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3:00 PM
@Rubiksmoose 👍
 
@Rubiksmoose My answer is probably "still don't" and just tell the players (and let them act in character), but that's making assumption about the ability of the players to separate character and player knowledge (something I've recently found is not a given by a long shot in a recent game I'm a player in)
 
@DavidCoffron yeah I really just can't see this ending well. What is the goal/endgame? Will the PC redeem themselves? Are they just ok with dying at the hands of their former allies? Will they become an NPC?
 
Did anyone ask how "one or more party members may be getting [access to Zone of Truth] at level 2"
 
@DavidCoffron npc, plot device mr frodo, scroll, cheatskedoodles, wtc
 
@DavidCoffron not that I can see though I'm sifting through comments now to see what can be removed.
 
3:05 PM
@Rubiksmoose Nah. That could be a fun Manchurian candidate story arc. Similar to that hidden hydra thing. The players have to sort out which of them is crazy/hypnotized/etc
 
@goodguy5 ugh, the only thing worse than surprise PC traitors in the party is surprise PC traitors in the party that only work because the DM cheated it to work.
 
@ColinGross Like HYDRA in the movies or HYDRA in recent Marvel comics?
 
@Rubiksmoose Gimmicks of any variety are gimmicky.
 
Because one reveal went well and the other did not.
 
@Yuuki No like false hydra
 
3:06 PM
Very emphatically did not.
 
@ColinGross Oh man, Dead Hand.
 
A story arc where the players discover clues about their own memories and backstories that change their perspective on them.
 
The nexus of childhood nightmares.
 
@ColinGross there's gimmicks and then there are gimmicks that feel utterly unfair.
 
3:08 PM
@Yuuki here's a story of running a false hydra quest reddit.com/r/dndnext/comments/9szb2i/…
@Rubiksmoose Sure. Some endpoints lend themselves to unfair gimmicks because the story telling to get there soundly is hard.
 
@Yuuki I hope you mean that the Marvel comics one did not (one I haven't looked at) because Captain America: Winter Soldier (and the corresponding Agents of Shield episodes) are among my favorites
 
@DavidCoffron I believe that is indeed what they are referring to. Things went very poorly in the comics
 
Even the resolution was bad but everyone tolerated it because at least it ended the entire debacle.
Well, replace "even" with "especially".
 
@ColinGross I would argue then that a good storyteller would change the endpoint or let it be difficult. Unless you have buy-in to make some leaps which you establish beforehand.
It might work for some groups, but for some it would be campaign-ruiningly bad to do this.
 
@Rubiksmoose That can make it easier, but is by no means required. I'd like to assume that the storytellers that play table top are good for their table unless they're specifically asking about a problem.
 
3:13 PM
@Rubiksmoose It may also depend on the genre of the game.
 
@DavidCoffron btw, I just asked..... well... pointed out, rather
 
@DavidCoffron Definitely, I was unfortunately taking "standard" D&D as my reference point here based on the question at hand, but genre definititely affects those expecations.
@ColinGross hmmm I would like to be able to assume this, but I have been a part of too many campaigns by new and experienced DMs alike that went poorly because of mismatched or diverging expectations.
Part of the issue being that what is good for the players often shifts over time.
And there are many super common pitfalls that a DM can fall into
 
Oh wait. I forgot he hasn't been here in a while...
 
@Rubiksmoose We have different assumptions about people. I don't write answers to programming questions assuming no knowledge of the language constructs. We have to assume some level of proficiency.
 
@ColinGross Like I said, I've experienced big errors by DMs with years of experience. The assumption that table expectations are being dealt with appropriately is, in my experience, simply not a good one to make. I'm not saying your way of answering or experiences are wrong obviously, just that that will never be something I will assume.
 
3:22 PM
@ColinGross I think that any sort of plot that deals with memory modification as a central mechanic absolutely needs to be thoroughly planned beforehand. You'd otherwise need some pretty experienced players to deal with post facto memory modification.
 
@Yuuki Or done in a way that the players "get it". I know my table's literary references that are picked up on quickly are very different than what I would expect of the general public.
@Yuuki I would expect the implementation to require some thought. Yes.
 
re: "How can a DM introduce a traitor in the party without being outed by Zone of Truth?"

