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5:01 PM
I've been to Helsinki, though I prefer the countryside. Soumenlinna (or Sveaborg for all the Swedes here) was pretty neat, though.
 
@Viishnahn So I read over your question a few times. There's a lot to unpack here.
 
@MikeQ Yeah, it's a doozy. Sorry, I'm not very good at condensing.
 
At first I thought this was a typical case of a DM turning players against each other and then being surprised that they're not working together
But now I'm not as sure
There's certainly a lot of "my guy syndrome" plaguing the game, as well as the players not thinking outside of the box
Was it communicated to the players why attacking the caravan was important or relevant to their goals?
Also, was there any discussion (either prompted by the DM or players) about alternatives, instead of attacking the caravan?
 
@Viishnahn what were the incentives for the other players to participate in the carvan attack? (piggy-backing off @MikeQ)?
 
The caravan was a source of military supplies for the kingdom they were in. It was vital that it reached its destination unhindered so that the kingdom could bolster its military presence in a few key positions that the rival kingdom's spies were watching, sending the message that the kingdom was strong enough to repel any attempts at invasion. Delays would have changed the spies' reports, an possibly prompted the neighboring rival kingdom and its allies to attack.
 
5:11 PM
Before you do a re-roll of characters, new backgrounds (and integration of those backgrounds into your storyline), I think this is possibly solveable.
@Viishnahn Which kingdom are the players from?
 
All of the players but the sorcerer are from the first kingdom, which is five times larger and stronger than the second but has no allies, and is suffering internal strife due to rapid expansion and is having trouble securing all of its borders from tribal raids.
The incentive was only present for the sorcerer's player. I originally intended each of the side quests as personal things for the players that they could try to get the party in on if they so desired.
 
@Viishnahn Why would the other characters want to hurt their own kingdom?
It's okay to provide hooks and sidequests, but if they are inherently at odds with the other players, then that may have been your problem.
 
@NautArch I see that now. It wasn't something that I gave much thought to at the time, though I certainly didn't see it as ripping the party apart. I'll have to be much more careful choosing tasks for the group in the future. Again, it really was only intended for one of the players' motives.
 
I also spotted another red flag
 
Certainly a major oversight on my part.
 
5:17 PM
> he would also scrap his character and make a different character so that the party could move forward
Why was there only one way to "move forward" in the game?
 
@MikeQ Yeah, I didn't like the sound of that either.
 
@Viishnahn DId the mission complete or is there now a stop while everyone figures out how to proceed?
 
There's definitely more than one way around things. I prepared some more stuff in case they didn't go after the caravan, which I predicted, seeing as some were opposed to it.
 
This may be a group that needs a stronger unifying goal
 
@NautArch, There's still a few days in-game until the caravan arrives, but I doubt they're going to attempt to do anything about it now.
 
5:20 PM
So far, it sounds like a structure where the eventual end goal is the same (restore magic's place in society) but the motives are different (different loyalties and/or moralities), which can work for some groups, although it's much harder to manage and steer away from PvP
 
@Viishnahn Cool - that's actually perfect. Now you can work on side-quests that allow the other player's motiviations to be interetsed.
@MikeQ It's kind of a Dirty Dozen take. EVeryone is there for a different reason, but they all want the same goal.
 
@NautArch That's one of the ways to do it, and a method I recommend
 
Now I'm just kicking myself for not seeing this in the first place.
 
@Viishnahn WHen these types of things come up, let the consequences of NOT doing it be known. There may be a 'lesser evil' choice that the other players need to make at times.
@Viishnahn Oh, don't do that!
 
Unlike, for example: Paul the Paladin wants to challenge the evil king because he opposes tyranny and wants to restore the rights of the people. Nigel the necromancer wants to challenge the evil king so he can take over the kingdom and establish totalitarian rule. Rafael the rogue wants to steal the kingdom's treasury for himself. They all want to challenge the king. Does that mean they have consistent motives? No.
 
5:23 PM
@NautArch Should I have been concerned when one of my players wanted to be subversively working against the kingdom that everyone else was from?
 
@Viishnahn NO, they're from the other kingdom, right? Does that player have the same eventual goal but just a different way of getting there?
Do the other players know? Or is this an embedded spy kind of thing?
 
@Viishnahn Yes. 100% yes.
 
The first four were from kingdom A. The sorcerer was from kingdom B. The sorcerer was part of an organization from kingdom B that was trying to subvert the government of kingdom A.
 
Source: I have experience making this mistake. I had one PC secretly and indirectly working against the other PCs, because I thought the intrigue would result in interesting roleplay and character development. Instead, it resulted in derailment and mistrust and the game fell apart.
 
@MikeQ Sounds about right. Hits home. I didn't realize the full extent of what I was doing when I allowed that.
 
