« first day (2773 days earlier)      last day (2196 days later) » 

1:37 AM
@Rubiksmoose Sorry--I popped out just-about that time.
@DavidCoffron [cong]rats?
 
Well this was exhausting:
0
A: How can I get more triggers for reaction attacks?

David CoffronHere are all the options officially released (as of 5-3-2018) (italics indicates that the feature must be used by an ally) Class Features Barbarian (Path of the Berserker): Retaliation [PHB] Fighter (Battle Master): Combat Superiority: Commander's Strike [PHB] Fighter (Battle Master): Combat ...

 
1:53 AM
@DavidCoffron that's a really detailed answer.
 
@SimonH. You happen to know how to make small fonts as like a footer so I can indicate what all the book abbreviations are?
 
@DavidCoffron sorry, I'm new. I wish I could help, though.
 
figured it out. <sup></sup> just like html
 
good to know.
 
2:34 AM
@SimonH. (Did you roll for wish stress?)
 
@nitsua60 my body did, but lemme check.
d100
1d100
?!?!?!
 
only does standard poly =\
2d10
 
1d20
 
2:35 AM
d20
 

 Dice roller & formatting tests playgr

The roller supports: d4, d6, d8, d10, d12, d20. You can roll ...
 
 
dd
 
2:42 AM
2d
 
 
I'm going to laugh when someone asks how something like "how many dimensions does x-spell work in" and someone answers "3d" and gets 3d6 in their face
 
Please use the above linked dice testing room for testing dice.
 
@JoelHarmon valid
 
@JoelHarmon is that a joke on Joel mchale and Dan Harmon?
0
Q: Can i use Mold Earth to block a breath attack?

EimsmaulWould it be allowed to take the ready action, ready for an attack, and use the reaction to use the spell "Mold Earth" to block a breath attack? Im playing Dungeons and dragons 5e, I have this dragonborn rouge friend and hes always full of himself, thinking hes OP as a dragon or something, i want ...

Just kill him
(Player or character. Whichever)
 
2:53 AM
@goodguy5 Not this conversation again
@Rubiksmoose Remember all the Ready action debates?
 
@DavidCoffron oh I do! Lol. But luckily I also remember answering this question before
Or someone answering it
 
@Miniman I think that was a really good suggestion you made to @doppelgreener earlier--I've just thrown an announcement up on meta and featured it. Hopefully it helps with the process-end of things.
 
@nitsua60 It just now occurred to me that it might maybe kinda-sorta have been possible to roll into .
 
...
ABORT! ABORT! ABORT!
 
@BESW I think some [designer-reasons] questions fit that but not all of them
 
3:03 AM
(kidding!)
 
@DavidCoffron I think the kinds of questions about designer reasoning which we can actually reasonably field probably fall under the aegis of gaming history?
 
Then in the future tell designer-reasons people to reframe the questions to something along those lines. Works much better
 
@BESW Some of them will fit there, I don't doubt. I still think a clear problem statement will get to that, though. "I'm writing an article about XYZ, this big change was announced but I'd like to know more about why" will get the right answers, I hope.
 
Yeah.
Maybe a suggestion in the relephant meta to consider if that kind of re-framing could help? Sorta like how game-rec questions can sometimes be re-framed.
 
Who wants to join me in updating all the "exhaustive list" answers when Tome of Foes comes out?
 
3:06 AM
@BESW I also struggled with how much to ramble in the announcement on the "well, some are probably alright if looked at that way, but rants we really don't want, and and and..."
 
is usually one of our most "I'm just curious" tags, but gets some pretty strong "and back it up!" support out of the gate.
So for design questions that don't have a problem behind them... hm.
I shall ruminate.
 
@BESW That's not a bad point. I also struggled with whether to close the discussion-meta out of which the consensus emerged.
Maybe an "answer" on the announcement describing the sorts of "success stories" that we've seen?
 
Let's just burninate all tags except [untagged]
 
With "scare quotes" in "too many" "places"?
 
Also why is there an untagged tag
 
3:08 AM
@DavidCoffron that one blew my mind when I discovered it =)
 
33
Q: Do not allow users to tag questions with "untagged"

dmckeeIt seems that there is an automated process that can result in questions getting tagged as untagged, but it should not be possible for users to generate questions with this tagging. (The example is from SciFi.SE, but I think the rule should apply network wide.) If no other mechanism exists the m...

