« first day (3000 days earlier)      last day (1964 days later) » 
01:00 - 17:0017:00 - 00:00

5:05 PM
@goodguy5 definitely a bad list question. Too broad by far.
 
@goodguy5 What about resolving things with sub-games within the game
On a contested check, all players involved create a new game, and then the outcome of that game determines the result of the check
 
@MikeQ like Gambling, I'm in! for Red Dragon in? lol
 
Ben
OK, this is going to be a weird one, but is there perchance a parenting stack?
 
@Ben Yes, here
 
Ben
Ah, exactly that name haha. Ta
 
5:16 PM
 
@Ben out of curiosity, why?
 
@goodguy5 The difficulty of the check determines the difficulty of the game
To attack a target with high defenses, you and the target begin a game of Monopoly where they have the bank and you're blindfolded
 
@MikeQ I would argue that it's still a non-random "real life" contest
 
Well there's the classic bad idea of basing the in-game outcomes on out-of-game tests
e.g. to pass a Strength skill, you have to demonstrate out-of-game physical strength
to see if your character resists the poison, you have to be injected with a poison and resist it
 
5:27 PM
Christ. Calm down.

I'd just make someone swish mouthwash for 30 seconds without making a face.
 
ah, the discontinued "Use Mouthwash" skill from 3.0
 
well, now I'm curious
19
Q: What are the major differences between D&D 3.0 and D&D 3.5?

Obi Ron MoldyI haven't played D&D in decades and came across the PH & DMG for both the 3.0 and 3.5. editions free (score!). I played avidly as a kid but it's literally been 25+ years, so I have no knowledge of the changes since then. What are the most important differences between these editions? Are there a...

Wow.... Read Lips.
 
There's also dog-based pseudorandom number generation
set up a big grid, and wherever the dog moves to, that's the next number
 
@MikeQ That's just dice rolling with more work
 
@MikeQ Tangentially related: My fun reached its peak during last nights game when our Dwarven Barbarian triggered a poison gas trap and got the entire party poisoned. I may be a bad DM.
 
5:33 PM
@goodguy5 Sure it's more work, but you get to hang out with a dog, so it balances out
 
I can hang out with a dog and roll dice
fun fact, my home town every year sells "raffle" tickets to "Cow Plop Bingo".
 
@goodguy5 Yes but I think the dog typically doesn't have a very active role usually
 
I think you can gather all of the information you need from that
 
With dog-based pseudorandom number generation, the numbers aren't very random because players can influence the dog via attention and food
Can't do that with normal dice!
 
sure you can. it's just rolling a subset of dice.
five players encouraging a dog to come to them is just a d5
 
5:37 PM
except with a nonconstant, nonuniform distribution
which, on average, doesn't have any advantage over a d5
but does have the advantage of dog
 
Ben
@goodguy5 Not to unload, but I have a daughter, I am separated from her mother, my time with my daughter is limited, and that time is spent with her mother constantly nearby, so my one-on-one time isn't, and she's not understanding my problems with that situation.
 
@MikeQ god-forbid if it's a cat. Then it's just the same point over and over until the cat gets bored of sleeping there.
@Ben aw. that's so rough. I'm sure someone will have some good input over there. Best wishes. ♥
 
Ben
I'm hoping that if I can give her an unbiased, common consensus showing that it is important for her to have that one-on-one time with me, she might hopefully begin to understand.
 
@Ben I think you could ask about this in interpersonal.stackexchange.com then, it might be a better fit than parenting
 
^
 
5:43 PM
@Ben not a lawyer, but is there a custody agreement dictating one-on-one time?
 
Ben
I can understand that, but I've already tried talking to her. Our relationship never worked out because we just couldn't communicate. I spoke Spanish and she spoke Chinese. I've tried to make efforts to bridge the gap. Put myself in her shoes, vice versa, explain things in different ways, from different perspectives. It doesn't work.
@NautArch not at this stage. We wanted to keep it personal, but the lack of communication is forcing it towards official management.
 
