
(this is especially important with Shield, since it could potentially stop Shocking Grasp from being a hit in the first place)
 
@JohnClifford Edited to add clarity
I still think my question is valid "Does the reaction prevention occur when you are hit or when you take damage"
 
2:44 PM
Thanks for the edit.
 
@Sdjz Hmmm warding bond sorta works... Anything else?
 
GcL
@Medix2 on hit. The damage and reaction negation effect are different things in a list.
 
@GcL That's what I thought, but then an answer has 22 upvotes and is accepted claiming that they both occur on the damage because the word "and" links them
 
GcL
On hit, an apple appears in your hand and an orange appears at your feet. The orange isn't predicated on the apple.
@Medix2 And is a word for making lists.
 
@GcL I agree, I'm moreso baffled by the fact that the answer has 22 upvotes and is accepted when its argument makes so little sense to me
 
2:48 PM
I've posted an answer.
Saying that the second thing in a list only happens because of the first thing because of the word "and" is ludicrous. That answer shouldn't have that many upvotes.
 
GcL
@JohnClifford I concur
 
@JohnClifford Do you mind deleting your comments on that question, just so we can clean up the space there, in case someone else needs to ask for clarification?
 
Of course Xirema, will do so now.
 
Excellent.
 
Done.
 
2:51 PM
^_^
 
@Sdjz I think warding bond will work for my question, thank you!
 
@Medix2 Elemental Bane also sort of does what you want
You could also say that concentration saves are something that gets triggered when you take damage without requiring a reaction
 
Here's a question: do you think players should have to be informed of attack roll values against them so they know whether using Shield will prevent the attack, or would you allow them to use it when there's a chance it might still not save them?
 
31
Q: How much information should the defender have when deciding whether or not to cast Shield?

A_S00I'm playing a 5e campaign as a Fighter, planning on becoming an Eldritch Knight. Thus far (we're still level 1), the DM has been resolving attack rolls against us by telling us the result of the attack roll, and asking us if it hits: DM: "The goblin takes a swing at you!" (rolls behind DM sc...

 
GcL
@Medix2 I generally don't find "it's up the DM" answers useful. I like answers that take a stance even if they state the rules are ambiguous in some way.
 
3:01 PM
@Sdjz Eww, that question contains "should"! Get it away!
 
Concentration saves, oh that's a really good one
 
3:30 PM
@GcL I think I agree with this. When I write answers where the RAW is ambiguous I try to emphasize that as much as possible and footnote the whole thing with "ultimately it's up to your DM", but I do try as much as possible to work out what the right answer probably is.
 
Yeah, I'll specify my interpretation and explain exactly why I interpreted that way, backing it up with as much common sense as I can glean from the wording.
 
There are a lot of questions that do come down pretty exclusively to the DM though. "How can my Wizard craft Gauntlet's Of Hill Giant's Strength?" has stuff you can point to in the DMG/XGtE w/r/t how much time and cost should be involved, but both those sources are pretty explicit in saying that they're offering guidelines, not rules.
 
Agreed.
 
4:29 PM
@GcL I certainly think such answers are a bit more valuable especially when they make a compelling case for the best way to rule something even if it isn't supported by RAW.
For example I would drop a huge bounty on an answer that came up with a consistent framework for making spell targeting work that was easy to implement and shown to be effective and not have edge cases even if it involved changing the RAW.
 
GcL
@Rubiksmoose Yeah. Just positing "it's up to the DM" doesn't really add anything beyond the default answer provided by the rule books which is, "it's up the the DM".
 
This is the point I was making yesterday.
 
@GcL Mhm. Though it still is useful from the perspective of people who don't have that mindset to begin with. Then again, inevitably the question is: so what way am I, the DM, best set to rule.
Though its difficult to do because so many times it comes down simply to play preference which is something you inherently can't make broad statements about.
 
Though I do think a fair number of these questions are coming from people who just aren't comfortable enough with the GM hat to truly get the fact that it really is up to them in the end.
 
I wish Magic Item crafting were better fleshed out. I've had multiple instances in my last few sessions where our Artificer has been thoroughly confused by the Magic Item Crafting Rules because the rules I'm using differ from what one of their DM friends is using, both of us DMing for 5e.
 
4:35 PM
@JohnClifford How much information shoulder the defender have when deciding whether or not to cast Shield?
"fixed"
 
It's a bit of a double-edged sword really. I appreciate the paring down of the ruleset to allow more freedom, but you're right in that there's a trade-off where some people simply don't know how to decide how a thing should work because the rules don't explicitly tell you.
@Yuuki Not all capes wear heroes. <3
Like in my Curse of Strahd campaign I'm running, I'd decided to have the "Ireena" accompanying the party be Strahd in disguise. Although technically I could have just handwaved this because I'm the DM and I make the rules, I actually pored over the rulebooks for hours making sure I could justify the combination of things he was doing to pull it off (especially as the party saw "Strahd" while she was with them). I think I've satisfactorily rules-justified pretty much everything that happened.
 
@JohnClifford Absolutely. Making decisions on your own and knowing your table are not easy tasks. It is nice to have RAW to lean against if you are unsure or unwilling to make bunches of decisions, but in the end I think a lot of Q&As would certainly never be asked if people felt comfortable making those decisions on their own.
 
GcL
@JohnClifford Did you enjoy that endeavor? Is the result something the players appreciate or enjoy?
 
Like, all the rules say is "spend 5*10^X gold pieces value of crafting materials, spend 2*10^(X-1) days to craft an item of Y rarity", but nobody in their right mind actually adjudicates that as "alright, subtract 5000 gold pieces from your inventory, and in 200 days using your Jewelry Kit Proficiency, you'll have your Ring of Protection"
 
I enjoy making sure I can back up the things I'm deciding, yeah. :) I'm the one in our group who, when we start a new board game, reads the entire rulebook start to finish multiple times. I loooove reading rulebooks. I've read books for games I've never even seen a physical copy of, let alone owned.