 
(And I then summarily tagged all of its questions.)
 
3:46 AM
4
Q: Questions about [designer-reasons] are off-topic

nitsua60A couple of weeks ago mxy asked how to save designer-reasons questions. The response was overwhelmingly, rather, to declare them off-topic. One sheep's summary of leading answers reveals some common themes: designer statements are a perfectly fine thing to include in an answer; the tag designe...

 
 
4 hours later…
7:54 AM
Good morning :)
 
[wave]
 
Ben
8:28 AM
So I just arrived in Sydney
Only been here half an hour, and I lost my laptop
Thank the gods that someone was nice enough to turn it in to lost and found
 
Oh dear...
Oh thank goodness!
 
Ben
The chances of that are minimal
 
(It's a mini adventure)
 
Ben
Side quest. Lol
Going to pick it up tomorrow morning from lost property
 
@Ben I'm guessing you're not playing tonight, then.
 
Ben
8:38 AM
@Miniman unfortunately not
I did mention that being a possibility last night though
 
@Ben Yep, just figured I'd make sure before I told everyone else.
 
Ben
Sorry!
Ah no worries. Thanks!
 
Why are dragons draconic, not dragonic?
 
Because Latin.
 
Oh, definitely Latin in this instance, not Greek or some other reason? (Just checking if you're being flippant or not, hard to tell tone in chat.)
 
8:49 AM
At least "draconian" comes from the name of a Greek official Draco who was known for favoring severe punishments. I wonder if Draco the name is related to dragons in any way.
 
You might as well ask why draconic creatures are called dragons instead of dracons, really.
 
Well, I would ask that, if I knew which came first.
 
Yeah, etymology is always a little more complex than you think (no matter how complex you think it is).
 
Yea
 
Entomology too.
 
8:51 AM
But roughly speaking: Greek had drakon/drakontos, meaning serpent. That evolved into Latin dracon/draconem, which turned into Old French dragon and entered English relatively unscathed.
 
As I always suspected, it was the Frenchies fault.
 
From what little I can glean in a quick Google search, the lawgiver Draco was probably pronounced differently and may have been an unrelated word?
 
English does get a lot of fun for being a Germanic language with very strong Latin influences in its vocabulary
@BESW Probably unrelated, but sometimes unrelated words may end up being influencing each other in curious ways
 
Aye.
 
Hypercorrectionism accumulates over the centuries and a mistake evolves into a correct form.
 
8:54 AM
Cool, thanks for indulging my curiosity.
 
Ben
Because English
It knows what it did. And it doesn't apologize lol
 
And then some British grammarians a few hundred years ago decided that English should use Latin grammar instead of Anglo-Germanic, and we've been confused ever since.
 
English was pronounced very similar to Swedish before the great vowel shift
 
I apologise, here and now, on behalf of all English people, everywhere.
I believe that I have sufficient authority to do so, though I do seem to have currently misplaced my credentials...
 
 
9:00 AM
(Notice: I am very specifically apologising, and not apologizing, for I am English)
 
We spent about an hour yesternight with my SO going through the classes and races in PHB 1 and 2 of DnD 4e
She found many that she likes :)
 
Hmm
 
@kviiri They are pleasing!
 
My SO isn't quite so adventurous. Her first character was a dwarven cleric that I basically assigned her. Now we're brainstorming for next campaign and I'm struggling to get her to consider anything except another dwarven cleric.
 
Dwarven clerics have a lot of room for adventure in 'em.
 
9:06 AM
@BESW Yeah, on reading those again I found that many of them seem far more appealing to me too than they seemed before. I think PHB 2 did a really good job keeping up the quality and variety.
 
She could go battle cleric, or pacifist, or...
What does she like about dorf clerics?
 
That's the approach I'm taking, selling different sub-classes to her.
 
Bottle Cleric. Encase enemies in glass.
 
I think what she likes is being both caster and melee with high AC. Also, she feels like it's a risk free choice because she's played it before. Too many new rules to learn would probably stress her.
 
...Runepriest?
 
9:10 AM
Particular favorites of my SO in 4e are Warlocks, Rangers, Druids and Shamans, and she also expressed some preference for Clerics and Avengers.
 
