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12:00 AM
@doppelgreener If you'd care to join in this discussion, I think it'd benefit from your expertise.
 
hey there @SoraTamashii @MikeQ
 
Hey, been waiting for you! :P
 
@Rubiksmoose I thiiink I've covered the tweaks now, though I mostly just lump points 4 & 5 in the question to be the same thing.
 
@SoraTamashii sorry about the delays, bit of snow over here
 
12:05 AM
@CTWind Excellent. I just wanted to make sure you knew so that you could change it if you wanted. Thanks again for the excellent answer.
 
 
1 hour later…
1:16 AM
Brontornis or the 'terror bird' lived in Argentina during the Miocene & stood at 1.75 metres tall but could raise its head to 2.8 metres!
 
Ben
2:02 AM
@BESW WARK!
 
It is very chocobo, isn't it?
 
Ben
Just needs a smaller head and a bigger tail haha
 
2:43 AM
lol
 
2:57 AM
if only real life didn't steal so much from video games :P
 
3:28 AM
@doppelgreener I was this in 4E, the difference being I really liked 4E
 
Ben
3:39 AM
Anyone know why this answer has been downvoted?
 
@Ben Well, I know why I downvoted it, at least.
 
Ben
That's something. I just don't understand why
 
I can't find the right meta right now, but if a question should be closed, answers that sneak in while it's still accumulating close votes attract downvotes, partially to discourage people from answering in that situation, and partly because (as has happened here) the answers tend to be low quality in a way related to the close vote reason.
In this case, an opinion-based question has received an answer that's purely someone's opinion.
The other 2 answers aren't getting downvotes because they're actually trying to be more than just opinion.
 
Ben
3:57 AM
Right.
I had another one like that today. Over on gaming.se. Someone asked a broad question, and the answer even led off with "You have asked multiple questions, so I'll try and answer broadly"
Like... dude.... come on.
 
@Ben On a similar subject, actually, I'm tossing up whether to downvote the answer you just gave. Because I don't know whether it's wrong or not, but it really seems to me like you don't actually know and you're just guessing.
 
Ben
@Miniman It's not specific to Dungeon World, no. That's why I added the "unless it is used in the rules" part
But if you feel it's fair, go for it :)
 
4:14 AM
@Miniman Commented.
Now there's an answer which cites other parts of the rules and talks about the answerer's experience at the table.
[asks for more info about the experience]
Fall of Magic is officially back in stock! Grab your copy here. https://buff.ly/2FH3H73
 
4:50 AM
Aardonyx lived in Africa during the Jurassic period & could walk on two legs or four. (Credit: Julius Csotonyi)
 
@BESW Now that I've made a comment on my answer, I see you mentioned it in chat, too.
Anything else I could expand on to improve that answer?
 
The extra info is great! It's a lot more than I expected, and looks quite useful.
 
Thanks!
 
Thank you for taking the time to share your personal experience with us.
2
 
No problem.
I suppose I should say thanks for prompting me to expand on it.
 
4:59 AM
Any time I see an answer that says "I did this!" I want to know more about how it worked out.
 
5:10 AM
hey there @KorvinStarmast
 
@Shalvenay Hello, just dropping by as I head for sleepy time. How are you doing?
 
@KorvinStarmast alright here, wrapping up a session in the back room
(or trying to, at least)
 
Hope it went well, I'll read the log in the morning.
Until then, best wishes to all. :)
 
@KorvinStarmast mixed bag, had the RP stall for a bit even because of some IC social dynamics + bad rolls
 
5:40 AM
Ursula Vernon is playing an RPG that's roughly "D&D with anthropomorphic animals."
GM: So the performer is a slow loris burlesque dancer. It takes an hour. PARTY: *groans* BUFFALO: We need somebody to seduce her! Somebody persuasive! Charming! At home in this environment! CHEETAH, you're up. CHEETAH: Uh... BUFFALO: You wanted to be a dashing rogue.
(The corgi paladin follows the Church of the Good Boy.)
 
