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7:00 PM
@kviiri This is why (i think) you can only tolerate a fault with 1/3 of the generals
 
@goodguy5 My personal pet peeve is the friends who want to play Arkham Horror because it's soooo sloooow and hard to concentrate through
@SirCinnamon Yeah (or "actors", to be more general, since the Emperor can also be faulty)
 
@kviiri Right... but if the emperor is faulty and you have 2 generals....how do you reconcile
because thats 1/3 but i think that strategy loses?
 
@SirCinnamon Yeah, one can't. But faulty Emperor + three honest Generals is doable
 
@SirCinnamon That's why they say that N=2 migth be unsolvable
 
@kviiri Right - or 1 faulty general, 1 honest, and honest emperor
So 1/3 faulty as long as its not the emperor?
 
7:04 PM
I actually think 1 faulty general, 1 honest general, honest Emperor isn't solvable in a sense because the Honest general can't distinguish it from the dishonest Emperor
 
@kviiri In that case he could follow emperor by default I guess, which wins one scenario but loses the other
 
Yeah, it's not exactly fault tolerance :)
 
Well i guess it depends if doing nothing is preferable
to a chice between attack/retreat
 
But three Generals can tolerate one fault among themselves or the Emperor
 
it's already not fault tolerant if the fault is too high
 
7:06 PM
Yeah, but I'd say the point is to get a reasonably high threshold where we can say "the system'll work correctly if at most this many nodes are faulty"
 
>It can be shown that if n is the number of generals in total, and t is the number of traitors in that n, then there are solutions to the problem only when n > 3t and the communication is synchronous
wikipedia agrees with us
keyword: number of generals
 
When we get to communications being unreliable --- as they are in real life --- it's easy to see why scheduling RPGs is hard. Because it's actually impossible to schedule anything between even two people if communications aren't 100% reliable :)
 
so with 4 nodes, you can tolerate 1/3 the number of generals being faulty, which is 1
well we have a strategies in real life now that can prevent this, if inefficiently
i.e. this is restricting communication being 1-1, but in real life we can have 1-n messaging (most simply, 3 people in the same room)
i guess there are equivalents to forgery there - the third person isnt who you think they are, etc.
 
In order to schedule eg. a lunch date, I need to know she's coming too. So I send her a message and tell her I'd like to have a lunch date at that charming Uighur restaurant downtown. She's game, so she replies that she's coming if I am. But alas, since she can't be sure I received her message, I need to message her that I know she knows I'm coming. But since I can't know for sure she received it, she'll message me that she knows that I know that she knows that I'm coming... etc
 
@kviiri or you see the /read on Snapchat
 
7:12 PM
@kviiri Right - at that point you just need a confidence level that after which point you take the risk
 
@SirCinnamon Yeah. Or something really out of the box --- "I'm going whether or not you're!"
 
@DavidCoffron But if you going depends on seeing that /read, does SHE know youre going?
and if her going is dependent on that then should YOU really go?
ad infinitum
 
@SirCinnamon she does if you tell her. Then when you see the /read you know both parties are aware
 
I dunno, I mark things as read without really absorbing them all the time. And at least once my phone had erroneously marked messages as read
 
@DavidCoffron But what if she doesnt know that you saw the /read
 
7:14 PM
Besides, assuming communications aren't reliable, the "read" notification can get missing too
or be left unseen
 
it's easier to imagine if the stakes are higher, so back to generals
 
@kviiri I mean, at some point you just have to call people.
 
"I will attack at dawn, ONLY IF YOU ALSO ATTACK AT DAWN. Let me know that you are going to do it as well or I cant proceed."
 
@Yuuki never!
 
@kviiri That is when you call the person on the phone.
 
7:15 PM
Oh, this is an example and not a real-life crisis you're going through.
 
"Confirmed, but I also need to know that you will attack or we will be overwhelmed. So I will attack at dawn if you attack too, so let me know that you know and are going"
 
Alternative solution: eat lunch alone
 
Are you sure there's not a solution for N > 2T? Take the solution where every general 1) Broadcasts their vote to every other general; then 2) picks the most-sent response. I think this is tolerant for the most part - if it's an Honest Emperor, there are at least T+1 responses for (Emperor's will), since the honest generals all give back what their order is and these overshadow the traitors even if they all go the other way
Though I guess it gets much more complicated with a dishonest emperor
So scratch that, that solution is exactly as tolerant as the "Dumb Model" of just spitting back the order you're given
 
@Delioth Your N here is the number of Generals, or the nodes together?
 