Runepriest is a lot of moving parts, but they're very cool moving parts.
 
Also she admitted Warlords are not boring when I reminded she could play one as a Captain Picard.
 
@kviiri Shaman/Warlord hybrid. Lazy all the way!
 
(speaking of Picard, I've watched most of the first season of Star Trek: Discovery now and I found it quite likeable despite its differences from the traditional formula of Star Trek)
@BESW Hybrid classes are in PHB 3, but I never bothered to look into them. Are they cool?
 
Hybrids are.... Handle With Caution.
 
9:14 AM
(I'm not a huge fan of multiclassing and I always just skimmed over it as Yet Another Unnecessary Complication)
 
For the most part, hybrids are one of the few ways to really make a character unplayable. But for high skill mastery players they can open up a lot of really cool synergies.
4e multiclassing is much lower-stakes and usually accomplishes what you'd want in hybriding just as well.
 
Then again, I was always planning to stick to PHB 1 and 2 only
 
But for really specific concepts, sometimes hybrid is the only way to go.
Oh, Rangers are faceroll easymode for strikers.
They've got a relatively low ceiling for damage level, but their floor for damage potential is mid-level or better for most other striker classes.
If you're facing the right way and not attacking your allies, your ranger will do more single-target damage than any other character that isn't specifically optimised for damage (even if they're a striker class).
 
I recall us having a rather powerful monk for striking too
Running around the battlefield and punching absolutely everyone in the kisser
@Tiggerous Where in England do you live, btw?
 
Monks can be very powerful, but they're a bit finicky.
 
9:21 AM
Yeah, I'm not really a fan of PHB 3 classes
 
(And broadly speaking monks are better at controller-style multi-target damage.)
 
@kviiri I've lived in a few different parts of the country, but I'm currently based near Cambridge (famous thanks to its university).
 
Ooh, the home of the computer!
...depending of course which, of the dozens of "first computer" definitions one follows :)
 
Yeah, its still one of the biggest centres of UK science and technology companies, outside of London.
 
....the first written reference to computers is the OED, 1613.
 
9:26 AM
Yeah
I wonder if I should find my copies of Martial Power, Divine Power etc
I never liked them that much personally, except maybe for Paragon paths and Epic destinies because those are relatively few in number in PHBs...
But they somehow managed to overdo it a bit, for my tastes... there's a convenient single-word expression in Finnish for "having too many options to choose from".
 
I was going to suggest "plethora," but its meaning has been changing to lose the negative connotations of "an overabundance," shifting toward simply "a great many."
 
9:57 AM
Hm, why do some Paragon paths for a class include <class feature common to all members of the class> as a prerequisite?
Eg. Oathsworn for Avenger requires oath of enmity, which every Avenger (including multiclassed ones) has.
 
Because they key off that ability specifically, not off the class as a whole.
This is actually one of the cool things about 4e: they're careful to say exactly what they mean so that later expansion material won't break stuff easily.
 
But the class is also a prerequisite
So it's just redundancy for futureproofing?
 
By saying "Oath of Enmity" instead of "Avenger," they leave open the possibility for later material to allow Avengers that don't have an Oath of Enmity without making the PP get weird.
 
They say it in addition, not instead of Avenger
 
Same smell in this case.
 
10:10 AM
Okay, I guess that makes sense
 
Good example of why they need to say Avenger also: there's an Essentials Druid build which gets the cleric's Healing Word power.
So they can take feats and PPs which require Healing Word UNLESS those things also require Cleric.
This... causes confusion, in the few cases where something said Healing Word and assumed other Cleric features would come along for the ride.
(There's also an amusing situation where a multiclass Cleric feat grants you a feature that later expansion material allows you to swap out for another class feature. Can you swap it out if you're multiclass? The debate is fun!)
 
The debate is, sadly, often the best part of the system!
 
I think my favorite part about the Druid's Healing Word? Is that it's technically a divine cleric power and triggers "when you use a cleric power" and "when you use a divine power" features but does not mean those Druids qualify for "you are a Cleric" prerequisites.
They just have a Cleric power, like if they had a gotten one from the half-elf Dilettante feature.
 
Neat
I can't wait to get to play this game
...not because of this power in particular, I mean.
 