I don't have enough for an experience-based answer, but introduce a scapegoat.

Maybe it's a mercenary hired by the true traitor to pretend the be "the traitor all along"
I can point to hundreds of years of real life scenarios; I just don't have any D&D scenarios
 
Difficulty with traitors is party goals as a whole. One of the most important thigns for a cohesive group is getting them to work together towards a common goal. Starting out with separate goals from the get-go is normally a recipe for disaster
 
^
 
I could totally see an infiltrant or spy in the group as working, but even in my more exerienced groups, an outright traitor would make a coherent story-line very difficult to work with (as what motivates the traitor to risk life and limb for adventures if he's ultimately going to turn on them anyway)
 
3:32 PM
traitor possibilities should be discussed at session 0
 
@DavidCoffron and starting with opposed goals is like 1000x worse.
 
There's also the question of why there'd be such investment in installing a double agent in an ostensibly low-level adventuring party.
 
Half the time in session 0 I just mandate "Your characters know and like each other already, figure out why"
 
Far more likely is that the "traitor" joins the adventuring party because they have similar goals that might diverge in the future.
They don't have opposed goals immediately.
 
It takes an extremely experienced roleplayer to make distinct/opposed goals work
 
3:35 PM
More of a marriage of convenience than "IT WAS ME, DIO".
 
i mean the most recent critical role campaign started off a little like that and it was irritating to watch because there was just a ton of pointless debate about what to do
 
Unless you construct the other PC's to be nessecary for some goal X (by being Chosen/Oracles etc.)
 
@SirCinnamon I prefer "you have a largely common goal with different motivations" if you want a bit of inter-group drabble
Then at least everyone can come back to a pragmatic "let's just get it done and figure the rest out later" approach if it gets too boggled down with debate
 
@DavidCoffron Yes, very much, or the "Different goals with very similar means to accomplish" like Rogue wants the Kings giant emerald and wizard wants to burn the kings copy of an ancient scroll or something - both require breaking into the kings castle
 
The Zone of Truth thing ought to suggest that maybe DnD and playing a traitor aren't really a good combination (at least without buy-in from the others)
 
3:43 PM
Yeah, I get that it's hard for people to separate player knowledge from character knowledge (at least without experience) but this is one of the classic problems that arise when you put a premium on spontaneous reaction.
 
@SirCinnamon Wants to give the party an epic story... Paladin wants to rescue the kingdom, bard wants to travel and tell the news of their conquests, druid wants to bring the people into line with nature. Sadistic warlock wants them to die an epic death. /s
@kviiri Or have the player run an NPC recurring villain; I've had minimal success with that personally, but it is theoretically doable.
 
@DavidCoffron Session 1: "Well I'm going to the castle now, let's go. What do you mean you aren't coming? Well I guess I'll just go alone then!" Dead.
 
@SirCinnamon Oof. Too similar to a recent campaign I ran...
 
@ColinGross this is terrifying
 
I can't remember when I posted it, but I had a bit of a diatribe on hiding plot-relevant information from players out of a mistaken sense of capturing real performance.
 
3:46 PM
Except the castle was a good dragon I had put in the world just to make the area feel as epic as it's supposed to... and one player (only one player) wanted to fight it. Had to reign that in
 
@goodguy5 I know, right!?! I'm going to try that with one of my groups this year.
 
As if the average D&D player is a trained actor and the DM is a film auteur.
 
They're on a boat, so at the end they get to sail away. Kind of a compromise between one-shots and a long running campaign.
 
@Yuuki And you're performing for... who? The best improv groups usually don't go for shock for themselves, because well... That's not the point
 
@Yuuki I'd probably take literally any other combination of experience for a DM over film auteur.
 
3:48 PM
It's far more fun (imo) to know the general idea of a twist in advance and "discover" it in character
 
For most people, when they're surprised with this kind of information, they don't behave like their characters.
They behave like themselves.
 
@Rubiksmoose DM experience: I was a taxi driver and heard a lot of weird stories
(nothing against taxi drivers, just a low-DM-relevant occupation)
 
@DavidCoffron oh man I'd take that in a second!
 
@Yuuki That may because most characters would have killed the traitor in an instant
(as they would with any NPC)
 
@DavidCoffron I dissent. I would view that as pretty useful experience.
 