@kviiri I was using N = Number of Generals, with T being Traitors
 
7:19 PM
Ok, so there's N+1 actors altogether, with T traitors
 
From here on I'll adopt the convention of N=Nodes, G=Generals, T=Traitors (where N is strictly G+1)
Since I think that makes sense and doesn't get N = Nodes/Number confused
 
Okelydokely
 
Proposal to add to the room description
 
Yeah with (lets say) N=10 T=4 (including a dishonest emperor):
3 HG(Honest Generals) get a retreat signal from E
3 HG get an attack signal from E
traitors tell the ones who see attack that they also got an attack vote (3 HG think the vote is 6 to attack)
traitors tell those who were told to retreat that they got retreat (3 HG think the vote is 6 to retreat)
 
Darn it people, stop discussing interesting things, you're distracting me from my boring work :)
 
7:25 PM
I mean, doesn't mean stop.
 
the honest generals must be able to outnumber the traitors, even when split in half
 
Yep. eg. if you have 1+4 actors and 2 traitors, you'll have two equal sized groups claiming the other's a liar. Can't really cut through that
Commercial break: Stellaris Megacorp's release date seems to be due for announcement tomorrow
 
7:50 PM
Do the sizes in D&D5e are Tiny, Small, Medium, Large, Huge and Gargantuan? I've just found a website which has Fine, Diminutive and Colossal. But I'm not sure which edition is.
 
@EnderLook Looks like 3.5e
Note the "Hide" modifier
 
@Delioth I was wondering what was that!
 
@EnderLook There really is nothing on that page stating what edition it is for, unless you already know the differences between editions. I wonder why so many DnD products (both WotC and 3rd party) refuse to simply label their content.
 
I would assume 3PP are just following WotC's lead....
 
@EnderLook Hiya
How's it going?
 
7:57 PM
Fine, you?. I've just learned a new word: Hiya
 
Trying to reconstruct my research code after the massive fiasco of today where I accidentally crashed the cluster FS by creating too many files
 
No backups?
 
@EnderLook also known as "hi you", but humans are lazy and shorten everything
 
@Delioth No, I didn't lose any code. But I obviously can't run the same code again and watch the world burn
 
@kviiri Embrace the inner Chaotic Evil, run that code again!
 
8:00 PM
@kviiri but isn't that the fun way to program?
 
@DavidCoffron Shouldn't be hiyu instead?
 
@GreySage I'll have the external Chaotic Evil sysadmin gently embracing my throat if I do that
 
@EnderLook 'Ya' is a sort-form of 'You'. It's easier to say. So 'Hi you' becomes 'Hiya'.
 
Ok, thanks
 
@EnderLook you got shortened to ya before "hi you" was shortened. First come first serve
 
8:03 PM
 
@kviiri at least he's gentle, in my experience, sysadmins cram a lot more down youe throat then a gentle embrace
 
great
 
But hey, there's a sunny side to this all
I have a much neater solution in mind now
The bad side is that I still have to code it, but it'll be better than what I had before
Not as generic, but still!
 
@kviiri that's how all progress is made . In dumpster fires :)
 
@DavidCoffron First you burn down the world, then you figure out how to only burn down the parts you intended to burn down.
4
 
8:06 PM
@GreySage +1, that's my new life philosophy
 
@GreySage burn down everything, then figure out how to put back all the things you didn't want burned down?
 
Maybe...don't burn down anything? ::insert guy-thrown-out-of-window-of-meeting-room meme here::
 
@ACuriousMind [throws out of window, then burns down the window]
 
@doppelgreener Nah, burn down everything, figure out what went wrong, wait for the world to replenish itself, iterate. You might have to wait a few moments between iterations.
 
8:24 PM
DDD: Destruction-Driven Development (or, if you prefer, BIDDD: Burn-It-Down-Driven Development)
 
8:48 PM
@DavidCoffron Not sure I want to get into how it went down at the table
 
@GreySage what are you iterating? Burning? Feels like you should add an adapt code for what went wrong, so at least you are trying to make progress (even if the world still burns at least you aren't just burning it guaranteed)
@NautArch no problem, just a thought (as in, if it helped the answer). If it's better unsaid, then by all means :)
 
@DavidCoffron no, you're right. It needed to be said. I didn't get into the specifics, but I added the results.
 
@DavidCoffron Yes, I meant for the adapt code portion to be part of figure out what went wrong, but I guess it wasn't clear.
 