But what's awesome about 4e is that this stuff is super edge case material.
Most of it's a LOT more straightfoward and clear-cut, so you can play with synergies without wondering whether there's synergy at all.
 
10:18 AM
yeah
 
Just... stay away from monks.
Ki focus/implement/weapliment/weapon/unarmed strike aaaaaaaaah
They wanted to make a psionic class that doesn't use power points but still felt psionic and unlike anything else, and they succeeded too much in the "unlike anything else" so synergies got weird really fast and they kept trying to change it on the fly and it never quite resolved into a single coherent vision of how the mechanics actually work.
Which is a shame 'cause it's a cool class.
 
@Tiggerous My first short Fate game was as a plant-lady dryad. Later when we started another story featuring weird science and pseudomagical junk, BESW suggested I bring back that plant-lady dryad. I still had stuff I wanted to explore in her, and she was fun to use.
 
I'm not very into the psionic power source in PHB 3. It's cool on a conceptual level but I feel they don't add enough to the game.
 
The "augmented powers" mechanic is very appropriate for D&D's conception of how psionic powers work narratively.
But in practice it tends to lead to one-note builds that focus on spamming a very small fraction of their available options.
And I say this as someone who really likes finding one mechanic and optimising it until it's the solution for more problems than it really should be.
 
@doppelgreener That's cool. Maybe I'll back down and let my wife remake Diesa-Finelin Frostbeard-Ironfist in the new world...
 
10:25 AM
(I'm currently making a monk that slides everything.)
(The goal is to shove everyone next to the fighter, who is specializing in being a black hole.)
 
(and hopefully a damage sponge?)
 
(That too.)
But he's a dwarf with an Amulet of Life and the Warlord has a Standard of Healing.
Dwarf = Second Wind as a minor action. Amulet of Life = can spend two healing surges instead of one with Second Wind.
Standard of Healing = all PCs in close burst 5 of the banner heal 1 hp each whenever any PC spends a healing surge. And it benefits from +heal boosts like Healer's Brooch (all healing powers used by the wearer heal additional HP equal to the Brooch's enhancement bonus).
 
@Tiggerous I suggest the fun would probably be maximized that way right now. She may be ready for a new character later, but it looks like she's enjoying this concept and is very interested in getting more mileage out of it than the last story could provide.
@TheOracle -- @nitsua60 thanks very much for following up and posting that. and thanks for the suggestion @Miniman.
 
10:51 AM
@doppelgreener You're welcome!
 
11:08 AM
Does the twitter account associated with RPG:SE work based on algorithms, or does someone decide what's tweeted and when? (I'm not emotionally invested in the answer, just curious.)
 
@BESW Now I'm curious: is there a race/class pair that doesn't have a lot of room for adventure?
 
@JoelHarmon Yeah, some races have very narrow support. Like, half-orcs doing anything at range or without weapons are kinda... sad.
(But for almost any flavor of "In your face with an instrument of your demise," half-orcs have a lot of options.)
One of my friends once ran a half-orc rogue who got sneak attack...basically by virtue of people being surprised that a half-orc was a rogue.
 
11:29 AM
I think a half-orc wizard would make for a lot of interesting RP, even if the mechanics don't mesh well. Perhaps you could make something out of a melee-orc ranged-wizard play style?
 
Lessee. A half-orc gets Dex, and choice of Con or Strength, as their bonuses.
And there IS a feat for spreading their racial damage bonus across a whole burst or blast.
Neverwinter has a melee wizard build, I think?
 
I know I'm mixing my editions, but there may be some synergy in half orc casting Green Flame Blade.
Gah! Now I'm running a bit late. That's what I get for opening a D&D book. One becomes two, then you're just gone for at least 10 minutes.
Later!
 
Morning, Nerds
 
Afternoon :)
 
11:53 AM
@BESW A friend of mine once aimed to make a half-orc rogue who had no semblance of being stealthy, he was just a thug, and rogue was a good way to mechanise it for him.
 
@doppelgreener Yup. There's a club-based build which is basically "walk up to the guy and say I'm gonna hit you now, and hit him."
 
