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8:00 PM
@goodguy5 Also you can check in the gear menu on your activity page in the badge area to see the progress on all of your badges
 
@KorvinStarmast D&D Kraken edition
 
@Rubiksmoose yea, but I thought that tracked longest streak (rather than current streak)
 
@goodguy5 No it is current I believe. Could be wrong there.
 
@MikeQ or if you are counting tentacles, D&D Kraken Addition. :)
 
oh cool
then I can go home at ease.
46 so far boi
 
8:01 PM
woo hoo!
Ah it seems a couple people have noticed the Teen Titans reference in one of my answers lol. Maybe I should not be surprised that it was identified so quickly.
 
@Rubiksmoose Comics, cartoon, or newer cartoon?
 
@Yuuki OG cartoon.
 
Y'know, I'm still not sure whether I want Red-X to be Jason Todd or not.
 
@goodguy5 Ok, 4d6
 
Ok are we fine now?
 
8:09 PM
4d6
 
 
4d4d4
 
I left the chat because I felt you guys were starting to get too hot headed honestly :P
 
Arrgh, wasted a rool up for a character. Arrrrrgggggg
 
@DiceService wait what this works?
 
8:10 PM
@HellSaint Compared to other rooms, the disagreements here are civil
 
4d6
 
 
I am not fine: I just wasted a wonderful roll. Arrgh. sad face
 
forty-six
:(
 
That 16 Base Int for your Wizard is now gone.
 
8:11 PM
@Yuuki homophones are us
@HellSaint yeah, there goes the wizard ...
 
@HellSaint This inspires me to work out a blackjack method for stat generation
 
So, if I use 4d6 drop 1, i have 45 in each stat. Is that how this works?
 
"14 Int." "Hit me." "16 Int." "Hit me." "22 Int, sorry, your character dies."
 
@GreySage Only if there was a 1 in 46. :)
 
@GreySage Yes, welcome to 3.5
 
8:13 PM
@MikeQ That's enough with civility!
 
@SPavel Intriguing combat resolution mechanic.
 
@MikeQ RPG General Chat: Civil War
 
@MikeQ I am the Wizard.
 
@SPavel ooh, blackjack character generation
 
@HellSaint Ha! Then I call Time Weasel. I win by default.
 
8:14 PM
@KorvinStarmast Combat? No, this, is, CHAR GEN!
 
Or maybe @KorvinStarmast: Civil War (since they have a flag in their avatar).
 
I remember playing an optimization-heavy campaign in 3.5e where everyone told me how Wizards sucked and Sorcerers were better because preparation sucked.
 
@NautArch Syd Vility is the name of my Bard with expertise in persuasion
 

Lord Gareth's Martini wizard on a lawn chair

Mar 11 '14 at 12:37, 16 minutes total – 36 messages, 6 users, 15 stars

Bookmarked Mar 11 '14 at 13:46 by Zachiel

 
Then the friend that introduced me to D&D played his Wizard.
Everyone from that table now thinks Wizard should be banned from 3.5 because it's too strong kappa
 
8:15 PM
@HellSaint Well, your friends are technically correct, preparation does suck.
 
@Yuuki I still haven't seen season 4 of TT so I have no idea if X comes back or what so I'm not sure I can contribute to this debate actually.
 
However: 1) Wizard does not need to prep thanks to like 100 ways he can cast non-prepped spells, 2) being half a spell level ahead of the sorc is really good, 3) spells known is a bigger impediment than preparing, 4) downtime casting beats in-combat casting every time anyway
 
@SPavel Well, preparation in 3.5 does suck, but that's why they have lots of things to compensate for that, like having twice the number of spells
 
@Rubiksmoose Tiny Toons?
 
Who cares if I have to pick my spells ahead of time if I know the spells Win Immediately, Summon Elder Demigod, and Donkey Storm
 
8:16 PM
(which you enumerated :P)
 
@NautArch Teen Titans lol
 
@Rubiksmoose I'm showing my age again, aren't I? :(
 
@Rubiksmoose is Teen Titans LOL the sequel to Teen Titans GO where they give up and just run memes
 
@Rubiksmoose Red-X doesn't pop up often and they never reveal anything about him so it doesn't really matter.
 
@NautArch Not at all. It has been a while but that brings up many memories lol
 
8:18 PM
@SPavel I'm pretty sure they gave up with Teen Titans GO.
 