3:50 PM
Perhaps, but for a very different kind of DM'ing experience than I'm used to
 
Yeah, you're experienced in getting people to where they want to go, regardless of the commotion they kick up in the backseat on the drive there.
 
@Yuuki When you put it that way...
 
That's valuable DM knowledge right there.
 
Over a film auteur who, by definition (if my understanding is correct), are micromanaging donkeys who have a "vision" for how a story must go and all things must bend to their will to get it to happen.
 
@Rubiksmoose So.... D&D adventure writers? (joking)
 
3:51 PM
@DavidCoffron hah!
 
I've been trying to start up a campaign involving Rise of Tiamat (one of the adventures I think they did mostly very well), but I can't find a group willing to start at level 8
And Hoard of the Dragon Queen is... well... not as well done (to say the least)
 
@DavidCoffron oh really? Too high of a level or what?
 
@Rubiksmoose Just a lot of people like the folk hero to god slayer storyline
(or think they do*)
 
huh. Weird. My group loves starting at higher levels
And we've definitely talked about this before but yeah D&D does not really do justice to those types of stories at all really (in my experience)
 
@Rubiksmoose Well I'd be running it through roll20 (an online tabletop website), and it is very rare to find sufficient quality applications for a high level game start
 
3:55 PM
@DavidCoffron interesting.
 
@DavidCoffron Yeah, people really like the whole idea of a long campaign and mistake a long campaign as "we go from 1 to 20".
 
I was thinking about doing Dragon Heist -> Lost Shrine (ToTYP) -> Rise of Tiamat, but I'm not sure how easy it would be to tie those in (nor if there would be any interest)
Lost Shrine and RoT are my two favorite adventures I've read through and Dragon Heist is seemingly popular
(haven't got DH yet)
 
Dragon Heist looks like a lot of fun
 
@Yuuki Personally, I like campaigns that are immersive and might take 6 months to go from 4-8 than any campaign that rushes through levels
Levelling (imo) should be meaningful and mark your growth as a party as much as an individual (why I strongly prefer milestone levelling)
 
I've had a problem with people not wanting to run written adventures and only wanting homebrew settings.
 
3:58 PM
@Yuuki Which is well enough (I'm running a very fun homebrew setting rn), but they are a lot of work. I kind of want a second game with a bit less prep
And I just love RoT...
 
@DavidCoffron Yeah, I'm working as a bit of advisor and in-and-out guest player for this campaign (since I live really far from everyone else) and the set-up has been taking literal months.
 
@DavidCoffron Against the Giants on r20 in 5e works pretty well.
 
@DavidCoffron The only success I've had ever with a traitor plot in DnD was when I basically told the players to get fooled, because it'd be more fun
Good remedy for players who are savvy about genres they want to implement
I wonder if I had ever started TTRPGs, had I known how hard everything was!
 
@kviiri I mean it's worth it. So tell your alternate universe self to get into it
I think Ghosts of Salthmarsh is going to be glorious for filler campaigns with the right groups (to get them from one level to another )
 
@DavidCoffron Just run Ghosts of Salthmarsh every time you need to fill in a level gap.
Even if you have to run it twice in a row.
 
4:07 PM
All this talk of traitors is making me even more excited to run Paranoia with my group.
Paranoia: where everyone is a traitor even if they're not!
 
@Rubiksmoose Reminds me of my Mafia days
(the game, not irl... #NoContext)
 
hahaha darn that would have been a really interesting personal revelation lol
 
Well, the Mafia was the original Fight Club so talking about the Mafia would break Rule #1 of the Mafia.
 
@Yuuki Or was Fight Club the revisionist Mafia?
 
1
Q: How to access close/reopen/first-time-answer/low-quality queue on my phone

lightcatOn my laptop the menu with close votes, etc. is at top right, next to the notification and rep +/- icons. However on my phone only the notification and rep +/- icons appear. I can't find the open/close queue anywhere. Is there another way to access the open/close queue?

 
4:12 PM
@DavidCoffron I mean, pop culture has dramatically romanticized and ignored the copious amounts of violence inherent to both groups so...
 
