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5:00 PM
Like, stupid good. Word of Radiance is just better than most other similar abilities, but Frostbite is on a whole different level.
 
@LukeSommers Everyone you can see within 5 feet
 
Word of Radiance lets you pick the targets as well, where other spells don't.
 
Gotcha
 
@DanielZastoupil frostbite is a less versatile more damaging vicious mockery
 
It's also radiant, which is rare for baddies to resist. Many are vulnerable to it as well.
 
5:01 PM
@DanielZastoupil Actually only 1 official baddie (the shadow) is technically vulnerable, but many have some of their abilities disabled when they take damage from it
 
Really? Undead aren't vulnerable to HOLY damage?
That's...kinda astounding.
I just kinda assumed that was a thing.
 
Crescent Blades should be a thing in 5e
Spades*
 
Combat spatula
 
NPC class Cook is proficient in it
But really, it's a monk weapon, and pretty cool
 
I'd just make it a reskinned Glaive that loses Heavy and Reach. It'd then be a valid weapon for Kensei monk weapons without being unbalanced.
It'd basically be a worse Battleaxe in terms of stats, but valid for the Polearm master feat.
 
5:13 PM
True
 
Can someone explain to me how you're supposed to play a Drunken Master monk?
Not in terms of RP, but combat. How are you supposed to play one in combat?
 
Hit a lot and run
 
Is there much difference to that compared to, say, a Swashbuckler?
 
If they miss, take the chance to hit them
Haven't a clue
Swashbuckler isn't running away
 
@LukeSommers It definitely is!
 
5:24 PM
IS it?
Is*
 
I thought even the SCAG books said that they were designed for hit-and-run tactics, and gave advice on how to implement it using dual wielding.
 
I'm looking at XGtE Rogue
 
Yup one of the main features gives them free disengage on a creature they attack.
 
Same thing.
THey printed Swashbucklers twice.
Officially. It's the same class.
 
@Rubiksmoose Where does it say that?
 
5:25 PM
"At 3rd level, during your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn"
Basically the mobile feat.
 
Oh, I was literally looking for "Disengage"
 
Well, I mean they can do that with a bonus action, too.
 
@LukeSommers ah yeah sorry about that.
 
If they really need to get out of dodge, I suppose.
 
I had my rogue using a rapier, then switched to 2 shortswords because the damage is quite a bit better
 
5:28 PM
but really swashbuckler is about allowing a rogue to fight with two weapons well against a single opponent while darting in and out of combat with them
 
Unfortunately, you can't hold a line with it, and most enemies have over 30 speed anyway.
Or have some kind of dumb engage.
At later levels, I found I basically played almost like a ranged character using melee attacks. Used my mobility to harass with melee attacks before the enemy reached us, and hoped the enemy was near dead by the time it reached our ranged fighters.
 
@DanielZastoupil Yeah it actually works really well with allies despite the intent because if you retreat near allies you can set up situations where they might have to take OAs to chase you.
 
That's something I didn't take advantage of, but my group at the time was predominantly ranged, so I can see why I didn't get that experience.
Out of a group of six, I was the second tankiest, as a Old One Warlock+Swashbuckling Rogue.'
Unfortunately, I took my warlock level a month before Xanathar's came out.
So I couldn't dip into Hexblade. Was still pretty fun for the most part, though.
 
@DanielZastoupil aw man, that is a shame. But hey, something to try later eh?
 
I'm trying to find a rogue archetype I like...
 
5:35 PM
Maybe. The squishiness was very uncomfortable for me. One bad saving throw or too many bad guys and I was out.
@LukeSommers Arcane Trickster is a lot of fun. Or Mastermind.
Mastermind doesn't look like much at first, but it does have a few highlights once you realize how good a free ranged Help action is.
 
@DanielZastoupil Arcane Trickster would use INT, I already have CHA spellcasting
 
What class are you currently?
 
Rogue 1 + M.I.
 
(honestly swashbuckler is pretty great mechanically overall and is a solid choice)
 
What spell with Magic Initiate are you taking?
 
5:38 PM
Booming blade, Eldritch Blast, Hellish Rebuke
 
Definitely swashbuckler if you plan on using Booming Blade.
Get in, BOOM, get out.
Chase me, brah.
You'll also get more chances to use Hellish Rebuke.
 
Yeah Swash actually seems a really solid mechanical fit here.
 
And Eldritch Blast is a solid ranged option to use as a last resort.
 
@DanielZastoupil That means I have to get damaged more
 
Just keep in mind, you're very squishy until 5. After 5, you will almost never die.
 
5:40 PM
@DanielZastoupil I also didn't grab the light crossbow, so EB covers ranged
 
@LukeSommers Hellish Rebuke is IN CASE you're going to get damaged. As a mastermind, you are less likely to be hit at all.
If you already have Hellish Rebuke, be in a circumstance where it might actually see use.
Swashbuckler is designed around NOT having hellish rebuke.
 
