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4:04 PM
Did something weird happen with rep displays recently? I suddenly am showing ~500 more rep than I used to have with nothing crediting the gain.
 
@CTWind did you miss the big banner that says "we're retroactively increasing the rep gain for question upvotes and recalculating everyone's rep?"
that's probabyl what it was.
 
Yes.
 
there you are, then!
upvotes on questions and answers are now worth the same.
 
Neat, ok. Well, sorry for my banner blindness :-P
 
the internet does condition us to ignore them
 
4:17 PM
o/
 
4:29 PM
@}-`-,----
|_|}
|_|]
 
I'm trying desperately to figure out if @JohnP had a cat walk across the keyboard or that's supposed to be something
 
It's art
 
Welp I'm doing a story telling animation.
 
Cat-generated art is still art
 
It's a rose, a beer mug and a coffee/tea mug in that order. For anyone that needs it.
 
4:39 PM
@JohnP today in things I didn't know I wanted...
 
4:55 PM
@Gwideon If you're doing a homebrew setting, then you don't need to account for every established faction in FR lore. If there are any factions you like, you can basically copypaste & rename them, and make some adjustments as you see fit.
(And I do suggest renaming them, so that you have more freedom in how you use these factions, and avoid having to account for players' preconceptions or assumptions for how those factions should be)
 
@JohnP The rose I got. Thanks for the other two, though!
 
in transit
November 14, 02:20PM
<your local> Network Distribution Center
:)
 
5:36 PM
@PierreCathé i'm kinda okay with that. Charm is so meh in 5e.
 
@nitsua60 respond to our responses!
 
@kviiri
Bubbles, forgot to type the message on that. So, Blades in the Dark has a cool system you could use for having Stealth be less of an "all or nothing" approach. Each side will have two "clocks" detailing how close their actions are to succeeding, and when you succeed at a roll, you advance your own "clock." Thus, successful Stealth Checks get you further past the guards.
 
5:54 PM
@SeraphsWrath Please take out the expletive :)
 
However, enemies have their own clock, which they can advance through successful perception, or at the GM's Discretion, if a character fails badly enough, they might instead advance the enemy clock [Instead of setting their own back or not progressing].
 
grazie!
 
So, if your characters (however you decide to do it, if you want alternating characters to roll their stealth, the weakest, at least X successes, or the aggregate successes and failures of the entire party) succeed, they can progress their own clock and have a chance of setting back the enemies [GM discretion], and if they fail they don't advance, and risk setting themselves back, advancing their enemies, or both!
You only fully succeed when your clock is full; and when your action is complicated (say, sneaking past the guards and then lock-picking the door), you can have multiple clocks you have to complete.
 
@SeraphsWrath I'm not sure i'm understanding the clock mechanism or how it fills
 
@NautArch If I'm following, it's basically a successive check meter. So sneaking past the guards requires 3 or 4 successful rolls, picking the lock another/different two, etc?
 
6:04 PM
Yes
The clock is a visual aid, and also the term the book uses
 
@JohnP But what's the success rated as? And how does it compare to the guards' rolls?
Is the success based on a static DC or based against the guards' rolls? Or either?
 
@NautArch Beats me. I'm just barely to the clock stage, and I've never heard of BitD.
All based on the reading. :)
 
@JohnP you're useless! :P
you are now dead to me.
 
Success on a check is based on a skill roll and a difficulty, but any roll will not (usually) outright win the check, thus not all or nothing. And the book itself is a little ambiguous on if such a roll should be independent of the others, or contested
 
@NautArch I beg to differ.
I am quite useful in the correct context.
 
6:07 PM
@SeraphsWrath SO treat it kinda like death saves?
 
Yes, actually.
And the difficulty of a task could be its complexity, its DC, or how little the margin of failure is
 
You guys might be interested to know, your kiting strategy worked
 
So there's room to play around with balancing difficulties other than "make a roll at DC X, if the dice hate you, you're out of luck."
 
Didn't need to burn Darkness either
 
@SeraphsWrath Translated: If the dice hate you, it's a lingering, painful death of 1000 cuts rather than a quick slice and dice and done.
 
6:09 PM
True, yes :p But also, it can help remove the impact of the "one bad roll", especially if you are skilled in something
 
I can see that. I'm just much more of a "rip the bandage off quickly" not a "slowly peel it back" kinda guy.
 