@NautArch Very true
 
Are we 100% sure that drow aren't normal elves that decided "mom, it's not a phase"?
 
Greetings @trogdor how is your burninating today
 
@Yuuki s/mom/Lolth
 
@SPavel hahahaha that would actually be better that what I hear about TTG
 
8:20 PM
@Yuuki we are not sure....
 
@NautArch I'm 23 and I know both Tiny Toons and Teen Titans very well, so... I don't think you are?
 
@Yuuki I can't figure out of Goth evolved into Emo, or if Emo was a "reversion to the mean" of Goth.
 
@KorvinStarmast Emo is Goth for basic kids
 
@SPavel having raised two kids, what's the difference between basic kids and {other kind of} kids
 
@KorvinStarmast Starbucks and uggs
 
8:22 PM
I got actually worried when lots of people seemed to not know Venger from D&D cartoon though :P
 
I tried hanging out with goth people once. They didn't appreciate the axe or the miniature setpiece of Rome burning to the ground.
 
@SPavel jQuery is Basic for goth kids.
 
@HellSaint I was an adult when D&D cartoon came out, and was not watching cartoons. That's on me. Was either hungover on too many mornings, or golfing ....
 
@KorvinStarmast (visual) basic kids are too attached to microsoft, they need to diversify for other OSs.
 
@Rubiksmoose jQuery:Emo kids::Javascript:Goths
(I specify emo kids because I don't think there are emo adults)
 
8:23 PM
The first code/program I ever wrote was in basic. :p My older brother started in Fortran.
 
See @NautArch, @KorvinStarmast is actually showing his age :P (please don't get offended with the joke haha)
 
Not offended, just old. :p
 
@HellSaint Korvin shows his age all the time, he's all "when I flew this plane jet engines hadn't been invented, so my co-pilot had to push the whole way"
 
Hi everyone ! Is it ok to ask here (on the chat) for a tool recommendation?
 
@SPavel uggs? Which cultural ref did I miss there?
 
8:25 PM
I know Pascal... it's not as retro as Fortran, but it's pretty bad.
 
these things
 
@SPavel The first plane I ever soloed in was built before I was born ...
 
What the heck are these
 
@AnneAunyme You can certainly give it a shot and we'll do our best!
 
@Spavel looks comfortable.
 
8:25 PM
@KorvinStarmast It's if a slipper wanted to be a boot when it grew up
 
Allegedly comfortably, but appropriately named... 'causs they're ugg-ly.
 
@KorvinStarmast The first program I ever wrote was in the programmable calculation setting of my calculator
 
@HellSaint technically I think Tiny TOons was a bit after me. But yeah, I like cartoons :)
 
@AnneAunyme Sure. That would be bad in the SE itself, but it's completely appropriate in chat AFAIK.
 
@SPavel By the way, we never did get that darned plane push started, so it was a very long day ..
 
8:26 PM
So I am running a space-opera campaign online (with roll20), and at some point I will need to have a map of the galaxy
 
@GreySage Same. Good ol' TI-83 probably.
 
@AnneAunyme use a jquery plugin obviously
 
@KorvinStarmast I read that as "the first plane I soloed" and thought "man, his stats must be really high if he soloed a plane"
 
@KorvinStarmast yeah, you're old(er than me)!
 
@GreySage TI or HP reverse logic
 
8:26 PM
@KorvinStarmast TI of course
 
I want the players to be able to draw on it, not to be able to erase parts of it, and be able to consult it anytime
 
@GreySage IIRC my first one was an SR 56, and where I was going to school the HP/TI split was about even.
 
bonus points if I can hide some parts of it
 
@AnneAunyme Google drawings? I don't know if roll20 has selective permissions for individual maps.
 
I don't know how to make users unable to erase bits of the drawing
 
8:28 PM
@KorvinStarmast I loved my HP48GX... but TI had long since won the battle, so I was on my own for most things using it.
 
@NautArch It is possible that I have items which may interest an archeologist. :) Dad passed down to me a Philco tube radio.
 
@KorvinStarmast Did it have a rip cord to start the engine
 
The people who had HPs, once they got over the initial "learning curve" loved them.
 
@AnneAunyme What happens if they draw something by mistake?
 
my problem with the roill20 integrated tools is that it makes the players unable to go on the map without me moving them manually
 
8:29 PM
@Spavel No, a battery, and a Wright Cyclone rotary engine ...
 
