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00:00 - 16:0016:00 - 23:00

4:00 PM
@MikeQ no, not in the long run
i know that... but since I already gave them these items they should be "well done"
 
@Helwar Are your players expecting a magic item economy (like there was in 3.x)
or do they just not like the item you made
 
both
i need to leave, see you in an hour!
 
tudaloo :)
 
Different topic: has anyone (in DnD or otherwise) ever had random encounters that go well?
In my experience they always seem to either slow down the action or are just irrelevant and forgettable.
 
@Helwar There's an answer on here that alludes to t his part of the book, but one of the nice things the devs did in that book was explain their idea on how, from levels 1-20, magic items would end up getting distributed over the course of a campaign. This includes consumables.
@GreySage Yes, frequently. (D&D) I don't understand the problem.
@GreySage In the current edition, not as often as in previous, in terms of raw frequency.
 
4:07 PM
@KorvinStarmast How do you run them?
 
@GreySage In fact, or ToA campaign has built into it a 15% chance of a random encounter, and we have to figure out whether to fight it or avoid it.
What do you mean? I check for surprise, and if none, it's roll initiative and off we go unless either the NPC or party would / does initiate a parley before hand.
Also, sometimes random encounters are very short: "we avoid the pack of hungry wolves by crossing the river."
 
These are exclusively happening during travel times?
 
@GreySage Do you mean in my other experiences, or in ToA?
 
@KorvinStarmast In your general experience, or in whatever you are talking about
 
@GreySage Sometimes I just narrate over them: "On your journey you beat down the odd wolf to frighten it away and help a traveler who was being pestered by a couple thugs. You arrive at the next city in need of a good night's rest in a comfortable bed"
 
4:11 PM
No, not exclusively in travel times; in town, and in dungeons. Mind you, as I matured as a DM and world builder, I used less random encounters in dungeons.
In cities and in wilderness, plenty.
At sea, plenty.
 
@GreySage many times, the random encounters are to appeal to the player's that want regular combat, if you are in a more roleplay heavy group, you can just ignore them
 
And because of my style of DMing, I often made random encounters fold into the world, or the plot, if I saw an OK fit. (In cities and towns this was a bit easier than in the wilderness and it's a pack of giant hyenas)
 
@KorvinStarmast Do you just roll once every day of travel?
 
Depends. ToA I think rolls 3 times each travel day.
 
Every setting and area is a variable level of hostile
 
4:13 PM
In my campaigns, it was either 1 or 2 times per day, and 1 time per night.
 
When I build my own settings, I set up a hostility ranking (from non-hostile like a town to very hostile like a dungeon)
 
In some dungeons, where I had a random encounter table pre prepared, it might be once per hour.
 
What I'm thinking is that, if all the PCs are doing is traveling to some other city, then they will just unload all their resources and completely destroy any encounter, since they are unlikely to face anything else before resting
 
If you roll three times per day, hehe, that might stop
 
@KorvinStarmast Do you mostly run wilderness exploration games?
 
4:15 PM
Let me give you an example. Random encounter with a Cyclops. We are level 2. We chose to avoid. Why? Had a mission. Also, my ranger is chose enemy of Giant and is pretty sure a cyclops can one shot any of us.
No, I don't mostly run wilderness exploration games. That can be part of a game. When we started, way back, a lot of us used exploration to help fill out our worlds, sort of like what West Marches does now.
I prefer a balance of wilderness, town, and dungeon. My brother likes to run travelogues. Another DM we play with likes caverns and dungeons, and a few wilderness. Yet another was almost all wilderness and exploration.
That last was my nephew. (I miss his campaign, but RL does its thing ... it's dormant now)
@GreySage If you really want to give your players a rise, set up an entire adventure day of travel that has up to 6 encounters; why roll randomly? :) They will need to choose when to engage, and when to avoid.
eh, rl calls, later on
 
4:39 PM
1
A: Can I trigger an Opportunity Attack by forcing an opponent to move out of my reach?

RubiksmooseCreatures only provoke Opportunity Attacks when they move out of reach using their actions The rules state that only when the enemy uses their movement, action, or reaction to move out of your reach will they provoke an Opportunity Attack from you. From the PHB: You also don't provoke an op...

here you go
 
@Rubiksmoose I'm confused. The question, the answer, and the comment saying "hey this is basically a dupe of this other question" are all posted by you?
 