5:26 PM
@MikeQ That's the usual result. What other players perceive when only one other player and the DM 'have a secret' is a breach of trust and favoritism in most cases.
 
@KorvinStarmast In this situation, though, all the players had secrets with the DM.
 
@Viishnahn If everyone is working towards a common goal, I think it could still work.
 
Since then, I have a new standard: In session 0 (or even before that, in the campaign premise descriptions via email or chat), I establish that all PCs begin on the same team with an explicit initial goal. I suggest this route for new DMs, and for experienced DMs with players new to tabletop RPGs.
 
@Viishnahn With all of them from Kingdom A, this likely would not have happened. Kingdom B factor was the "too much structural friction" that is more author writing story stuff and less role playing game stuff
 
But if that goal isn't clear, then the table may absolutely develop into a problem.
 
5:29 PM
I am so sorry to hear that the offer to roll up new chars isn't still on the table. :(
 
@NautArch Oh I'm not too worried about picking back up and continuing, but I've got other problems now. The two players that quit owned the apartment where we met to play. We're all college students, and the rest of us are either living at home or living with roommates. I have no idea where I can even set up the game now.
 
@Viishnahn Huh? Are they upset with you and the other players, out of game?
 
@Viishnahn Wait- people quit? I"m confused.
 
@NautArch Yeah, see the comments under my answer. :(
 
@MikeQ No, the first one is a good friend that couldn't handle the time spent over the weekend with so many people (super introvert), so needed to take a break (potentially not permanent). The other was his brother, who didn't have much investment in the game without his brother.
@NautArch I did state near the end of "The Problem" section that both the wizard players quit.
 
5:32 PM
@Viishnahn Question to ask yourself as DM: what common purpose does an agent from Kingdom B have with 4 people from Kingdom A that makes sorcerer want to adventure with them, when that sorcerer's people seek the demise of Kingdom A? Without a common purpose, why is this even a party?
See my point on the basic structure of the game, or it's formal conceit.
 
@Viishnahn When my players and I lived on campus, we would use one of the campus's public meeting areas (or empty classrooms) to run games
 
@KorvinStarmast It's a very good question that I didn't think about until now. GM inexperience, I guess.
 
No worries, none of us was perfect on our first try.
> that's experience talking there ...
 
@KorvinStarmast Also worth mentioning is that while this structure may work in writing a book or movie or game, where the author controls all characters and the narrative, it does not translate well to tabletop RPGs where other people control the protagonists (player characters)
 
tbh you don't really need to resolve that as long as you can avoid the "my guy" syndrome
 
5:34 PM
@MikeQ Should I add that to my answer, do you think?
 
As long as the sorcerer does not make a big deal of it, it doesn't matter too much
If necessary you can just go "yeah sure my people want to kill your people but I am a normal person and y'all are all right in my book"
 
Hmm, somewhere AngryDM has an article about the difference between an author/story relationship, and a DM/players/campaign relationship.
 
@KorvinStarmast Maybe. It can fit in what you already have.
 
And if it comes up in the story then this can be the start of peace
 
@Viishnahn AH, my bad. Is it worth talking to the primary player who quit (not the brother) about what your intentions really were and howyou're fixing it?
 
5:35 PM
@MikeQ I hadn't thought of empty classrooms. It makes my head hurt to try to think about scheduling my small group with the school for one of the larger conference rooms. I might look into that. I try to run music for my group, and we (like all young adult males) get loud sometimes, so I didn't want to try for a public place or area.
 
@MikeQ Let me find a spot.
 
@NautArch He needs time and rest. If he wants to rejoin, the offer's already on the table.
@NautArch I think I need to talk to everyone about my intentions and my oversights.
 
@Viishnahn Obviously it depends on your school, but my university had project rooms in libraries and in particular in my specific departments building available for booking.
 
@KorvinStarmast @Viishnahn mentioned they're a writer, so I figured it was kinda relevant. Some elements work very well in a story narrative (Pablo was working for the enemy the whole time! Dramatic reveal, a monologue or two, room for character development, etc. He comes back later, double-crossing his masters.) but don't translate when the protagonists think for themselves (Pablo reveals his allegiance, the other characters instantly murder him and take his stuff).
@Viishnahn It may be useful to think of it this way: Writing a campaign is like writing a book, except you crowdsource all of the protagonists' actions to other authors who don't understand the lore as much as you do. Never expect them to behave a certain way or make a specific decision. At best, you can control their incentives. If you try to box them in too much, they find ways to fight back, or they quit.
 
Well, you know what they say about hindsight. Enjoy talking about Finland and birds. Thanks for all your feedback everyone; I believe a discussion about the future of my campaign with my players is in due order.
 
5:43 PM
@Mike Please take a look at my revised answer. Did that capture your point?
 