@MikeQ: I mean, they should be able to erase what they draw themselves
but not the primary map
 
@KorvinStarmast So it was the kind of calculator that had rooms dedicated to it
 
@KorvinStarmast hehe :) cool!
 
@AnneAunyme I will just randomly challenge the purpose of your question - can't you just nicely ask your players to simply not erase? Is there any reason you need the tool itself to not allow them to?
 
@AnneAunyme I'm pretty sure google drawings has this capability then. Plus since it's outside of roll20, the players can view both simultaneously.
 
8:30 PM
@AnneAunyme Heh, my DM is frequently erasing my doodles on the roll20 map.
 
I am pretty sure that even by mistake there will be accidents
 
@AnneAunyme oh, that explains it. Sorry, wrote before reading the rest. :P
 
@AnneAunyme Just like raising kids, and puppies ... there will be accidents.
 
@KorvinStarmast We have a smart screen in one of the meeting rooms, the engineers love to doodle over the backlog instead of paying atttention
 
I mean, you draw something, you want to erase it, and oops, a planet disappeared
 
8:32 PM
@AnneAunyme Well that can be fixed in roll20 - Just put the planets and other stuff in the background layer, and let players draw in the foreground layer
 
Anything that works with layers should work. Assign a layer to each player and they are free to draw and erase on their layer. They might have permission to draw/erase in other layers, they just need to not be douches and simply not randomly do it, right?
 
@SPavel An engineer I worked with mistakenly drew on the smart screen with dry erase markers ... about seven years ago.
 
@MikeQ Or that.
 
yes, but in roll20 I don't know how to let the players access it whenever they want
 
4 mins ago, by Anne Aunyme
my problem with the roill20 integrated tools is that it makes the players unable to go on the map without me moving them manually
 
8:33 PM
@AnneAunyme It would have to be separate from the regular roll20 game. Only the DM has control over which map is visible. You could set up a secondary roll20 game for the sole purpose of the shared map, or you could use a different app entirely.
 
Any way to solve that issue?
 
@AnneAunyme Once you put them in the map, they can go back to that map any time they want, or I'm remembering something wrong?
 
so running a fake other game simulatneously, with only the map?
@HellSaint: I haven't found the option to let them do that
 
@AnneAunyme That's certainly one way to do it, yes.
 
I think they can't move at all by themselves
 
8:35 PM
I don't log in roll20 for a year now, I might be wrong. But I could swear that after I put them into a map, they could go back to it any time they wanted. I remember changing them from a map to another and one player getting confused because he was still in the old map on his screen.
I'm not sure they can interact with the map though, but I'm almost certain they can see it.
 
@AnneAunyme That's a token permissions issue. You have to go into the token's settings and set the owner(s)
 
which token?
 
@AnneAunyme A player's character token.
 
@HellSaint: I don't even know how I can make different players be on different pages at the same time
 
@AnneAunyme Yeah last time I checked (which was recently), the GM has a list of maps they can view whenever, and they mark exactly one of them as visible to the players.
 
8:38 PM
@MikeQ: would that make them able to navigate between pages?
 
@AnneAunyme No, I think by design the players do not have control over which map is visible.
 
Yeah - roll20 GM can drag players between pages, but players don't even have a sense of what page they're on (they can't even see the page display thing)
Players can be given control of tokens to move themselves around a given map/page though (@AnneAunyme)
 
Rechecked. Different tool. SORRY FOR THE CONFUSION. Well, RRPG Firecast is a desktop/phone app that's pretty similar to roll20 and lets you mark more than one map as visible for the players, they can freely switch between them, although the DM has to put the character tokens in a particular map.
I think it's Brazilian/only portuguese though.
 
I see
 
Another common practice is to create and save a list of characters, assign different player controls, and then when you get to a new map, just click-drag them onto the grid. It becomes a token. That way, you don't need to reassign token permissions.
 
8:46 PM
Can't I just let their token on the map?
 
@AnneAunyme The way roll20 works, you have maps, and you have images (tokens) that are anchored to the maps. Normally, the GM has full control over these tokens. You can assign a token to a player by going into the settings for that specific token (it looks like a cog shape) and setting them as the owner.
This means you can have player 1's token in map A and another copy of player 2's token in map B, and just set both of their owners to player 1.
So no matter where the exit is in map A, you can switch over to map B, and the players' tokens will be at the proper entrance (or some fixed location of your choosing), and each player can control their corresponding token.
tl;dr You don't need to drag tokens "between" the maps
 
But you can save groups of tokens with ownership attached to make it easy to quickly and efficiently drop players into a new map (i.e. you set them all up and then save them to your objects as a group, then you can drop copies of them anywhere and the correct player will have permissions to do things with those copies; you still control which map they are on)
 
@Delioth That is a much clearer explanation compared to my ramblings :)
 
I think I get it, but I don't think tokens will be the issue here
 
@AnneAunyme Right, the issue is having a separate map that the players can access independent of the regular game map, yes?
 
