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12:10 AM
hey there @JosiahRiggan, welcome to the RPG.SE lair :)
 
1:07 AM
Oh hey @Shalvenay, I found this site and thought cool. I'll look at this at some point, and maybe post something. Then I kinda forgot about it. But hello.
This is really the first chat room I've been to. I really like decor in here its nice.
 
1:24 AM
Can I ask why from D&D 3.5 to 5e vials change their capacity from 1 fl oz to 4 fl oz?
Also, is there any place which said how much weights an empty/full vial?
Or a potion (an which container it use)?
 
@JosiahRiggan The rug really ties the room together.
 
@nitsua60 I just poured myself a white Russia. Synchronicity.
@EnderLook If you go with standard weight of water, you end up with "a pound per pint" as a good approximation of the contents. Decide if the container weighs the same, or not, depending.
 
I'm surprised it doesn't have a listed weight
 
@KorvinStarmast Potions are flask (pints) or vials (4 fl oz) in D&D 5e?
 
pints, flasks
1 lb
So a quarter of that for a vial?
Not sure why healing pots are half that. Maybe smaller flask?
Put another way, that fine of a resolution isn't important unless you want it to be
 
1:34 AM
That is right, but I wasn't sure if potions were exceptionally dense or not, nor if the container weight was relevant. I know that a flask weight 1 lb, but I am not sure if I can just divide by 4 its wieghtto get a vial
 
@EnderLook why is this important? Are you using the variant encumbrance rules?
 
@KorvinStarmast I just like small details, it makes things more real
 
@EnderLook That level of verisimilitude and "reality" will perhaps drive you nuts since 5e hand waves a lot of the nitty gritty stuff, or makes approximations.
You player or DM?
 
@KorvinStarmast I'm a player, but someday I would like to be DM, so I want to learn even the smallest detail!
 
@EnderLook You'll need to do a few of your own approximations and calculations in that case. go with what makes the most sense to you.
 
1:41 AM
Ok, It will take a while... Oil/Alchemist's Fire (flask [pint]) weights 1 lb, the same as Acid (vial [4 fl oz]). This game has some inconsistencies or weird stuff.
 
yeah, see pikes and 18 pounds ... versus weights of all other weapons ...
 
@KorvinStarmast no kidding
it makes you wonder if D&D encumbrance is some sort of "dimensional weight" scheme XD
 
@Shalvenay If you have any further ideas on the story, please post a reply in that thread. Link in back room.
 
@KorvinStarmast I'll have a think about it :)
 
@EnderLook To me one of the best creative exercises I do is to assume everything in the books is true and try to come up with reasons. For example, take your alchemist's fire pint vs. acid 4oz. Why're they the same weight? Let's come up with some ideas...
 
1:50 AM
thanks. I try to capture the voice interplay, and a few notes, and I do apply a bit of creative license.
 
1. Glassmaking isn't terribly advanced in our setting, so you need super-thick glass to deal with acid; alchemists' fire isn't nearly so corrosive.
2. Our nation used to have a dirty history of acid-throwing being used indiscriminately on crowds to target a single person, but cover one's tracks. All legal "white-market" acid is only sold in small, sturdy vials, so that if throwing acid's your thing, at least you're not going to get bystanders.
 
Impressive!
 
3. Acids in the game are actually organic, very sludgy, very dense. Acid is harvested from pits beneath the city of Enderlook; unbeknownst to most these are actually festering wounds on the skin of a buried, subterranean boheometh.
4. Nobody knows why acid is heavier than its constituents would implicate. But we do: it's because the acid god is right beneath you, and wants what's his.
5. "legal" acid is cut with lead acids as a ploy by the alchemists' guild to poison and slowly drive mad any potential competitors.
&c.
@EnderLook I'd suggest you challenge yourself, any time something doesn't make sense, to try and come up with at least three explanations for why it makes perfect sense. You may never use any of them, but it's good exercise/stretching for your worldbuilding muscles =)
 
4.1. The constitution of acid when combined loose volume which increases its density due to the strong intermolecular forces... sometimes you don't need magic to explain it!
 
2:06 AM
@kviiri Oh, ouch. Python's got the ^ operator to get the total number of different elements between two sets, but if you're dealing with a text dump I can understand how that might be a problem. How's Python at dealing with JSON? Generally that's a fairly structure-preserving means of dumping things without a lot of extra overhead.
 