@Himitsu_no_Yami woohooo!!!!!
 
The clock is just an easy way to track successes in a nice, visual way without taking up large amounts of paper, as you can divide a circle fairly easily into halves, 3rds, 4ths, 5ths, 6ths...
*and failures
 
@SeraphsWrath WHile I still don't fully get the clock mechanism, i think it does translate well to the death save mechanic.
@Himitsu_no_Yami Did it die while still in the hallway? Or did you lure to falling somehow? Tell us the story!
 
@JohnP Yeah, I get that, but I have had plenty of times I'd love to be set back on the progress of a complex, multi-role task without failing it outright.
Especially being someone whose played Dark Heresy, thank heavens for Fate
*Thank the Emperor
 
6:13 PM
@SeraphsWrath What's neat is that you can actually fail rolls and still succeed overall.
 
@NautArch Well we couldn't get it to the hallway, we were at the balcony near the pit and it was its turn so it had to squeeze through the small area there and we got one free attack on it
 
@NautArch I would have to go back and look at the rules of Blades in the Dark again, but the core concept of making success and failure on stealth a successive series of rolls instead of one-and done. And I love the fact that you can sometimes fail and still overall succeed.
 
Then the warlock tried to make a jump (only 10 STR so not quite enough to make it on her own, DM let me roll athletics to try to grab on and pull myself up) and failed
thankfully there was no fall damage cus Papazotl
The warlock also managed to get a blast in on it. The cleric made the jump and got another blast on the thing but then when its turn came around again it jumped onto the platform and knocked the cleric off of it
 
@Himitsu_no_Yami Ah, it double moved through the staircase?
 
For example, it can be hard to judge as a 5e DM, "So you failed your stealth roll almost there. Do you completely lose surprise? Do you trip the alarm and the enemy gets surprise on you? Do you maybe lose surprise but the successful members of your party keep it? Do you maybe make a little noise, enough to draw a small amount of attention, but not raise the alarm?"
 
6:16 PM
@NautArch yeah
 
@Himitsu_no_Yami i did not account for that /shrug. but glad it worked out!
 
naturally after knocking the cleric down, its next turn was spent jumping down right on top of the warlock
DM said make a dex save
crit failed it
Warlock took most of the fall damage for the golem
 
@Himitsu_no_Yami hm. interesting. definitely a houserule there. that's kind of a bummer to do.
falling on a person or a floor is still painful.
 
@Himitsu_no_Yami You need new dice :)
 
and creatures can't occupy the same space
but anywho
 
6:18 PM
He said he was gonna split the damage 50/50 but then I crit failed the save
 
there are no 1s or 20s in saves, either
are these houserules you were aware of?
 
Technically I didn't crit fail but I failed by such a high margin
 
If I were that DM, I would have made you save to avoid the damage, otherwise I would have applied the falling damage equally
Maybe with a high margin of failure I would have had you knocked prone or something
 
Also he usually uses a different fall damage rule but I convinced him to use the rule that is explicitly stated by the book for this room
 
But, having experience in this, falling on a person isn't really that much nicer than falling on a hard floor
 
6:20 PM
If anything, it's just an improvised weapon for 1d4.
trying to adjudicate heavy fallings things is always problematic.
 
Usually his fall damage is 1d6 per 10 feet per 10 feet
 
@Himitsu_no_Yami for a creature falling and hurting themselves. Not causing damage to another.
 
@NautArch yeah but that came into play when the cleric was knocked off the platform
 
Is that 1d6 per ft^2 or 1d6 per 100 ft^2
Also what sort of geometry are you using
 
@MikeQ non-euclidian
 
6:23 PM
1d6 per 10 feet per ten feet in the case would be if you fell 30 feet it becomes 3d6 per ten feet
 
Wait, that's a LOT
So if you fell 100 feet, you'd be rolling 10d6 10 times
 
that's...not how it works
 
Have you thought of just solving any combat through the subtle art of pushing your enemies off the nearest cliff XD
 
That's less realistic than the game's already abstract rules for gravity
 
6:25 PM
He claimed that was the original intention for fall damage but that whoever was editing or proofreading the book originally thought it was a typo
 
That seems... bogus
I think that's a "truthy" statement which has no backing in actual fact. It requires a lot of assumptions
 
His idea was to make falling more dangerous fall high level characters
 
Certainly more than I would be willing to make
 
@Himitsu_no_Yami wut? godno. It's 1d6 per 10 feet. 20d6 cap.
so 30' foot fall is 3d6.
and prone unless you avoid all damage.
 
