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12:00 AM
I like the added 1d4 because it follows enlarge person and raises the minimum
 
Except the optional rules for large weapons in the DMG work differently
 
I was thinking of making an enemy that used an oversized weapon
 
I'm almost certain there are rules on that in the DMG, give me a second
There are rules for large creatures wielding weapons, but that isn't quite large weapons. Nvm (page 278 of DMG)
 
Hey there. Thank you for the welcome. I really had no idea that this place existed for a very long time. I haven't really known where the comments on questions go when it says "Moved to chat"...
 
@joshusmu Usually they go to individual chat rooms. This is the general chat
 
12:06 AM
I get that now. I just didn't know how to access the chat rooms at all. Lol.
 
@DavidCoffron yea. I think I'm going to just add 1d4
and give him disadvantage
not dissimilar to pyramid head
 
@goodguy5 That's probably what I would do on consideration. The Anydice chart looks good. This answer talks about a Goliath using them. I can see you ruling that a Goliath can (perhaps with a homebrew racial feat that your NPC has) without disadvantage
Or another race with powerful build. like a bugbear/orc/firbolg
 
cool
I'm really excited for the preamble.
"you hear a distant sound, as if steel is grinding on stone"
"As you make solve the puzzle, the grinding sound leaves your periphery and cannot be denied. Something is happening, and it's close by"
etc
 
"you see the enemy carrying a massive sword, its fuller wider than Molbreg's (the Gnome) torso"
 
"THAT'S NO SWORD, IT'S TOO HUGE, TOO CRUDE. NO. THAT'S A HUNK OF STEEL!"
 
12:16 AM
hahaha. yeah that
 
Berserk? I think?
 
I was thinking Cloud's Buster Sword or Zabuza from Naruto. but a more brutal thick un-natural sword like Samehada would be scary too
The Urumi is still my favorite sword
 
I've always been a fan of Sanosuke's Zanza (for all the 5 minutes it was used) from Kenshin.
 
You mean that looks like an obelisk :P
 
*is an obelisk
 
 
1 hour later…
1:32 AM
@DavidCoffron David, think hammer throw, not shot put.
@NautArch Oh, no worries, I had a browser crash so I was catching up as it was. Joke's on me. :)
 
1:44 AM
@goodguy5 Rumor has it that we play this game for fun. We argue about it away from the table for other reasons. :)
 
@KorvinStarmast I don't like to follow the rules, I just like to know them ;)
 
@goodguy5 Are you an accountant or an attorney?
 
haha. programmer
 
:) As a programmer, in a lot of ways you have to follow rules, or the code doesn't work, right?
 
sadly yes
 
1:50 AM
@KorvinStarmast The hammer throw takes so much setup (for torque) that is not a valid tactic in combat. I considered it
 
@DavidCoffron Disagree. No need for the whole spin up, but it's a full body motion throw, not an artificially constrained throw like a shot put. We are getting a bit simulationist, but shot put is artificially constrained to one hand. Medicine ball throw: two hands.
Also note that, to hit, you are at disadvantage after 20'. (And Not Proficient)
 
2:23 AM
BLADES AGAINST DARKNESS is now in open beta. This is a Blades hack about weird dungeon crawling in a fantasy-western setting.
 
@BESW that...might be useful for having me try Blades, even :>
 
@BESW I think I have that....
 
2:55 AM
@KorvinStarmast I'm with you on this. In a previous life my throwing coach was an ex-olympian (in hammer throw) and (a) one of the apparatus we worked with during warmups was a "weight"--the same ball, but chained to the throwing handle with a single link, and (b) an exercise was just to twist and release without any of the footwork--270-degree rotation.
I never tried to hit someone with it, but definitely less than 6-sec.
 
Step Turn and Throw: that's a time frame of a QB taking two steps to launch a bomb. The torso torques considerably.
(Teaching young kids how to throw a baseball teaches you to break down a lot of simple body motion ...)
 
@goodguy5 For me (as a GM) knowing the rules is like I understand painting landscapes is for Modernists: one should know and understand the rules so that one's choices of how to break them can be considered and interesting, not just random accidents.
 
well put
 
@nitsua60 Accidentally hit though? tons of times.
 
3:12 AM
@Rubiksmoose I don't know that I ever hit someone. Banged myself up pretty good a couple of times, though.
 