 
1 hour later…
Ben
6:57 AM
@BESW The Goodest* Boy
Haha
 
@Ben Only cats deal in absolutes.
 
 
2 hours later…
9:11 AM
Its getting to the point with Dungeon World questions that they need a custom warning not to post a general answer without specific system knowledge :o)
 
Yeah, we struggled with that in Fate questions for a while.
...and there's a Lady Blackbird question where it was especially egregious because the system is free and all its rules fit on one side of a page of typing paper, but so many people just mouthed off assuming it was a D&D-like.
 
The beautiful rainbow eucalyptus tree is the only species of Eucalyptus native to the northern hemisphere.
 
9:29 AM
@doppelgreener that's awesome :)
 
It is! It also makes me wonder what dreaming stories the Australian Aborigines would have had about it if it were native to Australia.
 
@doppelgreener ooooh
@doppelgreener I think they had plenty to work with as is XD
 
@trogdor for sure, though they didn't know that the animals were weird freaky hybrids. XD
 
9:47 AM
@doppelgreener Yeah, it's often weird to wrap your head around how one person's bizarre animal is another person's commonplace animal. I saw this today:
There’s a random but handsome rooster in front of the Legal Aid office. This town, man.
And it's like, wow. I live on an island where it's never weird to see a rooster anywhere, and they have a good bit of Philippine gamecock bloodline so they're almost all magnificent.
 
10:10 AM
@BESW right. none of australia's animals are weird to me, because i grew up around them.
an australian aborigine had as much to work with in their own perspective, as a native american had in their own perspective, etc
 
@doppelgreener lol
@BESW my mother likes to call them peacocks
 
also last night i got introduced to what a fox call actually does to a person. i was woken up by a fox calling outside. every call, just for an instant, set me on edge -- and it was doing them every few seconds for maybe a minute or two -- because fox calls sound like someone screaming, and in an eerie, not-quite-right sort of way. it is not hard to imagine how folk lore would've sprung up around foxes being tricksters or witches.
 
@doppelgreener oof yeah sounds horrid honestly
 
11:24 AM
@doppelgreener ...no love for Willy Ley?
 
I wouldn't know
It's not mutually exclusive here though
 
Willy Ley made a name for himself during the space race by writing books explaining rocket science in humorous ways that the everyman could understand.
 
Lovely. :)
 
I have a copy of his Exotic Zoology, in which he discusses theories about the real-world origins of various cryptids.
Like how at least one basilisk legend may have been inspired by the digging of a well into a particularly sulpherous aquifer.
 
12:07 PM
@Wibbs On the plus side, we're getting enough of an uptick in Dungeon World questions that there are enough to notice a trend of any kind.
 
True!
 
12:50 PM
I'm happy about it too, although I'm not a huge DW fan. I'm just pleased to see people experimenting :)
@Rubiksmoose I'm not familiar with this game in particular, but I can share my thoughts if you have any particular questions
 
@Wibbs Wibbs, I second the motion on DW questions.
 
1:18 PM
[ SmokeDetector | MS ] Bad keyword in answer, bad keyword with email in answer, email in answer, pattern-matching email in answer: Kill with magic = destroy carried items? by Thomas Gift on rpg.SE
 
I'm inclined against adding a notice: "post with actual knowledge of the system and don't assume your knowledge necessarily translates" is a global expectation. We're looking for expert answers — "I've never played this" is definitionally non-expert. Fate and other question categories experience the "my D&D expertise definitely applies here" phenomenon too, just that there's enough knowledgeable fate players it doesn't work out well.
Existence of the notice can be taken to imply that non-expert answers are fine at other times where the notice isn't present, but they're fine never.
(cc @Wibbs @KorvinStarmast)
 
@Rubiksmoose Running? no. just playing
 
(for what its worth, my suggestion was actually in jest)
 
I thought it was :)
 
@Wibbs 👍
 
1:25 PM
We need to make examples out of any "this is how I do it in DnD" answers.
 
