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Ben
7:00 AM
Ohhh right
 
Or a dynamic floor like, each time you lose Corruption you can't lose more than half your current total.
 
Ben
Well I was thinking that resisting influence should be unrecoverable, since that's more mental scars
Only corruption gained by embracing it
 
Ok this is a bit of different approach. But what if gaining abilities lowered your corruption total? For instance when you reach 10 points in hatred you gain the first level hatred ability but your hatred score is reduced but 10. Once you gain an ability you can't remove it.
The second time you reach 10 hatred you gain the second level ability.
Effectively turns the corruption abilities into checkpoints.
 
Ben
Hmm.
Well, if that happens then they never reach max? No?
 
What happens at max?
 
Ben
7:10 AM
And resisting only adds a danger to that
PC is unplayable for one reason or other
 
Max would just be reaching the 4th level ability of any one type wouldn't it?
 
Ben
Actually yeah
 
@GeoffreyLim Hello! Welcome to the rpg lair! How's it going?
 
Ben
Or well... Maybe
 
7:12 AM
decent, did a whole bunch of 'convention' games last weekend
 
Ben
Like, if each type has a max of 10, then that makes an overall influence score of 60
 
@Derpy Welcome to you too!
 
best moment in a green lantern game where we had preconstructed charachters was the GM turning to me and saying, "So you want to remove a yellow lantern ring from an alien queen using techniques you learnt removing people's dicks from vacuum cleaners."
 
@GeoffreyLim Removing dicks from things is basically an RPG staple
 
My justification for using medicine to do that
 
Ben
7:15 AM
Meaning that either the DC of some rolls can get silly high, or the influence counter is effectively redundant
 
was literally just, "Every doctor has a someone stuck their dick into something story"
 
 
And to think dentistry wasn't already exciting enough
 
I'm not wrong
 
@Ben 10 was arbitrary. Perhaps 5 points would be better. Max DC of 24 if everything is maxed out (at 4 hitting 5 would give you a new ability and lower your score)
 
7:18 AM
:P
 
Ben
@linksassin perhaps.
 
@Ben That keeps the DC reasonable. You could even make it that "maxing out" or reaching the point where you give in to corruption occurs if any one corruption type reaches level 4 or if your total corruption is higher than 20 points at any time.
 
Ben
So, at every 1 point you've resisted, you get an ability... But at every 5 point you've embraced you get a corruption ability, and reset you total for that type to 0?
 
@Ben You only get an ability every 5 points I thought. Similar to your original system.
 
Ben
I might need to write this one down and do some thinking haha
@linksassin yeah, for some reason I thought you were suggesting something else.
 
7:23 AM
I really hope your players appreciate this system.
@GeoffreyLim What convention were you at?
 
glasgow student nationals
like it's supposed to be a competition thing
 
Ben
@linksassin I know at least one person that will haha. Possibly just because of the game setting, but same same. Haha
 
but nobody actually wants to win it @linksassin
 
Competitive RPGs? That's kind of cool though.
 
nah, it's more GM's score secretly
 
7:25 AM
@Ben You should keep track of how much time we've put into this system. It's possible that finalising it will take longer than the entire campaign
@GeoffreyLim What's the scoring system based on?
 
GM agreement, you get 2 different oneshots and after both the GMs hash out the 'best' player
very arbitary but again, like Eurovision, nobody actually wants to win
next year's at sheffield
 
How big is this convention?
 
600 ish people? All organised by students
probably more next year
Sheffield is a good sweet central location
Manchester doesn't want to win
 
Sounds cool
 
@Ben and that's is why all evil animated skeletons should be black like Minecraft's Wither Skeletons. Having them white only creates confusion.
 
7:37 AM
make them white
and play the doot
 
Ben
@linksassin haha yeah. But all works of art take time :P
@Derpy hahaha
 
7:53 AM
helllo
 
Ben
The hardest part is balancing the amount of influences to get it to a point where players can reach the max.
 