I could probably change it, haven't used the character yet.
 
If you want casting with thievery, why not go Bard?
Since you already want Charisma based casting.
 
Wanted EB and Booming Blade
Since I'm a rogue, charm person?
 
Arms of Hadar would get a lot of use from you.
Dash into a group, cast, dash out. That's 2d6 damage per enemy within 10 feet of you.
+Cunning Action: Starting at your second level, you can use your Bonus Action to take the Dash, Disengage, or Hide action.
 
5:48 PM
Alright
 
That's if you want combat use for your big spell.
Illusory Script can be really fun if you want to leave messages in plain sight.
I remember putting up an illusory script in a bar for a specific contact (I was a Harper). To everyone else, it was a cheap-ass job for crap pay on a boat for a year. To him, it was details to where I was and what I needed from him. I put it right next to the front door in bold print for him to read.
 
Nice
 
For a rogue who can get in and get out, you can do some nefarious stuff, like swindling someone out of an ownership deed.
 
Mhm. I'd have to stow one of my shortswords first...
 
You'd probably be using your bonus action to dash or disengage anyway.
For the turn that you're casting.
Turn 1
Stow, dash as bonus, cast and run back.
Turn 2
Draw, combat as usual.
 
5:53 PM
Gotcha
 
Keep in mind, that Cunning Action is something you get level 2. At level 1, you probably want to save that spell for worst case scenarios.
 
True strike is bad, right?
 
For spammer fighters, it's not great.
 
Plenty of people like it, I've never been a fan.
 
It won't get any use once you hit level 3.
 
5:55 PM
I find it hard to argue for it in the action economy.
 
You won't need advantage to get sneak attacks once you get swashbuckler levels.
 
Got it
 
I could see a Blade Singer or Bard use it, but not half casters, and definitely not a rogue with hardly any spell casting or resources.
 
It'd be one thing if it were a bonus action, or if as an action you could grant advantage to someone else. Then you might synergize intra-party with a rogue or GWM or Sharpshooter....
 
Hex can also see some use with dual wielders, like yourself.
Comprehend Languages can be useful if you're planning on being the espionage type of rogue.
 
6:01 PM
Hey all. Jumping in - I hope I'm not breaking etiquette. I asked a question earlier and want to get different folks' perspective. I'm playing a half elf lore bard in a party with a blasty sorc, a moon Druid, and a smiting pally. I plan to dip Knowledge Cleric for armor (prevent damage, less conc saves), but I'm worried that I won't have good damage output. Should I dip warlock? Or will I be able to control the fight enough that the occasional vicious mockery is enough?
This is my first full Caster. I usually stab things in the face.
5e
 
@HenryWLee1066 Hey, there, no problem. Important thing here, take a look at what your team ALREADY has, and pay attention to what they lose with you gone.
You are the ONLY person in that group with any kind of dexterity, subtlety, or espionage.
On the other hand, the group already has two melee fighters.
 
Are you the "face" as well?
 
I joined late. The sorc wants to be face. I'll be a library. And a thief.
I steal books, I guess ;)
 
Stats?
 
After mods cha 16, con 14, dex 14, wis 14, int 11, str 8. I think.
If I do warlock, I'd drop dex to 13 and take moderately armored
 
6:06 PM
Based on what you've mentioned, I'd actually maybe go Warlock>Hexblade, utilizing light crossbows.
 
Should've mentioned, PHB only.
 
I know, right? Hexblade would be beautiful.
 
Bards are designed to be the face. You can have two faces, that's ok.
 
Yes, and I'll have skills to spare, so I probably will Help a lot. But in combat, my team would lose "control" of the battlefield without me. Is casting sleep or hypnotic pattern once then vicious mockery enough? Or should I grab more damage output?
 
6:09 PM
I'm not actually sure, I haven't played a bard before, sorry.
 
Bards don't do great damage, but the knockout spells they have are great.
As a lore bard, you will gain your major power increase around level 5.
 
I'm so used to directly killing monsters that specializing in combat control unnerves me. I suppose there's enough damage dealing that what they'll really need is someone who can manage the battle. I suppose that's the bard's job.
 
Also, if you want an online character sheet, I recommend here: orcpub2.com
 
@HenryWLee1066 I would help, but I'm a bit busy right now. I know that @NautArch might be able to help out a bit if they are around as well.
We both have current Bard characters.
 
* level 6 for Lore bards
 
6:17 PM
@HenryWLee1066 How would you drop dex?
 
@Rubiksmoose I think the advice @DanielZastoupil gave is super useful - "what would they lose without me", and it ain't damage. It's control of the battle. I don't want to take away from that.
@LukeSommers I haven't started yet. The second session is Sunday, and I'm jumping in. Using point buy.
 