2:16 AM
@nitsua60 tosylates @nitsua60
 
@nitsua60 And then there's that acid in sugar cubes ... it's electric 8^O
 
2:30 AM
@KorvinStarmast boogie woogie woogie?
XP
I guess no one likes my stupid electric slide joke, noted
XD
 
@trogdor sorry, I was distracted by my electric Kool-Aid acid....
 
Lol
Acceptable
 
Speaking of which, I just learned the other day that at Jonestown they didn't even use Kool-Aid. (It was some cheaper, knock-off sugar-ade they used.) And it makes me wonder if someone's done up a thesis/dissertation on Kool-Aid as a case study for the theory of "there's no such thing as bad press."
 
2:46 AM
I made a D&D 5e Character with a high jump distance of 60 feet and a long jump distance of 120 feet. What should I do with this great and terrible power!
 
@nitsua60 I would argue there is though
I buy sugary drinks more than I probably should but I still don't buy cool aid specifically all that often
 
@JosiahRiggan get more HP, since some people think that will cause them to fall. :) (There's a recent question about that, and I am teasing).
 
@JosiahRiggan pluck dragons from the sky, that's the ultimate use of such strength
 
I would suggest thievery. Lots of thievery. Loot.
 
@JosiahRiggan Does your setting have an Olympics equivalent?
 
2:49 AM
@trogdor sorry, I was off editing something.
 
@KorvinStarmast no worries
 
@JosiahRiggan Thievery, loot, sneaking and leaping to run away from the city guard.
 
It was still a dumb joke
Lol
 
We had fun with Mike's adventure. Sadly we ran into a time limit.
such is life
 
I'm playing him in a pirate game. So boarding ships just got stupid easy. He also has a ring of water walking.
 
3:02 AM
@JosiahRiggan Enjoy
 
@JosiahRiggan I recently had my first ever made character try to jump across a chasm and he just fell 300 feet to his death. Would have been nice if he had 120 feet of long jump ability. Is he a special race like Aarakocra?
(he rolled like a 4 on his athletics)
 
No he is a half orc and I'm just finding out that I may have miscalculated, I asked about it on Stack exchanges Rpg q&a.
I'm just getting answers.
 
link to question?
 
3:43 AM
@JosiahRiggan some may try to tell you that if your jump distance exceeds your speed/movement, you land at the end of that movement rather than after your jump distance. Others disagree. Come to my table, and you can jump as far as you like. (It may just take more than one turn to get to the landing.)
 
That's how I think about it. People don't cast jump to leap, 20 feet any fighter can do that they cast it to leap tall buildings in a single bound, even if it takes you a few turns to clear it.
Did I just get passionate about jumping?
 
Welcome to the jump-side =)
 
Yay, do you guys have cookies!?
 
(is it time for Hedberg?)
(yes, yes it is)
@JosiahRiggan Nope. We've got sandwiches.
 
3:53 AM
The whole topic of jumping confuses me. I avoid it at all costs.
 
@JohnCarroll That's the way I feel about exercise. And vegetables.
=)
 
I can live with that.
 
That's just awesome.
 
Lol
 
4:04 AM
LoL indeed, LoL indeed.
 
@nitsua60 heathen! Infedel! Blasphemer! XP
You jump too far sir
The jump is not approved, you have jumped your last,... Jump
I don't know where I'm going with this anymore
 
4:27 AM
Spirit of the Century was way too fiddly about movement in combat and also stunts, but the pull quote for the stunt that let you jump as far as you could roll was top-tier. "What are you going to do now, Jumping Jack? The bridge is out! Not even you can jump this f-" ::INTERRUPTED BY JUMPKICK::
 
4:41 AM
yeah, I couldn't get into Fate through Spirit of the Century at all.
 
Fortunately there are much better settings for Fate
 
Now, especially.
Before DFRPG, Spirit of the Century was the most up-to-date "default" ruleset for Fate.
 
Mm
Is DFRPG the most current default?
 
No, it was Spirit of the Century -> Dresden Files RPG -> Fate Core/Accelerated.
Core/Accelerated was the first time Fate got a full publication of rules-without-setting-tweaks.
 