@BESW he was using a club! Maybe that was his build :)
 
I would not enjoy playing with slagmoth
 
@BESW Dex + Con sounds like the start of a viable ranged build.
@Tiggerous almost certainly algorithms
 
@doppelgreener It's not so much that half-orcs can't do that sort of thing, as almost anyone else will do it better and have more different ways to do it.
Because half-orc racial support, starting with their basic racial features, almost all assume melee weapon builds.
 
11:58 AM
Oh. Right, bother.
 
eg, a half-orc gets racial features like "+2 speed bonus when charging" where another race would get something that a wizard could actually use.
And where a gnome or eladrin or genasi have arcane racial feats and PPs coming out of their ears, half-orcs get one racial feat for arcane builds, and it just says "Oh, right, your racial encounter power really doesn't work for that, does it? Here, we'll throw you a bone."
H*ck, even the half-orc support for rangers assumes you're using the melee ranger builds.
 
I see what you're getting at now.
There's just not much there in the way of options.
 
Right. I was originally responding to:
45 mins ago, by Joel Harmon
@BESW Now I'm curious: is there a race/class pair that doesn't have a lot of room for adventure?
See also: bugbears, for whom the only reason to play them at all is their ability to use extra-big weapons.
If you don't use a build that likes carrying massive weapons, the bugbear is going to be extremely underwhelming.
 
@BESW um... there's another reason.
"Because I want to play a bugbear"
how does invisibility interact with a medusa?

What happens to an invisible viewer?

What happens if Medusa is invisible?
 
12:16 PM
@goodguy5 that's true, and affordable depending on the optimisation level of the game
though in D&D 4e it's generally advisable to ensure your build choices are compatible with your build goals, in addition to your narrative choices being compatible with your narrative goals
 
@goodguy5 For the medusa's gaze to do anything, the target has to be able to see the medusa, and the medusa has to be able to see the target.
 
I don't know how important optimization was in 4e
 
@goodguy5 looks like you need to be able to see the medusa, and the medusa needs to be able to see you.
@goodguy5 D&D 4e mostly leans into being a tactical combat engine, so choosing things based on their merit for tactical combat is fairly important.
 
@doppelgreener yea, but in 3.x/pf, if you weren't optimizing, you were garbage
 
@goodguy5 oh. well from what i understand that's also because there's tons of bad options or trap options. D&D 4e has vanishingly few of those. just about anything you choose will work decently well, unless you're doing something crazy like picking a Charisma-based Feylock but choosing all the Con-based Warlock skills built for not-your-pact, but it's pretty obvious that's not a good idea and you're heavily incentivised to pick Fey pact options.
 
12:22 PM
oh, neat. I wasn't sure if it worked both ways. awesome.

note to self. cast greater invisibility on a medusa.
 
(last time i tried making a character for Pathfinder it was frankly intimidating. There were just so damn many options and I knew most of them were worthless and I had a hard time just finding any relevant to what I wanted to do.)
 
@doppelgreener well, it's a weird combination of trap options, but also there is a specific rate of progression that mandates magic items for you to be "at level". because of how high AC gets, you have to keep pumping stats
 
@goodguy5 Gotcha. D&D 4e partly addresses that by having some pretty well-defined loot guidelines (including equipment), and 1/2 your level is already added to your attacks, AC, skill & ability checks, and initiative rolls. (So you have +5 to all of those at level 10.)
 
interesting
what's your bonus to hit at level 10?
like, for an average character?
 
@BESW would know better, i haven't actually hit those levels (or @trogdor but it seems they're not around)
it's probably at least +14-15: you'll have +5 from level, +4-5 from your primary ability score, +2 from an attack bonus feat, +3 from the item bonus on the weapon you're using.
 
12:29 PM
because for 3.x/pf, it's like +20 or so.
yea, not far behind, but attempted to mitigate it, neat.
whereas 5e is like +9
I don't think I ever got past 2nd level in 4e
 
i'm currently in a game where my warlock's at 3rd level. :D
which is the highest level i've ever actually reached in that game due to circumstances. :D
Very soon after my home group discovered D&D 4e, we decided we didn't like D&D all that much and moved on to Fate. BESW's group also started experimenting with Fate around the same time -- Fate Core had just come out, hence us both discovering it.
 