@MikeQ Related does not mean dupe. Though it is very closely related, I would argue that the focus of this question on forced movement specifically makes it worthy of standing on its own. Really the only reason I wrote this is so that we have something to dupe questions (like the recent one on Levitate) to.
 
@Rubiksmoose thank you
can we start closing all of the other questions as dupes now? lol
 
@goodguy5 we should probably wait to be sure that this one doesn't have any issues first.
 
@goodguy5 All questions, everywhere, are now dupes. Even on other Stacks.
 
4:57 PM
perfect, I'll start flaggin'
you start taggin
peace out
but really, though. meeting time. T_T
 
5:16 PM
@Rubiksmoose >asks, related's, and answers question within 20 minutes
 
@SimonH. that is the trademarked rubiksmoose efficiency lol. But actually I just posted it as a self-answered question so I asked and answered it at the same exact time.
 
5:33 PM
@GreySage Giggled, I did. :)
 
6:11 PM
@Rubiksmoose 'rubiksmoose'd' should be a verb now
 
hey I'm back!
 
@Helwar welcome back!
@SimonH. oh dear I'm kind of terrified to speculated what it might be defined as.
 
Hello everyone!
Estonian Eagle has sound. Did it have sound last time it worked for me?
 
It has had sounds for me at least
 
6:26 PM
i have edited my question, at last
I hope is better like this: rpg.stackexchange.com/questions/120950/…
 
It was probably not excellent weather at sunset time, with all birdlife going loud, last time I checked, and I may have had music running in parallel.
 
@Helwar welcome back!
 
thanks thanks :)
 
@Helwar It's an important question, and certainly worth asking, but I still think it's either opinion-based or too broad. Aside from comparing the monetary costs of magic items, people will have different perspectives about what is or isn't appropriately powerful, and will have different interpretations about what items "should" be in a low-magic game.
 
I'm not so sure, Mike
 
6:31 PM
Me: What did you do at school today? 5-year-old: Learned about dragons. Me: Your class learned about dragons? 5: I learned about dragons. I don't know what everybody else was doing.
 
"How can I power down a legendary item to a rare item" seems stackable
 
Maybe. But you'd have to look across most/all rare items, make some judgment about how powerful they are, and then essentially make a custom item
Which is obviously possible
But will vary according to 1. the DM's preferences and 2. the availability of other magic items in the game
 
what you mean by stackable?
 
@Helwar Answerable on stackexchange
 
lol uh...
what he said
 
6:33 PM
oh ok, thanks :)
 
For example, in a low-magic game, and barely anyone has access to magic items, then even a low-powered item will seem relatively powerful
And conversely, if everyone and their grandma has a Staff of Power, then legendary may as well be common
[glares angrily at paizo]
 
ha
 
The idea was to get a "standard magic game" item, something objective and ass little opinion based as possible. This will get them items more powerful than the rest of the world (as it's still low magic) but I don't think it will break anything too much :S
 
*as
 
omg, yeah, sorry haha
so... do I have to do anything to start a "stop holding" on the question? will it happen naturally eventually?
 
6:39 PM
I flagged it for moderator intervention. someone will look at it.
 
@Helwar When you edit a question, some background witchcraft happens, and then it can qualify for being reopened
 
@Helwar more specifically, after a question is closed, the first edit you make will put it in a review queue that high rep users can see and they can vote on whether to reopen or not (or make edits and reopen).
 
oh, good to know
I've been lurking in the worldbuilding SE for ages, (this not long ago) and sill didn't know how these kind of processes work
 
@Helwar It looks good now and I voted to reopen. You don't need the blurb at the top saying you edited it by the way, anyone can click on the "edited" text and see the edit made.
 
tbh, I just found out about that edit and reopen queue myself
 
6:44 PM
hum, I thought it would help to clarify if someone in the future read the comments, but I can take it away if you prefer
 
@Helwar To clarify - Are you trying to homebrew up some sort of "Staff of Lesser Magi" or "Staff of Lesser Power"
i.e., the items are thematically/conceptually similar, but not as powerful?
 
both? Just knowing the process to doing it correctly might enable me to do it by miself :S
hum
yeah just that, thematically similar, smaller versions of that, since that is what they want
 
I just realized your avatar, excellent
 
Okay, good, because that has a much narrower scope, and should be easier to address
 
@goodguy5 mine?
 