Ah ok
I was just thinking that that was a long time for DF RPG to be the default setting up to now
 
4:51 AM
Fate didn't have a "default setting" before. Still doesn't, unless you want to count the worked example they're playing through in the Fate Core book.
Everything that used Fate launched with their own interpretation of how you created characters and what the skills and stunts were.
 
Well yes and no
 
And, because Fate encourages you make up new mechanics for things, made up its own mechanics and made them available to other people who wanted to write Fate games.
 
I think what @BESW means by a default setting is that they started by releasing new rules with new settings and not really differentiating them
 
@Glazius I said "default ruleset," not "default setting."
And that prior to Core/Accelerated, the default ruleset was always tied to a specific setting.
 
In those cases the newest ruleset might as well have been default settings
 
4:56 AM
Playing the newest version of Fate during the time of Spirit of the Century meant starting with Spirit's rules and modifying the setting-specific bits as needed.
 
Yeah I would call that default
It takes extra work to make it not the same or a similar setting
 
Hm.
 
But now we have a lot of settings out to choose from and the newest ones are usually a lot better thought out
I really want to try Fate of Agaptus at some point
But I want to do a lot of things we haven't made the time for as a group yet XD
 
There's something different about, say, how Starblazer Adventures relates to Spirit of the Century from how Dark Sun relates to the Forgotten Realms.
 
Absolutely. Is someone saying otherwise?
 
5:02 AM
Oh, wait. Spirit was an Evil Hat production, wasn't it?
 
Trying to compare Fate iterations to D&D editions/settings is... probably not going to help anybody.
Yes, SotC was Evil Hat.
 
Ah, that'd do it. For some reason I'd got it into my head it was from someone else.
Can't think why.
But yeah, Evil Hat's throughline does establish default rulesets in a way that two different games from two different publishers wouldn't.
 
Mmm. I wasn't even really thinking about it that way.
Just that SotC was what the community was using as the origin point of their rulesets during that period, and the DFRPG after than, and Core/Accelerated after that.
Evil Hat doesn't have authority to mandate default conventions the way say, Wizards has over D&D.
 
All the same, Evil Hat was putting work into refining the engine that other publishers weren't.
 
Right: they've thrown Fate to the masses so that the only thing keeping them centered in the Fate community is their reputation for consistent quality.
 
5:08 AM
Cubicle 7 (what did Starblazers) makes licensed games using a variety of engines so they can just use something else appealing if Fate doesn't do it for them.
Core seems pretty stable so far though. Maybe it is just because it's settingless, but it feels settled in a way that Spirit and original DF didn't.
 
I do think it's good to have a jumping off point that isn't strictly tied to a specific setting
That way if your group has a custom one they don't have to find a way to make it work that involves extra work wrangling the built in one
 
 
1 hour later…
6:23 AM
@Glazius The problem is/was, I wasn't treating them as sets anymore after that point, just arbitrary string identifiers for nodes that happened to be quite convenient as just str(set) because they retained human-readability
I fixed it by simply encoding the sets as integers
I was using them as input for another program that deals with arbitrary graphs
 
 
2 hours later…
8:28 AM
Curious, I just got an upvote and a downvote on a rather old answer
to an inactive question
 
9:16 AM
omg @kviiri I have always thought your avatar was a crashing wave. I only just now see it for its true form when I opened your profile.
@kviiri the revivify one? it's because someone else put an answer that disagrees with you. A decent answer, to boot.
 
10:00 AM
@goodguy5 Oh yeah, I missed that
I agree it's a good answer in a sense but I prefer mine
@goodguy5 Haha, I think someone else has seen a wave in it too. But the actual form is better, no? :)
Ain't nothin' hotter than otter.
2
 
10:22 AM
@kviiri I used to think it was like, the moon or the death star or something
a little mishapen for that but I thought it was someones artistic license
 
[ SmokeDetector | MS ] Bad keyword in body, blacklisted website in body, pattern-matching website in body (294): along with this, it's also responsible for the development by heyhellohey on rpg.SE
 
@kviiri TIL about kiv
 
11:23 AM
Lol
 
 
2 hours later…
1:48 PM
Just [Q]ickstarted another Limitless Adventures product: this time it's pirates!. LA puts out D&D5e products I like: very stripped down, seeds and ideas just enough to drop in anywhere you need something.
 
