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6:00 PM
and there's a maze, wordfind, and tic-tac-toe
 
@MikeQ "Summon Pasta: Level 1 Conjuration. Create the basic pasta dish of your choice, enough to feed 2 people. Higher levels increase the fanciness of the dish, but not the amount."
 
@GreySage You've got me looking through pasta from-scratch recipes now, you monster.
@GreySage Arguably better than Goodberry because you don't need berries to goodify.
 
@Axoren er...you don't need berries?
@GreySage and a d100 roll to determine if The Flying Spaghetti Monster shows up instead.
 
@NautArch "Up to ten berries appear in your hand and are infused with magic for the Duration."
If you have no berries in your hands, no berries are infused.
 
@Axoren Note the word 'appear' in that sentence
 
6:03 PM
@Axoren I think you've gotit wrong. You cast the spell and then 10 berries appear that are infused.
you don't need the berries first.
 
@GreySage @NautArch You're right. I've always been misreading that.
 
yet it's a transmutation spell and not conjuration.
 
In fact, although the berries lose their magic after 24h, the berries themselves don't disappear
 
For some reason, I gloss over the word appear and think "Oh, these berries look infused, now."
 
But it should be okay to just say that pasta exists in D&Dworld, otherwise you'll have to explain why scimitars or knights exist
 
6:06 PM
@Axoren probably not super useful but here's a link where they talk about the whole thing theadventurezone.tumblr.com/post/161367685782/…
 
@MikeQ Knights exist because kings like fancy soldiers. Scimitars exist because Curved Swords of varying curvatures are good against shielded enemies.
 
Though at the time they wrote that the Taco subplot had not been resolved lol
 
@Axoren Pasta exists because it is easy and cheap to make
 
@Axoren And pasta exists because people like to put stuff on bread product and eat it
 
@MikeQ I kept reading that as "beard"
 
6:14 PM
@goodguy5 Pasta Beard, the Pirate
 
@Axoren You see those warriors from Hammerfell?
 
@Yuuki Curved. Swords.
 
@SPavel That isn't a dragon... it is a DRAGONNE from page 34 of the 1e PHB.
Tattoo suggestions: bulette(land shark), silver dragon, dragon from Holmes box, and rust monster.
@Axoren I had heard that noodles were originally invented in China, but I may have heard incorrectly. For an in game introduction of pasta, have the Flying Spaghetti Monster visit from another plane, and have pasta spread from their temple as it gets more popular. a
You could even make the FSM a GOO Warlock patron. The Pastafarian cult could be included in your plot.
 
6:31 PM
@KorvinStarmast [homebrewing intensifies]
 
@KorvinStarmast I'm sorry - that dragonne is so stonned
 
@MikeQ That is not homebrewing that is good ol' home cooking.
 
@SPavel Yeah, he's high (er than the monsters on the ground) :)
 
so, Alolan Exeggutor has been added in Pokemon Go
and, um...
it's too tall
 
I still find it funny that it's a Dragon-type.
 
6:37 PM
Oh lord, I now have to make a Warlock, GOO, whose patron is the FSM, May his noodly appendages protect me from all harm ,,, eldritch Blast becomes Eldritch Fusilli
 
Update: I expelled the problem player, some thought I should expel the female; but she was not the problem. He later went on to actually be arrested for attempted armed robbery so... glad we got that knucklehead out of the group. Everything is going good now, thanks! — Hobo_warrior 1 hour ago
Dramatic but happy ending to our little drama (or...mostly happy I guess).
 
@Rubiksmoose Dang.
 
@Rubiksmoose cheese 'n rice
 
Some people in the group thought they should expel the girl?
What?
 
@Yuuki Right?! That was the thing that got me too... What kind of twisted logic comes to that conclusion?
 
6:42 PM
@Rubiksmoose Sadly, we know the twisted logic.
 
I feel like that should be considered a red flag...
Or at least a yellow card.
 
@NautArch :( Indeed...
OP put a new bounty on the question, but I had to leave a comment telling him he is going to have to award the bounty and/or answer else nobody will get it.
 