6:47 PM
yes
 
It's Cranium Lad, from the Sega Genesis game where Zelda stops the sun from crashing into the mushroom kingdom.
 
it just tells anyone that I'm that old or more
:)
I need to leave, brb in a while
 
7:04 PM
@GreySage Yes, frequently. The key, in my experience, is to have the author of the random encounter understand that it's an expository tool, primarily.
Hi @Helwar--welcome to RPGSE chat =)
 
I can't decide how I feel about this question:
https://rpg.stackexchange.com/questions/120962/partial-spellcastering-progression-quality-vs-quantity
 
@nitsua60 Care the elaborate?
 
not like... "does it belong here"
like "as an answer"
 
@GreySage Sure, but gimme a sec.
(Also, the comment of yours on the question goodguy just linked looks like an answer to me; I'm itchy to delete it unless you want to reword things?)
 
Well, I was proposing something to someone else's problem
someone said "what would you even do with the extra slots"
(I quoted intent, not words)
also, what's the actual question there?
 
7:08 PM
They may be asking if their proposed magic system is balanced or not
 
@GreySage I think random encounter tables are strong when they're full of things GMs might like to communicate experientally. "My kobolds use poison. Like, a lot." "Pit traps might be hidden just beyond obvious traps." "NPCs have lots of useful information."
Anything I'd be tempted to infodump, I try to look for a place in a random table to throw it.
Anything I think "ooh, that's really neat and they'll never see it coming" in the Dungeon of Doom, I take little pieces of any try to find space in random encounters for.
(sorry, replied to the wrong thing)
 
@MikeQ I'm not so sure.
Depending on their response to my comment, I'm pretty excited about my answer
 
@Helwar While I generally recommend against using the DMG as a shopping list, the SRD has a lot of the game's magic items in it that you can use as a baseline. SRD is available here
 
"don't cast half your spells"
 
@nitsua60 Yeah I can see that, wasn't my intention. I was trying to get more information as to why this question was asked/question if it needed to be done.
 
7:14 PM
I feel like I do a better job of portraying the NPC with the story about the lost jungle city when it comes up in some context (shoreline encounter? There's literally a couple taking vacation who'll give you drinks and share stories. Tavern encounter? It's overheard from a drunk. Wilderness encounter? Find NPC half-dead and here's why.),
I don't have to try and drop huge blinking arrow-signs saying "plot-advancing info here!" anywhere, and the players tend to remember things that happened organically better than "anyone have notes from when nitsua dumped all that info?"
@GreySage I'm going to go ahead and delete it, then, without prejudice =)
 
@nitsua60 Ok, I might try to turn it into some kind of real answer
 
Gotta run--keep the place clean, everyone =)
 
@Helwar magic items start on page 206 of the SRD. It's free to download, and a decent reference.
@MikeQ And Helwar has explicitly said that the world is low magic
 
@KorvinStarmast Yes, but they also mention a sorcerer and warlock in the party, so I figured "low magic" was up to interpretation
 
@MikeQ "low magic" is often a point of reference for the world and loot progression, if I recall the pathfinder table correctly
 
7:25 PM
@KorvinStarmast I HATE using the DMG as a shopping list, that's why I didn't even have it, and didn't want my players to look into it... But since they bought the damned thing and are constantly referencing it to me... ¬¬
 
@MikeQ Indeed, and you are right, there is other text in the question on this particular "gift" being less strict ... there's that.
@HElwar You are allowed to say "no" but you apparently have an at table, meta issue on expectations that you are working on, hence the question. :)
@Helwar Even better, point them to my answer on not using DMG as a shopping list. :)
I hope the question gets reopened because I have a slightly different answer in mind ...
 
yeah, it's always a struggle. We agreed on the game we were gonna play... They asked me to come up with something, I told them what kind of game I wanted to run and everyone was ok with it, that was more than a year ago and since then I had more conflicts with this issue than I care to admit
 
@Helwar next time they open the DMG on you, take them to page 38/39 and show them the bit about "low magic settings" and what items tier 2 players might start with ...
 