21
Q: Can a creature refuse to be affected by the Revivify spell?

ZucchThe revivify spell has a fixed cost, but it doesn't have a specific saving throw to resist it; neither does it reference a "willing creature", as the resurrection spell does. Assuming my players have the resource to cast revivify on a recently killed enemy, can the creature refuse to come back t...

For anyone lazy and curious to the above comments
I think it is interesting. There seems to be a general policy that souls must be willing to return but revivify doesn't State that. I think maybe the answer is that revivify isn't really returning a soul to the body? Maybe it's preventing it from leaving?
 
2:04 PM
Quick question to any 4e D&D players; how well does psionics fit into that model. Good? Bad? Indifferent? It's just another suite of powers?
 
2:21 PM
I have just found in the DMG Dust of Sneezing And Chocking, that dust seems as Dust of Disappearance even if you cast identify on it. So... if a DM award you with that thing, and you think that it is Dust of Disappearance while it isn't... what do you write in your character sheet?
 
@EnderLook Is this an AL game?
 
@Rubiksmoose mmm, I just found that on the guide and I was wondering about it, does that makes a difference?
 
@EnderLook It doesn't make a difference for the player. The DM would decide how to tell the player. The player should write down whatever the item is that the DM says it is.
 
@KorvinStarmast 4e psionics is nominally just another suite of powers, but in practice I think all of the psionic classes have sufficient unique rules to render the power set rather distinct from the rest
 
Now as a DM I might tell a player what it really is (and have them write that down) to help me remember when it gets used and trust the player not to metagame it. But otherwise I would just tell them that it is Dust of Disappearance.
 
2:27 PM
@kviiri Was it easy to fold into play, or was it a burden on DM or other players who were not psionic?
 
@KorvinStarmast Hm, the last time someone played a psionic character in one of my tables we had problems with the player
but not necessarily because of the power set
I can't recall exactly what the deal was
 
@kviiri Ok, I am trying to add a small 4e commentary into an answer on psionics, but as I have no experience with it I am a bit at sea
 
@Rubiksmoose But if you tell the player the truth he won't accidentally use it, or will??
 
@KorvinStarmast To clarify my earlier statement, psionic classes (at least the ones I remember off the top of my head) each had their own gimmick to how their powers work (so there's no single unified "psionic system")
 
@EnderLook You would have to trust the player not to metagame it in that case. They would have Dust of Disappearance (Sneezing and Chocking) written on their sheet.
 
2:31 PM
And the gimmicks are fairly significant for 4e where they're purposefully rather samey for everyone in terms of the basic mechanic.
 
@kviiri OK, I won't add that in, I just don't now enough to comment. thanks.
 
Honestly though, I would just tell them the lie and trust myself to remember it as a DM because I think it would be funnier that way.
 
@KorvinStarmast I can look it up after I leave work :)
I mean, to see what the specifics were
 
@kviiri that would be a great help. thanks.
 
@KorvinStarmast Could you link the answer in question so I know better what I can contribute?
 
2:32 PM
@Rubiksmoose That is very interesting. I still don't understand how people are able to divide player knowledge to character knowledge. Sincerely, if I knew the truth I will never use it... or I would sell that.
 
@EnderLook Yeah it is a playstyle really. I know people who are extraordinarily dedicated to doing what their character would do even if it leads to bad things that we know as players. So I think the people I play with now wouldn't have an issue with it. But definitely would have been an issue in other groups.
 
@EnderLook It depends a lot on the game system and the kind of game being played. Many games are at their best when players purposefully screw their characters over, which naturally encourages the players to push towards that ;)
 
@KorvinStarmast Okie dokie
Quick glance suggests that yes, the 4e psionics match the theme of the answer :)
 
2:38 PM
@kviiri I'll check back in with you later on.
It kills me that, in 1977, I had a chance to buy Dave Megarry's "Dungeon" board game at a book store and I chose not to. (Same place I had bought Empire of the Petal Throne). Sigh.
 
2:58 PM
@KorvinStarmast Yup--that's exactly how I play it. Their jump never stops--the director just cuts away from them for a moment while others take actions, then we find out how it ended up.
 