@IchigoKurosaki {{salutation|localize:timezone}}
 
Ben
Most systems are run in open ended campaigns, so there's no real limit
@IchigoKurosaki guten<tag>
 
@Ben Well, in the system I suggested before you need a mimimum of 20 corruption to hit max. And a maximum of 109 (level 3 in all types and at 19 total corruption).
So expose players to ~40-60 should get one of them over the line
But that part needs playtesting
 
Ben
Well I was thinking of how many interactions you'd need, but then I realized that's not relevant anymore
Well I was thinking of how many interactions you'd need, but then I realized that's not relevant anymore
Was that a double post?
Bugger
 
8:00 AM
It's the number of points that matters. If you don't want that many encounters you can hand out multiple points per influence.
Some big ones could hand out 5 at once. You are definitely getting a level/rank of corruption somewhere from this, up to you where it goes
 
Ben
That is a very good point
Again, the programmer in me is trying to come up with all of the variables.
 
@IchigoKurosaki hola
@Ben it was, it was
 
Ben
8:21 AM
Oh, I recently watched Miracle Workers on Stan. Daniel Radcliffe is in the department of answered prayers, where they can interact with those that pray for assistance with "miniscule natural phenomena".
He mostly helps people find their keys.
 
there you speak about RPG games?
 
Ben
@IchigoKurosaki among other things :)
 
 
1 hour later…
9:43 AM
All this recent talk of #StarWars and #AvengersEndgame has reminded me that Atomic Robo: The RPG and the Majestic 12 supplement are still on sale for a measly $10 each! Come November, the remaining copies will be pulped, Alan Partridge-style! https://www.evilhat.com/store/index.php?main_page=product_info&cPath=81&products_id=253
I have two kinds of uncompleted games. The first kind is games where I can't figure out how to fit the pieces together, mechanically. The second kind is games where I can't figure out how to make the game not socially detrimental.
(That one's a thread.)
 
Ben
I am really enjoying Bumblebee
 
The Transformers film? The bee-hunting wasp? The DC Comics character?
 
Ben
The transformer film
 
Oh yes, it was quite good!
 
@BESW Bee-hunting wasp?? What kind of bumblebees do you have? For me, it's a fluffy bee-like insect that couldn't fly if it worked like a helicopter.
 
9:53 AM
Beewolves (genus Philanthus), also known as bee-hunters or bee-killer wasps, are solitary, predatory wasps, most of which prey on bees, hence their common name. The adult females dig tunnels in the ground for nesting, while the territorial males mark twigs and other objects with pheromones to claim the territory from competing males. As with all other sphecoid wasps the larvae are carnivorous, forcing the inseminated females to hunt for other invertebrates (in this case bees), on which she lays her eggs, supplying the larvae with prey when they emerge. The adults consume nectar from flowers. The...
 
Ben
Oh yeah. Wasps are angry creatures. Lol
 
@Ben Watching Bumblebee I often felt like I was watching one of those really silly mid-budget 80s scifi films, if they'd had more time and a bigger budget. Like My Science Project or something.
Stuff like the junkyard guy, who would've come back for a payoff later in a modern-style film, but those 80s films were full of one-off characters who were interesting and fun for a scene or two and then vanished entirely.
1st quarter 2019 sales numbers for Evil Hat are available now, as usual — https://docs.google.com/spreadsheets/d/1I0b5MQVOVCpfbjqyo-Did1nCpuAkTV5_tUpT09xOuVs/edit?usp=sharing
 
10:32 AM
Oh, BESW: I played Danger Patrol: Pocket Edition on monday. It was awesome, although there are several bits in the rules that we found sketchy or only-implied-but-not-stated.
 
Yeah, there are at least a few places where mechanics have too-similar names and get easily confused, and others where mechanics interlock but it's not called out.
But it's still awesome.
I really like the mechanism of adding d4s so you have more chances of success... but concurrently dramatically more chances of escalation.
 
@BESW (d6s, but) Yes, that was really awesome!
 