@NautArch Not very twisted, everything works ok -> x happens -> stuff doesn't work ok. solution: undo the x
 
@Yuuki If I remember correctly, this is the same group that had all the issues with hormonal boys that couldn't be around the girl. Things with this primary problem player weren't the only things at play.
 
6:45 PM
@Hobo_warrior howdy
 
@Hobo_warrior Hello, we were just talking about your question, as you can see.
 
@Hobo_warrior howdy howdy! Glad to hear things are better with your group!
 
@Hobo_warrior Grass.
 
@Hobo_warrior Not much. Did you see my comment about the bounty by any chance? And does it make sense?
 
6:46 PM
He’s, I understand that
*yes
 
(also more importantly I am happy to hear everything turned out safely)
 
Yeah
his arrest was all over school lol, the cashier had gazed him Xd
*tazed
 
Cool cool. Just making sure. This site has lots of things and its easy to miss or misunderstand.
 
Cashiers at schools have tazers?!
 
@Hobo_warrior I hope you don't mind me asking, and you don't need to get too specific for your own privacy, but what part of the world do you live in?
 
6:48 PM
Nooo, the gas station cashier tazed him
and I live in Minnesota USA
So, yeahhh
 
@Hobo_warrior Oh, for a second I was worried that Cyclops lost his teaching license.
 
@Yuuki lol
Is $10.50 a reasonable starting salary at Target anyone think?
To ask for?
 
@Hobo_warrior For a high schooler in a starter position at Target (or any big retail), $10.50/hour is reasonable
 
Depends on your living situation, I'd say.
 
hey, you're back
 
6:51 PM
Lol, I’
@Yuuki I’m 16 what living condition
@goodguy5 hey
 
@Hobo_warrior I'm not super attuned to the current going rate for retail work, but it might be a bit high to ask for for starting at your age and experience level. But I don't really think they'll askj anyways. They'll likely just tell you the rate.
 
@Hobo_warrior I knew a few 16 year olds back in high school who basically lived on their own.
@Rubiksmoose From I remember of retail work, you don't really ask for anything wage-wise.
 
It's hard because America has a weird pay scale.
 
You either take what they offer or you find a different job.
 
I mean, Target announced plans to have base salary at $11 by next month, so...why not ask?
 
6:53 PM
They're almost definitely not going to pay you 10.50, but no harm asking
 
Yeah absolutely. Go for it.
 
¯_(ツ)_/¯
 
@Hobo_warrior You dropped this \
 
@Hobo_warrior Minimum wage in MN is 7.87
 
what an odd number
 
6:54 PM
Indeed,
But check out targets person plans for salary
*personal
 
@goodguy5 I don't think non-integer numbers can be odd or even actually ;P
 
You can definitely ask, but I'd also fully expect an entry-level high schooler to get paid minimum wage.
 
I’m also gonna work full time this summer ;P
 
@Rubiksmoose two of the numbers are odd. works for me.
@Hobo_warrior saving up for something?
 
I NEED to buy a Nintendo switch
 
6:56 PM
Worst case is they laugh and tell you the rate. Your choice to accept the offer :)
 
@Hobo_warrior A worthy cause lol
 
@NautArch Worst case they say "Insolent human scum!" and unzip their face zipper and there's a carnivorous lizard monster inside
 
I have the weird feeling I am far and large the youngest in the chat
@MikeQ that’s possible
 
@MikeQ V
 
@Hobo_warrior Probably. Although age and maturity aren't always the same.
 
6:58 PM
V!
xD
 
@Hobo_warrior And I'll tip my age and say that while I really liked the remake, the original holds a special place in my heart (and memories of renting it at the video store.)
 
Well, gtg see you guys later
 
see ya. good luck.
 
@Hobo_warrior Adios kid, glad to hear things worked out safely. And protect your passwords next time!
So, speaking of hard-to-control situations and carnivorous reptiles, my regular GM is on hiatus, so I've volunteered to run a level 20 one-shot for my fellow players in the meantime
 
@MikeQ woooey that is a high powered one shot
 
7:06 PM
@MikeQ How much alcohol goes into a level twenty one shot?
 