I'm becoming less inclined to remove them, on the basis of leaving them around for instructional value
 
@doppelgreener Yep
 
@doppelgreener @kviiri The down votes might be instructive, as long as comments include why "uh, this isn't D&D, DW is different" to help drive the point home
 
Yeah
 
@KorvinStarmast right
 
1:34 PM
@doppelgreener Yeah, I'm not always sure where that line lies, I'll admit. For instance, the other day @NautArch flagged a comment for deletion, sensibly so. (I think it was just a chatty one.) But after that comment came some other chatizen saying "this isn't what comments are for, [directed them to the appropriate, instructional links]." And that second comment had gotten a bunch of upvotes. So I sorta felt like the two-comment dialogue was a valuable signpost to leave hanging around.
 
I think deletion of those kind of posts is better than just down-votes. The problem is that DW is still niche enough that a non-DW answer will attract up-votes from people who don't realise the difference
 
@Wibbs right, yes.
like at the moment there's a recent fate question that has a decently-scored answer that appears to come from no fate experience. i still don't know what we ought to do in those situations.
 
In one DW question (which is pretty much about "my GM don't understand that DW isn't DnD") one of the answers has -8 score and seems to make the same mistake the GM in question did.
It has a lot of upvotes too.
 
Looks like we have a good answer that used the official DMG errata about stacking effects
@Wibbs @kviiri Is the down voting tool not working?
@BESW I wonder if Brontornis and D&D ax beak are related ... in terms of where the D&D folks got the idea.
 
1:50 PM
@doppelgreener I think it has to be case by case. I don't think you can have a blanket rule
 
@KorvinStarmast What do you mean?
 
@Ben I think that the reason it is down voted is due to it not being 5e specific. That's my guess.
@Kviiri I disagree with the "delete the answer" since it appears to me that the down voting tool is doing what it needs to do, which is drive the answer down the page ...
 
@KorvinStarmast I agree with you. Although I find down votes to be insufficient in a way
Doesn't take many upvotes to turn even a really poorly-received answer into positive rep score.
 
Typically answers that are coming from a wholesale system mismatch get removed (like, someone misread the question, or assumes Dungeon World is another name for D&D 5e, or something), but altogether wrong answers don't get removed. "I've never played Dungeon World but I'm sure these D&D practices apply" are a case that can fall either way, and yeah, at the moment I'm erring toward don't remove them specifically so they can get downvoted (hopefully).
 
It irks me irrationally when someone receives positive rep for a really bad answer. The practical benefit of downvoting is still there though - the negative score ought to inform any reader that this answer is commonly considered to be poor advice.
 
2:17 PM
@doppelgreener Gut feeling: "this is the answer" coming from having mis-read or not read the tags should be deleted. They didn't try to answer this question. "This should work fine (even though I have no idea what this game's about)" is an attempt to answer the actual, posted question and is bad. Downvote. And if one person leaves a comment that says "system knowledge matters" which gets a bunch of upvotes, all the better.
 
@nitsua60 Yeah, helpful commenting like that has given me perspective on a number of votes in the past.
 
Bad answers are an integral part of the StackExchange system
3
Without bad answers we wouldn't need so many features
 
@SPavel yeah, it's a feature.
 
There is considerable value in signaling that not only are such and such good options, but these other ones are awful options
 
@nitsua60 Sounds good
 
 
3 hours later…
4:58 PM
Wow it is super dead today huh? echoes into the void
 
5:31 PM
...HUH...huh... huh ....
 
5:43 PM
freaking work getting in the way of hanging here
 
6:03 PM
@NautArch what the hell, work?!
 
ha
 
@Rubiksmoose and if you gave it a few more hours i could've resurrected Jeff as my undead serf! But nOooOOO
Thwarted AGAIN
 
@doppelgreener Can't you have a living one?
 
