@SouthpawHare This is just speculation, but I'd bet the downvotes are because it's an opinion-based answer to an opinion-based question, even though the answer content is quite reasonable
@SouthpawHare Not necessarily. They could be really wondering (and asking a different question with a presumed solution) "how to keep the encounter interesting when the straight forward tactic is to shoot it at range" or "how to develop my monster to prioritize non-combat solutions"
This is what an XY problem is. The author has a problem they are trying to solve and the solution they have not quite fully developed is to make the creture resistant to ranged attacks when other solutions may be better.
Instead, they should state their ACTUAL problem and if that is the best solution (which I doubt) someone will leave it as an answer
There was a lot going on. They designed a slow-moving monster that was hard to kill in melee, and then indicated that letting the players rely on ranged attacks (which seems very logical!) would somehow result an unfun and uninteresting challenge
@SouthpawHare I saw it as the GM trying to combat-proof the creature (it already destroys melee combatants and now he wants to strengthen against ranged combatants, including spellcasters). There are better ways to prevent your non-hostile creature from being attacked then by making it unfightable (which is a trial in futility as players find hard encounters more of a motivator than a deterant)
@BESW I'm going to look through your list. I've been working on a new setting and campaign that depends a little on a deviation from the usual traversability tiers of 5e. Having 4e's method of Ritual-based Travel might be a good way to go about it, rather than having multiple Wizard/Cleric taxes.
Essentially, The Feywilds and Shadowfell are replaced with the Fey Bright and Fey Dark, and you can walk into either of them from the western-most edge of the main Kingdom the party will be in.
Since the creation mythos is radically different from Faerun and other D&D settings, the planes don't exist in the same way, and nothing has the same structure.
@Axoren labyrinth is good. Vehicles would be way cooler. Giant cephalopod has a mecahno-arcane vessel (im thinking low cover 5 armed mech suit) that makes him faster. They have destroy the vessel to slow him down so they can outrange him. That is if I was going to make it a combat encounter which OP seems to.be trying to.avoid
@HellSaint It should be noted that for Level 2, 19 HP is average for a Cleric with 16 Con and 18 AC is really high for Level 2. This cleric is really beefy. A paladin with the same constitution is about 3 more HP on average, which is what you're noticing (The paladin being left with 1-3 HP more than the 0 HP of the Cleric). If the Paladin has the comparable AC, this is about what you should expect on days when the Barbarian doesn't show up.
Some answers might go on to tell you that the Cleric's stats are bad, but they're honestly ideal from what I can see.
I might post an answer with some suggestions for the Cleric's kit, but honestly, you're just running into the issue that most of the party's HP resources are in the backrow being under-utilized.
also, in three sessions a bunch of this stuff will have worked itself out. A bunch of these recent questions just feel like the usual learning curve for any party+gm combo.
We've got a couple of "list" questions asking about official D&D 5e content and resources already.
Where do I find the "official" rules for D&D 5e?
What are the playable D&D races in 5e? (discussed on meta here: Where to find races and classes in 5e)
Would a question asking about available of...
@Axoren And yeah, I don't think the tactics or the stats are any problem here. I just don't know how I should handle his frustration.
@Axoren yeah, there's the problem he's playing very, very reactively (i.e. he heals himself after taking damage instead of trying to avoid the damage to begin with)
@HellSaint If the Cleric were to use Shield of Faith, they'd have 20 AC, which means that up through Part 4 of that campaign, the highest attack bonus I've seen is +4, which means enemies need at 16 or higher on the dice.
Even not knowing that meta knowledge, the Cleric must be noticing a lot of close calls that a Shield of Faith would stop and make the connection that another +2 AC would increase their life expectancy by 10%
Don't tell them "You must do this." But tell them "You CAN do this."
Some players undervalue options because they don't see the merit.
If they want to have reactive options, Sanctuary is something they should look into to improve their survivability when they're really low and have decided to heal themselves.
If they don't see these as an option, mentioning them might get them to do their own research
@Shalvenay Heh, I wasn't going to say anything, but anything that slow can usually be avoided/evaded.