It feels so good to shake out a giant handful of dice.
...less good to check each of those dice for two different qualities.
 
We had one action with someone ‘playing it safe’ in the weirdest possible manner. He sat on 5 danger d4s, and did not want to risk being taken out, but also didn't want to rest. So he did something he was bad at, with lots of bonus dice, to make sure he would have some effect but not get taken out.
 
Interesting.
 
10:44 AM
@BESW I meant more that there's holes. It feels like being taken out should be a significant blow, but also it feels really weird that the intention might be that you have to watch and not act for the remainder (which is also really expensive in terms of the action economy). But it just states ‘you are taken out’, without any inkling of what that should imply.
 
Ah, yes.
4
Q: What does it mean when my hero is taken out?

BESWThe Pocket Edition of Danger Patrol says that a hero is "taken out" when he rolls 6 danger at once. What does that mean? Is my hero out of the game for the rest of the session, or does it mean something less drastic?

 
Or one half sentence that implies playing another scene after the current one. It is only mentioned in case the danger-meter goes to 10, no-where else.
Or how to actually create threats. How many strengths/weaknesses/countdown clocks are things supposed to have?
@BESW A scene is already pretty long with 3 players. Sitting out half of it is very boring, so we changed it to ‘you have to take a recovery action, then you are back with a lot of d4s and you can decide to jump back into the fray with all the problems that entails, or just recover once more.’ It worked well.
 
Yeah, I think that's what I did too. (It's been a long time)
I'm happy to announce that a new game of mine is finally published on Itch! Play a game about building legacy, at great cost and sacrifice. Take control over the Pioneer's destiny. And lead them towards glory...or downfall. WDR is now available at https://momatoes.itch.io/what-dust-remains
 
11:01 AM
@BESW I turned that into an answer.
 
Thank you!
 
@Ben glad you like the theme. Good luck on getting it all into a shape you like.
 
11:22 AM
[ SmokeDetector | MS ] Bad keyword in answer, bad keyword with email in answer, email in answer, pattern-matching email in answer (346): Is Healing Word's effect visible? by Dr. SHABAH ANOLU on rpg.SE (@doppelgreener)
 
11:39 AM
Hicks’ Law of Co-Op Game’s - the most important rules in any co-op game are the ones that keep one player from telling another player what to do.
 
12:09 PM
Did you know that there are upwards of 10 different rpgs?
 
12:20 PM
@BESW ah yes the common flaw in playing Pandemic.
@BESW oh man I'm in the middle of listening to an atomic robo one shot currently. It's really fun.
 
@BESW The Lord of Terror is the appelation given in the work Ben is deriving this from.
@Ben When you want to play test this, let me know. My Monday Night games (once each two weeks) just went dormant. :(
@BESW When my son first finished the game (he was a teenager) he was a bit perplexed about - wait, I just defeated the evil thing, what's going on here? My response was "there's a way to look at this in a literary or even a spiritual sense - you can't defeat evil or terror physically. You can only overcome it from within." Not sure if Metzen intended that as a message, but it appealed to my son.
 
Ben
12:59 PM
@KorvinStarmast You're in the US, yeah?
 
@Ben Yes
@Ben If that makes the timing too hard, understood.
 
Ben
Nah it's cool. It can be organised :)
Just asking so I can plan for it
 
oh, right. Now I remember why I took a break from the site for a few months.
 
user15026
@BESW I like this.
 
@goodguy This stack has a long history of trying to be disciplined in comments use. Someone probably flagged the comment, and then the mod dropped in.
@goodguy5 And I completely agree with your take on the situation.
 
1:08 PM
thanks, kor
 
Ben
Ok. So thinking about removing corruption points. There needs to be icons/checkpoints that can identify when they can try and try and reduce their overall corruption.
Unless @BESW's suggestion of rolling with disadvantage causes more damage?
Would that be enough of a deterrent to not try over and over again?
 