I'll bet! I probably would have killed myself given how clumsy I am. Then again, I did pole vault (poorly) and never died so that is a small miracle.
 
@Rubiksmoose Pole vault I could never get the... hang of. I was a high-jumper, primarily, and got to the point where I was a touch intimidated by how high I was falling from just of my own accord. No way you were getting me to go 10 feet and more.
 
@nitsua60 hah! I was the exact opposite. I was awful at high jump. Like really really bad.
Of course I was bad at pole vault too, but I was at least proficient enough to make it over the bar once or twice. Not so with high jump.
 
@Rubiksmoose Interesting. Sounds like we should organize a virtual team-decathlon as a chat event. Ooh, each room assembles teams, and the rooms are in a bracket?
 
I loved shotput
 
3:19 AM
@nitsua60 that would be hilarious
 
@goodguy5 Okay, we've got shot, pole vault, and high jump covered. What else we need... prolly long or triple, some hurdles, a bunch of running?
 
discus and running
triple long sucked
 
if we were talking 26.2+ miles I would have been your guy. I was not fast, but I could go long.
 
relay was okay
ugh, no thanks.
 
I ran 100 miles in one day which to this day might be my most impressive achievement in life.
 
3:23 AM
I ran a hundred miles.
 
I'm only pretty sure I've run 100 miles in my life
 
(We're talking cumulative, right?)
@Rubiksmoose Seriously, though--that's impressive.
 
color me impressed
 
I've come close to biking 100 mi in a day, and I know hard it was to not achieve that. I can't imagine running it.
 
@nitsua60 I was not super-consious for the last part of it. Or for the following 48 hours, but I'm told I did indeed complete it lol.
 
3:24 AM
XD
I can do several consecutive chinups
so that's something
and boy... I can drink some beer ;)
 
The trick is that after about 12 hours of running it becomes more painful to stop than to continue, so continue I did. The other trick is having people bring you entire pizzas and just eating them burrito-style as you run.
@goodguy5 yeah don't ask me to do it today lol. Beer, or even better cocktail, drinking is probably my adult sport of choice.
 
welp, my work laptop vpn booted me, so probably time to sign off.
nigh nigh
 
night!
@nitsua60 I've alway been interested vaguely in biking a century, but I've never really gotten into biking for any extended periods of time.
 
ugh, that "for a certain reason" question
There's nothing salvageable there, right?
 
It...kinda all over the place. I'm not sure there's a stack answerable question there...
 
3:31 AM
It's fundamentally "can D&D be used to do this?" which is stack-answerable.
 
if we strip out all the noise....
 
I just suspect that it's not likely to get good answers, for a bunch of reasons.
But compare it to this:
 
Hmm then I guess I am confused about what they are asking...
 
42
Q: Can a D&D campaign be successfully used as a Sunday school teaching instrument?

AbuMariamI am an RPG guy who is also active in my religious community. Recently I was asked to conduct a class at my local mosque (my religion's equivalent of a church) for kids ages 7-12. To make it interesting for them, I was toying with the idea of DMing a D&D campaign during the class. But in order t...

 
^delightful
 
3:32 AM
"Can a D&D campaign be successfully used to flesh out a CRPG outline?"
 
I think it's also "how do I do all the middle stuff in D&D"
 
Yup I got it now. I glazed over a couple key sentences there.
 
"okay, I know how to bombard my PCs at the keep when the dragon attacks

And I want them to fight tiamat...

But what do I do in the middle?

And can I make a game that's Final Fantasy themed?"
That about sum it up?
 
I'm going to hit the sack--night, all.
 
same
 
3:34 AM
@goodguy5 As a rule of thumb I try not to post humorous comments especially on confusing posts (so as not to clog up the mechanic to manage the question) and doubly for questions from new users (so as not to confuse and overwhelm them)
 
someone should post the "welcome to stack exchange!" blurb
it aint me, tho
@Rubiksmoose it was only half humorous, but I DID immediately regret it
 
@goodguy5 I'm in the middle of that right now.
 
thanks, nits
 
@goodguy5 not a huge deal or anything. Just thought I'd throw that out there.
 
@Rubiksmoose yea, I totally agree.
 