@Helwar oh wow. Have you revisit session 0? "we agreed on this game blah blah"?
 
thanks @KorvinStarmast :)
 
7:30 PM
@Helwar It's a bummer when tension like this creeps in at a table ... because we do this to have fun ... what does the whole party look like. Warlock, Sorcerer, and who else?
 
I have reminded them of it in conversation and everything, but I haven't had a "serious conversation" about it yet
Druid (Warlock's wife), Shadow Monk/Rogue, and Barbarian (Sorcerer's GF, she just recently changed characters from an explorer, as now that she knows more of the game she wanted something different)
 
Warlock, Druid, Shadow Monk, Barbarian, Sorcerer. Five?
 
yes
 
(Looks like a fun party. Moon Druid or Land?
 
Moon
the girl is a veterinarian, there was no way to convince her that moon druid was the hardest class for a newcomer and should pick anything else
 
7:33 PM
Awesome group, love the mix. I'll need to get back home to get my books and put together an answer. In mean time, I hope more people vote to reopen. I did.
 
she's doing a great job juggling spells and animal shapes, though
 
@Helwar So long as she has fun, awesome.
 
@Helwar that is always super tough. So, happy to hear that.
 
she has some default spells and shapes though, this has already become a staple in our table: when in doubt, moon beam
And since she's been able to become an Allosaurus, hasn't taken any other shape :)
 
7:47 PM
@Helwar it is a very good spell. though it can be a bit finicky to track.
 
7:58 PM
alright going home
good answer @GreySage
 
@goodguy5 Thanks. I think it kind of rambled away from my thesis as it went on
@Helwar My wife played a Moon Druid. Giant Rocktopus (Octopus without the swim speed) was her favored form. Rocktpus SLAP
 
8:40 PM
@GreySage Someday, I will play the Swordapus.
 
@BESW Very nice
 
@BESW what edition is that? It reads like gibberish to me lol
 
(13th Age doesn't just allow re-flavoring its mechanics, it outright encourages everyone to.)
@Rubiksmoose It's not D&D, it's 13th Age.
 
@BESW question answered
lol
 
13th Age is a D&D-like system designed as an independent collaboration between two of the lead designers for 3.5 and 4e. It collates a lot of the learning from the experience of designing those systems, but it's not bound by franchise traditions to keep anything that they don't think is necessary or useful.
If I wanted to play a long-form D&D campaign, 13th Age is what I'd use.
 
8:49 PM
@BESW I had no idea it was designed by them, but I've definitely seen you mention it before.
 
> with a one-handed melee weapon in each hand.
… in a quarter of your tentacles?
 
Close enough.
Mechanically I'm still an elf ranger, but I took the options for re-rolls and attack/damage bonuses to represent flailing around with a lot of swords.
 
@Anaphory close-quarter tentacaling.
 
Does 13th age do the nice thing you highlighted recently of achieving modularity through use of key words?
 
@Anaphory Not nearly so aggressively. It's more narrative than that.
Some of the bits on the sheet that probably seem weird for D&Ders:
- Backgrounds replace skills; they're player-defined phrases describing something in your character's past, and you add the modifier to the roll when you take an action that your background would be helpful for--if the justification is lean the GM will ask you to talk story to explain it.
- Icons are major setting-defining NPCs. Everybody has relationships with a few of them, which influence how good and bad things happen to you when you encounter their allies or spheres of influence.
 
8:58 PM
I have seen the Icons before, I think it's a thing I actually want to read the details of at some point.
 
I like the idea of defining a setting by the handful of most influential people in it.
 
@BESW Also, I guess it wouldn't get as much benefit from that because it doesn't have a million different books, adventures, addons etc. published?
 
Yeah, that too.
There are a number of third-party publications, though.
(It's based on the d20 System OGL, so it's third-party-friendly.)
 
9:17 PM
@Helwar My table's moon druid tends to go double-Allosaurus when it looks like a serious fight's brewing: conjure one and WS into another first round, then unleash the pain.
 
9:42 PM
Lol
Double Allosaurus is a good band name
 
10:52 PM
@Miniman Someone should actually comment on why that question was put on hold (the user looks new)
 
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