@KorvinStarmast could you flag this comment as need to move or whatever
https://rpg.stackexchange.com/questions/145349/can-a-new-player-join-a-group-only-when-a-new-campaign-starts?noredirect=1#comment372136_145349
 
@goodguy5 All you have to do is hit the "flag" next to your comment and select "something else" and indicate a desire to move. I did that. Cos that's what friends do- help :)
 
1:24 PM
You can't flag your own comment and I didn't know which to flag otherwise
 
@goodguy5 You know, you are right, good point! Glad I could help.
@Ben My mind is processing the idea that any die roll (disadvantage is a handy mechanic) has to be event driven. Something happens, one roll, and result.
 
@goodguy5 Flag ALL THE COMMENTS! :D
 
If I were more annoyed, I'd consider it
 
@goodguy5 What I usuallly do is pick any other comment in the stream and select the 'something else' and mention that "this back and forth needs to move to chat." You could have flagged mxy's comment to do that ...
 
I already flagged that one as mean lol
it was a spite flag
 
1:27 PM
@goodguy5 how to win friends and influence people, the flagging way. :)
 
I'm pretty petty
 
Ben
@goodguy5 beautifully narrow minded?
:P
 
@goodguy5 On the bright side, I thik we did help the question improve, all Sturm und Drang considered.
 
Ben
...Durmstrang?
 
TIL
Never even heard that phrase before
But I do love spoonerisms
 
Ben
1:43 PM
What do you know.
TIL
I had no idea, and I wasn't even sure if that was right
Hmm... if you roll to resist Influence, you can roll with disadvantage to remove it, or gain double.
If you automatically gain Influence by choosing to embrace it... How would you remove it?
 
@Rubiksmoose I always felt that was odd because Durmstrang, IIRC, isn't a German school.
 
@Yuuki yeah my impression is that it was more in the area of Russia no?
 
Ben
@Yuuki Like, IRL? Or they were just not German?
I.e. Dutch or something else
 
It's never made clear where exactly Durmstrang is located except for that it's in the far north.
Lots of snow and cold temperatures.
 
"Although believed to be situated in the far north of Europe, Durmstrang is one of the most secretive of all schools about its whereabouts, so nobody can be quite certain."
 
Ben
1:49 PM
Meanwhile, it's actually in Australia
 
"In an interview with Accio Quote J. K. Rowling stated that Durmstrang was in Scandinavia, in the far north of either Sweden or Norway"
 
@Ben we are back to influence being the new name for corruption and a potential snowball effect. Is that what you are aiming for? "The deeper you go, the harder it is to get out from under it" or something like that.
 
Ben
Two sides. Resisting is hard at first, but becomes easier as you go, and vice versa for embracing it. It started as a "roll under/over" mechanic, But at the moment embracing is automatic
No roll to see what happens
 
@Ben OK, embracing is an event driven result - this happens, embracing happens. Resisting is where the die roll comes in, yes?
 
Ben
So, there's an event that causes play to respond to the "influence". Embrace or Resist. You can embrace it, and automatically gain points, or roll to resist.
Each side has its own tree
You have an overall "Influence" counter, and each side has individual scores
Hmm.. just looking at it, if you roll properly, you can instead not gain any influence points
 
2:04 PM
OK, I will be looking forward to your next iteration; gonna post it at that home brew sight?
 
Ben
So if you automatically gain points for embracing, that's a bit unbalanced
 
But isn't the "adv/disadv" thing - one roll, pass fail, no middle ground?
Doesn't each level of Influence offer both a benefit and a detriment? That was part of your theme at the beginning of all this ...
 
Ben
It was that originally. Automatically gaining by embracing was a suggested change
@KorvinStarmast Yes
 
That would seem to me to fit into the end game with the three mini artifacts. :) Whomever embraced this awful influence ends up with a rock in the head. 8^D
 
Ben
So, going with the rolling over/under idea. If you choose to resist, you need to roll under your total influence score. This is hard (impossible) at first, but easier as time goes on. The reverse for Embracing. A successful roll means you don't gain influence
@KorvinStarmast Precisely ;)
 
2:08 PM
OK, so you can to a certain extent limit the damage as you become more used to this Influence ... but it may still get at you depending on the event.
 