3:36 AM
And I'm no saint in that regard either lol
 
tbh, I'd even forgotten I did it, so when I got the "response to your comment" ping I was like "wait, what?"
 
hahaha
I'm hitting the hay as well. Talk to y'all on the flip side.
 
 
1 hour later…
4:56 AM
Y'all probably thought I was done with this right? Wrong. Buckle up (again), because I barely scratched the surface of amazingness, yesterday! #AprilTTRPGMaker https://twitter.com/Ben_Scerri/status/983878175032619009
 
 
2 hours later…
6:56 AM
@KorvinStarmast I'm glad to hear that ^^
Where is pigeon tv
Ah, there it is.
 
 
2 hours later…
8:52 AM
For dinner tonight I'm eating alone. So I made a smoothie.
 
I should finish my mämmi and the casserole I made the day before yesterday
 
Frozen berry blend, frozen local banana, berry juice, Greek yogurt, flax and chia meal, wheat germ, honey, orange juice concentrate.
(Never use ice in smoothies. Give them cold and thickness with frozen fruit instead.)
 
Amen!
 
That "I want to play D&D for a certain reason" question lead me to an unexpected but interesting place this morning... interesting for me anyway. Infeasable or Unfeasible?
(I admit the bar I've set for "interesting" isn't especially high...)
 
@Tiggerous both & yes
Also, hi! I don't know if I've seen you before here, so welcome! o/
 
9:08 AM
Thank you and hello. I mostly lurk, I just wanted to share that article and doing so here felt more suitable than the question comments.
 
probably :)
When I get confused over English language inconsistency, it helps for me to remind ourselves that our current spelling system was standardised by just one guy compiling every English word and standardising its spelling based on methods we now know to be incorrect, over a period of ten years, in a task that was far more than what just one person should take care of.
 
@doppelgreener Yeah, I think the Jeremy Crawford tweet thing is dangerous too... wait, what?
 
Basically there was not much of a notion of etymology back then: people mostly had to guess. We spell ache the way we do instead of ake because he guessed it was connected to the Greek achos, but modern etymology shows us it isn't. Also, over the ten years his perspective on various kinds of word patterns changed, so he decided different etymologies for similar patterns over time.
 
That's a helpful way of looking at it, I love exploring the quirks.
 
OTOH though, he did revolutionise how we handle dictionaries, standardising the notion of having explained definitions and example usage passages. Previous dictionaries often didn't go past just being a list of words in alphabetical without any other detail -- many didn't even have definitions.
 
9:17 AM
And, of course, the very idea that there's just one right way to use a language is demonstrable nonsense.
 
It sort of reminds me of people seeking to find a unified theology of Paul in the Pauline epistles - when, even just considering the letters that most scholars consider to be authentic, they were probably written over a couple of decades to different audiences for different reasons.
 
"Demonstrable Nonsense" would be a good name for a band.
 
Are you sure it's not already taken?
 
Google doesn't think it is
 
That'd just be more evidence it's a good name for a band, wouldn't it?
 
9:19 AM
Yes :)
 
Quick, get the soundcloud page.
 
Veto (as in the political instrument) is a homonym to the Finnish word meaning "pull" (noun, "an act of pulling") which would be a sensible etymology too because it essentially allows one to "pull" decisions back. So to highlight the fact that they're aware of the word's Latin origins, newsreaders and other language-savvy people often pronounce it differently... but not like how it's pronounced in Latin. Keeps bugging me.
 
@Tiggerous I remember hearing some stuff about this from my parents. :D
 
 
@Tiggerous Well... isn't it sort of obvious that they were written for different audiences? They're "Paul's Letter to the Corinthians" etc :)
 
9:22 AM
@kviiri Indeed. But that doesn't stop people from wanting to find a very high degree of consistency of message.
 
@Tiggerous Hah, yep.
 
in Room for LitheOhm and BESW, Apr 7 '13 at 3:42, by BESW
There's a passage by Shoghi Effendi where someone wrote asking him why two passages in the Writings seemed contradictory.
in Room for LitheOhm and BESW, Apr 7 '13 at 3:43, by BESW
He said that this is common if you read enough of the Writings carefully, and that both extremes can be accurate, but only if taken in context with the other.
Put another way, two things can appear completely contradictory and both be completely true, if they are equally distant from a shared truth but in opposite directions.
 