I mean, once you're falling enough, a DM can rule that a narrative death
 
6:27 PM
@NautArch that's what we're using but still what I'm describing is what he was going to use if this book didn't explicitly state what should be done for fall damage and it wasn't already super deadly
 
But otherwise, to do that just makes drops, as well as any spell that lets you levitate an enemy, completely broken
Why would I hit someone with a 1D10+3 sword if I'll do 4D6 to them by just dropping them 20 feet?
 
@Himitsu_no_Yami still seems like they played a bit fast and loose at your disadvantage
i mean, the golem ain't smart. It just happened to fall exactly where the cleric was?
ignoring the rules about sharing space
 
It explicitly jumped from the platform to land on the warlock
 
That would be an attack, then
It would have to roll to hit
 
that I think was the point of the save on my end
 
6:30 PM
Unarmed damage, possibly with a bonus to damage from the fall
In D&D, when you have to hit something fairly accurately, you roll to hit
The opponent might get a save or might not
In this instance, I would have ruled that the Golem had to roll to hit (because it's definitely not assured), and then you got a save to roll out of the way
*roll to hit the space you were in
The Golem then got a save to take half damage from the fall
 
he basically treated that as movement to hit my square
 
If the DM is going for realism, they should check their physics. I'm pretty sure impact force is linearly related to fall distance (source), not distance squared
 
@Himitsu_no_Yami are you normally allowed to go through enemy spaces? If so, that minimizes small creatures.
 
Movement is assured, jumping down on something definitely is not.
Especially for a Golem; as mentioned before, they aren't smart
 
@NautArch heh, "minimizes"
 
6:35 PM
@NautArch requires one of four ways to go through an enemy square. Either be 2 sizes bigger or smaller than it, overrun it, tumble through it, or be forced into that space with nowhere else to go
 
@Rubiksmoose It's no minor thing to ignore!
@Himitsu_no_Yami Overrun it?
 
THink of it this way, with that kind of ruling, rolling to hit someone with a sword might miss, but if you charged someone with a lance, you were expected to hit outright if the opponent doesn't fail the save
Lances in D&D, however, explicitly roll to hit
 
I guess it would just be difficult terrain for that square to keep going if you weren't two sizes larger or smaller.
But it's still just 'movement. I dunno. It feels cheap to do that against you.
Especially considering the intelligence of the monster.
 
I'm not attacking you or your DM, I'm just saying that this style of move-attacking is very broken. I'd ask your DM if he would be okay with you automatically hitting if you did the same thing
Or something simiar
 
Overrun
When a creature tries to move through a hostile creature’s space, the mover can try to force its way through by overrunning the hostile creature. As an action or a bonus action, the mover makes a Strength (Athletics) check contested by the hostile creature’s Strength (Athletics) check. The creature attempting the overrun has advantage on this check if it is larger than the hostile creature, or disadvantage if it is smaller. If the mover wins the contest, it can move through the hostile creature’s space once this turn.
 
6:38 PM
@Himitsu_no_Yami were both the golem and the cleric originally on the same platform?
 
@NautArch Golem jumps from the balcony and lands on the platform the cleric is on, cleric makes a save, fails, is knocked off, takes fall damage
 
Would your DM be good with you automatically hitting with, say, Contagion, if you jumped on an opponent?
 
probably not
 
Then this seems like a cheap and unfair trick to pull, especially as they wouldn't reciprocate
I think this sounds like an issue with the DM trying to railroad you, artificially increase the difficulty, or be adversarial and abuse the homeruling to try to kill you.
 
heh, noticing that the platform languages talks about how they bob as if they're on water when anything lands on them, and talks about falling damage if you fall off. But doesn't actually say that you need to make a save or ability check for anything happening ot you.
@Himitsu_no_Yami did the golem make a save as well?
what sort of save did they have the cleric make?
 