@KorvinStarmast Hehe did you just copypaste
(Just kidding. It looks fine.)
 
No, but I used a bit and then edited it because of how nicely you put that. Thanks for your insight, I liked it. Plagiarism is the sincerest form of flattery, eh? :)
 
@MikeQ Honestly would be pretty on-par for a Marvel Universe movie
Loki: Psych! I have switched sides because I am more clever than you.
Hulk: *punches Loki in his stupid face*
 
@MikeQ How does it look for you falling in with us on Chatizens ToA?
 
@KorvinStarmast I'd be very happy to join, although I haven't explicitly been invited yet
And I fully understand if adding in a 5th wheel player would be too much
 
5:47 PM
@MikeQ I don't think it would ... but that's probably the limit. nits has final review on what fills up the coffee cup before spillage ...
(send me your email and I'll get you some other info for background)
Pop in here, I C&P, then you delete? Or do that in back room...
 
Got it. email inbound soon.
 
@MikeQ That's a cool tool
 
@MikeQ I'm still tryin gto figure out if I can remain.
THe hiatus prompted me to get a campaign started with friends and now I have a saturday evening conflict :(
 
@NautArch Ya know, I will forever wonder if we could have taken down that dinosaur who stumbled into our camp ...
... maybe we should have started shooting at him from the trees?
@MikeQ email sent.
@MikeQ your reply received, sweet. I'll send you Hal's backstory ... and a few other details.
 
6:01 PM
Argh, was building a mini on heroforge and my computer crashed :(
 
Man I have an old (accepted) answer that for some reason went active recently and I keep getting trickling up and down votes to it for the last few days. Currently at +4/-4 lol
 
@Rubiksmoose which one?
 
At risk of inviting another cascade of downvotes, it is this one. I stand by it though and think it is correct RAW.
 
@Rubiksmoose I did not vote on that previously. I shall give copious downvotes now.
or something different
 
Eeeexcellent bring 'em on! I can take 'em. lol
How strange and pleasant to receive an upvote ;)
 
6:09 PM
@Rubiksmoose given that Temp HP specifically states "They can still absorb damage directed at you while you’re in that state", refering to being at 0hp, it doesn't match RAW to make a death save when you take that damage
 
@Rubiksmoose your answer is well organized, but I found Colin's take on it to be the better answer.
 
If you do have to make the save, that sentence has no meaning
 
@GreySage But you're still taking damage at 0HP, no?
 
@GreySage Also, a case like that just begs for someone to cast sanctuary rather than a spell with Temp HP ...
 
@GreySage I agree with you in general but it could mean that a hit of 25 dmg, while you have a max hp of 20 and 5 temp doesnt kill you
 
6:11 PM
@GreySage It might be what they intended, but nowhere else in the rules can you substitute "Temp HP" for "HP". And yes, I agree that the sentence then has not that much meaning because absorbing damage doesn't really do much when you are at 0 HP.
 
via the negative full hp rule
Or a hit of 24 dmg i suppose
 
@Rubiksmoose You aren't taking damage if your temp HP is > 0 ... that's the point colin makes
 
@KorvinStarmast You are though. As my answer states.
 
Actually, you are not, since you remain at 0 HP regardless of temp HP; nowhere does temp HP raise you from 0 HP as far as I can see.
 
@KorvinStarmast Ah I see what you are saying. But losing temp HP counts as damage too.
 
6:14 PM
@KorvinStarmast JC clarified that temp HP counts as taking damage, but I would argue that the specific interaction of Temp HP at 0 overrules the general "Take damage at 0 = failed death save".
 
@SirCinnamon bingo
 
Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury that is actual rules text.
Crawford has made some tweets in the past year or so that have almost run me out of grains of salt ... :)
 
@KorvinStarmast As is your absolute right to do. And I now do understand a bit more what Colin says, but I still disagree with that interpretation.
Crawford only supports my view, he is not the source of my interpretation.
 
@KorvinStarmast I still read it as they act as a buffer from your actual HP, but you are still taking dam age[to temp hp]. It doesn't matter which HP is taking the damage, but that YOU are taking damage.
 
@NautArch Colin's rules citation presents that differently ....
 
6:16 PM
^this
Also, having temp hp count as damage actually has a lot of interaction that help the player in spell effects and such.
 
"A buffer against damage" which means that unless you go through all of the THP you do not take damage.
If temp HP could bring you back to active/life when at 0 HP, that would change things. But it does not. See rules citation.
Ablative Armor.
 
I got something :) Posting a related comment to the question.
 
@KorvinStarmast That rules citation can be interpreted both ways. Hence our disagreement. The only reason I didn't cite that in my answer was that I didn't need to to prove my point.
 
24
Q: Is a concentration check required when temporary hitpoints absorb all the damage?

KarlA spell caster with 6 temporary hit points is hit for 3 damage. Do they have to make a concentration check?