@Yuuki Copious inherent violence is like synonymous with humanity, so you could say they are humanist groups :)
(mostly joking)
 
 
1 hour later…
5:22 PM
I just broke the rep cap by revoking downvotes.... I feel a bit dirty
(it was unintentional)
 
hah I do have that happen to me ocassionally.
 
Well when it's from a deleted answer I don't feel as bad, but I downvoted without fully reading the answer and then changed my mind (thankfully it got edited); and got an upvote in the mean time that pushed me to the cap.
 
oh yeah, most of mine come from deletes.
 
Is the hot network question bot gone?
 
RIP
 
5:29 PM
Asking because of this
 
not sure how long it takes.
 
@Sdjz Might just be on delay. I know Oracle can take a while; cuold be the same
 
@Sdjz yeah probably takes a bit. No change that I know of to it.
(it was happily posting away this morning)
I'm surprised (and happy) that the Zone of Truth one hasn't hit HNQ (yet)
 
@Rubiksmoose I think when a bunch of people answer and vote in a short span of time it gets bumped there. (probably other factors too, but that's what I've gathered)
 
@Xirema there's a broad distinction, not an exclusive distinction, in re aracane and divine magic. For example, if one goes through the spell list one will find some spells that only paladins, druids, and clerics can cast ... uh, except when a bard poaches one with magical secrets, but then the spell becomes arcane by that exception. Or when a warlock poaches some rituals with a tome ... fuzzy ...
 
5:36 PM
@DavidCoffron yeah there's obviously an algorithm (which takes into account the scores of the answers I think). The metas were posted above with descriptions of how it works.
 
@KorvinStarmast Or when a cleric gets a typically "arcane spell" as a domain spell
(or a druid as a Circle spell)
 
@DavidCoffron Yeah, a bit more poaching, but thematically, deities domains would seem to me to overwrite the distinction as an exception to the general rule. But yeah, more fuzzy ...
And then there's the celestial warlock and the favored sorcerer ... divine soul? They Got Peanut Butter In My Chocolate!!!!!
I'll go have a Reeses peanut butter cup now ...
 
@KorvinStarmast Not to mention Theurgy in Unearthed Arcana
And the Arcana Domain
 
A Celestial Warlock uses Divine Magic. Fight me.
 
5:54 PM
@Xirema The celestial may use divine magic, but its influence in the warlock only allows the warlock to tap into arcane magic. A celestial is not a deity so as to grant access to divine magic (or it would have clerics instead)
The celestial's pact grants the warlock an "understanding—learned or intuitive—of the workings of the Weave." not "access to the Weave ... mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin’s oath."
This line: "Spells such as antimagic field rearrange the Weave so that magic flows around, rather than through, the area affected by the spell." is interesting
Makes me want to create a magic factory where antimagic fields compress magic by forcing it to go "around" into tight spaces
 
> A warlock is defined by a pact with an otherworldly being. Sometimes the relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. — Warlock, PHB, pg. 105
Although granted it does explicitly call out that their patrons are not gods.
But then Divine Magic isn't strictly the providence of Gods, either.
 
@Xirema No it's the providence of gods, forces of nature, and paladin oaths
I think (but don't quote me) there are no other official examples of divine power
 
Oaths are so weird. I like the change, but lore-wise it is very odd.
 
@Rubiksmoose It's a sacred binding betwixt in the multiversal cosmos (the paladin vows to follow certain tenants related to multiversal "codes"). At least that's me head canon
It's my only way to conflate the "not all paladins have to be good" and the explicit mentionings of good in most of the oaths
Probably they are technically getting their power ultimately from Ao (in my head canon)
 
@DavidCoffron ... you got Chocolate in My Peanut Butter! Arrggghhh!
 
6:06 PM
@Xirema That's an analogy. The relationship between a leaf and tree is like that of a mouth and an animal. That doesn't mean trees are animals.
 
@DavidCoffron Yeah, Ao's inscrutable ways are not for mere mortals to know, and I am pretty sure that most of the FR deities are as clueless as the mortals.
 
A:B::C:D does not imply B:D.
 
6:17 PM
does it not?
 
Seems like a syllogistic fallacy to me.
 
1:4 :: 2:8!= 4:8

oh yea, you're right
but I think it does imply
ac:bd
 
@DavidCoffron Yeah I like that explaination.
 