Something about chrono-synclastic infundibula
 
I completely agree, doesn't mean that they don't look weird when held up to the light together though.
 
Aye.
 
9:33 AM
@BESW Impressive excavation and memory digging that chat post up from 5 years ago...
 
[grin] digging up relephant links is kind of a specialty, thank you.
Mostly it was difficult because I'm on my phone.
I always liked that bit from Shoghi Effendi, but it's hard to dig up the original quote online; so far as I know it's only available in an informal translation in a House of Justice letter to an individual.
 
It's a good quotation. I'm rather out of depth on the Bahá'í Faith to comment much further... most of my knowledge is specific to early Christianity and Ancient Judaism.
 
That's reasonable. I'm mostly familiar with Christianity (primarily Catholicism) and Islam, then just a smattering outside that.
And very little esoterica or scholarly debate outside Catholicism and the Baha'i stuff.
 
9:50 AM
I think I once saved a friend from a terrible mess by knowing my Bible rather well.
 
@kviiri It sounds like there's a story to tell there...
 
@Tiggerous He was a relatively new acquaintance, I was 17 or so and he was a year or two younger. And he had a very bigoted worldview, although in a way that was not at all obvious in his normal day-to-day behavior. For context, that stuff is not common here even among the religious people.
We met at a church event, made friends quickly because of a bunch of shared interests in culture, and about half a year of this friendship in I learn that he is a fundamentalist and hates several groups of people based on what he perceived was literal instruction from the Bible. He thought everyone at the church agreed with this worldview, so he had never brought it up, thinking it goes without saying.
 
@kviiri I remember that when assessing huge pools of d6 rolls, you might as well assume each individual one will roll its average of 3.5, and thus for 40d6 you'll get a score of approximately 140 -- because at that number of dice, the odds you'll get anything far from that is a freak anomaly. (There is an 80% chance 40d6 gives you a result between 127-154, and a ~40% chance it will be between 135-145.)
 
So we had a civil heart-to-heart / debate on his yard. I can't recall the exact points we made, but in the end he was convinced too that there is no sin grave enough to justify depriving another person of the basic courtesy of acceptance as fellow human.
 
@kviiri Sounds like you did him, and the people he'd go on to meet, quite a large favour.
 
10:00 AM
 
He would've been in for a shocker if his worldview had came out in a different circumstance. We were alone at that time, and I guess I had saintly patience for him in my idealistic teenage years :)
 
That's very nice.
Bahá'u'lláh teaches quite clearly that even if we can't find any reason to love a person for their individual qualities, we must try to love them for God's sake because both they and we exist solely through the active grace of God's love, and to love them is an act of love toward God.
 
On an entirely unrelated note, I've been looking at this old question recently (it came up in my game): Can massive non-lethal damage kill? And I find myself rather unsatisfied with the resolution.
 
(...this kind of love is not the same as being permissive about unjust acts, of course. Permissiveness is not love.)
 
The gravity of that discussion only came to me much later though. I debated something with my friends on a daily basis.
@BESW Wise words!
 
10:05 AM
@kviiri Elevating conversations is a great skill to have, and people tend to like being around folks who elevate conversations without being didactic or self-centered about it. And it leads to having conversations people need even if you don't know it at the time!
@Tiggerous It's 5e, so the answer is "how cruelly whimsical is your GM?"
 
There was this one friend I used to walk around the woods with and discuss everything from the bleakness of pop-music lyrics to the obligations of a Creator towards the world they made. The locals called us "little professors"
 
@kviiri Thank you. Amen as well.
 
I do like Dale M's observation that there may be different rules for monsters vs PCs; that's Definitely A Thing in 4e, and perhaps it's one of the learnings that carried over?
 
To my mind, if the massive damage rule overrules the non lethal damage rule then that means high level monks are very likely to accidentally kill "commoners" (4 hp total) any time they try to punch them unconcious.
 
@Tiggerous I first read that as "Can massive non-lethal damage kviiri?" for a moment.
 
10:07 AM
In 3.5 parlance, there's very little difference between NPCs and PCs in terms of which/how mechanics interact with them.
@Tiggerous Eh, a commoner can get killed by a cat too.
 
Surely, if anyone is skilled at punching someone unconcious without killing, it should be a high level monk?
 
I agree, but don't call me Shirley.
 