6:42 PM
@NautArch i don't know, he rolls everything like that in private
 
Ugh.
i personally have a severe distaste for hidden rolls.
unless the situation specifcially calls for players not needing to know about a roll.
but that's a personal choice
 
ditto
 
"The golem jumps, landing on the platform next to Crelith! Crelith, make an Athletics check!"
 
Stealth, Perception, and certain instances of Persuasion and investigation might warrant hidden roles
 
*rolls nat 1*
 
6:44 PM
"Trust your players to incorporate such meta-information as they may stumble across into their vision of the world in a way that best suits their fun," my father used to always say.
 
Crelith is shoved off of the platform backwards! She falls, taking 16 bludgeoning damage!
As it leaps, it slams Crelith for 20 bludgeoning damage! Crelith, make a CON Save!
 
Yeah, that's dumb
 
@Himitsu_no_Yami do you have rules regarding crits and fumbles on ability checks and saves?
 
In D&D, you can't just crit-fail saves. Jeez, that turns spells like Fireball into the most broken spell in the game
 
@NautArch nothing explicitly stated. All I can say for certain is I've failed everything I've gotten a nat 1 on and passed everything I had a nat 20 on
 
6:45 PM
Nat 1 is automatic failure (I believe), which is fine, but Crit-failing is different
 
@SeraphsWrath technically for anything other than attack rolls that's not even a thing
at least in terms of the books
 
Having extra consequences or damage imposed on you because of a critical failure is not supported by the official rules, and thus your DM should tell you outright if they are ruling such
 
@Himitsu_no_Yami This really doesn't make sense. The golem needs to run 10 before jumping. THat leaves them 10' of movement left (normally.) They would need to dash in order to make the jump, leaving them with no attack to make.
 
@NautArch golem has enough STR to make it with a standing jump
 
The distance looks like 15'. Standing jump for the golem is 10.
 
6:48 PM
I think he landed about half on the platform
 
To take a few steps back, do the players want a style of game where the DM constantly tries to kill them? Some groups do, some don't, so it's important that your expectations and the DM's expectations match.
 
@MikeQ As the only consistent player, no
 
@Himitsu_no_Yami then you need to talk to your DM about making up rules that make things deadlier.
Because they're making stuff up. And it's at your disadvantage.
 
@SeraphsWrath No, you can't just crit-fail saves. You really have to work at it. (he he he)
 
6:50 PM
@Himitsu_no_Yami I mean, the map is wonky already compared to the description and the rules around playing on a grid. It seems like WoTC made a grid, but are then utilizing looser theatre of the mind restrictions on it. So I really don't know how to intrerpret the map.
 
You guys should see what he does for cirt successes and crit fails for attacks and spells though
 
@NautArch And making stuff up can be cool, and is absolutely a great part of the game, and should definitely be done with players' trust, buy-in, and agreement.
 
attacks and spells have a d100 table they roll on if they crit or crit fail
 
@nitsua60 Absolutley! And done both in the player's favor and to make things interesting (sometimes not in the player's favor). But in this case, it really just seems like they're trying to game the game against @Himitsu_no_Yami.
 
I would say that means your DM needs to address the way they handle the rules, because you, the only consistent player, are getting sick of artificial difficulty and the lack of reciprocity. Likely, the reason the others aren't consistent is because they don't want to deal with it either
 
6:51 PM
I'd also seriously ask about them rolling in the open. There needs to be some trust built.
And the dice are fickle enough.
 
Also, if he lands on half the platform, I'd say that ends his turn as he tries to balance himself, and would have to make a save at the end of his turn or the beginning of his next turn to be able to do anything and not fall. It seems unfair to me that your DM would make you roll to balance yourself
 
@SeraphsWrath the reason they aren't consistent is with one exception they aren't here at work as much as they should be
 
One is never here anymore, one had his schedule changed, the third is one of my friends not from work who never shows up for anything
 
Ok time to do my spiel again
 
6:54 PM
breaks out popcorn
 
D&D is a combat system. As a game, it means different things to different players and audiences. For some it's the Gygaxian approach, where the players control hapless adventurers and the DM tries to kill them in absurd ways. For others, it's about heroic epic stories. It's vitally important that both players and DM are trying to play the same type of game.
4
 
Personally, I like a game where I need to think tactically and strategically. I want the difficult battles, but I don't want to feel like the DM is out to get me.
@SeraphsWrath I think in this case, the Golem made the decision to shove rather than slam.
 