Who'd want that?
 
no one wants a living jeff
 
6:13 PM
hmmm
21 Jump Street?
 
Undead serfs are so much more reliable and trustworthy
 
they are doing alright with a guy whose name is Jeff.
 
Oh, sure, but living Jeff wouldn't be my undead serf.
 
how about an Unseen Servant?
one such as this can be living without this being painfully obvious
 
@doppelgreener one of these days I'll figure out what that Jeff tag is about.
lol
 
6:24 PM
@Rubiksmoose it's about jeff.
 
@NautArch ohhhh that explains it then :P
 
now you get it :)
 
@Rubiksmoose shouldst thou wishe, thou myghte visiteth thiseth linketh and exploreth forre the trutheth
 
I guess you could be formal and call him General.
 
The light of knowledge has filled my mind!
 
6:29 PM
@doppelgreener let's see if I can make something coherent
 
Funny, I actually read through that once before but thought I still hadn't gotten to the root of the Jeff mystery
 
Why was the shortcut called JEFF to begin with
 
@SPavel that is what I want to know as well!
@NautArch Pretty excited to be about to cross 10k rep
 
@Rubiksmoose you are killing it!
 
@NautArch I guess I've only been active here since Nov. 30th? Seems longer than that...
 
6:44 PM
@Rubiksmoose give that horse a goodberry!
 
@Rubiksmoose Wow, that's fast. I am much slower to participate
 
@GreySage To be fair I lurked for a long time, meekly answered a question in May of last year and then lurked more. I think it just happened to be my increased confidence with 5E and some easy questions just roped me in.
 
@Rubiksmoose You may have pounced on some easy questions, but it is quality (or at least entertaining) answers that get upvotes.
So way to go
 
@GreySage daww thanks. :) I just think it is fun to help people out. And this is a fun way to do it.
@NautArch hahaha!
 
i'm currently shocked about my healing word answer. and still shocked about the eagles winning the superbowl.
 
6:58 PM
Quick 5e survey, which would you rather have as a sorceror: 1 ac or 1hp/level?
 
my highest is now this one: rpg.stackexchange.com/questions/114044/…
@GreySage AC is what my gut tells me is best. There are few enough ways to increase it and 1hp will at most get you 20 hp over the course of an unlikely long campaign. AC would be my choice.
(assuming the cost is the same between the two options anyways)
 
@Rubiksmoose I have a choice of assigning a 16 or a 14 to Dex or Con
 
@GreySage Literally just realized that as I sent the last message lol facepalm
 
I feel like Dex is used in more saves, but not significantly more. I'll probably use Dex to attack, but rarely enough and for minor enough damage not to matter
 
@GreySage Yeah I think Dex is used more, but my impression is that Con saves are usually worse to fail possibly
 
7:03 PM
On the other hand, 1d6 hp is pretty low
 
@NautArch That snake answer though...
@GreySage oh yeah that is.... hmmm.
 
More context, I am taking the Draconic sorcerous origin, so AC=13+dex, and I get 1 bonus hp/level
 
@GreySage you mean +1 AC vs 1hp/level.
 
I don't think I've ever played so squishy a character before
@NautArch Yes, having either AC=1 or HP=1/level would both be instant death, so it wouldn't matter in that case
 
@GreySage phew! that felt like a no-win question :)
what's your dex?
 
7:09 PM
@NautArch That is the question, either 14 or 16
 
I'd probably take the HP. at the level of AC, you're gonna get hit anyway.
 
AC 16 isn't too bad though
 
I'll either have 15 or 16
 
Honestly, I'm not sure there's a right answer here.

Dex will give you AC and better saves against some of the most common save type. AC will benefit you most if you are targeted with weapon attacks on a regular basis.

Con will give you HP and better saves against some of the nastier save effects. HP will benefit you against both weapon attacks and AOE/environmental hazards.
I'm still leaning towards Dex though.
 
@GreySage oh! Is the +1 hp/level a result of higher CON?
 