@Tiggerous There's a work-around that may not be obvious to non-rules-lawyers: the Monk can still use the normal unarmed strike damage instead of the martial arts die.
 
@kviiri That's true.
Either way, despite my dissatisfaction, I don't think I can articulate a question related to this that wouldn't just be a duplicate of the existing one.
 
I'd be inclined to go with "D&D has always considered non-lethal outcomes such an edge case that they don't bother making sure all the mechanics interlock logically. GM call, so err on the side of what makes the group happy with the story they're telling."
 
10:11 AM
I used to be a real stickler for non-lethal damage rules, and wanted to modify them to be more strategically important. If you want to keep an enemy alive, you had to work for it. But nowadays I find I'm far more happy with the enemies simply not dying when it would be awkward or inconvenient for them to die.
 
Or just roll back to 4e's solution: no such thing as nonlethal damage, just the person who lands the last blow gets to decide the target's fate.
 
Both good suggestions - after all no one wins when you argue yourself into having to kill a character that no one wants to die
 
Been there, done that, got the bloody T-shirt off the body.
It's also something that really attracted us to Fate early on: the player's in total control of exactly what kind of lasting bad stuff happens to their own character.
It was such a breath of fresh player agency.
 
It can stress the suspension of disbelief a bit that when fighting the city guard after a misunderstanding, a mighty Fireball simply leaves them groaning on the ground. But it's also stressing that a casual murder of a well-intentioned officer of the law should be psychologically easy on our heroes and overlooked by the general population.
 
My players (and I - to a lesser extent) are all too new to RPG's in general for me to consider introducing systems other than dnd 5e at the moment, but I'll bear Fate in mind for the future.
 
10:18 AM
@Tiggerous It's useful to know that D&D (in any edition) is one of the most complex RPGs around, and one of the most expensive. The entry costs (monetary and mental) for almost any other game are going to be noticeably less.
For example, the "quick-start" Fate rules are 72 pages and are available for free as a PDF or SRD, and all the props you need to start are 4d6 and some pencil and paper, maybe some poker chips or coins.
 
I think Fate accelerated is even less, at least just the rules
(although a new GM needs some guidance in addition, too)
 
...you're right! I was thinking Fate Accelerated was 72 pages. It's 50, including covers and character sheet.
 
Neat :)
 
@BESW until/unless they push their luck (and they have every choice to not do so)
 
There's three pages of GM advice in the FAE book, which is demonstrably sufficient for new GMs--though GMs with experience in D&D-like systems may need a little more hand-holding.
@doppelgreener No, that's what I mean: when the mechanics say you get lasting bad stuff inflicted on your character (consequences), the player has final say in what those consequences will be.
You may not always be in control of whether you get a consequence (but you often are!). However you're always in control of what the consequence turns out to be.
When a robot throws you across the tavern, you get to decide if that means you're injured, or have robophobia, or if you've become the laughingstock of the adventurer's guild, or whatever else is appropriate for the situation and severity.
 
10:27 AM
That does sound interesting - much more of an emphasis on story telling.
 
@BESW oh, I meant, if you really push things you might get Taken Out, in which case your fate is up to someone else. But that's avoidable & uncommon.
 
@Tiggerous Yeah, and the rules are rather simple too
Although I still haven't gotten try it myself. I think it's almost funny how long this is taking :P
 
Story telling is probably the part of dnd that my players are currently weakest at, our gameplaying background as a group is mostly rules heavy euro style boardgames. So, I think I'll stick with 5e for now, but conisder Fate for the future.
 
I recommend trying some games that push storytelling with the mechanics! Fate isn't a great place to start for that, because it expects the group to be good at having a shared vision of the kind of story being told.
 
@Tiggerous DnD works very well as a tactical game with role playing tacked on for flavor, if that's what the group wants. But it indeed doesn't lend much support to narrative playing.
 
10:33 AM
However, something like Lady Blackbird maybe? It's also free, even simpler (the top half of a one-sided page is the pre-made character, the bottom half is all the rules), and fast and easy to do a one-session game with.
And all of its mechanics actively encourage character-driven story whenever you take an action.
 
I have had a quick look at Lady Blackbird before, it might be worth another look.
 
Or something quick and silly like Honey Heist or Lasers & Feelings.
I like to use Roll For Shoes as a palette-cleanser between systems if I think we've gotten into a rut with one playstyle.
 