@Ben based on what you've said, it sounds like that would be helpful. Don't look at legal help as 'bad', but as a way to help you define minimums (that will cost you maximums, because legal.)
@DavidCoffron Before I drop the dupe hammer, does this answer your question?
or does it ask your question? :D
 
Ben
@NautArch Yeah. From my personal perspective, it will help clarify a lot of things. For both of us. The downside is that I do strongly feel like it will destroy whatever semblance of a platonic relationship we might have left.
Thanks everyone for the help :)
 
6:03 PM
@NautArch it answers part of it. Still need to know what happens to the water level
 
@DavidCoffron does that mean you have...two questions? :D
 
@NautArch yeah. I'm editing out the first
 
@DavidCoffron i honestly don't like that answer. It's not supported by anything other than real=world physics which I'm always wary of doing.
But without guidance from errata or even sage, it feels like it's a 'up to the dm' type of thing.
 
@NautArch I mean. Free standing is not really a plain english term so we can't do much more than look at the physics definition
 
@DavidCoffron Disagree with that. What we can do is look at common-sense if the rules can't define it. Moving to physics in a world that clearly isn't simulationist i think is the wrong move.
My gut tells me Lino was on the right track with their answer.
 
6:14 PM
@NautArch no no. not physics for simulation. Physics for definition.
 
@DavidCoffron same thing? no?
 
@NautArch no. If we use physics for simulation there could be other problems in the spell (like where is the water from). If we take the common sense interpretation of free standing (using the plain english), there's no such thing as "freestanding water" since a body of water is reliant on its environment for shape
 
@DavidCoffron Think we'll have to agree to disagree. The language and controls of the spell heavily imply that there is a quanitty of water that's able to used in this way and I don't get the feeling at all that saying my cup of water that resides in the 100' cube i'm targeting counts.
 
@NautArch that's a RACS and possibly a RAI. Im interested in RAW atm, which means a clear definition of freestanding needs to be decided on (possibly by the GM)
But AtD is fine by me
My question is still relevant for a pool of water that doesn't have 20 feet of wall space
 
@DavidCoffron yeah, my gut is that it's Ask the DM because there is no real definition. You'll have some DMs that will have the super loose ruling and others who won't.
 
7:07 PM
Rule-of-fun: The bodily fluids of creatures in the area count as "standing water", and all creatures swell up. If a creature does not have an elastic biology it bursts.
 
If the creature is prone, does the water still count as standing?
 
If the creature is in space, does the water count as standing?
 
@GreySage if a creature is squeezing, does the burst fill less space?
 
I apologize if this was mentioned already, but my gut instinct when looking at that question is that the claim that the Control Water spell "must be able to create water" in order to do what it specifies it does is, I think, an assumption that needs to be challenged or supported.
 
@DavidCoffron No, but it creates delicious juices.
 
7:12 PM
Because I don't think the casual use case of this spell requires any amount of water to be created.
 
@Xirema no? A well can't fill 20 feet more without adding more water
 
unless we accept that we make the water less dense.i.e. - more air
 
(That's the most present use case I can think of that doesn't involve the ambiguous "spill onto the shore" that my question asks about)
 
@DavidCoffron I mean, you might rule that way—I'd rule that you're just levitating the water within the cube you've specified. So you're either backfilling with air or vacuum, depending on the circumstances.
 
@Xirema I suppose that is one interpretation. Rising a water level can mean either
Id just be wary about allowing the spell to drain an area (via the shore spilling) as it may have unintended consequences
 
7:16 PM
The other way to look at it, given that Wells and rivers are normally attached to larger bodies of water, is that you're only directly controlling the water in that cube, but water outside the cube can be affected by proxy.
@DavidCoffron I imagine most kinds of magic are capable of having unintended consequences. ;)
@DavidCoffron Or do you mean in terms of game balance?
 
@Xirema bit of both.
 
My sense in that case is to compare to Telekinesis: a 5th level spell that would let you do most of the same things that Control Water does, but Control Water is limited exclusively to observable bodies of water, whereas Telekinesis only has weight and range restrictions.
So you drop the spell's level in exchange for only being able to manipulate water, and only in particular ways. That sounds about right in terms of power level.
 
7:32 PM
@Xirema lifting a volume of water up to 200000 cubic feet is much more potent than telekinesis
 
@DavidCoffron Well, when you put it THAT WAY.... ;)
I dunno. "Lift a body of water 20 feet" seems equally as powerful as "create enough water such that this body of water will be lifted 20 feet as a consequence of its water pressure".
 