I've run fate, but never played
can someone edit this question to make it read better?
https://rpg.stackexchange.com/questions/55587/how-many-attacks-can-a-dual-wielder-make-at-5th-level
 
I've never played any rpg, only DM'd. I'm hoping to change that at some point.
 
if we're using it as a duplicate mark, it should at least have minimal sentence flow
It's a bad question, imo, but I'm also uncomfortable editing such an old/viewed question
 
1:12 PM
Ack, I'm sorry. I forgot about my undupe hammer on this question. If someone wants to go in and re-close it until the stack wants to reopen besides one person, i'm cool with that.
 
Reopening it looks fine
It's not the same question
 
okay, thanks :) On a side note...is there an explanation of who/what Community is?
 
behold! you made a reasonable and responsible decision. others will now review the current state of affairs and ensure it's OK.
@NautArch community is a bot that just gets used whenever automated things need to happen.
Community's profile has a description of what it does.
 
I'd like if we had a good fleshed out question about "How can I increase my number of attacks?" or something.

Where the answer talks about Extra Attack, things that give extra actions, and bonus attacks
 
@goodguy5 Careful with that Bonus, eugene.
 
1:16 PM
I don't get the joke
 
I agree, it's not a dupe. I flagged it as a dupe initially to prompt the discussion, but enough other people had also flagged it for Community to auto-dupe (an outcome that was not my intention). I'll be more careful with my flags in the future.
 
@goodguy5 done
 
much appreciated
 
@Tiggerous Dupe-closed by community means the original author agreed it was a dupe. They saw a banner says "Your question might already have an answer here. Do you agree? [yes] [no, i'll edit this question to show how it's not the same]" -- and they clicked yes
Community closed on their behalf, not on the behalf of any number of flags.
 
Oh - well it was still my bad.
 
1:18 PM
@doppelgreener ohhh I've wondered about that!
 
hi
 
@Helwar howdy
 
great!
I have a question (a meta one)....
i asked something a week and a half ago and wanted to mark one of the answers as "the" answer
but i'm torn between 2
one of them is the one I actually used, because it was very focused on my particular case and was a great help
 
@Helwar has either one actually resolved your situation yet?
 
the other is also very helpful, and it's a little more generic
so it's worth more for people that don't have my EXACT problem but similar enough
 
@Helwar The one that resolved your problem is the one that usually we recommend you choose as your answer. After all, the whole point of the Q&A is to solve your problem. Making it generally applicable is not your responsibility.
 
what you vote for and accept is an entirely personal choice, and you may even decide it by a roll of dice should you choose. however, the intention is that you accept the answer that solved your problem. since one of them was the one that solved your problem, i recommend accepting that one.
 
ok, that was my question
i wanted to be as fair as possible :)
thanks
 
The suggestion on the help page is: " As the asker, you have a special privilege: you may accept the answer that you believe is the best solution to your problem." but its totally up to you
 
1:28 PM
@Helwar Glad we could help :)
 
being fair here is... one of them solved your problem. they earned that checkmark by doing so. genericness and helpfulness doesn't mean diddly squat as far as a checkmark goes unless it actually solved something. :P
 
@Sdjz Upvote them both and choose the one you think best solved your problem (you don't have to choose either if you don't want). If I can't decide I'll sometimes choose the one that has more information so that other people with related questions might get help from it.
 
both are upvoted already :) and now i marked the more discrete one as the answer :)
 
Aww thanks. :)
 
@DavidCoffron That was a link to meta, I wasn't actually asking :)
 
1:30 PM
@DavidCoffron that was part of my doubt, the one that I didn't take has more info on it.... that's what was making it difficult to decide
 
Like I said, totally your call.
@Sdjz Whoops.
 
@Helwar Everyone probably has slightly different criteria for choosing as well. I've chosen lower voted, less detailed answers (over higher voted, detailed ones) before because they actually were better at solving my issue specifically and explained things in a way that made me understand.
 
@DavidCoffron Actually I chose your answer! I never noticed it was YOU haha
 
@Rubiksmoose i think that is the correct way to do it. i mean, they solved your issue. the checkmark is about you. who cares what the community votes.
 
@Helwar I'm glad my answer helped with your problem.
 
1:34 PM
It did a lot. My players complained, then I showed them your answer and at last they accepted it as good enough
(and the game moves on again at last :P)
 
@doppelgreener I only mentioned votes because I've seen some people take them into consideration or feel bad for choosing lower voted answers. Which I've never really understood.
 
