« first day (3130 days earlier)      last day (1828 days later) » 
00:00 - 14:0014:00 - 00:00

2:01 PM
Approval just means two users need to look it over and okay it.
That's pretty trivial, imo, and anyone updating an answer could easily get approval.
 
And really quickly here too. I get edits in my queue here that are settled before my computer has a chance to load it.
 
But really it was to encourage what Rubiksmoose did showrtly after it was made a CW answer (which would not have been done had it not been a CW)
*shortly
 
It's still a weird tool though. For example, had I written it, I would likely not have included a section on petrified creatures being object beyond a link to the current Q&A. It might be good to actually change that but it feels weird to make substantial changes to other posts. Which, is likely why people don't do it.
(in any case, it probably won't hurt the answer at all)
 
> How to write a fight in Japanese anime:
> Step 1: "They're fast!"
I swear, every fight I've seen in an action anime starts with some dude disappearing and some variation on this line.
 
@Rubiksmoose The petrification bit is there because it's an open question which the existing Q&A doesn't address. The existing Q&A presumes that a creature can't simultaneously be an object and a creature at the same time...but provides no rules assertions for this, simply saying "they are a creature => not an object")
 
2:17 PM
@illustro that's not strictly true. the point of the answers is that nothing about the condition says it changes a creature into an object so it doesn't. If that was part of the effect, it would say so.
Regardless, it is still better to shunt discussion about a thorny issue over to the decicated Q&A that is handling it.
It also sounds like you might have an idea for an answer there which I would encourage you to look at writing!
 
3
Q: Is there any official lore on the Far Realm?

Q PaulI cannot find any official details on the Far Realm for 5th edition Dungeons & Dragons. Is there any published lore on the topic or is it supposed to be open ended?

 
Surprisingly, I also have a question relevant to this:
14
Q: Is there anything that is simultaneously a creature and an object?

RubiksmooseFrom what I can tell, it seems that "creature" and "object" are intended to be mutually exclusive categories in D&D 5e. The distinction is important in the targeting of many effects and spells. Is there an example (possibly an edge case) of something that can be considered both at once? Any k...

 
@Rubiksmoose all of those answers miss the obvious Mimic which can explicitly shapechange into an object while it's "statistics are the same in each form".
 
@illustro I think you might be correct by a strict RAW reading, but I think the heavy implication by the first line is that it changes into an object instead of a creature. But that is a fair point.
(and thanks for putting that as an answer)
I can't prove it, but I think when the designers were writing these things they did so from the mindset that things are either a creature or an object (aside from edge things like spell effects) and thus that kind of language implies a flipping of that dichotemy.
 
Throughout it's text and in it's description it specifically states that it becomes an object (even to go so far as to call out it's "Object Form"). I'll update the answer when I get home later with more text
 
GcL
2:27 PM
Animate object makes objects into creatures
 
(need to focus on work right now!)
 
GcL
However, they have to be objects as well.
 
@GcL do they? How so? [looks up spell text]
 
GcL
You can only cast it on objects.
They gain the creature type.
But if they weren't still objects they wouldn't be valid targets for the ongoing animate object effect,
If you polymorph the target of a spell that only targets humanoids into a non-humanoid the spell is suspended.
 
ooooo! Very interesting point
Though that does bring up that old debate about whether you need to continuously meet the preconditions for casting the spell during the spell's effect. Something that is not defined and hotly debtated.
 
GcL
2:33 PM
We keep coming back to this issue of what is a thing because the D&D content has never been ontologically sound. It's a huge pain in the ass to design and implement a coherent ontology, so not really an undertaking anyone but a masochist academic might endure.
Polymorph and animate objects illuminate the edge and corner cases of the vernacular. Without a formal ontology, we can debate endlessly.
 
Are you new here? Debating endless is what we do here. :-)
 
GcL
You're going to need to define "new" and place it copacetically in the hierarchy of descriptors for me to parse that. /S
 
0
A: Does a petrified creature count as an object?

illustroYes, a petrified creature is an object, it is also a creature An object is defined in the rules as: a discrete inanimate item a Petrified creature is transformed (along with any non-magical object it is wearing or carrying) into: a solid inanimate substance What makes an item? The ru...

 
GcL
@illustro That one is pretty clearly a "no". Just because you're made of stone doesn't mean you're not a creature in the game. E.g. earth elementals are not objects.
 
@GcL but they are saying that they are both
Which I still disagree with
 
GcL
2:48 PM
Are elementals objects?
 
nope
 
GcL
Why not?
 
stat block calls them creatures
is the simplest answer
 
GcL
If you petrify one, does it become an object?
 
(according to me) no
 
GcL
2:49 PM
So a petrified creature is not an object?
 
correct
it is only a creature
 
GcL
My logic follows the same lines.
Thank you for indulging the walkthrough.
 
no problem lol
(you can see my full logic in my answer on the question)
it seems like we are thinking along the same lines
 
GcL
I would lead with the title line from the 2nd paragraph
That's the tl;dr of that answer as I read it.
 
Where in the rules does it say that something can't be both a creature and an object?
 