@MikeQ dayum
 
@Yuuki Unknown. It will be over roll20
 
Clarification: How much alcohol goes into a level 21 shot?
 
@KorvinStarmast sorry for late answer. The thing is: while I agree that I write too much, I really don't think I should remove anything from my question. I wanted to be as detailed as possible so people understand why and how I'm not interested in hearing about loot systems and have the complete picture of my problem. I'd rather saying too much than being unclear about the problem :P
 
@Rubiksmoose And the non-casters will get extra boons, like mythic levels
 
7:09 PM
@MikeQ 5e or PF?
 
@Rubiksmoose PF. Not as exponentially explosive as 3.x, but moreso than 5e.
 
@MikeQ Cool figured since 5e doesn't have mythic afaik
PCs are going ot be packing a whallop though lol
At level 20 is there any reason not to start as a wizard?
 
@Rubiksmoose I'm going to throw CR 35+ monsters at them, so it will be somewhat matched. Maybe. Well, there's one way to find out.
 
@MikeQ haven't played PF, but guessing action economy is still a thing?
 
@NautArch Action economy is THE thing in pathfinder. All gameplay and strategy and build power is based on it.
 
7:11 PM
GOtta say, the tarasque as a single enemy fight still worked it pretty well (when normally single enemies against a group get clobbered)
@MikeQ is it too mean to design your combat after your players have picked their characters?
 
@NautArch That's what I do in my regular games anyway, and it's to make sure I can challenge them. Never been viewed as a mean practice. But I'll give them a very rough description of what they may or may not encounter.
 
There's an online community I used to play with that runs PF. Thinking about rejoining it with a Butterfly Sting build.
I miss Butterfly Sting so much.
 
I think someone in our group found some sort of scifi PF based game that they want to try.
 
@NautArch Starjammer and Starfinder are the first 2 that come to mind
 
@MikeQ starfinder was what they were talking about
 
7:18 PM
Although now I remember that part of the reason I didn't like Pathfinder was iterative attacks.
 
@NautArch that's the norm, isn't it?
for long campaigns you usually won't have your encounters designed for a sessions happening 4 months from now, for example :P
 
@Yuuki As a concept, I really like iterative attacks: there is a Combat Stat (BAB) that measures how good you are at Combat and having more of it means you can perform more Combat Actions per round
 
@Yuuki Yeah, Pathfinder is a bloated system with too many rules that interact in weird ways
 
@SPavel Concept is fine but playing it got annoying.
 
And then it goes: but only if you move no more than 5 feet, also monsters have way more and will murder you if you are 5 feet away from them, also the monsters can move more than 5 feet and still full attack
Pathfinder also runs on the Crawford rules model too much
 
7:22 PM
I'm actually quite happy about the limitation on actions in PF2. So a monster can have 700 claws but it's still limited to the same number of attacks as everyone else.
 
@HellSaint I think it's a chicken/egg thing. Do you have a world and your players encounter things in it? Or do you tailor your world and encounters to your players and their strengths/weaknesses?
 
@NautArch You should never design combat encounters before the players have picked their characters
Even if you have an existing set world, what parts of it the PCs encounter must depend on their capabilities
Otherwise they might either roll an encounter effortlessly or TPK and neither is fun
 
@NautArch Ah, got your point. For me, I try to have the world and they encounter things. But as I said, most of it is made after I know their characters. Once you have that knowledge, it's impossible to completely unbias yourself again. Using that knowledge to intentionally make encounters deadlier could be seen as "mean", but that depends on the expectations of the table - if they want challenging encounters, that's actually something you probably should be doing, imo.
 
@HellSaint Right, you shouldn't cater encounters just to spite the players
> "Greg's ranger specializes in ghosts? Well I guess that means no ghosts in the campaign"
 
@MikeQ If the DM wants to spite the players, he has a lot more tools than picking encounters ahead of time
 
7:27 PM
@HellSaint Your call; I have edited a lot of fat prose in my day, much of it mine. Just thought I'd make a suggestion.
 