@HenryWLee1066 Sounds like you are in good hands then. Yeah Bards can fit many roles. But they are great for control.
 
@HenryWLee1066 Oh, ok. I'd definitely recommend keeping a high DEX, you want to go first and control.
 
That makes good sense. Thanks y'all. I'm out.
 
Oh, wait one sec
 
6:20 PM
See ya!
 
@DanielZastoupil waiting
 
Lore Bards get something unique at 6
They can steal spells from other classes.
Including very specialized spell lists.
Meaning ranger and palading specific spells, that nobody else gets.
*paladin.
Things like Lightning Arrow, or super powerful Paladin Auras.
Check them out. If you want more combat talents, look in those spell trees when 6 rolls around.
Normally, Rangers and Paladins get those spells around level 9-10. You get them at 6.
 
Might I suggest Aura of Vitality?
 
ok I will. I'm used to swinging a sword a lot. I'll have to get used to calculated spells as needed. I'll have to pace myself.
 
Or crusader's Mantle?
 
6:23 PM
@LukeSommers looking them up...
 
Hey, you can do it. I went from a 3' rogue to a 6'8" barbarian.
 
@HenryWLee1066 Use big spells at the start, and stop using spells once half the fight is over. It's a solid rule of thumb.
 
@HenryWLee1066 When in doubt, Vicious Mockery.
 
@LukeSommers I love the Halfling to barbarian analogy
@DanielZastoupil that sounds useful. I'll do it.
 
@HenryWLee1066 Thanks! I wanted to try something new.
 
6:26 PM
@Rubiksmoose I've been practicing at work...
 
hahaha bet that has made you real popular huh?
;)
 
No one died, but they may have called hr... :( Completely kidding, of course.
 
Did I ever tell you guys about how one time a PC died so the DM put her soul in a crystal?
 
So we could resurrect her later
 
6:31 PM
Oh - she didn't die with the intent of having the DM put her soul in a crystal. That happened after she unintentionally died. I misread.
 
Which we did with the help of an insane dude with 12 locks on his door, each more complex than the last, and turned out to be a villain.
 
sounds fun. Thanks for the advice, y'all. I'm off to sleep.
 
See ya man.
 
7:03 PM
What are the electronic spells, like on/off, from? What is the use? Is there a technology based campaign?
 
Yea
You can read about it in UA Technonancy domain
 
Wizard?
 
Oh yeah, that.
 
7:39 PM
@HenryWLee1066 I'd say that damage output shouldn't be your worry. (The blaster and the smiter have that covered, as it were.) That should be lower on your list than, say, battlefield control (both terrain/effects and the occasional hold X), counterspell, and skills.
 
7:58 PM
@DanielZastoupil Why use light crossbows when you have Eldritch Blast?
 
Concept: A rogue who has kleptomania and the only reason they are a rogue is because they thought "If I can't control myself, I might as well not be caught."
 
8:45 PM
@Yuuki The crossbow would integrate well with a bard and saves him from spending 1 cantrip (warlock level one gets 2 cantrips)
 
8:58 PM
Eh... Eldritch Blast scales far better even with bard stats and it's only damage cantrip you'll ever need.
Heck, it can be the only damage spell you'll ever need.
 
If I make a fighter with Two Weapon Fighting and the Dual Wielder feat and +3 strength... at level one I could easily do 2d8+6, right?
Or +3 DEX?
 
9:15 PM
@LukeSommers That's correct
I'd still recommend Shield Master whenever relevant.
 
I'll think about it, but I'm making a DEX based melee fighter right now
 
You might get more support for it via Horizon Walker Ranger.
High dex means you won't benefit from heavy armor anyway, and Horizon Walker greatly improves mobility and defense in a number of ways.
 
Support for?
 
Dual Wielding Dex fighting.
 
9:20 PM
Oh, lol, nevermind.
 
What?
 
I have NEVER read that before. I didn't realize they have to spend a bonus action for their force damage.
 
Horizon Walker?
 
Yeah.
They can convert their next attack to force, and add 1d8, by spending a bonus action on their turn.
 
Ah. Sucks for dual wielding then
 
9:22 PM
It's cool, because I don' think anything in the game resists force. But it's not cool, because what you said.
 
Yeah.
 
I guess it's more for dueling/2 handed
 
Makes sense.
 
You could go Monster Slayer, and grab Hunter's Mark.
Monster Slayer basically grants you sneak attack on a single enemy, until you target a new enemy with the power.
And Hunter's Mark deals extra damage per hit.
Nothing saying they don't stack.
 
Interesting enough, but I'm still going for fighter
 
9:26 PM
Samurai Fighter looks like it'd work well.
For what you're going for.
Aff, nevermind.
Damn Bonus Action clause.
 
Yeah, have you seen the UA Brute?
 