 
1 hour later…
8:51 PM
So apropos of literally no other external influencing factor, I decided to look up the 3.5 rules for Revivify, Raise Dead, and Resurrection.
Ya'll had it tough back then.
 
How so? It was no picnic in OD&D either, where your con modifier limited how many times you could be raised, total, and in Greyhawk you could still die of system shock just by going through the process.
 
@KorvinStarmast Well, I'm comparing against the respective rules in 5e, which make raising people a lot easier.
Also, when you get raised in 5e, you just suffer some penalties for a few days. In 3.5, you'd lose whole levels.
 
@KorvinStarmast I feel like I remember system shock from vanilla 1e, also?
 
In 4e you'd get a -1 to all rolls until you hit three milestones.
 
@Xirema If I recall, "negative levels" aren't actually going down in levels, you just take a penalty on all the stuff you do until they wear off/are cured. I could be thinking of pathfinder though
 
9:06 PM
@GreySage That is how "Negative Levels" work in 3.5, but being raised doesn't confer "negative levels"; you just lose a level, or 2 points of CON if you're already level 1.
Also, I just noticed that in 5e, the restrictions for Revivify simply state "Diamonds worth 300gp", as opposed to Raise Dead or Resurrection which state "A Diamond worth 500/1000gp", meaning Revivify is comically easy to afford.
 
@Xirema The steeper cost is the 1 minute post-death requirement.
 
^^
 
@NautArch Which is still more relaxed than the 3.5e "within 1 round" restriction on Revivify.
 
@nitsua60 yes it was, and failing that once killed one of my thieves permanently. So it goes, roll up another one.
 
@Xirema I knew people in 3.5 games with a big focus on mechanical excellence, who would rather roll a new PC at average party level than take a level penalty from resurrecting their current PC.
 
9:18 PM
My life cleric is going to hit 5 in a couple of months, I think, in my brother's world. Diamonds are a girl's best friend, but in her case it's to do with on demand revivify.
 
@KorvinStarmast That's the way I feel the death mechanic should be--deadly--if the game's going to use the English word "death" to describe it. Otherwise just call it "grievously wounded--call 911!"
(If one is going to mechanize it at all.)
 
@nitsua60 And now we get into the original (7th level spells are really for NPC's) discussion that is truly water well under the bridge ... the genii is not going back into that bottle ...
 
@nitsua60 [amused] More like Lady Blackbird's approach.
 
I mean, I don't mind Revivify being relatively easy to use: sometimes you need a last minute "oh poopy!" mechanic to save players, and limiting it to 1 minute is a pretty reasonable limit on what is otherwise a very powerful spell.
 
> [Note: The “dead” condition just means “presumed dead” unless you say otherwise.]
(Where "you" is "the character's player.")
I love "presumed dead" as a condition the game expects to come into play often enough to call out alongside conditions like "injured," "hunted," and "angry." Says a lot about the sort of story you're telling.
...now I'm thinking about games that prioritize emotional conditions. "Angry," yes, but what about "sad," "infatuated," "elated"?
 
9:25 PM
@BESW is that avatar an olive green Kermit, or is my color palette going goofy?
 
@BESW Hangry
 
@GreySage Emotions: Internet Edition. Hangry, LOL, Tea...
 
@BESW Meh, Facepalm, Can't-even-face
 
9:49 PM
@nitsua60 or @doppelgreener I think this one needs to head to meta.
 
@KorvinStarmast Thanks! Moved.
 
@doppelgreener Thanks, Props to Ben Barden for first pointing that out.
 
@kviiri, are you the one that plays Stellaris?
 
4
Q: Only D&D in this group?

user50781Sorry, I'm new to SE so don't hate me if this is a painfully newb question. I love RPG's but dislike D&D. This group is called role-playing games, but from what I can tell it is 95 % D&D. Is there a better group for my ilk?

 
@GreySage A truly dangerous condition for those in the vicinity.
 
10:00 PM
"Here, have a snackers. You're not you when you're Hangry."
 
10:17 PM
@GreySage Pikachu shock meme
 
What's the best way to cite my evidence that something doesn't exist in D&D—or at least the published sourcebooks of 5th edition D&D?
 
@Xirema Context?
 
If there's a master weapon table somewhere you can link it.
 
As far as I know, there does not exist any statblocks for Scythes, magical or mundane, in any of the published material for 5e.
 