Ben
Yeah. You can also choose which type you gain; three of each tree. Denial of its existence, for example.
And by that extent, there are possibly some influences that will automatically cause certain types
Alright... I'm getting myself mixed up a little. I'll need to think about how influence is distributed by embracing it.
 
And there is still a "total score" indicating the level of influence? I need to see your latest top to bottom, as I am not doing well at visualizing all of this.
 
Ben
Yeah. Once you reach the "maximum", your PC is unplayable
 
Unplayable? How so (if the adventure isn't finished yet?)
The "unplayable" reminds me of what a mess the exhaustion mechanic is in D&D 5e ...
 
Ben
(ignore this if you wish - I'm thinking out loud) So if you roll to embrace, the idea is that you are trying to get the "evil force" to take you as a willing victim. This is hard at first, but easier as you gain.
@KorvinStarmast Basically you lose control, either by losing your mind, or actively turning into a hellbeast.
 
2:16 PM
All I read was "roll to embrace" and for a second I thought we were talking about Hug Checks
 
Ben
Again, this is announced at the beginning - this whole system is primarily about inevitability, as BESW put it
 
@Ben OK: is that a permananet Polymorph, or one that lasts "for X time after which you return to your own form?"
 
Ben
@KorvinStarmast Permanent. There are rolls to save - like death saves. 3 failures means they're lost
 
@Ben Aha, a bit of grimdark/hardcore gaming. Cool.
 
Ben
So, my original idea was that the evil was enticing people to join the evil. So players that are choosing to embrace should make it easy. Hence the automatic gain...? Hrrmmm
Potentially that should be an automatic system then, to remove. If that's the case.
 
2:26 PM
@Ben But still event driven, right?
 
Wait, what?

Am I misunderstanding that in whatever system this is, death saves are permanent?
 
@goodguy5 Miss 3 and death is permanent, make three and one is not dead. Ben's hack has to do with corruption/evil influence, but the mechanic steals the death save method ...
 
Ben
@goodguy5 This is for a once-off campaign. A custom, optional system to add an extra "flavour" to the game
@KorvinStarmast Yeah
 
so like....

I miss one and make three. Then get healed.

Then go down again later.... do I still have that one?
 
Ben
@goodguy5 Nah. The system refreshes
 
2:28 PM
also tangentially related: what happens if you polymorph a dying creature?
 
@goodguy5 no
 
Ben
It's not "easier" to die the next time
 
@Ben then how is that different than usual?
 
Once three being reached, the event is ended.
It isn't death, it's corruption.
 
ohhhhhhhhhh
I got confused at "like death saves"
I understand
 
Ben
2:30 PM
Right haha
Yeah it's just borrowing the same "system". You don't actually die when you reach maximum corruption
 
yea. sorry for the confusion
 
Ben
Or well... technically. Your character is unplayable. haha
@KorvinStarmast how so?
 
@Ben I think I was trying to concisely explain that to goodguy, and you did, so that's a throwaway there.
 
@Ben I know I suck at chargen but you don't have to rub it in.
 
Can't the player play on as a beast? Could be some fun in that ...
 
Ben
2:32 PM
Event: Influence is inflicted. Player rolls to resist. Success means no influence gained, failure means influence is gained. Player chooses to embrace, automatically gains points.
If they want to remove points, players can choose to roll with disadvantage. If they fail, they gain double.
Ohhh
duh
@KorvinStarmast Was actually thinking that. bit of PvP can sometimes be fun
 
On this bit If they want to remove points, players can choose to roll with disadvantage. If they fail, they gain double that is still even driven, right? Or is that "happens any time" type deal?
 
Ben
So basically, the system is they are willingly attempting to resist it. A successful resistance simply does not inflict the influence. A successful resistance on a disadv roll is more powerful, thius removing influence of any type
 
@DavidCoffron that jump answer is ridiculous (in a good way)!
 