7:20 PM
@NautArch Yes
 
I'd go CON. I like the better concentration save for your casting and a bit more HP protection.
@Rubiksmoose facepalm :)
 
@NautArch oh shoot! I knew I was forgetting something important!
 
@Rubiksmoose on the other hand...don't need tomake a con save if you don't get hit.
I just think you're gonna get hit at 15/16 - especially as you approach higher levels.
 
another thing worth considering: if you plan to MC you want to make sure you have the stats to do so.
 
@Rubiksmoose MC?
 
7:28 PM
multiclass
 
@GreySage multi-class sorry
 
Ah, not a worry there
 
I want to make a class/race for people with spirit animals. I want this to be a born trait, but I want it to improve over time. Most of my ideas point to Class, (but mine are called "soul changers" and its supposed to be a born trait that causes the character to be a spellcaster) which would make more sense? A class that you need a born trait? or a race that is forced to be a certain class?
 
howdy @MeteorstarTheArcher
 
@GreySage Converting hits to not-hits at some predictable rate tends to have a larger effect on expected uptime than the difference of a few hp. That said, the average character probably doesn't take enough hits over their career for the statistics to dominate over the swinginess of die rolls.
IOW: "never tell me the odds."
@MeteorstarTheArcher Game?
 
7:42 PM
@nitsua60 Assuming D&D 5e, since non-D&D players are generally aware that there is more than one game
 
and he's coming from this question
@MeteorstarTheArcher I think it can go both ways (fyi, i've never done or played a homebrew race/class)
The beastmaster ranger might be an interesting chassis to work with.
 
@Gnitsuna D&D 5e
 
@MeteorstarTheArcher If you want 100% of these soul changers to be spellcasters, then it makes more sense that it is a class, and everyone who takes the class happens to have the trait
 
If 5e, then there's a bit of a model to work from in racial cantrips: they are a racial feature, but improve with class level. (If it's a leveled cantrip. Which, come to think of it, I don't think any of them are?)
 
D&D doesn't typically do "if you are race X, you must be Y class"
 
7:44 PM
@MeteorstarTheArcher can you describe how you envision this to actually work for the character? That may help us unwind it.
 
@sPavel i only forgot to place what game it was, i know there is pathfinder and others
 
There's a good thread somewhere evaluating the PHB races on a point-system--maybe it's a reddit? It's actually pretty good, and might make for a good way to evaluate ideas against.
 
@MeteorstarTheArcher That sounds like a class to me. As for requiring a specific effect at birth, see Sorceror
 
@SPavel Except when I learned and "Elf" was a class =)
 
@Rubiksmoose If you have some version of Evasion, Dex almost definitely becomes a much better stat than Con.
Being able to negate all of the damage from a "save for half" spell is pretty fancy.
 
7:49 PM
@GreySage Is that still the case? I thought they made it so sorcerers get their powers any number of ways
 
@SPavel depends if they are dragon blood or wild magic. both are different but dragon blood is a born trait.
@NautArch I want all who would have a spirit animal, (if its a class) to choose to be that class, also i sort of what to do a D&D 2e thing with the paladin, and make it so only humans could use it (IF it's a class)
 
@MeteorstarTheArcher Is it? Can you guarantee that chugging these 50 gallons of dragon blood won't make you magic? And it can all be yours for a mere $99 plus shipping and handling!
 
@SPavel lol that wont work
 
@MeteorstarTheArcher Anything can work in a character's background!
 
@MeteorstarTheArcher Not with that attitude
 
7:55 PM
@MeteorstarTheArcher What does "having a spirit animal" actually mean? Is it a mechanical feature? Does it give them spells? Does it give them some RP fluff to play with?
 
@Yuuki great point!
 
@GreySage It allows you to make special exclusive comments on Facebook posts.
 