The players are really enjoying the campaign as a whole. I don't think my extra research made it any more fun but I enjoyed it regardless.
 
GcL
4:41 PM
@JohnClifford If you enjoyed the process, then that seems like a good use of time.
 
At least XGtE ties some of that to specific "Rare Crafting Materials" rules, but it's still too open-ended, and that's a problem because if you play with one table and then move to a different table, you're completely at a loss to what options you have (if any!), even though you're supposedly playing the same game.
 
@Xirema Yeah they essentially say "here are some super minimal mechanics, go make the rest of it up and make it a side quest"
Which, I mean, we could have done without the insufficiently elaborate mechanics lol
Man I'm so tempted to answer KRyan's EB question with "Take magic initiate"
 
Basically what I came up with is that he's using a combination of Disguise Self and Alter Self (so that the visual illusion is not only an actual physical change but backed up by the illusion of Ireena's actual outfit). He would have had to reapply the effect every hour, but that's pretty easily justifiable during "bathroom breaks" or hanging behind the party to do it on the fly while they're looking ahead. And obviously Nystul's Magic Aura so he reads humanoid.
 
I tend to raise my eyebrows at the "D&D is a War Game, stop trying to force it into a narrative/social storytelling framework" argument, but even if we stop treating "War Game" like a pejorative, it would help if D&D were better at.... that.
 
GcL
@Xirema Is table to table portability a thing people expect? I have issues with a couple of players that desire a more video game like experience. The table to table portability seems like something they'd request.
 
4:46 PM
@JohnClifford Neat!
 
GcL
@JohnClifford Clever. I like that.
 
The introduction of Theater of the Mind style combat makes it clear that WotC intends for D&D to move in a more narratively-focused direction rather than being strictly about wargames and grids.
Which I'm a fan of.
I do use a grid in my game but I'm fairly loose with the interpretation of it vis-a-vis positioning and whatnot.
 
@JohnClifford The issue is when what they say, and what they seemingly intended, and what they actually did clash.
 
Another question about 5e-dnd. Do your tables have hits and damage occur simultaneously?
 
I wouldn't say simultaneously Medix, but damage is part of resolving the hit.
 
GcL
4:47 PM
I've been trying to get away from a grid when I can. Trying to find when it's overkill that just slows the action vs when it's satisfying for the players to use tactical positioning
 
@GcL Well to give a satisfying example from Sunday's game, the party was fighting a group of Vampire Spawn and the dragonborn fighter lined himself up to bull rush one of them and knock it into the ones behind it.
 
@GcL I mean, I'm presently DMing for a bunch of people whose RPG experience comes almost exclusively from video games, so there's definitely a need to at least emphasize some degree of mechanical rigidity.
 
GcL
@Medix2 Yes, unless there's something that reacts to "on hit" that prevents damage. E.g. shield.
 
@Medix2 Yes, except for when they don't.
 
@Medix2 Yes. Mainly because the cases where not doing so is important is super super rare and thus it inherently programs players to think of them as one unit. I tend to rule in a way that upholds that expectation.
 
4:49 PM
It's kind of like if you're playing Magic: the Gathering. If you're playing strictly rules-as-written you have to stop for priority passes after every action and keep track of what's on the stack, but most players just skip the fiddly parts of the phases for speed.
 
(That's not a pithy response, that's intended to be a specific philosophical perspective: "Hits and damage occur at the same time, unless there is a specific mechanic, like the Shield spell, where them not being simultaneous might matter")
 
Like you don't say "I'm placing Wall of Fog on the stack and passing priority to you." you just say you're summoning a Wall of Fog and your opponents will tell you if they have a response to it or let it happen.
 
Huh, I always thought of damage as happening after you got hit (certainly with things like shield) but also with things like reactions that trigger "when you are hit" but in no way affect the outcome of the roll.
I guess the follow-up question is if a reaction triggered "when you are hit" (and it's not exceptional like shield) and the damage would reduce you to 0HP, is the reaction not an option because you have 0HP?
 
GcL
@Xirema I find the need for mechanical rigidity chafing. If players want computational precision and completely deterministic results, go play a video game and have a CPU process stuff for them.
 
Guessing you're not a fan of TaleSpire then. ;)
 
4:54 PM
@GcL I mean, there are very few video games that do permit the kind of ludonarrative that D&D provides. None that I can specifically think of.
 
@Medix2 A reaction doesn't trigger; you're able to use it in response to its trigger. If you're reduced to 0HP you're unconscious so you can't act any more.
 
@Medix2 I was going to say, "like armor of Agathys" and I think that is a decent example.
Oh although it is just automatic. No "reaction" needed.
 
GcL
@Xirema What's ludonarrative mean?
 
Right, Armor of Agathys sets up a triggered effect.
A reaction is a distinct thing a player chooses to use in response to a triggering event.
 
@JohnClifford Right, yeah. Slightly different from the case being discussed.
 
4:57 PM
Plus armor of Agathys wouldn't end if you fell unconscious
 
@Medix2 You're asking some excellent questions though, really keeping me on my rules-lawyering toes today.
Well it kind of would; if you took enough damage to take you to 0 hit points you'd have lost the bonus HP the spell provided. ;)
 
GcL
What about the rogue's reaction to take half damage? That one seems like it could be an edge case with shocking grasp
 
@Medix2 I'm just going to keep suggesting it until it is actually relevant ;)
 
Found a way to summarize my idea: Some reactions trigger "after you are hit by an attack" and some trigger "after you take damage" so I had assumed they were different timings
 
Which reactions are usable after taking damage?
 
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