If you used elements from a number of answers, but didn't find any to be definitive, sometimes it's appropriate to write up you're own complete answer, and tick that, giving credit to the other answerers for the various parts of the end solution they contributed to.
 
@Tiggerous This is a very good option that people don't use as much as they probably should.
 
I think people sometimes feel bad about answering their own questions. I can sympathise with that.
 
@Rubiksmoose That is strange. Sometimes your question doesn't get answered to your satisfaction until a couple weeks later when someone jumps in and responds with the best answer (after the first wave of upvotes are gone). That's happened to me before
 
1:40 PM
@Tiggerous it kinda feels like tooting your own flute?
 
@Tiggerous I definitely feel bad if I didn't put in the work. Don't want to steal someone's credit (of course I can credit them in the answer, but still).
 
@DavidCoffron Stack is all about the best quality answers. So while I do feel very slightly bad the couple of times I have done it, it is much more satisfying to have a complete and much better answer to the question.
@DavidCoffron to me as well.
 
Fwiw, I often leave a comment suggesting to one/both of the answers to incorporate the other info into theirs to improve it. Then if they decline to do so, do it myself. Often, people will update them if you leave a comment though.
@DavidCoffron BTW great answer on that reaction attack Q
 
@Rubiksmoose Oh gosh, flipping through all the modules only to realize their were no reaction attacks was so tiresome.... :)
 
1:46 PM
@DavidCoffron I'll bet!
 
I tried to build a similar character in the past, but at one reaction per round it is very difficult to maximize Sneak Attacks. If only Hydra was a beast (and lower CR) then you could so some Moon Druid/Rogue Multiclass shenanigans
If we ever get a multi-reaction beast that is the first character I'm building
 
@DavidCoffron I'm not sure if it is worth a mention about the different ways to provoke OAs...
Probably not necessary.
@DavidCoffron Yeah that reaction limit is super... well limiting.
 
@Rubiksmoose They're all in there I think. (Polearm Master, Hold the Line, moving out of reach)
 
@DavidCoffron oh yeah. I was thinking about ways to trigger forced movement, but I think that is too far down the rabbit hole.
 
@DavidCoffron I think rogues could use the optional Mark to get a bunch, right?
 
1:51 PM
@Rubiksmoose Yeah... Also is a very long list
@goodguy5 Mark?
 
@Rubiksmoose forcing someone to move doesn't make him provoke OAs, doesn't it? O_o
 
@Helwar it does if it uses their action reaction or movement.
 
6
Q: Are there any rules relevant to involuntary movement and effects other than Opportunity Attacks?

PurpleVermontPHB p. 195 states that involuntary movement does provoke opportunity attacks: You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. Is there a general rule somewhere about involuntary movement ...

 
@DavidCoffron yea. you can "spend" an attack to get free reactions.
 
Ew. I do not like that answer. Could be way better
 
1:53 PM
Oh, so i I get you scared and force you to use your action to move away, then yes. But if the warlock pushes you with EB, then no
feels logic
 
But yeah PHB 195 has the rule (in the question I linked, not the answer)
 
@DavidCoffron rubiks put up a good Q&A recently
 
19
Q: Can I trigger an Opportunity Attack by forcing an opponent to move out of my reach?

RubiksmooseIf I cause an opponent to leave my reach with an ability, spell, or effect can I use my reaction to take an Opportunity Attack against them?

 
5
A: Relationship between the frequency and amplitude of wave

RubiksmooseLet me say what others are trying to say, hopefully in a clearer fashion: Just because you can relate two variables in an equation does not mean that they are dependant. In this case, you have to constrain intensity $I$ in order to get the relationship. At that point, it is not a general relatio...

This one?
I liked it
 
@DavidCoffron lol probably not that one :)
 
1:56 PM
@Rubiksmoose Oh yeah, I remember that. Double upvoted lol
 
@DavidCoffron Honestly I liked the way it turned out, but beside tracking down all the duplicate/realted Q&As it was super fast and easy to write.
I was just tired of seeing the exact same one sentence rule for so many questions.
 
@Rubiksmoose Well then next time you get the exhaustive-list-style question
 

« first day (2773 days earlier)      last day (2196 days later) »