@GreySage @MeteorstarTheArcher This is what I was hoping to understand. If it's a race, then any class will have access to it. Is that the effect you're looking for? To have a fighter/rogue/sorcerer/bard, etc. all to have access to it?
 
@NautArch no really, i do want them to be a spellcaster.
 
So it's a class feature?
Or something all casters can have access to but not martials?
 
8:11 PM
@Yuuki sounds about right
 
@MeteorstarTheArcher And what does it do?
 
@MeteorstarTheArcher ... the latter?
 
@MeteorstarTheArcher okay, so you want to limit it to spellcasters. That could be a class feature, or race that can only be a spellcaster (since you're homebrewing anyway)
But @MeteorstarTheArcher, can you answer GreySages question on what does "having a spirit animal" actually meaning? (see above)
 
A fairly simple way of encouraging people to use certain race/class combinations without using solid restrictions is to tinker with stat bonuses. +INT/WIS/CHA and no STR/DEX/CON bonuses will probably encourage people to take casters.
 
@Greysage a spirit animal (what it is most know as,) or as I like to call it soul animal is an animal that is connected to your soul. they have a different soul, but they can't exist without you, and the bound can't be the broken by a spell, potion, etc. mechanically, I would use the effect of a pet excluding feeding it (because its a soul) and you would be able to turn into that animal.
 
8:18 PM
@MeteorstarTheArcher Sort of a Golden Compass type of thing?
 
@yuuki i mean the all casters could be but no martials idea XD
 
So basically, it's kind of Ranger BeastMaster meets single form Druid Wild Shape?
 
Side note, YMMV but I'm somewhat hesitant to give casters another thing over martials.
But that's my own preferences.
 
@NautArch I was just about to say this exact thing.
 
@Nautarch sort of, but there is a book series called spirit animals (which is wh I used that term) and that could sum it up.
why i meant XD
 
8:23 PM
So mechanically speaking, it functions like a familiar except that it can't deliver spells for you but you can wildshape into that animal's form?
 
@Yuuki and it scales with the character
 
@yuuki yes
 
@NautArch Hmm... if they want it to grow with the character, I'd have to say that it makes the most sense as a class feature.
 
@Nautarch scales? i was thinking it would be the size of what the animal would normally be (no dragons of course, unless it was just a lizard with wings)
 
Racial features don't really improve significantly with level.
@MeteorstarTheArcher "Scales" in this case means "to grow with or in proportion to".
 
8:26 PM
What does a spirit animal do? What effect does it have on story or gameplay to have a spirit animal?
 
@BESW My understanding is that it's basically a familiar.
 
@yuukiI see now, yes, if a child had one, their spirit animal would also be a child
 
With some slight mechanical differences.
But otherwise fulfills the same role.
 
How does it change the gameplay experience to have this option?
I always go back to the basics when designing a new game element: What is your game about, how does your game do this, how does your game encourage this, and how do you make this fun?
Adding a new game element means you want to change or reinforce something about what the game does.
 
@BESW what it does? the spirit animal holder would have an animal companion that can speak common. the animal affects role-playing and gameplay by being able to speak with whatever that animal is, and of course, they would be respected because of it.
I do have other ways it affect it in my head, but its hard to describe without writing a book on it (and hey, maybe I should)
 
8:30 PM
@MeteorstarTheArcher I thnk we've established it may be a mix of abilities from Familiar, Beastmaster companion, and Wild Shape - but my concern is that a character with this basically has an on-demand 2nd character that they can morph into. It's a pretty powerful ability that will require a pretty powerful hindrance.
 
@Nautarch what do you suggest?
 
Do you want this to be a custom design only for your group, or something publishable?
 
I'm wondering what's the purpose or goal behind making this thing caster-only.
Other than "it's magic".
 
@BESW @Yuuki for my own word (which is why it would be caster only)
 
@MeteorstarTheArcher I think before we get to hindrances, we have to build what it actually does and works. My only gut is that they're going to have some big limitations to balance it.
 