@MikeQ Yeah, usually I'm pretty player-friendly as DM. I like to make them know their choices are useful and have a feeling of "yay I'm helpful", so usually I use the knowledge pretty much as "Greg's ranger specializes in ghosts? Let's put a haunted house here."
 
@SPavel I agree with you. But the other playstyle of this is the world, and you're interacting with it can also make it less DM vs. Players. The DM isn't actively trying to circumvent player capabilities and/or provide star moments for those same capabilities.
 
@NautArch A context-free world is a terrible gaming experience
 
@NautArch I suggest a hybrid approach. Start with concepts for challenges and maybe make some preliminary design choices. Once you're aware of the players' strengths and weaknesses, then you fill in the rest.
 
Then the PCs might randomly encounter a super powerful foe and die
It's not enough that a DM be "neutral" for any definition of neutral, the DM must be pro-good experience (pro-players but not pro-PCs)
 
7:30 PM
@SPavel Correct. That would be the other end of the spectrum: The GM essentially designs encounters as punching bags that cater only to the PCs' strengths. No challenge.
 
@KorvinStarmast As I said, I can see your point and agree with you. The question is long, and it might complicate people understanding the problem. But I've re-read it after sleeping and I really wouldn't remove much from it. I appreciate the suggestion though :) and I agree with it, I just don't know how to do it and atm I feel like I'm getting good answers, which means people are understanding the problem. Not fixing what ain't broken :P
 
@MikeQ That's what I do, i'm just saying that there are a plurality of play styles out there :)
@SPavel THis happens in a lot of open world video games, too. And you know what you do? You don't fight above your paygrade.
 
@NautArch D&D does not have mechanics for "determine that the fight is above your pay grade and run away"
 
@NautArch I can only see that actually being made when you've already created the entire world before your first session. That works if you re-use a setting you've played before or you spent lots of time preparing it. Otherwise, "pretending to not know something" or trying to ignore that knowledge usually doesn't work.
 
@SPavel sure it does
 
7:34 PM
It does have plenty of mechanics for "top-tier megademon death lord detects you from 500 feet away with supervision and extracts your soul through your butt"
 
"ow. they do half my damage in one hit"
 
@SPavel Wut? That's mostly on the part of DM when describing the situation.
 
@goodguy5 By that time it is too late to retreat
 
only if your stubborn
 
@goodguy5 I don't really have the time to go through all the ways that D&D makes a tactical retreat unnecessarily difficult
But having the PCs encounter an enemy and then letting them run away...seems pointless when you could just present them an encounter they can actually interact with in a meaningful way
 
7:37 PM
@SPavel IT's not that difficult if the DM knows it's out of their league and doesn't chase them down for making the right call.
 
@NautArch See my next comment
 
@goodguy5 This has happened on multiple occasions in my party. It's always alarming because we don't have a healer but I always somehow manage to tough it out.
 
While I agree with SPavel - if an Ancient Red Dragon simply wants to kill a bunch of level 1 players, it will and the players simply can't do anything about it, the DM shouldn't be making it chase them unless they are being dumb and actually trying to fight it.
 
The whole point of a human being at the other side of the table is that you have better tools than "whatever the designer put here is good enough I guess" for judging what would be a fun encounter.
 
@SPavel Okay, try it this way: PCs know a horrific beast lives in a cave. THey know it can crush them. THey go in anyway.
That decision is a bit o nthe players, but the DM can still try and give them an opportunity to run.
If they continue to choose to push forward and the TPK ensues. I'm not sure that's the DMs fault. Much like @SirCinnamon's story earlier, players can make bad decisions.
 
7:39 PM
@NautArch Or the DM can run an actually entertaining encounter. Maybe the monster likes to play with its victims. Maybe the cave has minions and the PCs encounter stiff resistance that isn't the Big Boss right away.
"Hey you found the angry thing and it is strong and now you can leave" is a waste of my time as a player.
 
@SPavel But maybe the story and the world that creature is known. For instance, in the current campaign I'm in we've known for a long time that the ultimate threat is a demon lord. But we haven't gotten to the 9 hells to fight him yet because we weren't prepared enough.
If we did, we'd have died.
having an open world means players get ot make choices.
the DM can present options, improvise, etc. but ultimately, Players can choose to do something stupid. An then continue to do stupid things.
 
