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12:08 AM
lol
 
 
2 hours later…
1:57 AM
hey there @Quentin
 
 
2 hours later…
3:32 AM
hey there @KorvinStarmast, how're things going?
 
I am feeling grumpy, actually, how are you?
@Shalvenay I am looking forward to tomorrow night's game session. A lot.
 
@KorvinStarmast I am as well xD. I'm fine over here BTW
 
Our rainy days ended, got a nice breeze and sunshine today. In the 70's now. That's kinda nice. I am moved to go and play some Diablo III. Mindless slaughter.
@Shalvenay Hmm, I think I'll suit action to words. Do you think that some day Juniper and Malik will adventure together?
Or is Sola not sure about further adventures?
 
@KorvinStarmast maybe :) we'll see what we can do for that one
 
In due course, no hurry. Off I go to kill things.
 
4:02 AM
hey there @nitsua60
 
Hiya.
 
 
8 hours later…
Ben
12:05 PM
@KorvinStarmast I know exactly what you mean haha
 
 
3 hours later…
2:45 PM
Anybody here willing to help me come up with some plot ideas?
As in, I know I need to get from point A to point B, but ??? how to do that.
Context/background: This is D&D 5e. PCs are currently 4th level. Last session they took down an organized crime group (which I just call "the mafia" even though it's not that big), and now they're about to find out where the mafia's money has been going, which was into the pocket of a corrupt politician.
 
@PhiNotPi are you asking how the money got plumbed through? :P
 
And I feel like the continuation that makes the most sense is that this politician + a couple other NPCs are in some kind of secret group attempting to make a power grab, and had been using this money to finance some civil unrest + other things.
But this doesn't connect directly with what I want the overall plot arc to be.
Which is that this country is at war, and the player are going to have to collect a set of ancient magical artifacts to defeat some super-powerful opponent and lead the country to victory in war.
 
@PhiNotPi maybe they're trying to use the war as an excuse to make that power grab?
 
They've stumbled upon the first magical artifact already (via "plot hook"), but they don't yet know that their role as the chosen ones is to collect them all.
 
disaster capitalism :P
 
2:55 PM
@Shalvenay Yeah that does make sense.
So somehow I need to get the players to the location of the second artifact (which can be basically anywhere, haven't decided, but like some cave or ancient temple or bottom of a lake)
And I need a reason for these politicians/businessmen to have anything to do with these ancient artifacts.
So I'm thinking, make this secret group be an evil cult, which is aware that these artifacts exist and have found the location of one and want to use its power for evil.
 
@PhiNotPi xD sure
 
That's really the best I got. But it still doesn't actually get the players from where they are to where the artifact is.
 
@PhiNotPi maybe they get wind of some of the evil cult's intel on where the artifact is? XD
 
3:11 PM
That could work.
I think it would be really cool if they were to fight the cult while in the artifact room, and they manage to acquire the artifact and turn the tide of battle.
But that might not work out so well in practice.
 
3:53 PM
Another idea: for some arbitrary reason the cult needs to perform some kind of sacrificial ritual, and they identify the party as being the ideal subjects for the ritual because they see that they already have one of the powerful artifacts.
Somehow they catch the eye of one of these cultists, who tells them the location of the next artifact and offers to take them there, but then the cultists turn on the party, and the party has to defeat them by acquiring the artifact.
Ehh... how about, in the process of following up on a lead from the mafia, they encounter one of the cultists (say, one corrupt businessman the mafia had been paying). The cultist attempts to kill the party, but it's a 5v1 fight and they win, but then the party learns about the cult's plan to perform some important ritual in the very near future.
They have to rush and beat the cult to the location and secure the ancient artifact first, which involves fighting through some proper undead monsters and stuff.
 
@PhiNotPi heheh
 
4:08 PM
So they do that, and acquire some epic loot, and then have to defeat the rest of the cult, which includes the politician, which is what gets the party in the "public eye" so to speak and serves as a jumping-off point for any other subplot I want.
 
hey there @KorvinStarmast
 
4:27 PM
@Shalvenay hello. Is all well in your world?
 