3:11 PM
@KorvinStarmast ok, browsing mah tomes while in train... let's see
 
@nitsua60 Heh, and my Ranger has the Jump Spell selected for ToA, so we need to have that situation come up. No, I wouldn't force it, would I? evil grin (Side note: salsa samples procured, packaging today)
 
Sprry, stopped to help a lady at the airport
Back to 4e
 
No need to apologize,
 
Sooo. 4e has four psionic classes introduced in PHB 3, possibly more later. The classes are Ardent, Monk, Psion and Battlemind and correspond to the roles of Leader, Striker, Controller and Defender respectively
So one for each role
 
@kviiri That seems a rational design. Powers more or less in the same style as other game powers, and one for each role.
 
3:24 PM
Yeah, but it gets less conventional; each of these have a very unusual (for 4e) power scheme where their abilities are powered by power points. They can be used without, but are rather weal
Yeah, but it gets less conventional; each of these have a very unusual (for 4e) power scheme where their abilities are powered by power points. They can be used without, but are rather weak
 
@Rubiksmoose Different games lend themselves towards different playstyles. Given those circumstances, most D&D games that I play would lean towards "Using this dust would be a bad idea" while most Dungeon World games would lean towards "Using this dust would cause hilarious consequences"
 
So it kinda hits the "we had to invent a new mechanic for this" nail on the head
 
@Quentin I think my group would act the same regardless honestly. They have often done the character-appropriate funny but harmful thing in both D&D and PBtA games. But yeah I agree that certain games definitely encourage it more than others.
 
@Rubiksmoose Oh yes, I was definitely not speaking in absolutes :)
 
@Quentin That's good, we all know who does that
 
3:27 PM
Monks are the exception, they're a bit more conventional. They have unique mechanics but nothing that greatly changes how powers work
 
@SirCinnamon Men destined to become crazy desert hermits
 
But the rest of psionic classes have powers that work unchacteristically for 4e, and kinda stand out since otherwise there's no mechanical distinction between the power sources.
 
I knew a crazy hermit once, he had magic dirt.
 
@Quentin I honestly love that other games (like PbtA) encourage acting in character so much. In D&D it is almost like the mechanics pull you constantly out of the game and character and make it harder to do in-character stuff.
 
There is no mechanic for magic dirt.
 
3:36 PM
@Rubiksmoose Very much so. It's why I mostly play other games these days … and also why I mostly run Pathfinder for my group with the player who doesn't really like RP but does like tactical wargames.
 
@Quentin Yeah Pathfinder is definitely a good fit for that.
 
4:02 PM
So is magic dirt.
 
@JosiahRiggan I'll take the bait. What is this magic dirt
 
Oh i played a one shot in d&d 5e and the cleric worshiped the god of dirt. So his magic was all reskinned to be him using magic dirt. Sacred flame, glowing dirt he would throw in the air. Healing magic dirt worms come and stitch up your wounds.
We tried to clean him but, it just kept coming back.
I've been reminiscing today and it cracks me up.
Is sted of saying I cast sacred flame! he said, I throw my dirt!
*instead not is sted.
 
Sacred dirt, would that be "top soil"? :P
 
I suppose so.
 
4:39 PM
I hate when quiet work days and quiet stack days overlap.
 
4:53 PM
@Rubiksmoose Indeed
 
@Rubiksmoose Whatcha working on? I could probably find some discrete statistics that are RPG related if you wanted a fun project.
Maybe start in on a basic formal ontology of 5e terms.... doesn't that sound thrilling ?!
 
Go through the PHB and annotate every reference to an action with the @ symbol?
 
5:15 PM
Gonna make some ginger ale tonight
Wish me luck :)
 
@GreySage DnDoc
 
Not making some tasty christmas Glogg?
 
@kviiri Is that the one that's like making tea or is it the one that involves yeast?
 
5:54 PM
Has anyone here run The Forge of Fury 5e module?
 
That's one with ill tempered dark dwarves? I think I vaguely remember that from 3.5
 
6:13 PM
@ColinGross Yeast
 
@ColinGross Yes
 
@kviiri Watch out for exploding bottles.
 