2:53 PM
@illustro nowhere (though I would argue it is implied) but my answer does not rely on that at all.
 
I'm saying that it is simultaneously a creature and an object
 
GcL
@illustro Why is it an object?
 
@GcL elementals aren't objects because they aren't inanimate
 
@GcL good point. I'll restructure a bit.
 
@illustro There is a logical fallacy in that answer: 'Objects are X' and 'Y is X' does not mean 'Y is an Object'. Other inanimate substances include Terrain (which is memory serves is specifically not objects)
 
GcL
2:54 PM
@illustro Is something that is paralyzed inanimate?
 
@GcL becuase it meets all the criteria for an object under the rules
@Someone_Evil terrain is not a "unit", nor is it "discrete"
Additionally a terrain is a composite, made up of many objects
 
GcL
@illustro I disagree that it is inanimate.
 
which the rules explicitly exclude as being an object
@GcL you disagree that a petrified creature is inanimate?
 
Is a 5 ft. square a discrete unit?
 
GcL
@illustro Yes. Inanimate does not mean just "not moving"
It means "not alive"
 
2:56 PM
@GcL look at the definition of the Petrified condition
It literally states the pertified creature is turned into "a solid inanimate substance"
 
GcL
Petrified creatures are no longer alive?
 
@Yuuki is your 5ft square "Individually separate and distinct."?
@GcL inanimate does not mean "not alive"
 
GcL
Fair enough. Have an updoot
 
@illustro so are they alive and inanimate at the same time?
 
As per the DMG walls are objects. Walls work poorly if they are 'individually seperate'
 
3:00 PM
To be fair, this whole side debate over what is or is not an object is likely to get us nowhere in general because the rules on it are so incredibly vague and clearly left up to the DM
 
GcL
@illustro Wow... oed kinda flubbed that one. That def seems very unsatisfactory in it's brevity. merriam-webster.com/dictionary/discrete
Merriam isn't much better
 
@GcL a lot of the online dictionary definitions are unsatisfactory
 
GcL
@illustro We can probably strike "online" from that statement as well.
 
agreed
Merriam's definition of inanimate is more complete than most of the others "lacking consciousness or power of motion": merriam-webster.com/dictionary/inanimate
 
I'm honestly kind of confused as to what inanimate substance is even trying to convey tbqh
If this makes the creature dead this would be a pretty crazy condition.
 
3:04 PM
It's trying to convey that they are incapable of locomotion and contain no internal moving parts
Well according to Merriam, one of the definitions of "dead" is "inanimate"; merriam-webster.com/dictionary/dead
It's highly unsatisfactory
 
yeah I mean I could also see it saying that it is turned into non-organic material
 
However Petrified explicitly doesn't make the creature dead since it "suspends" any poison or disease already in it's system
 
Sure I think it would be a crazy interpretation to argue that it means the creature is dead.
 
As a side note, in a recent Acc.Inc. game (DM'd by Crawford) he allowed Animate Object on a petrified party member. Although it probably falls under Rule-of-Cool more than an interpretation of RAW.
 
I do think running it as creature and object is probably the friendlist way to run it
If you ruled only object, greater restoration wouldn't work on it (one of the few ways I know of to remove the condition).
And object makes since intuitively in a sense
but ruling both is less intuitive as I think most people view it as mutually exclusive.
 
3:12 PM
The reason it's less intuitive is because the English language fails us (and by extension general human experience). We don't have magic that can turn people to stone and then restore them IRL, and thus the parlance and definitions of what is an object or not, doesn't include creatures (because they can't be both IRL).
 
Absolutely.
 
However, in the game we are playing, it is perfectly possible to be both in certain circumstances (as shown by the Mimic, animated objects, etc)
 
This answer claims you can't be both. This answer doesn't impose that restriction.
 
@illustro I'm not 100% on board with either of those examples as iron-clad proof. I think they are arguable at the very least.
If anything I think they are simply examples of slipshod language.
 
@illustro An animated object is an object turned into a creature. A mimic is a creature disguised as an object. Neither are both at any one time.
 
3:16 PM
Creatures generally fail at being defined as objects in the game as they are (generally) animated (while the rules require a creature to be inanimate)
@DavidCoffron no a Mimic explicitly "polymorphs into an object"
It's is not merely "disguised as an object"
 
Yes, as per my answer to the question
An item is a unit
a unit is An individual thing or person regarded as single and complete but which can also form an individual component of a larger or more complex whole.
 
If you stare hard enough at words, they loose all meaning. We're certainly getting close to that...
 
@DavidCoffron That answer is using the fact that they are listed separately as evidence that they are distinct
 
I think we've gone beyond that personally.
 
3:20 PM
That is a fallacy
Just because there things are put in a list, does not mean they are mutally exclusive
 
When you start having to get dictionary definitions of dictionary definitions of vaguely defined game words its not a great sign
 
sandwich, lunch, soup
 
(that the discussion is going to be productive)
 
all sandwiches can be lunch, but not all lunches are sandwiches
 
GcL
@illustro calcification is a one way street.
 
3:23 PM
We've already mentioned the 'Formal Oncology' problem of D&D 5e right?
 