8:36 PM
@Yuuki Might be interesting to make it a "I understand souls" caster that's limited to, say, transformation and enchantment spells.
 
@BESW Well, my initial interpretation was that this is a feature that isn't part of a specific class but available to all casters.
Which is why I'm kinda hung up on the caster/martial divide here.
Casters already have a lot more utility than martials and giving them this further disrupts the already unstable class balance.
 
@Yuuki If I were designing this for a particular character in a game of mine, I'd ask if any of the other players wanted to play the spirit animal as their own character. But none of the systems I play in consider "class" a useful concept, and the caster/martial divide doesn't exist.
 
I'm personally less concerned with player-NPC balance than player-player balance.
@BESW From my understanding, we're working with 5e, which does have a caster/martial divide.
 
Aye.
 
@MeteorstarTheArcher What is the motivation behind making it caster only? Why not just use the familiar as-is?
 
8:41 PM
@Yuuki Same. NPC balance is easy to fix it.
 
That's why it might still be interesting (albeit a massive leap for 5e) to make it a dual-player link: remove the problem entirely by giving another player all the sweet spirit animal stuff.
But yeah, I still don't have a sense of what the whole thing does.
 
@GreySage it will play a huge role in my world, and my world all casters are born with magic and all people with soul animals have magic too
 
@MeteorstarTheArcher When you say you want the spirit animal to grow with the character, what do you mean? Does it just get bigger? Do you want it to actually gain levels and new abilities?
tl;dr is it basically a second player character?
 
@yuuki just get older, the actual animal can't use spells. I would assume because it gets bigger it gains more strength though
 
It doesn't have to. It could just be a flavor/appearance change with no mechanical implications.
In which case, I would just consider it a tweaked version of the familiar.
 
8:48 PM
@MeteorstarTheArcher Does the spirit companion have it's own turn in initiative? Can it attack enemies on its own?
 
@MeteorstarTheArcher that's why i immediately thought of the beastmaster companion
that mechanic is kind of there now. It's just fluffing the beast to a spirit animal.
 
@GreySage yes it does
 
@MeteorstarTheArcher and the Player would control it in addition to its regular PC?
 
So just use ranger beastmaster as a base?
 
Well, how does a spirit animal class function differently from a druid class with an animal companion that can talk?
 
8:51 PM
@BESW In 5e Druids don't have animal companions
 
@GreySage I would say the PC can give it commands and it will carry them out, but the animal will act on its own/ will decide if what it was told to do is what I want/ what it thinks is best
 
@BESW It's more like a beastmaster ranger with a magical companion that they can wildshape into and take over.
 
@MeteorstarTheArcher So Player controls it, but DM can fiat
 
@MeteorstarTheArcher Would it require sleep? Or no sleep, no food?
 
@NautArch yes, but only if the DM decided if it's against the Animal's personality. the animal does have a personality unlike actual animals (which his wh yet can speak common) and no food maybie sleep
@Greysage
 
8:54 PM
@MeteorstarTheArcher not having to manage resources and providing another fulltime 'watch' at night is another big boon.
 
@NautArch so they won't be able to appear when the caster is asleep/unconcence
 
@MeteorstarTheArcher that's a nice solution for that :)
 
@NautArch thank you, i agree XD
 
@MeteorstarTheArcher this was the Beastmaster companion i was referencing. NOT the one that's in the PHB.
 
@GreySage yes, but only if the DM decided if it's against the Animal's personality. the animal does have a personality unlike actual animals (which his wh yet can speak common and if all players agree that it's against what the original player said was its personality archetype was.
@NautArch PHB?
 
8:59 PM
@MeteorstarTheArcher Player's Handbook
 
@Rubiksmoose ok makes sense now XD
brb gotta put some stuff away
 
9:41 PM
@NautArch which also, in some versions at least, scales with ranger level, no? Which sounds like what was wanted.
That would have the nice side-benefit of there being something the ranger is, unique and distinct from all other classes. (Aside from a really good NPC, that is.)
What's a ranger? It's a person whose soul is inextricably linked to an animal soul. That imbues them with both some divine magic and martial skill, as those are the animal's strengths, too.
Quoth the soul animal Ranger: "druids imitate forces of nature--that's why they turn into animals they've seen. Rangers are forces of nature."
 