8:57 PM
yes
 
@AnneAunyme Then it must be separate from the regular roll20 game. Host it however you want (separate roll20 game, google drawings, some other app, etc.).
 
What do you need them to see the map for? If it's just for reference and doesn't need interaction, you could make it a handout. (Handouts within roll20)
IIRC players can look at public handouts at any time
 
@Delioth They want note taking ability in addition to just seeing it, although yes I admit that making a separate roll20 game just for a map is a very roundabout approach
 
being able to see it would be a good start, how do you do that?
 
@AnneAunyme Handouts? That's in the main roll20 game.
 
9:01 PM
Hm. Yeah, I'm not sure if there's a good way to do that integrated in roll20. I haven't logged on to roll20 as a GM in a while; but one of the tabs is handouts. They're super useful for player journals or loot tables (so you can just show them to the players instead of telling them the stuff)
Also for stuff that's.... actually something you would hand out, like a note or a visual
 
And players can access handouts whenever they want, without affecting what other players are seeing
 
Ok, I found it, never used this feature before
but I should have
 
@MikeQ eh, been better been worse
 
Yeah, they're cool (don't worry about it: roll20 is super dense and you really have to look to find a ton of the features)
 
@nitsua60 ok cool, I was a bit worried on that
 
9:06 PM
So I think I will go with the handout+a separate page for the moments where everyone is planning the travel. Thanks everyone!
 
No problem, glad we could figure out a satisfactory solution!
In case you need more on Handouts and haven't found the actual tutorial page... Here's a linky: wiki.roll20.net/Journal#Handouts
 
Who here is annoyed enough with the restrictive functionality of Roll20's macro system that they'd be willing to pay for a system that gives you more freedom in designing macros?
Same virtual tabletop features, but you can for example (without offloading the functionality to a sheet template that you have to marry the game to) implement macros which add damage based on crit?
I don't have such a system, I'm not advertising anything, please don't delete my messages :S
 
@Axoren Some of the built-in character sheets do have crit functionality.
And I understand the paid level of Roll20 gives greater access to customization in that vein.
 
As a software engineer... I pretty much love the macro system.
 
@BESW But you can't make your own macros without having such a built-in sheet.
@BESW It allows you to make your own custom sheets, but as far as custom macros, they are still tied to sheets.
You MUST have the game's devoted sheet implement the macro features you want.
 
9:19 PM
Ah.
 
If I want it to just be easy I can use the sheet templates, or I can play around in the macro system and build it myself (it takes some work and some repeated parts... but it can be done AFAIK)
 
@Delioth Can you write a macro which only shows extra crit damage when you crit confirm?
 
I've found the 4e sheet macro functionality to be annoyingly opaque but surprisingly complete.
 
the reasons I would want premium access are for personalized character sheets and tablet compatibility
 
@AnneAunyme Roll20 already provides that, I'm pretty sure. Lucky for you.
 
9:21 PM
yes, it is a premium thing
 
The DM for one of my games made her own custom version of the Myth Weavers sheet and imported it to Roll20
 
@Axoren Pretty sure I've done it, but I might be misremembering as well. I know I built a convoluted mess to try and do it a couple years ago, I just don't remember if it was successful. I know I determined to just use the Pathfinder character sheet's builtin functionality afterwards
 
However, I'm talking about separate from the built-in sheets, the macro system is lacking.
Because, as a player, you depend on your GM to pick a good built-in sheet with the functionality you want to build into your macros.
Even if you, the player, has the subscription, if you GM does not, they can't customize the sheets for you to implement the macro you need for only your character because of wacky edge cases not covered by the sheet.
I personally, would pay for a Roll20 competitor which just gives a better base-line Macro System so that the custom sheets play less of a role in making things work.
Most of my groups don't use the built-in sheets anyways, because Roll20's UI is wonky and doesn't play nice with large multi-monitor setups.
 
