I'm definitely not trying to kill your fun if that's how you want to do things, it just seems weird to me that someone could have fun doing things that way, you know?
@Rubiksmoose @Ryan OOps, forgot, Faerie Fire has a save
@MikeQ When I look at what they did for the Artificer pets in UA, and then return to the Beast Master original, I want to throw some yogurt on the devs' hair ...
@DucksGoMooful oh that multiclass is a good and valid point. Ill change the scores to meet the 13 minimum for multiclass as though its a requirement to be a wizard in general
that or I'd have to switch to Warlock which is more how its done in 1st edition, rolling the die and then determining what class you qualify for
@DucksGoMooful However, you are probably correct that the game's design assumes that characters have the necessary ability scores to support their own builds. That's how NPCs are set up, anyway.
@GcL regarding your answer's #6 wouldn't it be 60 feet above the ground in game terms? The square you start in is 0 feet above the ground and you move 60 feet straight up. Or am I missing something?
@KorvinStarmast I remember the last time my back was giving me a lot of trouble, when the elevator went up, I had to bend my knees until the elevator stopped again and gave the reduced g's
:\ im so bad at making these decisions. I only really want Burning Hands and Grease. Guess Ill take Tenser's Floating Disc and Colorspray just because of how iconic they are
Chaos Bolt: a bolt or screw you can see within range refuses to behave, and will magically become unfastened and out of place, despite anyone's best efforts
@CTWind Fireball: roll a d20: on a roll of 11 or higher, a spicy cinnamon candy appears in your mouth. On a roll of 10 or lower, you become drunk on cinnamon whisky
I noticed that weight is mentioned in race profiles and was wondering if that’s just fluff in the official materials or if it actually matters.
I might ask my DM if I can write up a system for his home brew world that makes PC weight matter.
Fireball: (transmutation) turns a 5ft cube of water into Fireball whiskey. Anyone that drinks it must make a Constitution saving through or all skill scores are halved for one hour. Fireball whiskey may be used as Alchemist's Fire.
It's rather inconsistent. In regular questions/answers, you can use <s>HTML tags</s> to get strikethrough text like this:
<s>like this</s>
In chat, you can surround text with --- to get strikethrough, but this doesn't work in regular questions/answers:
---strikethrough text---
Carrying another PC, speed reduction
Depending on which version of the encumbrance rules your table is using, if you end up in a situation where one PC has to carry another PC (for example, when fleeing a horde of creatures when you are low on resources) then the weight will allow the DM and the...
@KorvinStarmast more reason 1E was great. You had towns, and had to figure out ways to deal with weight. In 5E most people I've seen consider it a complete after thought. Oh another Great Axe, I'll take it says the Fighter already carrying a Cross Bow, a shield, a great sword, and 2 maces.. and 700g
@Rubiksmoose In my campaigns right now, there is always a city that the party frequent, so I just handwave that much of their loot is stored in some vault in some bank somewhere
@williamporter I feel like bringing it up every once in a while when it is impactful is best for most groups I've GM'd. Like, "how do you plan to carry all the suits of armor you looted from the armory" or "what are you eating during this week long trek through the tundra"
Bring it up when it seems impactful, but just handwave it when it would slow down the game needlessly
The main premise of the campaign I am currently DMing is that the PCs need to level up to become powerful enough to take over the world. It's an open world(ish) campaign with a set end goal but no set way to get there.
One problem I'm having with this though is that if I make the villain 'Evil' ...
@G.Moylan I have a player who's character agrees with that sentiment in one of my campaigns. He offers to buy anything he thinks he can upsell, and if the person says it's not for sale because it is "priceless", he always comments that he'll take it then, since it's "free"
@williamporter I've had players try to put life-size statues in their backpack. That took a conversation about how "realistic" we wanted to be
and then have them get pelted in game by a random tomato when they say one.