@Ben Cool, got it, makes sense.
@Ben I think it would be great for immersion if they played on as the beast ... the other two or three PC's now have to deal with it ... could be a great event. (And maybe a chance, if they defeat the beast, for it to return to PC?
 
Ben
@KorvinStarmast Yes. So I inflict influence, and Bob says "i'm rolling with disadv, because my Temptatiton points are getting a bit high..."
 
2:36 PM
Kinda like a werewolf or wild shape returns to druid form thing ....
 
Ben
@KorvinStarmast Potentially as part of the alternate ending system? Like with the use of your items to keep the characters alive/
Basically as I imagine it, if you lose yourself to Embracing the Influence, you turn into an actual Hellbeast, which everyone has been fighting their way through the whole time. It's the same degree as running off into the darkness screaming about The Voices or something. Your character loses all sense of their original self.
 
huh.... There's mention of a Rabbit (as something to polymorph into) in The Lost Laboratory of Kwalish....

But there are no stats for a rabbit.....
 
Ben
@goodguy5 Interesting… assuming 5e?
There's a PF rabbit
 
@Ben yea. 5e doesn't have a rabbit that I can find
 
Ben
Yeah. Weird. Lol
There is the almiraj
 
2:49 PM
I always forget about those adorable little buggers
 
Ben
Or uhh… ahem the playable race
 
oh no
wait a second, the Almiraj is Small and not Tiny?
is it the size of a dog?
 
Ben
> Driven to madness and hatred by the horror of their existence, most Awakened Rabbits are chaotic, and tend towards evil, though a select few are able to cope with their sentience and become good.
 
@Ben cool, like where this is going, can't wait to see your next HB. I'll be happy to give it the editors eye again ...
 
Ben
That makes so much sense now. No wonder they were afraid of it in Monty Python's Holy Grail
@KorvinStarmast Awesome :D
 
2:53 PM
@Ben WHile that's one way for it to end, grim dark, the other way is that the other two players are attacked by the hellbeast, and if they defeat it can maybe save the PC. Or maybe not ... issue in doubt. I can see either being satisfying in play.
 
Ben
Ahh right
 
ugh. hour long meeting.... at least I get lunch
 
Ben
I get ya
 
@Ben When the hell beast dies, it slowly reverts to the PC's form, and death saves (at disadvantage, maybe?) begin ...
 
Ben
That's a good idea
 
2:54 PM
@Rubiksmoose Thanks. I love these types of questions
 
Ben
@DavidCoffron that is a bit mind boggling haha. However, do those items stack? Out of curiosity
 
@Ben Which items? None of them have the same effect (let alone the same name where they wouldn't stack). Just a strength modifying one, a jump modifying one, and a speed modifying one.
 
Ben
@DavidCoffron Oh right. Just was looking at your calculation "doubled by.. tripled by..." etc
 
@Ben Yeah, they only don't stack if they have the same name.
 
Ben
Fair enough
 
3:02 PM
it's double by class feature, tripled by magic item, tripled by spell, tripled by monster trait so even if you could only use one of each, it works
 
Ben
Cool!
 
Although... uh oh. Jump has verbal components and a Steeder can't talk, and Beast Spells doesn't work. I might need to add a new character...
 
Ben
Happy to help? Haha
 
@DavidCoffron oh no! Our independent long jump champion of the universe needs help?
 
@Rubiksmoose Just make it a wizard to spell glyph the jump I guess
 
3:07 PM
@DavidCoffron ah yeah that should do it.
do you have enough class levels to spare?
 
@DavidCoffron Jump answer is another gourmet cheeseburger from Le Café Coffron. Nicely done! :)
 
Ben
@Rubiksmoose Can another player assist?
 
@Rubiksmoose Wizards can learn shapechange. I originally had Druid for Thousand Forms (to cast alter self to have feet), but that both wouldn't work as it and shapechange both require concentration, and is usually not needed as magic items adjust fit.
 