@Someone_Evil yep...but that really just extends to "language"
 
Many times lol
 
@GcL True...but also not magic :P
 
GcL
@illustro Some might describe it as such
 
@GcL some think the world is flat
not all opinions are created equal
 
GcL
3:26 PM
There's probably a lot of magic for those people.
Opinions are like buttholes. Everyone has them and they all stink.
 
Excellent...so we can conclude that we all stink of excrement then?
 
GcL
I was thinking we all stink of opinions.
 
But are opinions objects? :p
 
@Someone_Evil I can think of some pretty animated opinions :P
 
GcL
@Someone_Evil Wow... like's like three shays or even four. Good one.
 
3:28 PM
I object to everybody's non-objective object-based opinions except my own.
 
GcL
How about functional opinions?
purely functional even
 
I let those slide
 
GcL
procedural opinions with side effects, but that don't mention monads?
 
I just had a thought...are sentient magic items also creatures?
 
if I'm in a good mood
@illustro why would they be?
A creature has one of the types listed in the Monster Manual (p. 6–7). A sentient magic item has none of those types. It's an object. #DnD https://twitter.com/emwizardshark/status/819735062019211264
 
3:37 PM
sentience...
 
GcL
Well, they're not animate in the sense of being alive.
At least the material they're made out of isn't
 
GcL
4:03 PM
What was that michael keaton movie with all the clones?
Multiplicity. The simulacrum questions frequently remind me of that movie.
 
@illustro I agree in that I disagree with that answer. Just showing the controversy
 
 
1 hour later…
5:15 PM
5
Q: How can the Githyanki Commander Supreme move while insubstantial?

Meta4icThe Githyanki Commander Supreme, in its stats block, is granted two types of legendary actions, one of them being the Teleport action: Teleport. The githyanki magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it. ...

 
 
1 hour later…
6:41 PM
@KorvinStarmast I don't know why I did it, but there was a Kevin at D&D last Friday. He's a friend of a friend and I've met him before.

He greets me with the "oh hey. good to meet you, I'm Kevin".

And, for some reason, I'm like "Oh no, we've met before. B's birthday party. I'm myname. But it's good to see you again, Korvin"
 
7:12 PM
2
Q: Can an Area of Effect spell cast outside a Prismatic Wall extend inside it?

Gael LThe Indigo layer of a Prismatic Wall states : While this layer is in place, spells can't be cast through the wall By comparison, a Globe of Invulnerability states : Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spe...

 
7:50 PM
Have a nice weekend, all. Happy Gaming.
 
@goodguy5 you too!
 
8:24 PM
@goodguy5 little-known fact: there's only one Kevin in the world, and he's just moving so fast it looks like there are multiple
 
GcL
@V2Blast That's like the single electron universe? The single Kevin universe.
Or are all Kevin's just observed fluctuations in the Kevin field?
Grand unifying general special and quantum theory of Kevin.
 
8:36 PM
@GcL No, no, no. There's multiple Kevins, just one per world. Earth has one, Alpha-Centauri-XXIV has one, every inhabited planet has one.
And then they move super fast to create the illusion of multiple people per world, each named Kevin.
 
@Xirema so they are infinite but not as infinite as the rest of us
XD
 
user15026
This hurts my brain :p
 
mine too that's why it had to leave my brain and infect everyone else
 
user15026
9:16 PM
How kind of you to share :p
 
9:43 PM
ENDGAME SPOILER
2
 
lol
@Ash yes that's the exact way to describe it and you are welcome :P
 
Since I'm on my way to WotC to do some super secret badass work, let's do a design thread. Let's talk about CHUNGUS stories and GRUNGUS stories. A thread.
 
user15026
10:05 PM
@BESW facepalm
 
11:10 PM
@BESW where do these names come from
 
[expansive shrug]
@lowericon @JimSterling son and @ChungusGrungus. I just used the names for another ttrpg thing cuz I am random and like using silly things as a part of important things to lighten the journey
 
@BESW I don't understand, how are these terms mutually exclusive?
 
Both can have qualities of the other, and one can and often does change into the other. There's no limit there. But CHUNGUS narratives and GRUNGUS narratives are about how the game is played. How the story unfolds, who is driving it forward, and to what end.
 
Yes, I read the thread. I don't understand the point.
 
Nobody said mutually exclusive.
They're ways of thinking about what your players and game values.
 
11:22 PM
@MikeQ they aren't so much mutually exclusive as hard to both embody at the same time
like the long lost brother example
they are two ways of looking at how your long lost brother is having and effect on your character
you could try to combine them but that isn't easy to do
but it's not mutually exclusive, because this long lost brother could bring you that backstory information and then still be the immediate moment effect on your character too
and what they are talking about is how many players might only focus on one of these things at a time
and how if that is the case and you want both, you can have players that focus more on one help the ones who focus on the other more and vise versa
 
11:53 PM
If you want to design a fun RPG, all you have to do is, find or think of something fun, and design an rpg that gives it to you. This is hard! Making an RPG that does what you intend it to do is hard creative work.
(A thread)
 
00:00 - 14:0014:00 - 00:00

« first day (3130 days earlier)      last day (1828 days later) »