@KorvinStarmast uyeah, as to yours?
 
Quiet morning, I am about to watch the whole lindsay ellis film analysis of Transformers BESW linked to. Talk to you later.
 
4:49 PM
I'm gonna make a super-sweet magical artifact.
Something I'm doing is that each magical artifact is a tie-in with my group's previous campaign.
So what I'm doing is given them souped-up versions of weapons/items they already had, and wondering when they'll notice.
 
 
2 hours later…
6:54 PM
rpg.stackexchange.com/questions/82426/… i just hit this question's 1,234th view xD
 
7:18 PM
hey there @Absinthe, welcome to the RPG.SE lair :)
hey as well @Anaphory
 
Hey @Shalvenay! Good to see you!
I was just about to wonder whether I had walked into chat in one of its lulls.
 
how're things going?
 
Decently! I have just come back from my first time at the boulder gym after all that hospital&recovery time and noticed that even the second-easiest level is hard for me, because I lack strength and thus feel very unsafe, but it's really good to get started again!
 
@Anaphory yeah, good to hear you're recovering :)
I'm alright over here, excited for ToA myself
 
Tales of Anglerre? Trade or Adventure? Treatises on Acupuncture?
 
7:23 PM
:P
I'm referring to nits' run of the most recent published D&D adventure
 
Ah! Nice :)
I am now actually playing some regular D&D, but I still have no idea what's going on with that game, its publishing or its being played, sorry.
 
@Anaphory ah, which edition?
 
5
 
ah, cool
 
Next session of that is tomorrow. Any idea where to find a picture of a refined elf wizard with a bowler hat?
 
7:29 PM
@Anaphory hahaha :P don't ask me. I'm still wanting a pic for my Tabaxi for Nits' game
 
I remembered some discussion of pictures, so I though maybe someone has already gone through strategies how to find character portraits. Strategies which don't involve Flash for HeroMachine.
 
@Anaphory or being practiced enough at figure drawing to DIY it
some folks use game char creators IIRC
there's also the 3D modeling approach, using something like MakeHuman or Poser
 
@Shalvenay Or that. I mean, I can draw decent faces. But I can't manage to draw specific faces – they never end up with the features, ethnicity, haircut etc. that I envision.
EXCELLENT! HeroForge has bowler hats.
 
wb @KorvinStarmast
@Anaphory that is an odd problem to have, yeah
my issue is that I need to figure out how to get proportions, scale, and a bit of perspective right before I even bother trying to draw a figure
 
7:45 PM
Not that odd. I have some explicit knowledge like “eyes are vertically roughly central in the face”, which makes a generically decent face and gives me stuff to vary to get different faces. But I have no idea what it means for a face if the eyes are closer together, or how a Caucasian head-shape differs from an Australian.
 
@Anaphory ah, I see.
 
8:45 PM
@Shalvenay @KorvinStarmast @trogdor finally got around to dropping some handouts in R20. (They're actually linked from a campaign-blog post, rather than proper handouts in your Journal.)
 
9:04 PM
Another D&D 5e question, relating to the same campaign I mentioned earlier: what are some good/interesting magical properties to give a sword? (other than just making it a more powerful +2 or +3 magic weapon)
 
9:16 PM
I'm pretty sure the DMG has tables of "minor properties" and "quirks" and things like that for magical items.
 
@nitsua60 got the handout -- looks pretty nice. and yeah, my character would know all about those @$@@%!@$ grungs :P
 
@Shalvenay Sure would.
 
@nitsua60 also, if you're granted HA from your background, does the sell price on it get multiplied up if you're selling it within the confines of Chult, for gear swapping purposes?
 
@Shalvenay Class, not background, right? (I don't think any backgrounds grant armor as a possession?)
Either way, I'd say that sounds reasonable. "Heavy armor goes triple," no reason that shouldn't be true in both directions.
 
Last night's Geek Night was mostly just finding new and exciting ways that Ki Khanga fails to be a playable game.
 