Strictly this isn't A:B::C:D→B:D, though. This is more like A:B::C:D→B+E:D
E in this context being the stand-in for "What if your patron is itself a source of Divine Magic?"
 
6:27 PM
Divine Power : Divine Magic :: Understanding : Arcane Magic !-> Source is related to Divine Power + Understanding : Divine Magic
 
In any case, the text "sometimes the relationship between warlock and patron is like that of a cleric and a deity" refers specifically towards the relationship and has nothing to do with the other mechanics of the class.
 
It's almost a post hoc fallacy (seems to have similar psychological triggers from my lay's guessing)
Seeing the similarities (the correlation) as having higher meaning (the causation). I.e. Seeing that the source of understanding for the warlock can have divine connections as resulting in the divine power : divine magic connection is fallacious,.
 
@Yuuki has nothing to do with is an absolute statement that is inconsistent with the tone and style of the source that you are referring to. The vagueness and soft edges of a lot of the text in the PHB is deliberate, particularly in those kinds of descriptions. It leaves the door open to multiple ways to parse/interpret it.
 
@KorvinStarmast It can be like the relationship of a cleric and deity, but the features are irrespective of that relationship
 
Put another way, it isn't computer code.
@DavidCoffron I can also be the relation between cleric and deity in another form. A cleric serves a deity. A warlock serves a deity. Warlocks lead cults. It's in the class description. A cult may follow a deity, or something else.
I think you may be seeing, or seeking, a precision that is absent.
 
6:37 PM
You can have a knowing or unknowing relationship (see the text for the Great Old One), a friendly or pragmatic, a surrogate, a cleric-like, a purely contractual, or a completely different relationship. You still use the warlock mechanics
We're only discussing the mechanical consequences of this relationship (which is none from what I can tell)
@KorvinStarmast A warlock can serve a deity, but that deity is not the source of a warlocks power. If a deity is giving a character power then it is a cleric
 
@DavidCoffron The last cult fanatic NPC I ran, I used his charisma rather than his wisdom as spell caster.
@DavidCoffron That degree of precision is simply not there. (Though I'd say it's the way to bet and simplest way to approach that particular class)
 
@KorvinStarmast What do you mean? There are no patrons that are deities
 
@DavidCoffron Says who?
 
In fact they go out of there way to be clear that the Hexblade patron is some magical artifact rather than the Raven Queen
@KorvinStarmast Says the text. You can have a Fiend, an Archfey, a Celestial, a Great Old One,or the Hexblade. None of those are deities
 
@DavidCoffron not to mention that lore wise, Asmodeous seems to bridge the gap between deity and warlock patron.
 
6:41 PM
sounds pretty explicit to me
 
@DavidCoffron SO tomorrow, if I have the raven queen as my warlock's patron, you'll tell me I am having badwrongfun? If beings of lesser power than deities can be patrons, then it is within the power of a deity to do that if the deity so chooses.
 
@DavidCoffron Weeeeeeeeelllllll........... Kind of.
 
@KorvinStarmast No. Play how you like, but the rules say otherwise. I encourage changing the rules if it's more fun that way
 
We're kinda getting away from the point.
 
@DavidCoffron We are back to "the rules aren't computer code" but I understand the point you are trying to make.
 
6:43 PM
But the rules explicit say "not gods, but almost godlike in their power."
Doesn't have to be computer code. Plain reading answers that question for you
 
> You have made your pact with a mysterious entity from the Shadowfell—a force that manifests in sentient magic weapons carved from the stuff of shadow. [...] Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.The Celestial, Xanathar's Guide to Everything
 
It's not that the Raven Queen can't be your patron. It's that even if she is, your warlock magic is not Divine Magic (proper noun, trademark, all rights reserved).
 
@Xirema Okay. The Hexblade is confusing. I'll grant you that. Unsure how to parse it
 
@DavidCoffron Missing my point, completely. Let's go back to here. If a being of lesser power than a deity can be a patron, then a deity has the power to be a patron. That isn't too hard to grasp, I don't think. And yes, Hexblade is a mess.
 
@DavidCoffron It's extremely confusing. And JC has hinted that it was intended to be vague if they were one or not IIRC.
 