Roll For Shoes? There's one I've never heard of.
 
It's a system so small it fits in the tag wiki!
Roll For Shoes tends to get pretty silly pretty fast.
 
It sounds fun. Does the GM start by setting a very vague scenario?
 
10:43 AM
That's entirely up to the group.
That's one of the cool things about Roll For Shoes, is it leaves a LOT of room for improvisation.
Here's me talking about a game as I played it:

Roll For Shoes liveblog: Employee Of The Month

Jan 3 '15 at 10:05, 2 hours 2 minutes total – 83 messages, 5 users, 5 stars

Bookmarked Jan 3 '15 at 13:24 by BESW

(@doppelgreener was the GM.)
We had another game where a character decided they were gonna play a bear. Halfway through the session we realized the bear had never talked and we didn't know if it could.
So the player rolled, and the bear turned out to just be a totally ordinary bear that was tagging along with the party.
 
Hah, that is ridiculous (in a good way).
I've read the tag wiki. How do the opposing rolls work? Who rolls and how many dice do the roll?
 
22
Q: How many dice does the GM roll when challenging the players?

ZibbobzI'd like to run a game of Roll for Shoes, but I'm not sure how many dice I roll when the characters face various challenges. I'm under the impression that it's supposed to be the same number of dice the character uses, but that seems to make impossible tasks far too easy to perform. Is there a ...

 
Player versus player, they roll the skills they pit against each other. Player versus NPC/the world/whatever, the GM decides
 
4
Q: Who gets exp when a player does something opposed to another player?

GreySageOne player (Alice) attempts something opposed to another player (Bob). Both players roll relevant skills. Who gets exp/skills here? If Alice wins, does Bob get exp? If Alice fails, does only Alice get exp? If Bob rolls all 6s, does Bob get a new skill? If the sum of your roll is higher ...

 
Huh, the guy who provided the accepted answer for the first of those, Ilmari Karonen, is actually an acquaintance of mine. I think it's from him I first heard of RFS.
Small world, even smaller internet
 
10:50 AM
Lol - what a coincidence.
 
Cool.
 
I'm afk for an hour now, off to my workplace's lunchtime boardgame group.
 
Sounds like you have a cool workplace!
 
ttfn
 
11:06 AM
Egg is alone
Judging by the sounds the eagle is somewhere near though.
 
@kviiri That's awesome. I'm a big fan of his anydice answers.
 
@Miniman I think you've hit peak RPG.SE with this.
 
@BESW Huh?
 
We once went on a sewer expedition together
Geocaching
 
@Miniman I dunno, having a favorite anydice answerer seems very very RPG.SE.
 
11:15 AM
That's true
The shimmering light on the egg makes it almost seem as if it as moving.
 
@BESW I mean, it's professional respect, too - the guy programs circles around me, yanno?
 
@Miniman Fair enough.
....A broken Jacquard loom could program any shape it wanted around me.
 
Besides, I have favourite answerers in many tags :P
 
@BESW AMEN
 
11:34 AM
A beautiful shot of a Madagascar giant day gecko hatching! (Photo: sagan06)
 
lizardball
 
"Anyway, here's lizardball."
 
12:04 PM
youtube.com/watch?v=3xVe5wr55q8 meanwhile, in the Satakunta osprey's nest camera, still no osprey.
But there's some little red bird.
That's a pine grosbeak. I don't think I've ever seen one live
 
@BESW Is that anything like Calvinball?
 
12:31 PM
morning nerds
 
@KorvinStarmast Less rules, more lizard.
o/
 
12:49 PM
@doppelgreener so...add the homebrew tag? :D
 
@NautArch no XD
 
Need to run a game with this thing: warning: aaah! super creepy thing
 
@doppelgreener you can not stop me! I'm invincible!
@SPavel and i'm disturbed
 
@SPavel please never link that again
 
Can I link it?
 
12:57 PM
@NautArch I remember a movie when I was a kid where some con man tried to get some people to play TEGWAR: The Exciting Game Without Any Rules. Can't remember the movie, though. :( When I first read a Calvinball strip years ago, it made me think of TEGWAR.
 
He didn't say "don't star it", i'm a gonna star it.
 
nooooo
 
@SPavel @doppelgreener Please put an "aaaah!" warning on this link.
 