I probably wouldn't; mostly because I don't pay for roll20 anyways and if I did it'd be for the dynamic lighting. Might be because I play Pathfinder and the standard character sheet is super-solid
Also I haven't found any issues with roll20 with multiple monitors. Just pop things out and they work just fine
 
I remember playing Pathfinder on Roll20 and specifically having issues with dealing multiple different types of weapon damage
Like, if you deal Cold, Fire, and Electric with your attacks, and Piercing And Blugdeoning
You total it all up into a custom damage roll you had to make on the spot because there isn't a way to properly do that on the pathfinder sheet
 
9:27 PM
@Axoren Do you use the /r d20 syntax or the [[d20]] syntax? The second one gives you a lot more control.
 
@MikeQ But then you can't have it calculate the total in cases where there's no resistance/reduction because those results can't be stored.
 
d20
 
you could type out something like:
Roll is [[d20+10]]/AC
Damage is [[1d6+5]] S + [[1d6]] cold
 
@MikeQ I get what you mean, and I use that in low-level games
Still, it would be nice if there was a functionality which let you just have one big macro that you could toggle off bits and pieces of without going through dialog windows
 
9:31 PM
@Axoren If you make your own sheet you can do that sort of
 
Like, toggling Power Attack with a button and having that damage factored in to your Attack macro, which I think some sheets have
 
Yeah, doing things like that isn't an issue at all. You can do the [[dice]] type syntax in a weapon's "extra damage" section
 
@DavidCoffron Yeah, however, it depends on your entire group using the exact same sheet which has the same functionality that you need and they need.
 
Or you can do it via buffs, that's super easy
 
@Delioth But then you have to make a separate attack for every iteration of the buffs (or add them up manually and just roll all of them)
 
9:33 PM
Create a buff which reduces your attack by 1 + FLOOR(BAB / 4), and increases damage by twice that
 
@Delioth Could you show me how it would work for Pathfinder's usual sheet with a Elemental Fist Monk with a fully enchanted AoMF if I get you the stats?
A Monk with a +0 Shocking, Flaming, Icy Burst AoMF with Elemental Fist for Acid damage, would only get the Acid Damage unless he spends turns turning on each of the others.
So, let's assume it's +1d6 damage for each enchantment/ability.
 
Why on earth would you need to turn them on?
 
They're command word to activate and shed light.
You don't walk around town like that.
 
Yeah, they're technically turned off at some point, but there's a FAQ that says you can "sheathe" weapons and they won't be an issue.
 
You can't sheathe fists, unless your pockets count.
We always ran it that AoMF enchantments affects both legs and arms
 
9:38 PM
Unarmed would be no different (you can interact with things without attacking them, which is the premise for sheathing a flaming sword)
 
It's not about doing collateral damage
 
 
It's essentially like walking around with a knocked arrow on your bow
Guard's don't like the Neon Monk
@Delioth Which sheet do you use so I can check out the buff section?
Pathfinder Official or Community?
 
I mean... in any case, I'd do it such that the Flaming+Shocking+Icy Burst are implemented in just the "Extra Non-Crit Dmg" section of each attack, and Elemental Fist ought to be its own attack
They aren't added to the total in that case, they're just extra die rolls that happen (and you can ignore the ones that aren't turned on)
@Axoren Community. Can't use dice in buffs as far as I can tell, but it works great for Power Attack and other things that can toggle
 
@Delioth I already don't know how to use this sheet.
 
9:46 PM
Something like "[[1d6]] electric + [[1d6]] cold + [[1d6]] fire" in the Unarmed Strike attack and in the Elemental Fist attack (since they really should be separate), and Elemental Fist has another field of +[[damage-roll]] elemental (chosen at use time)
 
I just made a sheet and opened it and there's nothing here.
 
IIRC it defaults to having the settings open
 
Okay, so Dark is On, Light is Off.
Got it
 
Yeah. It's not the most intuitive sheet to start with, but it's super-fully-featured
 
I don't like this at all.
 
9:48 PM
@Axoren (nocked)
 
Liking it wasn't a condition; you only asked whether doing stuff was possible in it (and it is)
 
@nitsua60 Thank you. nock wasn't showing up on spellcheck so I was like "nitsua will correct me."
@Delioth You're right. I'd pay money to be able to do this kind of stuff as just part of the macro system so that I don't need to deal with a sheet like this.
But it is indeed possible with this sheet
I managed to get that far, kind of
I see exactly how you said it would be done
I would hate to have to use this system regularly
 
@Axoren I'm... not sure how to feel about that. So I'll just say "you're welcome." =)
 
...I'm trying to figure out if there's a way for a Roll20 4dF macro to show the dice and show their total in the same line.
 