@NautArch I have no doubt in your ability to construct endlessly elaborate hypothetical scenarios that try to exploit technicalities in what I am saying.
 
@SPavel Yes, the elaborate hypothetical scenario THAT I'VE BEEN ACTUALLY PLAYING IN FOR THE PAST 4 YEARS.
 
@NautArch No, you have not.
 
@SPavel It depends on the stated goal. If everyone goes in expecting to fight the angry thing, then yeah it's a letdown.
 
7:42 PM
In the scenario you describe, the players go do the stupid thing.
You literally just said your party did not go the stupid thing.
 
@SPavel I haven't? Crap. My life is a lie.
 
MY party almost did the stupid thing and almost engaged with a demon lord...
 
@NautArch Did a demon lord yell "YOU ARE NOT PREPARED!" at you?
 
@Rubiksmoose but he said no, that he wasn't ready to get married?
 
There is any number of increasingly stupid, increasingly hypothetical things the party might have done - but at a certain point, it stops being an issue of what the PCs are doing in the game, and starts being a mismatch of DM/player expectations.
 
7:43 PM
@goodguy5 hahahaha!
 
@Yuuki No, because we did not do the stupid thing because the DM made it abundantly clear we were not ready.
 
actually funnily enough the demon lord was getting married...
 
We could have pushed it and forced his hand. ANd died.
 
In the scenario you describe, the players go do the stupid thing.
You literally just said your party did not go the stupid thing.
 
@NautArch Have you ever had a very inflexible DM who was running a game from static prepared materials?
 
7:45 PM
alright, dummies, I think you're talking past each other.
 
@goodguy5 There is no need for name-calling.
 
it was supposed to be affectionate, like when I say "morning nerds"
 
@goodguy5 yeah man. That hurts :P
 
I think that's the type of DM pitfall @SPavel is referring to - when the DM doesn't communicate that a challenge will be too hard, and doesn't cater the challenge to fit the players' capabilities. As if the encounter is outside of the DM's control.
 
@SPavel As an example of understanding when a DM is saying don't do something and they continue do so.
 
7:46 PM
@goodguy5 "Nerds" is a statement of fact when you enter a chat where internet people gather to argue about imaginary dice throwing worlds
 
My personal experience was the counter to that. And I think for the most part players will take the hint.
@MikeQ While I've had DM problems, that thankfully has not been one of them.
but that's also different than what I'm trying to say. I'm not saying design an encounter players can't win. I'm saying that the DM could have encounters in their world that the players are not ready for (that they may stumble upon.)
 
@goodguy5 (I was joking btw. I got what you were saying.) I don't think I have heard dummy used with the intent to insult since middle school at latest.
 
@NautArch And I am saying that you should not do this.
Encounters the PCs cannot meaningfully interact with should not exist in the world, because having those encounters wastes time.
 
@NautArch That assumes a static world. Which is the case in a video game but not necessarily a tabletop RPG where the DM can change things arbitrarily. Because as @SPavel said, it's a waste of time if the players are put in an unwinnable challenge.
 
I guess I'm saying two things: 1)It's okay for a world to be fully fleshed out with creatures that are both above and below the grade of adventurer and 2)I like to plan my combat scenarios with respect to the players to let them both struggle and shine.
@SPavel And I'm saying I agree with that - but that it's okay for tables who are on board with that to do it (plurality of play styles and whatnot.)
 
7:49 PM
An encounter with the demon lord who is sated from consuming the souls of the City of Endless Souls and doesn't feel like fighting the party is not a combat encounter, so the PCs might interact with him in some meaningful way and it's not pointless
 
I dunno, I probably wouldn't have fun with an unwinnable combat, and I especially wouldn't have fun when the DM says it's my fault for walking into it
 
@NautArch "tables who are on board" is a glib thing to say
 
@SPavel I think you can have meaningful encounters like this though. Also I think it is perfectly fine to, say, allow the players to see BBEG and realized they are outclassed and need the Sword of Grom and a bunch more spells to defeat him or whatever.
 