@HellSaint You now have an answer to that, but with some people, the frustration bubbles up more readily than with other people.
@HellSaint See my point in the answer on coaching. As I noted there, 4+ decades with this game has shown me that coaching is a DM role, implicit if not explicit. (Heck, in our Tier 3 game, and none of us newbies, our DM now and again provides a coaching nudge here and there ... )
got a lot of attention. And kept on getting it. A lot. People talked about their campaigns, their characters, their house rules, their bizarre digressions, all like today except slower because you were commenting on previous distributions ("disties") for your own submission /7
See the question What's a good method of giving a certain monster resistance to ranged attacks made against it? as a recent example. The question has been fundamentally edited in order to get it reopened, and bears little resemblance to its original form. In cases like this, where there is no inp...
I want to talk about one of the most important women in the history of tabletop RPGs, and about an aspect of RPG history many younger folks won't know about. Stay awhile, and listen. :)
Amateur press associations are one of the interesting kinds of social network founded in 1/
Hmm,highlights... we had this counter of remaining players visible at all times, and had converged to a castle which was in the eye of the storm. The counter was at 9, so that was four for us, four people in the castle and someone else who was still on their way
The final person showed up when we were all but done with the team inside the fort, and turned out to be an impressive Tortle veteran with a backstory and everything and then wound up one-shotted by our wizard who had saved one L3 slot for the final battle.
@AVeryLargeBear I just fixed it by myself. I dunno wich of the thousand things I did fixed it, but I don't care. After almost 3 hours of struggling I'll take fool's luck as an answer
Apart from that, I think the best part was that the GM had made good additional rules for the passage of time, scavenging and exploration. It worked quite well, although we got a lot of superfluous stuff like 2000gp worth of spell components when our casters had, understanding the limitations of the scenario, largely ignored spells with costly components.
@AVeryLargeBear There were 80 people to start with, all in teams of 4. We fought the first team of four starting before we had even landed, and when landed I found a crossbow I used to snipe two of them while our casters cantripped the rest of them.
Another team of four on a road, one team (the only one with a caster, much to my chagrin since I was a Mage Slayer) of three remaining near a volcano and finally the team of four plus the Tortle at a castle. That makes 13 kills total. I think about five of those were mine :P
@AVeryLargeBear Yeah, although I think everyone in our party assumed it'd end with the winning team forced to fight each other. Didn't happen, though. Fortunate because PvP in DnD is easily a mess, but I probably could've won because I had survived combat in a better shape than our Fighter and had Mage Slayer .)
@kviiri I once had a ginseng root. I was "stupid" enough to ask myself "I wonder if the ginseng healing potion recipe on the Ultima 6 manual would actually produce something drinkable".
There's apparently several opinions on the difference between a "ginger ale" and a "ginger beer", including fermented vs mixed, nonalcoholic vs alcoholic and sweet with a hint of ginger vs ginger with a hint of sweet.
> Healing moose. As long as you have some time to spend somewhere quiet and calm, your spirit moose can help out as a recovery animal. Once per session, when you have that time and quiet, you may spend a fate point to reduce the severity of someone's emotional or mental consequence by one.
> Rodentia Sanitatem. You automatically succeed when using Rapport to remove someone else's mental consequences, if the consequences are related to rodent-based anxiety.
funny thing. The most blatant example of "waste your time" "puzzle" probably is the word search thing. And that is the one that actually has a pretty odd pattern hidden in it. A pattern that you probably can't even notice the first time you see it.
@Anaphory some also tried to that. I think the only thing that can make sense is associating hot to robot based on how Mettaton behaves. Good luck trying to associate giasfclfubrehber to Undyne.
I'm pretty excited to run it, but not only is it the first adventure I've "written" (and not just used/modified pre-written material) but also my and my group's first time playing a system not like D&D. So I'm also nervous about that.
@doppelgreener I have! I keep rereading them because it often takes a few reads for everything to sink in. I've also been listening to a lot of actual plays which has given me a good feel for the flow of the game in general (as well as a good chance to see all the rules in action).