@Ben Yeah that is an option
 
@Ben They can, but I was trying to avoid it for a personal challenge.
 
3:12 PM
@DavidCoffron Plus I always think it is cooler to pull off these optimisation things with one character if possible
 
Ben
Yeah. If one person can achieve that, 2 or more definitely can
 
I always try to do minimum characters, followed by minimum levels, followed by minimum features
 
And I do really like Szega's answer for the no-polymorph answer
 
@DavidCoffron Followed by Maximum Muenster 8^D
 
3:15 PM
Although I think it can be improved.
@KorvinStarmast You always go full Muenster
 
Side note: does anybody else think optimisation questions often suffer the most here from fastest gun?
I like holding of on voting for a day at least because there are often so many changes, refactorings, and new (possibly better answers) added.
 
@DavidCoffron Oh heck yeah! High Speed Kobolds for the win!!!
 
Ben
I had one game where our bard just turned to me and asked "Can I cast polymorph on you?" Then linked the Giant Ape
 
@Rubiksmoose Sometimes. I've done super late answers that get a lot of attention (and sometimes the check mark), but holding off on voting is a good idea
 
@Ben Were you trying to rescue Fay Wray?
 
3:18 PM
@Rubiksmoose There is also definitely the problem that many people can get to the best answer in some of the simpler ones, so it becomes who among those people is available and has the time when it gets asked
 
Ben
@KorvinStarmast It was actually ToA. Up against a horde of undead (?) creatures. I was very yes
 
@DavidCoffron that is very true as well. good point.
 
Ben
I turned into a giant, orange gorilla.
My PC was a ginger haha
 
@Rubiksmoose Also, sometimes an obscure rule makes one much less fun. I spent a lot of time figuring out this question, only to find the moonblade which led to this relatively boring answer. If KRyan hadn't rescued it with this fun puzzle,
11
Q: Expected damage of a moonblade with N runes?

KRyanAs noted in David Coffron’s answer to another question, the moonblade (Dungeon Master’s Guide, pg. 217) has no fixed limit on how much damage it can do: there is no stated limit to the number of runes on the blade. It states: A moonblade has one rune on its blade for each master it has served...

 
@Ben Kong Smash!
 
3:22 PM
@DavidCoffron oh yeah I remember that one!
 
...I would've been a tad disappoiinted
 
Also that was an entertaining puzzle to observe being solved :)
 
Ben
@KorvinStarmast Very much so haha
 
@DavidCoffron have you considered the boon of speed as a possible addition?
 
Ben
Anyway, I should sleep.
Night all
 
3:27 PM
night!
 
@Rubiksmoose Could replace the Potion of Speed, but doesn't increase the distance. The limiting factor is the jump, not the movement speed.
 
gotcha
 
@Rubiksmoose I kind of wonder if a high jump followed by a glide would go further.
 
@DavidCoffron what do you mean by glide here?
 
> You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren’t incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
So basically, can a high jump get above 783 feet (to where you would glide past 1566)
Steeder doesn't work on High Jump so you are working with A Thief Rogue for Second Story Work
13 feet for a running High jump with 30 strength. Then +10 for Second Story Work and the same multipliers as the long jump yields 23*3*3*2 or 414. Doesn't quite get enough
828 distance travelled following a High Jump
Actuallly a Barlgura has:
> Running Leap. The barlgura’s long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
How does Second-Story Work apply to that?
 
3:47 PM
@DavidCoffron oooooh. That would be interesting. My gut says that is straying away from a pure "jump" at that point but I think it technically should work.
 
@Rubiksmoose Definitely doesn't work with this question, but is an interesting secondary puzzle
With favorable rulings on this question, a Simic Hybrid shapechanged as a Barlgura with Second-Story Work would get 30 feet base jump height times 18 yields 540 feet up or 1080 feet glided.
 
@DavidCoffron that is some High Definition jumping right there!
 

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