9:28 PM
@nitsua60 class, sorry, yeah
@BESW great concept, needs lots of debugging though? :P
 
I think I figured out how you're supposed to deal damage.
But that doesn't help the fact there's a two-headed dog monster which forces a save vs paralyze on everyone within a mile every time it barks.
 
@BESW sheesh, bad dog!
 
Or that the example of a difficulty rating Tough (6-7) is "resist an Asonbosam's hypnotic gaze" but the Asonbasam's monster entry doesn't mention anything about a hypnotic gaze.
 
@BESW woops
@nitsua60 one more thing: what sort of staff do you get from the Outlander background? (I've been assuming it's equivalent to a quarterstaff, but I could be wrong)
 
@Shalvenay That's how I've generally read it.
 
9:38 PM
At the heart of the system, though, is just the problem of complete randomness.
The resolution mechanic makes it very hard for your stats to matter much, success or failure is almost completely dependent on the order you draw your cards.
And then there's just silly things, like how you're expected to buy all your character mechanics from a single pool of points with no floors or ceilings on any of the features.
Or how summon animal says that whatever animal you summon can be your mount even if it normally wouldn't be, but it takes a LOT of dedicated point buy in that particular ability to be able to summon anything that could hold your weight... so either you have to become a dedicated summoner or you can have a riding squirrel... for just one or two rounds, because duration is round/rank.
 
Does "Players skipping side quests just to have a laugh at the DM" seem to be drawing an unusually high number of bad-subjective answers?
 
(Does the book tell me what a round is? No. Later on it mentions a "round of cards," but that's the definition of a "play," which I don't find used anywhere else.)
In the "What's a Roleplaying Game?" section the text urges me to only use mechanics when an action's outcome is in doubt: "Mundane tasks, like walking across a road, need no rules. [...] You just describe these mundane tasks. The rules and randomizer come in when something you do might or might not have the result you desire." That's fair, for most systems I'd agree.
75 pages later...
Difficulty: Easy (1-3)
Example: run on dry, even land
From that same page I learn that the more complex a lock is the harder it is to break the door, and that it's easier to cast fireballs while being shot with blowgun needles than to sneak past a pride of lions.
(There is no fireball spell, nor are there stats for lions or any other mundane creature.)
 
10:09 PM
...there is, however, a generic "bolt" spell which can deal an arbitrary amount of damage from 1 to 91 and ignores armor and insubstantiality.
 
10:23 PM
@nitsua60 ok, is it in the link in the Back Room?
 
10:36 PM
hrm...does one really need a waterskin when in the jungles? also, this is driving me crazy, enough coin to be a burden but not enough to buy anything actually useful on the adventure
wait a minute, NVM :D
@KorvinStarmast pokes with a waterskin
rejiggering some inventory stuffs at the last second here
and trying to figure out if keeping a full waterskin with my character would be called for, or if the raincatcher would be enough for this adventure
 
@Shalvenay When in doubt, carry a waterskin. That's my feel on it.
 
@KorvinStarmast okiedokie
also, trying to figure out what the use of a hatchet (handaxe) would be in such an environs
@KorvinStarmast -- the other half of this is trying to figure out whether my character should keep a hunting knife (dagger), a hatchet (handaxe), or both on them
@KorvinStarmast -- did you catch my post on hunting knife vs hatchet vs both?
 
11:26 PM
hello hello fellowship of the RP!
 
@RafaelSantos Hello, betentacled friend.
 
hey there @RafaelSantos and @eimyr
 
Hi, Shalv
 
how're things going?
 
the usual, bored at work hahahah
 
11:33 PM
A Cozy Den by Kira Magrann. An intimate game of domestic winter, where you get to play a character that's half-human, half-snake and all lesbian.
3
Someone pin that stuff! ^^
Not too bad, Shalv, you?
 
@eimyr OK here, chomping at the bit for Nits' game tonight
 
what's Nits' ?
 
@eimyr oh, nitsua60 :)
 
ohhhhh
took me a moment
 
@eimyr oh no, not the furries...
 