You may have mentioned it before but I always like hearing it. I really want my group to enjoy this so it is good to hear that others have played and enjoyed it before us :)
@Rubiksmoose Radical. A common thread in PBTA breakdowns is the GM not reading the GM sections, thinking the GM section is just a bunch of advice about running games written for newbies and they already know how to run games.
But in PBTA the GM section is the whole rules of running the game itself.
Oh goodness, I couldn't not read those sections. Firstly, I definitely like the assurance of knowing how the book recommends playing. But even a cursory read of the GM section showed me that it was essential to knowing how to run the game properly. Knowing when to make hard and soft moves and how to structure hooks and arcs and designing NPCs to tug at the PCs' conflicts.
@eimyr Yeah that is kind of what I have been attempting to do. Basically if I know my main movers' and shakers' motivations and resources well enough I figure I can adapt to the inevitable unforeseen things that I may not be able to improv as well.
@Rubiksmoose The best bit of PbtA is that it doesn't matter how good in GMing you are. If you do everything by the book, if you just do what player moves, GM moves and lists say to the letter, you'll still have a great game.
But not gonna lie, I still worry it is going to be rough. We'll see. My players are very good sports and very forgiving. I just hope I can give the system a really good introduction before we have to go back to our main game.
@eimyr That is comforting to hear! I intend to do that so hopefully the system does just that. :)
My logic being that the rules say that short rests are a period of at least 1 hour. If you take 8 hours of short resting with nothing breaking them up it counts as 1 (long) short rest.
@NautArch It does look like Carcer preempted this argument already. My answer would just be showing my lactose-intolerance more than being helpful. And we do embrace all playstyles (I say through gritted teeth)
@Rubiksmoose The DM may be unaware of the effect that the player is trying to do, though. But it may be helpful to show the limitation that they have ot use their sorcery points in order to do this (and therefore wont' have any during the following day.) I'm not sure why the SR is needed (unless they're 20th level and regain 4 sorcery points at short rest).
@Helwar Prepare to have mind blown. They're delicious. Traditional is Root Beer and Vanilla ice cream, but you can mix and match flavors with any ice cream and any soda. Orange Soda and Vanilla is another homerun (just like the popsicles.)
I don't even drink regular beer. I know that ginger beer exists 'cause of @kviiri chemistry, and I heard about root beer a lot of times but did not have enough interest to learn more than it's name :P
@Helwar @Rubiksmoose So I guess the cheese is you have a max limit on sorcery points. You spend the max to turn into spell slots. Then you SR and get more Spell Slots (which you can then turn into sorcery points and turn back into different spell slots (or more.).
So according to the wonders of multiclassing, it is possible to take levels in both Sorcerer (granting us sorcery points) and Warlock (giving us Pact Magic) which creates the handy combo of turning your unused Pact Magic spell slots into sorcery points thanks to the "flexible casting" ability; PH...
@Helwar You can have it while visiting the Harry Potter Tour. I've had mine in their London venue. It's basically butter-flavoured fizzy soda with some malty flavour to it.
I'm interested in making a flavor character for a hexcrawl game my group is starting soon. I was considering Cartographer archetype Investigator 5 and then jump in to Pathfinder Chronicler.
What is a good build that would keep my character pulling his weight in combat without losing too much fla...
No I mean the question is still clearly not ok but I don't want to keep telling the asker that, an effort was made to improve it but it is still not enough, I think. "Is melee or ranged better" is still way too opinion based
yeah, I see that the answer is quite simple and not that "broad" at all... He himself details it A LOT, but that doesn't mean that the answer should be broad
it's my opinion though
I have no rep in the site almost :P You guys know better
the way he summarized his question was 'what are the creative limits of Prestidigitation within the context of 5e D&D, specifically cleaning and soiling products?' So, as stated there, definitely too broad.
Idea generation basically. "What are some clever ways to use the cleaning effect of prestidigitation?" essentially.
I mean in his first point he said that corpses could be defined as dirt. Which is beyond a stretch for me. And many of the points down the line depended on that faulty logic.
Not a bad basis at all. But they need to focus on a case at a time. Even that answer would have been impossible to vote on because it had a mixture of things to agree and disagree with.