^The exact same mechanic
 
@NautArch Also, the exact same arguments on both sides
 
6:21 PM
Yeah, but the votes are different
:)
At that time, the vast majority agreed with @Rubiksmoose
 
In fact, at the time I posted my answer (the one we are talking about) I had 4 up and 0 downvotes. I only started getting the downvotes recently.
 
I agree with TempHP being damage, I just think there is a specific override in the 0hp case. shrug
 
Plus we really can't ignore the rules themselves: "When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage."
Even with temp HP it is repeatedly referred to as "taking damage"
 
^ That's my initial reading as well. You're stabilized, but you are still in danger (no matter what)
What you need is HP AND Temp HP.
 
I can see the other interpretation plenty well though. I'm just slightly more in favor of the one I presented in my answer.
Though even if I were convinced otherwise and the answer downvoted into oblivion, I could not delete my answer while it has the checkmark.
 
6:28 PM
0HP is a dangerous place to be. A 'quick fix' of temp HP isn't the same as being safely in the positive.
 
Though technically, having temp HP at 0 HP confers no benefit as far as I can tell. Not even to instant death rules.
 
@Rubiksmoose I think it would affect instant death, no? Ypu'd need the damage to exceed your Max HP and temp HP instead of just your max?
 
Technically yeah. I just realized I was thinking about it wrong.
Because the temp HP would still absorb the damage and the remainder would have to exceed you HP max.
So yeah, it would help with instant death.
 
@Rubiksmoose When you are incapacitated, you get hit for a crit IIRC and thus two death saves o roll and not one?
 
@KorvinStarmast Correct.
 
6:33 PM
@KorvinStarmast You don't actually roll, you get 2 failures automatically
 
I guess that if that crit does enough damage, it can insta kill at low levels, or with a giant or something hitting you.
@GreySage yeah, that.
 
Oops good catch overlooked that you said roll.
 
A monster with multiattack can thus, if yo uare at 0 HP, instakill the pC with one attack routine. That's 5e version of coup de grace
> and we once again see the utility of the sanctuary spell ...
 
Yeah I think so. And I just realized how nasty crits are because of the instant double failure plus a much greater chance to exceed max HP when you roll the damage for an instant kill. Ouch.
 
@Rubiksmoose Clearly the solution is to annihilate your enemies with nuclear/magical satellites before they can drop you to 0.
 
6:38 PM
@GreySage Just nuke 'em from orbit; it's the only way to be sure. :)
 
@GreySage Well I don't know about you, but I'm always holding a dead man's switch which will take out my enemies in the even of my incapacitation.
 
Actually, that's a can of tomato paste ...
 
Wha... aw man I knew I should have double checked what that shady street dead-man's-switch seller was selling.
 
Yeah, I try to go with the OEM for such things. :)
 
But hey, I got some mildly warm tomato paste. I'm sure I can make my enemies suffer with that somehow.
 
6:47 PM
Get to play my bard tonight :) Still 15K away from my 7th level magical secrets.
 
Nice! and not nice.
 
@Rubiksmoose Yeah, i'm itching to get Crown of Stars (still haven't decided on the 2nd one)
 
Man, I have no idea what I'll do for those. But that is a looooong ways away for me. I don't even know that spell...
 
This is our alternate game that has players attending on availability. I think tonight is Twilight Circle Druid, Mystic, Raven Warlock, Swashbuckler (coming late), and me.
@Rubiksmoose From Xanathar's. Sweet Wizard spell.
 
@NautArch oh wow. 7 * 4d12 damage potential. No concentration. And passive light? Very nice.
 
7:00 PM
Yup, big bang.
I'm still considering Armor of Agathys, but I'm just never in melee where it would trigger.
 
I actually considered it for my bard as well, but I just think there were better options.
 
@Rubiksmoose I probably have either 1 or 2 more sessions after this before I have to pick anyway.
I've got a homebrew feat where I can force disadvantage on an Intelligence save against illusions 1/SR that I'd like to make more useful (I moved away from the illusion path)
 
@NautArch oh neat.
I kind of thought illusions were going to be more useful, but they have been much more miss than hit for me thus far.
 
The DMs have generally been decent about them for me, but it's still kinda risky.
Mental prison is actually looking interesting
 
@NautArch I sent you my info in the other room
 
7:09 PM
Oh that might be an interesting combo with an ability that lets you move the creature.
 
7:43 PM
okay heroforge is evil.
i can't stop.
@Rubiksmoose dissonant whispers :) Or grapple and drag.
 
 
4 hours later…
Ben
11:43 PM
@NautArch I have made one for every single character I have ever played. Fortunately I don't have the money to buy them though
If I do actually get any though, I'd want to make them for my Diablo game.
 
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