I mean, imagine if you were considered to auto-hit with Vampiric Touch. You cast it with a 5th level Spell Slot, so if your opponent fails Dex, you deal 5D6 Necrotic Damage to them the first turn, heal half that amount, and can keep that up on your next turns as an action
 
I still am not sure they had the action economy to do so...but...
 
And so here's where all the problem-players and problem-gms come from. Clashing expectations. A new player who is excited by D&D memes and emotional attachments to their characters, plus a DM who thinks the players want Tome of Horrors.
Or conversely, a player who wants strategic combat challenges, plus a DM who just wants to tell their big epic fantasy story for a player audience.
 
6:59 PM
An overly-combative DM can also be the problem; your DM should have non "I'll kill you" plans
A boss fight?
 
Jul 15 '16 at 23:47, by nitsua60
@Nyakouai This is why I always assume that at a table of N people there are at least 2N+1 distinct games being played.
 
Sure, make it potentially lethal
But obey the rules
Don't houserule only in your favor
 
@SeraphsWrath Again, for certain audiences, that's the game they want. The real problem is when participants want a different game.
Also I misspelled "Tomb"
 
@MikeQ Right--in my Wednesday night game I'm largely there to relax and turn off. I crank through combats like a mini-boardgame and sit back and grade papers while all the faffing-about's going on.
 
@MikeQ Outside of a horror RPG like Delta Green or something based on Alien, I don't think many players want systems where the DM gets to make up rules for things on a whim and have them only apply to their characters.

And Delta Green is going to be enjoyable without running into physics-breaking horrors all the time
 
7:02 PM
@SeraphsWrath And that's totally fine, because the players and DM have agreed to the same type of game.
 
In fact, the point of Delta Green is that such horrors are really rare, and Characters/Players must learn ways to beat them that are outside of the normal "shoot it a lot" method
It's also explicit in the Delta Green book that risks are often lethal
So players coming into it should know that, as-written, a lot of things are going to be higher stakes than normal
Similar to a story based on Alien
But D&D? There are so many different ways to play D&D, and the RAW way the book plays out is very dungeon-crawling and forgiving to players
 
@SeraphsWrath Yes/no. The enemy NPCs may very well be thinking that, and the DM does need to play them as such. But not all do that. And intelligence is a big consideration in picking tactics during a fight. A clay golem is not smart enough to make a leap and use a shove. It's much more likely to attempt the leap and do what it does: slam.
And actually, looking at the map @Himitsu_no_Yami, the golem would have had to have moved 15 to get to the top of the stairs. Not enough movement to get into the squeeze. They could double move to get halfway in, though.
 
Overall, it seems the general consensus is that, "The DM done wrong."
 
I'm worried though if I say something I won't be able to play at all. It'll all just end and I'll go back to being bored at work
 
Yes, if the DM is subjecting players to rules they haven't agreed to, then that's usually the DM's fault
 
7:11 PM
Also the golem did have Haste up for the first turn it moved
 
@Himitsu_no_Yami Is the DM that petty that they can't take any critical feedback?
 
@MikeQ I don't know. I'm bad with people
 
Ok, so that leads to spiel #2: How To Talk To Your DM And Give Feedback Without Ruining Relationships
...
I'm not as good at this one. Maybe others can advise.
 
Can relate
 
@Himitsu_no_Yami okay, the golem's haste doesn't alter it's movement, though. It's not haste.
 
7:16 PM
Alright, so:
First of all, be gentle, firm, and honest. Tell your DM that you don't like the way they've been using the rules, and specifically mention the Golem encounter. Try not to call them out as much as talk about un-fun things that happened.
Make yourself heard and understood, but don't alienate your GM.
 
^^
This is about YOUR feelings, not THEIR actions.
 
"I think it was a little unfair that the Golem could attack like that." "I don't think that the Golem could do all that movement in one turn."
 
"I'm confused about some mechanics and maybe I don't understand them correctly. Can you go over how this worked?"
 
"I would like to see more of the NPCs rolls on things like this."