@nitsua60 :P
I think it's just that you've corrected my spelling a couple of times. You're not the only one that does, though
 
9:53 PM
Good evening, everyone
Got a stupid question that wouldn't necessitate asking a question on the actual site
 
@Axoren And please feel free to tell me to stuff it at any time. I feel with spelling the same anxiety most people feel when a table-mate has mustard on their nose. "Oh, God, if I tell them they're going to be embarassed... if I don't am I a jerk? Do I just wipe it off myself? I've got to leave before they realize...."
@TheThirdMage Whazzup?
 
@nitsua60 You're fine. I live with mustard on my nose.
 
In terms of Starfinder and such, is it possible to swear in Celestial, or would my character have to get creative?
Nothing in any book I've seen that says you can't, but there's nothing that says you can either
 
@TheThirdMage I don't know that I've heard people in here discussing SF much (yet).
 
I would assume the language is the same as in Pathfinder, and similar to dnd so
 
9:57 PM
(In fact, I'm going to star your question so that if someone comes in later they'll see on the right-hand "star board" that there's a SF-specific question lingering.)
 
So
you'll need to find the star to see a starfinder question
 
well played, mage no. 3 =D
 
@TheThirdMage Are you asking if expletives exist in the Celestial Language?
 
Well, define "swearing". Are we talking expletives or "I swear on me mum, I'll bash your 'ead in"?
 
Expletives
 
9:58 PM
Pretty sure angels can curse.
In fact, they do it all the time when faced with Demons.
 
I know there'd be swearing as in swearing an oath
or swearing on / to someone
 
Regarding expletives, are you asking if Celestial has a direct transliteration of English curse words?
 
Just if there would be any, mostly, and if they could apply in the same situations as ones in, say, Common
 
Pretty sure there's Pathfinder adventure paths where they talk about some Angels using some pretty vulgar language against demons.
 
Which a friend has described Common as basically English++
 
10:00 PM
Especially allies of Sarenrae
 
I don't think any of the D&D languages have actually been fleshed out (a la Quenya or Klingon).
 
If we're gonna get technical, expletives are a form of offensive language, rather than a type. You can use offensive language without using expletives, and you can use many different kinds of offensive language as expletives.
 
@Yuuki Not in terms of phonetics and grammars, but things have been translated in campaign handouts that indicate what types of words and phrases are possible in those languages.
 
So there's nothing wrong with "[Celestial] Go **** yourself and the horse you rode in on".
 
I'd speculate that if Celestial is unable to express offensive idioms, that says something unnatural about the nature of the language itself, because otherwise it would have, at the very least, loan words.
 
10:03 PM
@BESW Celestial has f*** on loan from Abyssal, lol
 
An expletive is an intensifier; you can take it out of the sentence without changing the central meaning of the phrase but reducing the intensity of the phrase's effect.
 
Personally, I like to think that Elven is Japanese because of that one American Dad episode where there was hirigana on a trading card and Steve said "That's Elven." and the ACTUALLY JAPANESE CHARACTER NEXT TO THEM DIDN'T SAY ANYTHING TO CONTRADICT HIM!
 
@BESW I thought everyone was saying Celestia for a bit there
 
@trogdor If she said a swear word, the show would be cancelled.
 
Yes, my Aasimar speaks pony princess
:P
 
10:05 PM
@Axoren lol, you are probably right
 
It can be profanity (using a sacred concept disrespectfully) or vulgarity (referring to something nasty or private or taboo).
 
I wanna spin your halo so hard right now.
I feel unimaginably dirty for saying that.
 
27
A: How do you customise swearing to a setting?

BESWWhat's important to the setting? Rude words are rude only because we decide they are. The word and phrases that a society feels are inappropriate say a lot about the people and culture, so you're going to need to start with a solid understanding of the values and beliefs of the society. Conside...

I'd expect Celestial to have a lot of minced oaths.
 
What do you mean by minced oath?
 
@BESW Private parts being vulgar makes sense if the culture has a nudity taboo, which is an oddly common thing across Earth cultures.
 
10:08 PM
@BESW lol, being that old must make it hard not to ever actually swear
 
@Yuuki Many things are private, not just parts.
 