6:45 PM
@Xirema But I think it's been updated (you may be quopting from the Unearthed Arcana version?)
> You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
 
Your assertion that a deity can't be a patron does not, to me, make sense. That a deity may find it more pleasing to have clerics and such is likely the default.
 
Still mentions the Raven Queen speculation but is worded differently
 
Actually to make sure we aren't yelling into the ether, I want to be doubly sure that there's a mechanical difference between Arcane and Divine magics.
 
@KorvinStarmast Because an Otherworldly Patron, by definition, is not a god
@Yuuki Correct. There are no rules that mention them
Just flavor text
 
@DavidCoffron No, it is not, but you are free to read it that way.
 
6:46 PM
How can it be read differently?
"The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power."
 
@Yuuki there is no mechanical difference.
 
@DavidCoffron You quoted the same bit I did. I just omitted some of the quote with the [...] ellipsis.
 
@Yuuki nobody is yelling here.
 
@Xirema Oof I missed that
 
@DavidCoffron You are reading that as saying "cannot" and Korvin is saying that there is nothing preventing them from doing so if they wanted.
 
6:47 PM
 
@Yuuki As far as I am aware, the difference between Arcane and Divine magic in 5th edition is flavor only, not mechanical. And yeah, I know, "there is no such thing as flavor text in 5th edition, blah blah blah" Hail Sobek.
 
@DavidCoffron Not to mention that the GOO may be a deity or a demigod in a different dimension; nobody really know what the heck it is.
 
@Rubiksmoose Then they wouldn't be a Patron. Because patrons are not gods
 
In reality it is a peice of flavor with no mechanical impact within a discussion about arcane/divine which is also purely flavor.
@DavidCoffron [shrug]
I mean I see what you are saying, but you are taking a RAW reading of this and Korvin is not.
That's the difference.
 
@Xirema Woh woh woh. Don't bring up the precense of real world Pantheons in my PHB. That's a sore subject :P
 
6:50 PM
@DavidCoffron David, the focus on the word 'not' (again) is what has me back to this isn't computer code, but that's probably not a great way to end this ... so we'll need to disagree on this.
 
@KorvinStarmast D&D gods are not necessarily omnipotent. It is possible that gods have the power to grant divine spells but the power to grant invocation is on a god-by-god basis.
 
I need to stop trying to remember actual names of pantheon gods and just say
Justice, the goddess of justice.
 
@Rubiksmoose That may be the distinction. I always come at rules discussion from RAW (because I think other discussions are non-objective; not in a bad way, just not the same type of debate)
 
@Zachiel That's another take on this, good point.
 
Necro-man, god of necromancy
Wanderlust, god of travel
etc
 
6:51 PM
agreed, and I usually do as well. I was just hoping to avoid needlessly circular discussion by hopfeully clarifying where you two were differing.
 
I actually get what you mean by not computer code. I am reading very heavily into the statement that they are not gods, as though:
All patrons are not gods,

Therefore,

If god, cannot be patron.
 
@KorvinStarmast Of course being able to grant spells is what has them defined as gods, at least usually. Sometimes you just have a samurai with no samurai levels.
 
@KorvinStarmast It's an expression.
 
@DavidCoffron And I hope you understand my approach of if more powerful, then lesser included cases is available. @Zachiel Or Forces or Philosophies per DMG 10-13.
 
@DavidCoffron for some reason, I thought the Great Old One counted as a god.
 
6:53 PM
I'll concede that a less stringent reading can determine that the sentence is referring to patrons as general rule are not gods, and not applying a restriction to the class as a whole. (So any specific god could be a patron if they wanted to be)
@goodguy5 I mean the GOOs are just nebulae.
Who knows
 
@DavidCoffron In my game world, there are no deities like FR. THere are forces, philosophies, and such. In a given culture they may or may not assign a persona to an aspect of a Force or a Philosophy. I find that a lot easier to deal with. And with GOO, who knows?
 
Wait... That's the wrong word
nebulous is the adjective, what's the noun
I'm thinking enigma, but that's not related at all. English fail
 
I think nebula, since nebulae I think is a plural form.
@DavidCoffron Enigma seems to me a perfect fit to GOO.
 