But when you're a soul animal, you can fight the hurricane. You can win.
 
9:59 PM
@nitsua60 The soul animal's attacks would be considered magical, and a soul animal is transparent. (unless the person is in soul animal form, In which it would be flesh-and-blood)
back btw
 
@MeteorstarTheArcher You're going to give a class magical attacks starting at L1?
 
0
Q: How do I have this taken off hold?

MarkThis is the name of the article: How do I have my PCs fight one another in an arena setting but then allow them to group up for the last encounter in the arena? [on hold] I have added extra information but I do not see where this is alleviating the hold.

 
@MeteorstarTheArcher Magical attacks is a biggie. Like I'm 5th level right now and I still don't have magical attacks.
Unless I use a spell slot to cast Magic Weapon.
@nitsua60 And not just magical attacks, innate magical attacks.
 
@nitsua60 and it's invisible. Those could be something it gains as you level, but starting at 1 would be way too overpowered.
 
@Yuuki Though since it's for a single campaign I don't know that it's a veto--it's just important (IMO) to understand that it's inherently unbalanced. (So far.)
 
10:12 PM
@nitsua60 Yeah, we just went from "it sounds kinda nice" to "have you posted this on dandwiki?".
 
10:26 PM
@Nitsua magical in case of non-magic attack don't work sorry i should of said that
@Yuuki now im confused XD
 
Magical attacks are a specific thing. Several creatures have resistance to damage from non-magical attacks.
Thus, having access to magical attacks (innately, no less) is Very Big thing.
 
@Yuuki i mean liek with your comemnts about "Have you posted thsi on the D&D wiki" thing XD
 
Oh. Dandwiki is kinda notorious for having a lot of extremely overpowered homebrew.
 
Every time I've come across someone who wants to bring homebrew from dandwiki, it's way overbalanced.
Like having access to 4th level spells at 1st level or permanent invisibility or at-will teleportation.
Permanent flight at 1st level is also a very popular one that people try to sneak by you.
 
10:33 PM
I was training semi-transparent, not invisible earlier XD and also the magical thing can come by level?
 
What mechanical effect would semi-transparency have?
 
it would just be a cool effect i think.
 
@Yuuki There was one posted on our site - I favourited it after it got deleted, just so that I'd always be able to find it. Full sorcerer spellcasting, Extra Attack progression with the fighter (including the third attack at level 11 but not the fourth at level 20), a fighting style, automatic extra damage on every attack that scales with level, an innate bonus to AC, innate damage resistance, spellcasting modifier added to spell damage, and a couple of other features.
 
@Yuuki as Nautarch said earlyer it might be cool at higher levels for the animal to be fully invisable, for a short time of corse
 
@Miniman classes.forEach(function (class) { custom.concat(class); });
 
10:44 PM
@Yuuki I mean, it's not like it got Wild Shape or Rage, so...balance?
 
@MeteorstarTheArcher yeah, maybe match the magical attacks when monks get it (6th level?). And 1/day invisibility at a later level.
 
@Miniman Honestly, part of me wants to reach 10k just so I can view that.
 
@Nautarch i need to write that down XD
@NautArch maybe 10th for invisibility? or 12?
 
@Miniman Sneak attack, expertise, channel divinity, and invocations, right?
=)
 
@Yuuki They probably use these.
@nitsua60 I mean, with automatic damage on every attack that scales with their level, Sneak Attack is completely redundant anyway.
 
10:53 PM
i want to fix what i have in mind, i sorta want to make it publishable now XD
 
@MeteorstarTheArcher I'm with nitsua, I'd be looking at a Druid subclass.
 
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