Of course, there are probably other reasons why private parts are considered vulgar than just a nudity taboo.
I wouldn't really know, I'm not an anthropologist.
 
@BESW Talking about poo is kind of taboo, to some extent. But s*** is a vulgarity. What's the cause of that?
 
@TheThirdMage A minced oath is what happens when a powerfully rude word or phrase is altered to get the meaning across without actually using the offending language: "gosh" instead of "God," "jeez" instead of "Jesus," "blimey" instead of "God blind me!" etc.
@Axoren The profanity treadmill!
 
@BESW I'm not letting you near my treadmill...
 
10:11 PM
@BESW yeah I wouldn't want to ever actually say "God blind me" that seems like a dumb thing to shout out when surprised
that one tottally deserves the minced oath
 
Very few things stay the same amount of offensive over time. As idioms get overused they either become diluted to the point of meaninglessness ("zounds!" or "God's wounds!" used to be pretty impressive) or gain in intensity (bodily functions weren't so vulgar until 19th century prudery), and minced oaths or alternative phrasings can acquire the intensity of the thing they were meant to replace or they can lose meaning altogether.
 
Like Wowie zowie?
 
Read the answer I linked above for details and links.
 
Reading, but it's long. It'll take a while to read and digest.
 
Celestial is unlikely to use blasphemy, but it might invoke taboos.
 
10:16 PM
Also, another related question
How would Celestial probably sound when spoken?
 
@TheThirdMage Probably very light and high pitched, like if you were a prepubescent choir boy.
 
A quick Google tells me it has "few voiced consonants and lightly voiced vowels," and shares structure with Draconic which "has a throaty character and defaults to an imperative tone."
 
@BESW Conversely, oaths and blasphemy would give very heavy emphasis when used.
 
So it would sound slightly aggressive, yet still light?
 
@TheThirdMage Throaty and imperative doesn't mean aggressive.
Think about how you sound when you're telling someone to do something. How do you sound?
 
10:23 PM
Depends. Is it politely telling, or is it "No. Do this."
 
Aggression is optional when you're telling someone to do something, as you've just discovered.
 
From a linguistic perspective... I might interpret "imperative" to mean that the language rarely/never lilts its final syllables, and avoids other emphasis modes that imply a questioning stance.
I'd go with more... declarative. A language that doesn't have a questioning mode.
If you want to ask a question, you can't. You have to say thing like "I am wondering."
 
@BESW So they'd instead of saying "Where is the bathroom?", you'd hear an angel say "Tell me where the bathroom is."
 
Right.
 
Would something like that also translate into speaking Common as well?
 
10:26 PM
And it would probably sound like throaty whispers.
 
I feel like when they say "They default" to imperative mood, they're not incapable of asking a proper question.
 
I mean, the character is Aasimar, so she knows both pretty much fluently
 
@Axoren Well, this is purely speculative and interpretive. But Draconic defaults to imperative. Celestial... is the language of the heralds and the gods. I can see it rejecting anything non-imperative entirely.
 
@BESW How does the Herald speak to the God?
 
@Axoren Humbly, and without question or doubt.
 
10:29 PM
"There is a bathroom."
"I really need to go."
 
"I don't know where the bathroom is."
 
"Fascinating," says the God.
 
@BESW throaty seems like it conflicts with the minimal voicing mentioned previously
 
@GreySage Imagine an old man having trouble breathing, but still managing full sentences, I guess
Quiet, but the voice he produces comes from the back of his throat
 
@TheThirdMage I'd say that's an SL issue: did the character grow up immersed in both, or learn the second one later?
 
10:31 PM
I don't know the logistics behind aasimar learning celestial. I assume it's just a product of their angelic heritage
 
If Celestial is automatic that would imply some kind of infant fluency, prior to learning Common, and that would influence the structures of Common that are easy for the character to use.
 
Especially since they're rarely if ever born to anything other than humans
 
Voicing always comes from the back of the throat. Voicing is when when vocal cords vibrate. A voiced consonant is like zzz opposed to sss
 
The character would be able to use Common questioning modes, but it would likely not be automatic.
 
That would be an interesting quirk for the character, actually
She rarely asks questions
 
10:33 PM
@GreySage I'm thinking of Nag from the 1975 Rikki-Tikki-Tavi, as voiced by Orson Welles.
 
This is what I envision.
 
10:56 PM
hey there @IsaacReefman and @TheThirdMage, welcome to the RPG.SE lair :)
 

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