To be fair GOO: "it could be one of the elder gods known only in legends". So my earlier statement is maybe debunked in this specific case
 
@DavidCoffron Which takes us back to our earlier point: fuzzy.
 
6:56 PM
@KorvinStarmast Fuzzy is perfect description, and opens up my character idea: warlock of the soft kitty
(who is definitely a GOO, it compels me to pet it almost hypnotically)
 
@DavidCoffron PHear the mighy soft kitty's servant! We are doomed!
Wait, are we playing mouseguard?
 
Not only is it a GOO, it is also a goo which compels you to view it as a soft kitty.
 
@DavidCoffron Vague memory from mythology class is that Egyptians in ancient days assigned deity like powers/states to cats?
 
Which reminds me, I saw Captain Marvel and I loved it.
I forgot what folks wanted to talk about it, but we should.
 
6:59 PM
@DavidCoffron speaking of cats, I just found out that Shalvenay's Tabaxi isn't svelte. In our latest adventure, he asked the foe who he had just pounced upon "How do you like wearing a 260 pound cat as a hat?"
 
(when the discussion happens probably in NAB so people can avoid spoilers)
 
im always ready to talk MCU
 
Gaah, that darned RL. what am I gonna do about it? Cheers all.
 
Just met my former boss
Slash friend. He's the best
 
7:14 PM
what's our stance on answering in the.. question? rpg.stackexchange.com/questions/143589/…
 
@SirCinnamon hrm. Discouraged to say the least.
 
Do we.. vote to reopen and then ask to move that stuff into an answer?
 
I think we have a meta about updating the question to include the answer in this way, but I'm not in a position to look for it right now.
Since it has a system now, it looks like reopening, at least can happen.
 
Yeah, let's at least reopen it. Then, we'll ask them to move their edit from their question to an answer, and if they don't do that, then we'll create a Community Wiki answer for it.
 
It's also slightly complicating that they have a mistake in their answer I think
maybe
my reading is they assume that the spell copying always costs 50gp
as opposed to scaling w/ spell level
 
7:22 PM
Why/how do you get free spells on levelup?
 
Yeah the whole thing is kind of a mess.
 
Remind me if 5e has rules for crafting mundane stuff?
nevermind, I remembered. Xanthar's
 
It does IIRC
 
It does
 
mhm
 
7:25 PM
@goodguy5 Xanathars, and more [time-]costly rules in the PHB.
 
As for getting some for free each level.. you can say that for any sort of thing a character learns on level up
 
If one has the requisite skill and supplies to create dyes/pigments (read "ink"), could one cut down on the cost for copying spells?
 
> You can craft nonmagical objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools). You might also need access to special materials or locations necessary to create it. For example, someone proficient with smith's tools needs a forge in order to craft a sword or suit of armor.

For every day of downtime you spend crafting, you can craft one or more items with a total market value not exceeding 5 gp, and you must expend raw materials worth half the total market value. If something
Crafting, PHB, pg. 187
 
can we vote to undelete Rykara's answer?
 
@Rubiksmoose I cannot
 
7:26 PM
I dont have the rep
 
I did, but maybe others of sufficient rep can as well
ah, :( silly rep privileges
 
Added my vote.
 
@Rubiksmoose Already done that
 
@Zachiel thanks!
(it seems like it was a good faith oversight and I don't want them to miss out just because they didn't happen to be around when it got reopened)
 
@goodguy5 I would think you could make Ink using proficiency in Alchemist's Supplies?
 
7:29 PM
precisely.... .and thus, reduce scribing cost?
 
@goodguy5 Something about haggling the price of a 500gp diamond down to 400gp making it ineligible for use in a Raise Dead spell. ;)
 
I don't think I would let this fly personally. Simply because this is the price of a wizard learning a spell which is incredibly valuable. Though I'm not sure how much crafting would cut it down. Maybe if it was fun.
But crafting and fun don't seem to go together in 5e
 
I mean, even if we assume that the 50GP cost per level is half ink and half experimentation (because in-school spells's costs are halved)

Then that means that you would be able to save half the ink-cost, as you still need to spend half the raw components, and 5 days per spell level (25 gp / 5gp per day is 5 days).
Doesn't seem broken.
 
And a rare case to actually use a tool kit.
 