11:36 PM
I thought you've transformed into a sports fan and are referring to some sportsballers collectively
@RafaelSantos You're being cliche. Also, it's not.
well, maybe it is, but it's not the point
 
hahahaahah
 
it's like saying "OMG not the furries" when talking about Batman
technically right, way off the target
:)
 
hahaha
there were one abou lawful evil and technically correct but i could not find it!
 
Furries are some of the most consistently kind, welcoming, generous subcultures I've ever heard of.
I know illustrators who've sworn off vendor tables at every other kind of convention but will do furry conventions eagerly because they're so pleasant to be at--in, admittedly, an aggressively gregarious kind of way that doesn't work for everybody.
 
@BESW then you are lucky! the ones i knew you could say were kind welcoming and generous too, but waaaaaaaaay into the weird part of it...
 
11:45 PM
Welp, a fandom of people with genuinely harmless hobby, one that requires additional verbal cues to substitute for reduced facial expressions, requires substantial amount of courage and investment and has all other subcultures picking on it for no good reason?
I'm not surprised they evolved to be super-nice.
 
but i'm willing to admit that good part of my intolerance with furries come of my work experience with sex offenders and my personal experience with "bad furries"...
 
I'm pretty sure there is little causation between being a furry and being a sex offender
might be wrong though
 
no you are right
 
I'd be willing to admit that perhaps there appears to be an elevated level of sexual misconduct around furry conventions, but that is true for all conventions, sadly, and something we have to work on too.
anyway.
 
is not the matter (for me) if there is or there isn't a causation, and more on the line of "the ones that were multiclass offender/furrie" made me diskiles the thing as a whole!
 
11:50 PM
any RPGs you're looking forward to playing, @RafaelSantos?
 
yes!! GURPS bunnies and barrows!
hahahaha
but seriously, i'm going yo play a storyteller game with mendicant knights!
 
@RafaelSantos Man, I so hate movies, catholicism and Norway too!
 
I'd be interested in playing the original Bunnies & Burrows, or at least reading it.
 
@eimyr ...why would that be true for just conventions though, and not all large social gatherings, or is it generally true for social gatherings?
 
I'd be interested to know what it's about. Is it like The Warren?
 
11:52 PM
@RafaelSantos As in, the same system that runs old world of darkness?
 
It's inspired by Watership Down, and is credited as the first RPG to support non-humanoid PCs, and to have detailed martial arts and skills systems.
 
@Shalvenay I have no idea how it correlates, I stick to what I know - conventions generally have a sexual harassment problems.
 
@Shalvenay I think the large number of people who don't know each other has something to do with it
 
@BESW thanks! So it appears I was in the right neighbourhood.
 
I'm told it also focuses on RP over combat: "You're playing a rabbit, after all – how much combat do you want to do?"
 
11:53 PM
and a certain assumed Convention Culture
 
So it's sort of... proto-Mouse Guard?
 
Wathership Down... that movies is as Sad as it could be! man tears!
 
@BESW oh
 
Percentile mechanics, but with a kinda D&D-ish abilities/classes framework.
 
11:54 PM
and @eimyr it's old world of darkness with humans!
 
@RafaelSantos I am currently playing a World of Darkness game without using World of Darkness mechanics and BOY IS IT BETTER
 
@eimyr Also, 1976.
 
@eimyr it's like GURPS Vampire, Werewolf and Mage?
 
@RafaelSantos er, no. GURPS would make it arguably worse
 
@eimyr [chokes]
 
11:58 PM
but the same principle applies, except I was trying to use a more focused set of mechanics instead of less focused
 
@BESW man... i'm not kidding, GURPS bunnies and barrow had "Bunf-Fu" and you could add 1/5 of your level to dodge....
 
Still waiting on the re-written K&T rules, then I'll finally play WoD-like again.
 
@RafaelSantos ...I gotta ask my rabbit what his level is, gimme a second
 
@eimyr he will sure lie! first rule of bun-fu you don't talk abou bun-fu...
 

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