> Party is fighting a bear > Player: "This seems like a *grizzly* situation" > Me (GM): "A random tomato seemingly out of nowhere, lands on your characters face. Take 1d4 damage."
Each Wizard's Arcane Tradition subclass gives them a "Savant" feature:
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a [school] spell into your spellbook is halved.
As well as one or more features that affect or are affected by spells of that s...
@Shalvenay Well, epilepsy medication is expensive, I can say that much :P
@MikeQ [Devious chuckle]
I just did it myself... And my normal vigorous side-to-side, up and down action became very stinted, and I normally comb my hair just straight back, bit there was a definite diagonal going on this time lol
@Ben yeah, don't get me started about drug prices. I blame the marketoids, myself, though (drug R&D is real, and really hard -- ask Derek Lowe about it -- but I think things would go better if there wasn't a marketing budget to siphon revenue away from reinvestment into R&D)
Long-time lurker in the Android/Java Q&A boards, started interacting on RPG recently. Got me a bunch of Internet Points! YAY!
Ha. Just looking over "recent" posts here. Stealing doors from the Dungeon! We have a player who tries that EVERY time! We're playing cyber/gutter-punk, and every time they meet a Security Door, he's "How big? Can we take it with us?"
@BlackSpike hahahaha....you'd think they'd have gotten around to welded-on fast-riveted hinges by then XD. "You'll need an angle grinder to get this door off..."
@BlackSpike you do have a point about an angle grinder being a rather useful thing to have in one's thieves' tools, even if it's a bit noisy and destructive
Here is how this question came up to me :
I have a dog (IRL), and it's so cute that I'm pretty crazy about it (I guess like most dog owners). My players, which are also my friends, know that.
I wanted to introduce something like an easter egg referring to it. I want to find a way to make them f...
@BlackSpike That's been suggested and discussed a lot over on Meta Stack Exchange and ultimately the conclusion is that forcing comments, ever, is just going to result in bad comments which don't help improve the question.
@BlackSpike So, forcing a comment on a question downvote means that either you get bad comments because not everybody who knows a thing should be downvoted can explain the reason well... or you get people stopping downvoting. And given the nature of people online tends to be "talk" rather than "not talk," you just get trash comments.
Yeah ... just feels bad sometimes. The answer wasn't obvious to me, and I thought I'd asked a good/relevant/well-phrased question ... but this has probably been hashed-out back-stage since forever ...
This question was originally from this Meta Stack Overflow question.
While there are many posts related to this issue which get closed as duplicates of Encouraging people to explain downvotes, that question doesn't do a great job of adequately explaining to new users why this is always tu...
@Shalvenay @BlackSpike Yeah, I once told someone about a feature on my phone that hadn't been working for a while, and they had the same thing on theirs, but had no idea it existed.
@Ben To the extent we're able, yes. But the design of the site itself, and the priorities of the people in charge of implementing and enforcing its design and policies, put a hard cap on users' capacity for curating the environment.
@BlackSpike Currently got a semi-regular group for cozy games. We've been playing Golden Sky Stories, but also want to play Do: Pilgrims of the Flying Temple and Bell Songs.
@BlackSpike Currently in 4 games. playing in 3 D&D 5e games and GMing a pathfinder campaign. Welcome to the rpg lair btw, it's good to see new faces/names?
@BlackSpike Golden Sky Stories and Pilgrims of the Flying Temple are about young-ish characters trying to help people with their problems. In GSS you play magical animals that turn into children and assist people in distress in a small rural town. In Pilgrims you play teenagers answering distress calls as a way to discover themselves and their place in the world through service to others.
@BESW can't play kids any more. No idea what goes on in their heads. Just get of my damn lawn, with your "music" and your "fashion", why back in my day ...
Bell Songs is about playing animal adventure/drama with lots of focus on friends and food and being Small in a Big World, with inspirations like Redwall and Mouse Guard.
Sometimes that's a thing which manifests in the game's table-level interactions more than the diegesis, but I want it to be there for most of our games.