I just struck me that the Buffy/Supernatural model of monster slaying is effectively crime. Monsters are like security systems - invulnerable until you get the key pieces of information that reveal that they’re actually fragile and easily defeated with the right approach.
@BESW I've thought of this before,.. the main issue being that usually those monsters are not willing to buy into social contracts,.... Like mainly don't kill people XD
Hey all, I have a character whos a forest gnome artificer, and he wants to find a way have an automatic reloading crossbow trap. any ideas?
Right now he's come up with a "rabbit reload" system, where he has a rabbit in a hamster wheel pulling the draw string back and a wooden magazine ontop. what would this entitle mechanically?
Speaking with a random wild animal, and expecting it to proplerly operate a crossbow mechanism, is not genius. It's a cartoonishly silly and inefficient strategy that shouldn't work, and has no supporting mechanics within the system. It's not unbalanced or broken, because it shouldn't succeed in the first place.
@Youjay As much as I think the idea is cute, I really wouldn't allow it to work in the first place honestly. Speak with animals does not allow you to command animals to do such things and even if you could, I can't really imagine a system that would actually work to have a rabbit reload a crossbow with a wheel.
I don't really think switching systems is really an option here since they've already started playing 5e and this seems to be a relatively small issue.
@MikeQ Yep I agree. "genius" was meant to be sarcastic but "poes law" happened, sorry bout that.
yeah maybe i should direct the question more abstractedly. Can anyone thing of a way an inventor in a fantasy setting (who's already invented a gun) to find a way to create an auto reloading crossbow tripwire trap? Narratively first, then mechanically.
Narratively there are hundreds of ways to explain it. Clockwork, or spring-loaded gears, or a rudimentary electrical circuit, or a magic stone, or magic runes, or this, or that, etc.
@MikeQ so it does. I stand corrected. Carry on lol.
@Youjay Yeah that is a tough one for me right now. There are lots of options narratively but I don't know about mechanically. Have you looked in the trap-making section of the DMG (iirc)?
@Youjay Also between this question and the rage one I feel very sorry for rabbits in the general vicinity of your party.
Mechanically there is a feat "Crossbow Expert" that lets you ignore the loading quality of crossbows. If a party member can cast Unseen Servant, or has a familiar, then they can command it to reload the crossbow.
@MikeQ also to my knowledge unseen servant and familiars can't attack, so i take it that reloading isn't an attack. do they need the crossbow expert feat for that specific circumstance?
The entirety of chapter 2 is about traps (including designing them). Though it is mainly intended to be used by the DM against PCs and might not be exactly what you need, but I think it is the closest you'll get in the rules.
RAW, it's true, the familiar is not explicitly able to reload a crossbow. But "other actions as normal" may cover that.
More importantly though, I'm not sure what the point of the rabbit contraption is. Generally speaking, the person using the crossbow is also the one reloading it. There is no "reload" action in 5e.
the rabbit contraption has be defunked. but the idea was taking the rotational energy from a hamster wheel and using a similar system to train wheel (and include a pully system somewhere in there) to draw the bow string back, with a wooden magazine ontop to reload.
an the idea was a tripwire trap using a crossbow, so noone is physically "there" to reload.
Generally speaking, the limitations on crossbows are: - Ammunition property: Each shot requires 1 ammunition, which is loaded as part of the attack - Loading property: You can fire 1 shot at a time - (FAQ): You need an empty hand to reload it
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If Winnie the Pooh is a name like Robert the Bruce, which is really de Bruis, from Brix, then there’s possibly a whole kingdom of Pooh, in which case perhaps gentle Winnie is a banished outlier. Meanwhile the rest of clan Pooh plunders, pantsless, in a mad crusade for honey.
My GM doesn't allow me to be a Noble Rogue because he thinks that a noble would never become a rogue, so I wanted to be a Charlatan and use the fake identity to pretend to be a Noble.
I could have used the signet to say that my main identity was the servant of such noble, switching to the Nobl...
Can you all point to more ways to improve it? I think there is the kernel of a solvable problem in there, but there was a lot of fat that needed to be trimmed, and a bit more focus.
@doppelgreener I'd have closed it for a variety of reasons. I edited out some of the noisy bits, and am trying to find a core problem to solve. I'll wait for Roscoe to come back. @NautArch I got rid of that ranty bit
@NautArch OK, so the solvable problem is how do I successfully sell "noble thief" trope to my DM? I saw a comment on that.
I don't think there is one in that question, so rather than trying to dig it out (especially considering it's inside a question buried under -4 at this point) I suggest pointing Roscoe toward some concrete questions they might ask about their situation instead in a new question which you feel might help them work through their situation.
@doppelgreener OK, maybe this is one of those "cut my losses and try again" situations?
@SPavel We don't know that that is how the campaign is structured. I did not get the impression that this game was being run as a historical simulation from the question. :p
The reason that the question interests me is that the bottom answer to the previous question was a neat treatment of how to run a con/imposter situation. I'll see if Roscoe decides to engage again before offering further help.