Obviously if the players are fine with it, do whatever
 
@HellSaint Heck yeah, don't fix it if you don't think it's not broken.
 
7:50 PM
@MikeQ I'd counter that having a world where things are going on (both bigger and smaller) than the party level is interesting as well. Adventurer's hear of a kraken attacking shipping lanes? Cool, but they know they can't fight it yet. But maybe later!
@SPavel Isn't that exactly what different playstyles mean?
 
I think that we can all agree that surprise unwinnable battles are not fun.
 
@NautArch No
Within a playstyle, there are still gradations
 
@SPavel Now I"m confused. We're specifically talking about a way to build a world and interact with it. But you're saying that way is wrong/bad/nofun.
 
Less experienced players might put up with more than experienced ones
@NautArch Ah, now you are accusing me of claiming badwrongfun
 
I'm saying that's not how I'd build my world, but I understand that some groups may like a world like that.
 
7:52 PM
I thought you were starting to have a discussion in good faith, I guess I was wrong
You'll hear no more from me on the matter.
 
@SPavel My apologies. I conflated "should not do this" with wrong/badfun
 
excuse me....
 
@goodguy5 you're excused?
 
we all know that it's "badfun/wrong". Please use proper made-up terms.
 
@goodguy5 badwrongfun?
 
7:53 PM
As an experienced player in the "someone is wrong on the internet" game, I recognize this encounter as one that's not worth my while.
 
Half bad, half wrong, half fun. Manbearpig.
Wait.
 
@NautArch funwrongbad
 
@NautArch no, that was deemed functionally insensitive.
 
@SPavel oookkk. Although all I've been saying is that there's another play style option. I haven't made any judgements on it.
 
@NautArch That's kind of a flavor thing though, part of the worldbuilding. It would be different if you actually fleshed out an encounter that was impossible to win, then presented it in a similar way as the winnable encounters. Because what purpose would it serve?
 
7:54 PM
but i'm also fine with dropping the debate (as I said, I think we're in agreement, but I could very well be wrong on that, too)
@MikeQ Agreed. I wouldn't have fleshed it out,a nd I'd be forced to improvise it if players pushed it.
Because players can put themselves in horrible situations.
 
@NautArch And, in my experience, are uncannily good at doing so.
 
@SPavel That's a very narrow view; maybe true at your table, or at any table where there is a short attention span. Encounters the PCs cannot meaningfully interact with should not exist in the world, because having those encounters wastes time We support a plurality of play styles.
 
@NautArch True, but the DM has the power (to an extent) to get the players back on the fun track. And with great power...
 
@MikeQ But they may not take that path, right @Rubiksmoose and @SirCinnamon?
 
have a good night, nerds
 
7:56 PM
@goodguy5 you too :)
 
You can fully railroad them away, but that alternative is usually not a great one, either
 
oh, is there a way to see if my fanatic badge is still tracking?
or just wait until the next day?
 
@goodguy5 g'night!
 
I'm up to 46
 
@NautArch Nonsense. "Okay, you want to get to the kraken? Well you'll have to make through the docks, which are full of bandits (which are of the appropriate level)". So the DM consistently provides the players with challenges that they can participate in and have a decent chance of success.
 
7:57 PM
@goodguy5 what exactly do you mean?
oh do you mean if the current day has counted or not?
 
no, to see if I'm still on the streak.
doesn't it count best streak?
 
@MikeQ I've seen a number of references to Krakens being linked to cults. Is that an iconic thing in a particular edition of D&D or another RPG?
 
@MikeQ okay, so they go through the bandits at the dock. Now what? I'm just saying that players can create situations that place themselves in a dangerous spot.
 
or does it show current streak?
 
@goodguy5 .bad//Fun
 
7:58 PM
I'm also finding it funny that I'm defending a practice I don't do simply because I believe that it's a play style some may enjoy.
 
@NautArch Yes, the DM cannot always babysit, and eventually the players must learn from their own mistakes
 
@Rubiksmoose ah, thank you.
 

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