Things to avoid are saying, "Stop cheating," or other overly-zealous statements. If it feels more spiteful than honest, don't say it
Second, be willing to compromise in an informed manner; you should talk not only about the things that the DM does, but also ways you could break the campaign, in a helpful and friendly way.

"It seems to me that I or someone else could gain artificial advantages in encounters by jumping onto enemies, and I don't think that would be fun for either of us."
"It robs the challenge for me and makes things harder on you."
"How can we make this a little more fair and fun?"
 
Of course, the DM may be doing this because they're frustrated with the other players not showing up and taking it out on you. It's possible they don't want to play themselves because of that.
 
7:23 PM
Focus on the issue, which is the houserules and rulings. Make sure the DM knows you're there for the same reason he is, to have fun.
Really, that's applicable to any inter-personal conflict that you want to resolve in a good way.
 
Has anyone else played ToA and can speak to the grid vs description discrepancy on the platforms?
 
I was going to run it but completely lost track and never did.
Don't think I read that far
 
So not all of that happened in one turn btw
 
I ran a fairly homebrewed version of Strahd instead
 
it happened over the course of like 3 turns
at least one of which it dashed for
 
7:27 PM
Well, the action economy in that situation are more reasonable, but I still think the making a save instead of rolling an attack (likely at a penalty) the fact that the DM would likely not give you the same benefits in your turn, and the treating of a very stupid monster as a hyperintelligent mastermind is a little problematic
Regardless, you shouldn't have taken that much damage so quickly.
At strongest, I might see a humorous one-off where the Golem grappeled the Cleric and then the next turn, if successful, threw him at the warlock, requiring a ranged attack with disadvantage and only dealing minor damage.
That's something that would be engaging and funny, but not punishing
 
@Himitsu_no_Yami Do you remember enough to give us a general play-by-play from the golem's starting position?
 
@SeraphsWrath that would be quite hilarious I'll give it that.
@NautArch I'll try gimme a min
 
@SeraphsWrath The potential problem with that is that's basically a shove, which doesn't go very far.
I mean, yeah, you can come up with that cool situation, but now that's a viable tactic for the players, too. And they get an option to do a shove at a much greater distance that's now always on.
 
Yeah, but it turns a punishing COMBOBREAKER into a comic-relief stunt
Especially if it only deals a relatively small amount of damage
Say, 1D6+1 bludgeoning
 
@SeraphsWrath Nope. Improvised weapon rules. 1d4+STR.
 
7:31 PM
Ah, true
 
@SeraphsWrath The damage is the least effective thing, but the control aspect is huge. If you can now move a monster like that, it also vastly minimizes the battlemaster's 15' push. Or the EB repelling blast.
 
In a way, I can't wait for one of the characters to die cus that means I have a chance at getting one of the other characters I built who can fly and probably punish enemies with EBs from above
 
@Himitsu_no_Yami Are all of the characters you built warlocks? :D
 
May 25 '18 at 18:23, by Mike Q
Gandalf was really an improvised weapon, capable of dealing 1d4+STR bludgeoning damage
 
But at the same time I don't want either of my two favorites to die
 
7:32 PM
@MikeQ It's actually sublinear on a long enough scale, once air resistance comes into play...
 
@Xirema Isn't that approximated by the Xd6 distribution?
 
@NautArch no but most of them are
 
@NautArch True, but I think that's a lot less likely to come up if you treat it like a joke that the players laugh at rather than a tool to punish them with. Also, you might incorporate more Strength Checks. Really, though, Grappling is already a control build
Once you have someone Grappled, you can do a lot of things with them, including dropping them off a ledge
There's a reason people like to make Grappler builds, after all
 
@Himitsu_no_Yami we've got a minor house-rule at the table that you can't use the same race/class twice. THat's changed up with the new campaign of roll 3d6 stats down the line, but that was always our rule
@SeraphsWrath I really wish grappling was more interesting/viable RAW. It's pretty underwhelming if you follow the rules.
 
@MikeQ I mean, it kind of is!
 
7:36 PM
I also need to change one of my invocations next level cus it didn't come into play nearly as much as I had hoped
 
@Himitsu_no_Yami Your DM allows that?
 
@NautArch pretty sure you can change an Invocation on level up but I'll double check
 
@NautArch I believe that's allowed by the base package, not a houserule.
 
Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
 
@Xirema oh cool! I didn't realize that. Never played a warlock besides a 2 level dip.
 
7:37 PM
Our rule was that newbies got first pick all the time. Me being more experienced, I would usually end up playing a magic user like a Warlock; something a little bit harder to play than a fighter because of the very limited spell slots

Also, side note: once a human being reaches terminal velocity, they're usually dead when they stop.
Or at least, that was the rule with one of the groups I played with, a former-AL group which decided to move into "pseudo-AL" after the Treasure Points system came out
 
@SeraphsWrath I'm guessing that rule started in use after you left AL?
 
@SeraphsWrath Not always though. The odds of surviving a Terminal Velocity fall can be as high as like 3-5% if you can aim for a forest or something with enough cushioning mass to slow your fall enough that you only suffer severe injuries.
 
So far, I've had more than one-off experience with just a paladin, bard, wizard and about to start my life as a fighter.
 
@Xirema That is true. Also, there was once a man who fell out of a B-17 and survived because he landed in a roll on an icy lake, which was a crazy story
@NautArch That was more the GM's way of helping the obviously newer players, because this group was just starting up
 
@Xirema Your odds of survival also increase by shifting the direction of gravity
 
7:42 PM
@SeraphsWrath huh. I didn't think an AL GM had the freedom to override a rule like 20d6 max.
 
They don't
I was talking about the "You can't play the same class twice in a row" rule
Well
 
@SeraphsWrath oh! I thought we were talking about the terminal velocity thing.
 
I take that back; an AL DM can rule that if someone plunges 10000 feet, they die instantly, without having to roll the damage to see if they "might" survive.
 
yeah, I actually kind of liked that rule because it forced us to try new things.
 
@NautArch You (probably) can't achieve terminal velocity twice
 
7:44 PM
We also could re-use races, either.
 
At least, I think that's what an AL GM can do. Usually, an AL module will say something like that, though
 
VHuman pally, half-elf, bard, gnome wizard, dwarf fighter.
 
Removing the necessity for that kind of GM override
 
@MikeQ maybe not live twice but...
 
@MikeQ If you slow down slowly enough, but enough that you are at a survivable speed at the end of the fall, you can do it tons of times!
 
7:46 PM
Science fact: You can survive falling by using your left hand for the right hand rule, causing the direction of gravity to reverse, and thus reducing your acceleration
 
You can survive a 10000 foot fall by imagining the air you're falling through to be the ground every 9 feet, thus avoiding taking damage entirely.
 
@Yuuki The pro way to do this is to imagine that you're falling in successive increments of 10000/2^n feet, and never hit the ground at all.
 
@Yuuki You can survive a 10000 foot fall by dividing the distance by (feet per millipede), and thus you only fall a few millipede lengths
 
@nitsua60 That's what the cattle rustler said to a prospective buyer: "Herd ... it's for sale"
 
You can survive a fall at terminal velocity by missing!
 
7:53 PM
@nitsua60 "The five of you are sitting in adjoining seats of a subway car that just came out of the tunnel and is headed toward the bridge over the river that bisects the city. You hear the other passengers suddenly speaking up "Hey, look, the bridge is out, why isn't the train slowing down?!!!" > there's your start (What they don't know is that the train driver is passed out due to stroke/injury/flu/banged his head/some reason
 
@SeraphsWrath That's just flying with extra steps.
 
@Yuuki Who was it that said the key to flying was throwing yourself at the ground and missing?
 
That's how orbit works. So yes, if you achieve terminal velocity and continuously miss the ground, then congrats, you are now a satellite.
 
What I remember it from is Douglass Adam's Goodbye, and thanks for all the Fish
But yes, it is referencing orbit
 
@MikeQ As opposed to a saddle might, which on a horse is a pain in the back.
 
7:56 PM
"The problem with reaching space isn't that space is very high up, it's that space is very, very fast." -- Randall Munroe, xkcd What If?, I'm probably misquoting
 
Since SSD created a tag for shape water after all the sudden release of several questions on it, does that mean we have to reconsider the tiny hut tag?
 
best way to roll dice online with any sort of posterity for a smallish group?
 
@goodguy5 huh?
 
like, if me and my friends want to roll stats, but don't 100% trust each other....
 

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