BUt ultimately, I get the feeling that Roscoe wants his CHarlatan concept to work exactly like a Nobleman because their DM didn't elt them be a nobleman. A workaround to a DM decision is still a workaround and not likely to be accepted by the DM.
Better for Roscoe to understand why the DM doesn't want a nobleman thief.
@NautArch OK, if Roscoe comes back, maybe I can help him workshop a sales job to GM on the gentleman thief trope in chat, or via a better and more focused question.
Quick dnd 5e question. The Shield Master feat says "If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield." Does grappling count as an attack action in this context?
enworld.org/forum/… says "Shoving + Grappling is one of the best things you can do as a grappler, so make sure you are using it frequently". Obviously it's not an official source, but anyone that writes ten pages on grappling probably knows what they're talking about
It also says "Because escaping isn't very action-efficient, some opponents might try to shove you instead. This forced movement would also break the grapple."
Follow-up question. The Tavern Brawler feat says "When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target." Does a shove count as an unarmed strike?
Mm hmm, by the plain english meaning of "unarmed strike" I'd say any attack action involving an empty hand would count, but I expect "unarmed strike" has a more specific meaning in the rules that overrides plain english
I'm quite keen on being able to do shove+grapple in a single round, so it's looking like Shield Master is in my future. I may have to part ways with my precious two-handed weapons ;_;
Unless... Maybe I can convince my DM that "I put away my shield, draw my greataxe, attack, put away my greataxe, and draw my shield" counts as one action plus four free actions
I guess that also means I can't grapple + shove prone on turn 1, then smack the guy with a one-handed weapon on turn 2, since I'd have to use an action to switch my free hand from shield to one-handed weapon
@Kevin What do you mean? If you're holding a shield and a one-handed weapon, you'd have to release/sheathe your weapon in order to grapple. You need a hand free and you currently have none.
@SPavel I don't think there's any playable race with a prehensile tail...or sticky shields for grappling.
@Kevin Right (although one could also ask how do you doff your shield without a free hand), but that's more of a DM thing and the rules don't disallow that.
Ah, the old "you could use resources X Y and Z to accomplish goal A, but X Y and Z should instead be spent doing goal B, which is so much better than A" problem.
I run into that very frequently while deckbuilding in Magic: The Gathering. You could run this wacky three card combo, or... You could rip out all the fun parts and play Splinter Twin instead. Yawn.
@NautArch Good question. I'm two levels in and so far all I've done is "tank the scariest guy in the encounter so he doesn't squish my squishy teammates"
@Kevin Finding a consistent Bonus Action is definitely a helpful thing - and Shield Master will definitely do that (do note that RAW, the push comes after your attack.
I believe he's asking if short sword qualifies for both sneak attack and monk weapon, thus allowing to sub martial arts die for sword damage and apply sneak attack damage — ravery8 mins ago
@SirCinnamon It's inspired by a story of my little brother who's pet rabbit had to be put down since it had gotten bit by a rabid animal and was so gentle (talking all soft like when putting it in the carrier) with the animal even though he knew what had to be done (he was like 9 I think).
@NautArch My point was that hurting themselves each round was more efficient than juggling a finite supply of sacrificial rabbits, but less efficient than making attack rolls
Probably keep the "rage ends early if you're knocked unconscious" rule.
That makes sense. The issue is that the "you have to attack a hostile creature or take damage every round" clause adds upkeep that doesn't really add anything.
Except maybe to balance how often a barbarian can rage.
@Yuuki I think that's the exact purpose of it. They have a limited resource that gives a substantial buff. Making it easier to keep that resource significantly boosts that class.
You can adjust the class as you suggested, @Yuuki, but you'd need to look at the original balance and figure out a way to emulate that (probably less rages).
It also means that in the cases where there are environmental or tactical obstacles preventing the Barbarian from continuing their rage wouldn't be useful. If I know I'm fighting a Barbarian, I'd want to try and get that rage turned off somehow.
Maybe more of a question for the main site - barbarian rage says "at the end of your turn if you have not attacked or been attacked in a round, lose your rage"
I agree with @Yuuki, the RAW mechanics are very limiting. It seems thematically appropriate for a raging barbarian to do stuff like intimidate nearby enemies, or break down a wall, or angrily climb up a cliff, or scream a battle cry to rally allies, or run 60+ feet and prepare to smash a faraway enemy
@SirCinnamon That gives the barbarian a way to still have a bonus action when they get to their enemy. THat's okay, but it gives them more power instead of "about to reach enemy, rage, and attack (no bonus action)" vs "going to enemy while raging, still have it, attack and use a bonus action"
@SirCinnamon Seems reasonable. You could also just not start your Rage until you are ready to attack (although that limits your Bonus Action Frenzy attack if you are a Berserker)
@NautArch That answer is suspect to me - "The above description lists creatures, objects, and points in space as the 3 distinct, mutually exclusive types of targets." therefor anything other than creatures are object? I disagree
@DavidCoffron Sure, it grabs you literally by the atoms and shifts them to the destination - leaving behind any pesky atoms not part of you or your inventory