@SirCinnamon I never make my own, but I really enjoy the stuff anyway
 
I'm going to start running a group through it, I was wondering if anyone had any advice.
 
@GreySage I vaguely recall being insulted by dwarves before losing half the party to a dragon in a fight.
 
6:14 PM
@kviiri I was discussing this with my friend from sweden, who has never tried eggnog. Meanwhile he said that it was a shame I hadn't tried Glogg
 
@SirCinnamon I've never tried eggnog either :>
 
@kviiri I guess not as much of a craze there. I would recommend - straight, with rum or in a Chai Latte for some real holiday spirit
 
I actually just bought two bottles of glögi today, only to find out I already had one at home.
 
I'm so tired of being sick
 
hm, chai latte eggnog sounds interesting
 
6:16 PM
it's been 4 days. let's be done with it
 
It's spicy and sweet and rich
and also like 7 dollars at starbucks >.>
 
@Rubiksmoose yes, what glen says is true. But it's not super cut-and-dry, IMO, either. It's really hard in stats-world to put simply and precisely what a correlation means.
In this case (and in all cases), it's true that the r^2 value tells us what proportion of the variation in one variable is attributable to variation in the other.
 
The reason I make ginger ale at home is that I like gingery stuff but that too isn't very established here. My favorite brand at the store is quite expensive (I get orders of magnitude more ginger ale for my money if I make it myself)
 
But one variable is a category (rarity) and another is a number (price on the index) that roughly indicates power.
 
I like Food Lion brand gingerale
 
6:22 PM
@JohnCarroll That reminds me of the east coast.
 
Are there no Food Lions on the west coast (or wherever you are)?
 
So we're saying that the difference between dust of disappearance (300 gp-equiv "power) and ioun stone of agility (3000 gp-equiv power)... 2% of that difference is attributable to one being uncommon and the other very rare.
 
@nitsua60 gotcha. Yeah that makes sense. And yeah stats are hard. When I have to do them/explain them it is always painful.
 
@nitsua60 I cast Dispel Real-World Physics
 
But also the difference between adamantine armor (500) and potion of flying (500) is 2% attributable to the difference between uncommon and very rare.
And the difference between a piece of +2 ammo (100) and wand of fear (10,000) is 2% attributable to their being rare and rare, respectively.
So I felt like "2% of the power is attributable to category" isn't a horrible way to paraphrase it, but I'd totally be open to something (a) more precise and (b) not more than a sentence =)
 
6:28 PM
hmmm ok I think I'm still on board.
 
I dunno, though... I'mma ping glen in comment and link them to this conversation.
 
If one was so inclined (I do not volunteer) I think the easiest way to quantify this might be to see how many items changed rarity in the new evaluation wouldn't it?
(using the pricing guidelines to sort them back into rarities)
I do think the way you put it is fair though. However, my stats are largely (unfortunately) learned bits and peices as I need to. So perhaps I'm not the best judge.
 
@JohnCarroll Nope. It's a regional chain. East coast and Pennsylvania is where I've encountered them.
 
@JohnCarroll I'm in Finland, our West Coast is a bit on the wilder side. Actual lions (or bears)
 
@nitsua60 the model you were using was price ~ rarity ?
 
6:53 PM
@kviiri Which one is it? Lions, bears, or even tigers?
 
Oh my
 
@Rubiksmoose, if it won't draw your downvote, I'm going to answer that paladin question
 
@JohnCarroll Bears, mostly. The town where my extended family lives is even called Bear Castle (in Swedish)
 
@goodguy5 lol I'm not that downvote happy I hope? I must admit I'm unsure about the question, but if you have a good answer go for it.
 
actually, xir said everything I wanted to say
 
6:57 PM
I'll have you know that 90% of my votes are upvotes :P
 
haha, that's not what I meant.
 
@Rubiksmoose Is that only because you can't down vote comments?
 
I was actually using you as a yardstick.
 
@ColinGross hahaha. Destroy all the comments!
 
@goodguy5 I can down vote you if you feel the need for parity.
 
6:58 PM
@goodguy5 Oh I know, I was just joshing with ya.
 
@Rubiksmoose my thought was to the effect of "well, would moose downvote this? if not, then it's worth answering"
 
@goodguy5 well that actually is quite flattering if not, I feel, undeserved.
[blush]
 
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