10:25 PM
Hmm, interesting.
 
I guess just answer it's not in whatever books you can access
Is the best you can do
dndbeyond would be a good source as well
 
Yeah, I doubt that such an answer could be made exhaustively in 5e (in 4e, it could, because Wizards made a database which could search all mechanical text they ever published for the game).
So just give what support you have. "I've checked [books] and there's no mention of such a thing, but [similar thing] is in [book] and there's a reference to [thing] in the flavor text of [other book] without mechanical support."
 
@Xirema I think you could possibly interpret Vicious Mockery for this use.
I think a particularly well-placed sigh could count as vicious mockery.
 
@Xirema There is at least one monster with a scythe (iirc)
 
@Yuuki I can assure you that a well-placed sigh was my response to this.
 
10:32 PM
@ColinGross Aye, how come? :)
 
@Xirema The Avatar of Death has a scythe
 
3 monsters in ravnica and one in the DMG
have scythes, but without paying i cant see munch on dndbeyond
Avatar of Death, Rakdos, Deathpact Angel and Nightveil specter
 
Monster statblocks don't really correlate to weapon statblocks though.
A lot of consensus in the answers though that the statblocks for a Glaive or Halberd would do the trick.
 
Not since 3.5.
 
@Xirema No but might warrant mention in an answer
 
10:35 PM
And even in 3.5 it was a "use at your own risk" sort of thing.
(I especially liked how the Balor's +1 vorpal longsword was listed as an Extraordinary Special Attack, which means that anybody polymorphing into a Balor also got its sword.)
 
Sidebar: if your D&D campaign trends towards any degree of realism, don't try to wield a Scythe. They are awful and unwieldy as weapons.
 
A war scythe or military scythe is a form of pole weapon with a curving single-edged blade with the cutting edge on the concave side of the blade. Its blade bears some superficial resemblance to that of an agricultural scythe from which it likely evolved, but the war scythe is otherwise unrelated to agricultural tools and is a purpose-built infantry melee weapon. The blade of a war scythe has regularly proportioned flats, a thickness comparable to that of a spear or sword blade, and slightly curves along its edge as it tapers to its point. This is very different from farming scythes, which have...
 
@BESW in other words, use a glaive.
 
@BESW Fair, but that's basically just a glaive with a fancy name. =P
I'm talking about either the big fancy "Grim Reaper" scythes, or the "was actually a farming implement that someone picked up and tried to fight with" scythes.
 
10:51 PM
Yeah, there's no standardized naming convention for polearms IRL.
"Glaive" tends to be the generic term for "long blade on a stick" style weapons.
 
Aside, I know its a real weapon that makes sense, but the Bohemian Earspoon is wonderfully named.
 
@BESW I keep trying to learn the semantic difference between a Halberd and a Glaive, and every time, the distinction slides out from my brain.
 
Axe-like blade vs sword-like blade.
 
@BESW But which is which? =P
 
Halberd is axe-like with a hook on the other side of the blade and a spike at the top. Glavie is pretty much any polearm with a blade like a single-edged sword.
 
10:56 PM
Halberd == Hatchet on a stick?
 
Fancy hatchet.
Halberds tend to be aggressively multipurpose, with a hacking bit and a poking bit AND a grabbing bit.
 
Gotcha.
 
My favorite bladed weapon is the khopesh, though.
 
11:12 PM
@Xirema a straight axe-on-a-stick is a "poleaxe". Halberds are more "combat multitool on a stick", indeed ;)
@BESW yeah, in Western terms, glaive's about it for that -- the Japanese naginata is also in the "sword on a stick" bin
 
And of course, there's the issue that every region has its own names for the same things AND its own variations on things.
So trying to get coherent, consistent terminology across regions is pretty much futile.
 
Did someone say Polearms?
XD
@ACuriousMind ah I see this conversation made you think of the same thing as me
 
@trogdor Quick, what's the difference between a glaive-guisarme and a guisarme-glaive?
 
The dash is positioned two letters off.
 
@GreySage uhhh umm u
uuuhhhhhh
Look a Polearm!
XD
 
11:37 PM
@Xirema Sounds like an Improvised Weapon to me
 
01:00 - 17:0017:00 - 00:00

« first day (3000 days earlier)      last day (1964 days later) »