I'm glad that guy got good answers about using D&D to flesh out his world
 
@goodguy5 did someone say f̹̱͙̤̻̪͓́l̻̹̥͜e̯̥̠̳͚s̭͚h̝̠
 
1:01 PM
I don't think I get your joke...
(oh look, a non sequitur)
I don't know how I feel about Shadowrun
 
It's a pun, because "flesh out" has one meaning but "flesh" as a noun n̵͇͇̤̞o͇͉͍͙͠u̳̻̭͕̗̟̰̕r̫i͉̘̞̖s͔̲͈̲͚h̛̪͎͍̙̩͔̲e̴̺̬̮͍̗s̘̤̀ ̻t̝͍̼̮͕̫h͓e̟͇̤̝̣̗ ͘s҉p̭̭̺͈͖̞ͅa̮̼͈̟̦͓͠ẁ̻̖̞̣͙͚ͅn̶͈̳͇ ͈̕òf͞ ̮̖̜͕͝t҉̬ͅh̫͍̜͚e͔̱ ̤̦͎̙ ̬͍̗̥͢e̞͔̞l̴̝̭d̷̹e̸̞̲r̛̖͖̗̬̤ ͉̖̥̺͙t̷͓̦̰h̨̦̹͚̼̣i̛͈̜n̖̠̱gs͉̮͉̫͍̀
 
@BESW done. like that?
 
@goodguy5 How come?
 
I've played a few games of it, and I had fun.
But I feel like I would have had just as much, if not more, fun with any other system.
 
@doppelgreener Perfect, thanks.
 
1:03 PM
The Shadowrun games are fun
Like, the computer ones
IMO the best rendition of a tabletop in a CRPG
 
no, tabletop, I mean
 
@goodguy5 A fairly common opinion regarding Shadowrun is that it's a cool setting hampered somewhat by a needlessly complex simulationist system, but I've also come to understand that it's very edition-dependent.
 
I also don't really like d6s
 
It might be interesting do a super-complex Fate hack by just throwing all the other Fate systems at it.
 
@BESW update: it is now aaah! warning v2.0
 
1:04 PM
We had lots of fun playing the Shadowrun world in Apocalypse World engine. Although it has d6's too (possiby proportionately more than Shadowrun)
 
More games need d12s
 
@doppelgreener it just gets creepier and creepier
 
d12 is a fun die, yep
 
Because when you look away, it adds more faces
 
@kviiri I'd actually like if there was a "d20" game with just d12 instead
less variability
 
1:06 PM
"So, this guy's using the magic system from Secrets of Cats, but that guy is using Dresden Files magic. This corporation is using technology extras from Atomic Robo, and my character's got an aethercraft from Aether Sea."
 
@goodguy5 d20 gives nice probabilities though. 5%, 10%, 15% ... it's easy to calculate.
 
@BESW Like that time in Order of the Stick where one character has a superior version of fly from 3rd edition?
 
@kviiri I mean... yea. but you just talk in fractions then
"1 twelfth"
 
@kviiri 12 became a historically important number for the exact same reason: it divides nicely into halves, thirds, quarters, and sixths.
 
@goodguy5 Or switch to base 12. It's a neater system anyway
 
1:07 PM
@goodguy5 get out of here with your Imperial nonsense
 
@BESW Yep, exactly :)
 
Very popular with merchants.
 
I think binary is obviously the system meant for us to use. We have two hands, two eyes, two ears, two nostrils, two feet...
 
then men should be unary
 
So long as we don't use Psychlo math.
 
1:08 PM
@kviiri also, some cultures were base-20
 
@kviiri two limbs, two stomachs, two fingers...
 
@kviiri Millions of hairs, billions of blood cells...
 
@goodguy5 Or base 30, or base 60
 
@SPavel you have billions? i'm still working on the third!
 
didn't know that.
but the base 20 is because of fingers and toes.... Aztec, I think?
 