It'd save you 1/4 of the cost of an out-of-school spell at the trade of 5 days per spell level.
AND it brings to mind a delightful image of a wizard who's fingertips are perpetually stained black/gold (I've always imagined that you literally melt coins into the ink)
 
7:40 PM
And to be fair, money has never really been an issue in my games (except potentially for being too much of it lol)
 
for a 9th level spell, you're taking it from 450GP and 18 hours
to 337.5GP and 45 (downtime) days + 18 hours
 
at 18th level thats spare change
you can earn a lot more than that in 45 days
 
precisely.
So, if someone wanted to craft the ink for their spells, I'd allow it
 
You've convinced me. I'd allow it as long as it doesn't take up time at the table
 
"You guys have 5 days in town before your contact arrives"

"I want to craft one spell-level's worth of ink"

"Sure, you get 12.5gp off of the next spell you copy."
Fighter McFighterson? What about you?"
 
7:52 PM
I don't feel at ease. Like if @Someone_Evil had entered the chat, you know...
 
You are out gathering flowers for pigments and you are stung by a bee
youre allergic, you die
 
(ba-dum tchhhhssssss)
 
I'm not quite sure how I feel now...
 
@SirCinnamon this isn't traveller
 
@Someone_Evil I was talking about the nickname, not the person - but given that the confusion is possible, I sure feel better after stating it.
 
7:57 PM
This is just another example of the all too common prejudice against evil one sees all over RPGs.
 
@Someone_Evil Prejudice? I think you're saying "JUSTICE" wrong.
 
@Someone_Evil Is it prejudice to see evil as.... well evil?
 
For some reason I thought that using a Healer's Kit lowered the DC for a stabilization check from 15 to 10, instead of simply making it an auto-success. Anyone know where I could have gotten that misconception from?
 
@Xirema feels 3.x-y (supposed to be said "three point exee")
 
8:01 PM
Especially since the regular check is just a DC10 check.
 
@goodguy5 reminds me of Yugioh where xyz is pronounced exeez ee
@Xirema This answer references a DC 15 check, but I'm not sure what for.
 
I came here earlier to talk about something. I can't remember what.
 
Captain Marvel
 
Did it use to be different before release (i.e. during playtesting)?
 
Also Festering Wound:
> Festering Wound. Your hit point maximum is reduced by 1 every 24 hours the wound persists. If your hit point maximum drops to 0, you die. The wound heals if you receive magical healing. Alternatively, someone can tend to the wound and make a DC 15 Wisdom (Medicine) check once every 24 hours. After ten successes, the wound heals.
 
8:10 PM
@DavidCoffron For healing a wound from a magic item called a sword of wounding. It's written in the question.
 
@Someone_Evil I think talking about that is under legal restriction (notthat I remember much frmo the playtest)
 
@SirCinnamon No I'm pretty sure it wasn't about it. It was more like something that happened me in one of my games... but it was not ranting about useless informations in overgrown moster statblocks, nor having been turned into a wererat cleric of Bane.
Whatever. Show(er)time!
 
@Zachiel I read that as /ʃoʊ-ər/
I feel like a fool
 
@SirCinnamon Well, I kicked off some Captain Marvel talk in NAB.
 
8:45 PM
ProTip: always play the chorus to this song when casting the level 2 spell shatter and if you have it set as a ring tone on your phone, so much the better.
 
9:19 PM
@goodguy5 They are the result of a "Eureka" moment (more or less) from messing with the weave and the "off screen" research and learning form the years before adventuring as an apprentice ... (and if you think about it, that's a little bit like coding in terms of you learn "x" in school but as you get out there and do it for real, a bunch of stuff comes together for you ... some learning by doing)
 
9:55 PM
@goodguy5 From the PHB They learn new spells⁠ as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as the fey) that are steeped in magic. I'll check the PHB again later, as I thought there was a bit more on that ...
 
 
2 hours later…
11:32 PM
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Q: When there are multiple near-identical correct answers, which answer should be accepted?

JDM7What is the general consensus for accepting an answer when there are multiple, near identical answers posted at the same time? Not my question, but the question "Can a Bard use an arcane focus?" has 2 answers that are near identical (and in my opinion both correct) and were posted within minutes...

 
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