Not too fond of it. Just a more boring Champion.
Which is already the most boring subclass
 
I feel like the Champion doesn't get enough love, and the Brute does all the same things. It's a little more consistent, where the CHampion is a bit more bursty, but it balances out to be about the same.
 
Improved Crit is nice, but I think I like constant damage more
 
9:30 PM
I would have liked the Brute if it had things where you could sacrifice accuracy for damage, and cause saving throw mishaps against enemies when you miss. Would have been super flavorful.
But as of right now it's "when you hit stuff, you hurt them real bad".
"When people hit you with stuff, it don't hurt so bad"
THey don't even get anything like expertise on intimidation checks.
 
Have you ever rolled intimidation with strength rather than charisma?
 
In my games, I let my players roll alternative rolls, as long as it makes sense and they're willing to suffer a penalty.
Or I'll give them an alternative formula.
 
Why a penalty?
 
A wizard might be able to figure out how to sneak with intelligence, paying attention to when to move and routes and such, but he's still not as silent as a thief.
 
A show of strength as intimidation?
 
9:35 PM
I'd make the difficulty higher (effectively the same) when I started, but Stalker0's alternate skill challenge manifesto began turning me around on that, and Fate's "what are you risking?" frame changed my mind for good.
 
I usually said that you can use your strength or constitution modifier, whichever is less.
 
Constitution? Unless you're intimidating by having a drinking contest, I don't see how that would be used
 
Constitution indicates not just how healthy you are, but how much you can take a hit.
People with more Con can take more hits.
Just like bigger people can take more hits than smaller people.
So with more Con, I assume you're also larger than more people.
 
True, but you said "Whichever is lower". If you are doing a show of strength, you wouldn't use constitution.
 
It's not always true (like a Halfling with 18 Con) but it does for the most part.
If someone wanted to intimidate others without relying on their ability to talk, I think size matters.
A fat guy with no muscle isn't very intimidating. A small guy with strong muscles might get laughed at.
But a big guy with big muscles doesn't need to say a word.
Nobody makes fun of that guy.
 
9:39 PM
Eh. If you're a halfling with low con and high strength, and you do something spectacular, people are going to be intimidated.
 
They might think you were a circus freak.
 
So what if you were?
 
There's always going to be exceptions, but I try to come up with ways to push people out of their elements.
To make it less about being something perfect and specialized, and more about being a character they want to RP, even that means less optimization for combat.
 
My 3' weak halfling was much more intimidating than my 6'8" rippling-with-muscles half-orc
 
@DanielZastoupil I like this, but I think that penalizing people for using an approach you didn't expect or can't easily imagine isn't going to accomplish that goal very effectively.
A lot of games deal with this kind of creative innovation as a baked-in part of their core rules, and in my experience making it harder to do something isn't a good way to encourage people to try that thing.
Fate, for example, frames using an unusual skill for a task by asking what you're risking by using that skill.
 
9:44 PM
I can imagine it, and it can definitely make sense. I'm very open to changes with the skill sets (Medicine as a wisdom check?), but I also like rewarding players who are more willing to take risks to play their character the way they want.
 
You're risking a different failure mode if you use brute force to get into a place, compared to using stealth.
It's not necessarily gonna be easier or harder to do one or the other, but the narrative changes so the risks and rewards change.
 
3rd level Brute fighter with +3 DEX/STR, not including Action surge, can do 2d8+6+2d4 damage if both attacks hit. If they use action surge, that goes up to 4d8+12+4d4 if all attacks hit
I believe I'm calculating that correctly
 
That is all correct
 
That's an average 40 damage, for a 3rd level character
 
That's 20 or 40 damage, average
 
9:48 PM
Yep
5th level, what would it be?
 
(I also like to think "will it be boring if this fails, or will the story grind to a halt?" If so, I don't ask for a roll.)
 
6d8 +18 + 6d4?
 
Not quite
 
Taking the Attack action twice would be 4 attacks
 
oh, action surge
 
9:51 PM
Then would it be correct?
Average 60 damage
 
It'd be 5d8+15+5d4
 
Why?
 
Action surge doesn't give you another bonus action.
It'd be 2 normal attack, +2 more from action surge, +1 from bonus action.
 
+2 from Bonus action
Starting at second level, on your turn, you can take one additional action on top of your regular action and a possible bonus action.
Or is that referring to what you already get?
 
The latter
 
9:55 PM
Ah, ok.
 
It's saying, you may get an extra ACTION, to go with your ACTION and BONUS ACTION
 
Gotcha
 
A lot of people get stumped by that, it's written weirdly.
 
Thank you
I'm really enjoying that dice stats website
 
No problem. I really wish they just used keywords, or bolded them, or something.
 
Sorry, can't view it ATM
 
Alright
Is the reason why fighters get more stat boosts so they can get more feats?
 

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