1:09 PM
French language still has traces of when parts of the land used it
 
This is a list of numeral systems, that is, writing systems for expressing numbers. == By culture / time period == == By type of notation == Numeral systems are classified here as to whether they use positional notation (also known as place-value notation), and further categorized by radix or base. === Standard positional numeral systems === The common names are derived somewhat arbitrarily from a mix of Latin and Greek, in some cases including roots from both languages within a single name. There have been some proposals for standardisation. === Non-standard positional numeral sys...
 
and is basically Fate
>I often reflect that had the Ternary instead of the denary Notation been adopted in the Infancy of Society, machines something like the present would long ere this have been common, as the transition from mental to mechanical calculation would have been so very obvious and simple.
 
yu-huh
So, to make a d12 work as the primary die in D&D
Everything would have to be.... 4? higher
hrm... this requires further consideration
 
>switching from the best die to the worst die
Yep sounds like a D&D based project
 
1:14 PM
Bablyonians: "Hey, lets use a natural number which has more divisors than any other number scaled relative to some power of the number itself for the base of our numeral system."
Also Babylonians: "12 is too small, WE MUST HAVE ALL THE NUMERALS."
 
okay, look.... we all know the d4 is the worst die
 
d4 is a good die for marking spots in the battlefield with
 
Or using as a literal caltrop.
 
^
 
And then there's the fictional numeral systems. I'm partial to D'ni, which starts out in base 5 but then switches to base 25.
 
1:15 PM
that's delightful
ugh, I found this link, but can't view at work
https://forum.rpg.net/showthread.php?71858-Are-there-many-games-that-use-D12-as-thier-base-Die
 
@Tiggerous As my mother discovered in my room once when I was in high school. The dangers of Mom walking barefoot is that she might chew you out when you get home from school for not picking up your dice last night. 8^o
That was back when all 4 sided die were pointy.
 
woah
this looks awesome
do I get rep for creating tags?
 
No, you lose rep because your tags are bad and you should feel bad
 
might be
 
@goodguy5 Personally I like 2d6 rolls too
 
1:22 PM
but there's no dominion tag
 
Biased towards the mean just enough :)
 
and Blade of the Iron Throne
is also d12 based
 
@kviiri Me too. I wish the halberd was 2d6.
 
@NautArch You can always homebrew it
+1 halberd-but-nobody-had-a-d12-so-we-use-2d6
 
@SPavel but that's...mathematically correct?
 
1:28 PM
I thought halberds were 1d10
I miss the scythe
 
1d6 * (1 + floor((1d6 - 1)/3))
 
But my halberd is +3 :)
 
there's a d12 for you
Simpler form: 1d6 * floor((1d6+2)/3)
no wait, what am I saying
I'm totally off my numbers game today
 
here. I have a d12
1d12
 
1:31 PM
that's a relief
 
boom done
I also feel like 1d12+6 is not given enough merrit
as a way to do stats
 
1d6 + 6 * floor((1d6-1)/3) THERE
 
I don't understand....
can you put that into anydice?
 
(notice that flooring is absent because anydice does that automatically)
How it works: we basically roll two d6. One determines whether we are in the low range (1-6) or high range (7-12) and the other determines which of the six numbers in the chosen range is used.
 
oh! it's just 1d6*1d2
got it
 
1:37 PM
Not quite, that biases low even numbers
 
@goodguy5 1d6 + (0 if (1d2 rolls 1) else 6)
 
Because you can get 6, for instance, as both 6 * 1 and 3 * 2
 
floor((1d6-1)/3) = 0 or 1 evenly distributed
 
I meant less "multiplied by" (which was implied by how I wrote it" and more "a table of 1d2 and 1d6 where you get 1-6 and 7-12"
 
so 6 times that is a binary "add 6 or dont"
then add 1d6
 
1:42 PM
Apocalypse World uses 2d6 rolls all the way, with 10+ being a great success, 7-9 being a modest success or success at a cost, and 6- being a fail or a success at a terrible cost
(for some value of "terrible")
Some characters start out with a bonus of +3 in their strongest attribute, so the miss their roll only about 1/12 of the time
 
1:53 PM
Does MonsterHearts use a similar system?
 
@goodguy5 Yep.
 
I enjoyed the 1-2 games I played of it, but I don't think I'd want to play any more, unless there was nothing else
 
Many games inspired by Apocalypse World do, and the ones that don't tend to use something else entirely because they want a different randomness (cards that stay around in Murderous Ghosts, no randomizer at all in Bluebeard's Bride).
 
It was more "do I remember Monster Hearts being an Apoc derivative or not"
 

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