@GreySage ah. Maybe I was being overly fecicious. Kind of like the "Do you know the answer?" "Yes" (while technically answering the question, its being a bit anal about it's application)
 
@DavidCoffron Do you think what i added is good?
 
8:54 PM
@NautArch very good. I was thinking about adding a frame challenge or linking to another answer about handicapping players forcibly. It's good insight to add
If the players are on board with that kind of game it can be fun but it's a risky endeavor
(Even in my hyper-realistic "you die if you be dumb" campaigns where the players are expecting brutality, I would never gimp a full caster like that. Sure id cut off the tongue of the party-face if not a caster, or the high elf ranger, but not something so important to class identity; and even then, only if the players understand it's that kind of game)
 
In our case, it was clearly DM punishment for not going along.
We had to bend our knees to a demon pretending to be king. We knew he was a demon. He knew we knew. But DM wanted us to grovel and pay homage.
Only one player stood up to him and refused - and was subsequently hobbled for 24 hours.
 
@DavidCoffron I once had a chat with a DM who gleefully told me about a campaign where his players spent a week carefully choosing their characters' gear and items.... and the first session had them shipwrecked and all their gear washed away including the casters' books and focuses and reagents so all they had to rely on was their skills.
 
@NautArch thats.... sorry you had a table like that
 
I have not played in one of his games.
 
@BESW yeah no. Tell them going in that it will be a game like that. Jesus, GMs. People like surprises but they don't like feeling like their effort was wasted
 
9:01 PM
@DavidCoffron *have
 
Jeez.
@BESW That's like ultra-bad :S
 
But yeah, we're approaching campaign end and I CAN NOT WAIT
 
@kviiri This is the same group that decided what they really needed was multiple interlocked tables to roll on for figuring out if the NPCs got pregnant depending on a variety of factors.
 
@BESW Did you give them the birds and the bees talk?
 
@BESW ...
Just roll a d20, if the number looks high enough, she's pregnant
 
9:04 PM
Thankfully I never had contact with the group beyond getting cornered and told stories at social events.
 
@BESW ...wow
@DavidCoffron Nat 20, it's twins and you roll again! (each successive nat 20 adds one baby)
 
Ooh boy are we sharing our horror stories about railroading and bad DMing??
 
Well, I don't really consider railroading a faux pas anymore
 
@BESW eww,
 
...It's also one of those groups that feels D&D peaked at AD&D and has been going downhill ever since, and seems unaware that other RPGs exist.
 
9:06 PM
@kviiri that's the kind of improvisational call a GM can make that's super fun.
You don't need to work out all the details for that stuff. Just have fun
 
Ben
My friends has two very black eyes.
 
If it's a game that had any real chance of handling the whole pregnancy thing in a sensible way, I'd probably just ask my players what they think should happen
I kinda like it as a decision maneuver
 
Ben
He claims he got kicked in the face by a space bear screaming "Falcon Kick!"
 
@kviiri Mmm. I'm also skeptical about any game where "did I get someone pregnant" is a common enough occurrance that the mechanics of it need to be addressed at all.
 
Ben
(he qctually got his sinuses operated on... But the bear story sounds cooler)
 
9:07 PM
@BESW if they like ad&d then umm... play ad&d. The rules aren't going anywhere l
 
@BESW Aye, hence this simple protocol :)
 
@BESW a medieval nobility game could have that.
 
@DavidCoffron If you're referencing droit du seigneur, that wasn't actually a thing and I don't want to play in any game which wants it to be a thing.
 
@BESW oh believe me, I would never run a game where it's an important part of the story unless everyone was comfortable. So I would probably never run one since I would be uncomfortable...
 
Pregnancy was quite important to nobility (even well beyond the Medieval times, see Henry VIII for instance) even in more legit contexts
That said, I think it'd still probably be a bad mechanic
 
9:11 PM
@BESW and I was mostly referring just to the precense of royal offspring as a medium for alliances and the like
 
@Ben ...interesting...
 
@Ben I'd believe it if it was a giant miniature space hamster.
 
@ACuriousMind Sammy the Hammy, aka Hamster 42, aka the engine of the Steel Duck?
 
Uh...no, different reference
(Boo, Minsc's pet from Baldur's Gate)
 
Go for the eyes, Boo, Go for the EYES
 
9:16 PM
Ah, yes :)
 
...It's weird that Melonpool is the one reference I make that nobody ever gets, considering how much more obscure so many of my references are.
 
@NautArch in a related vein... we had to postpone the Very Definitely Final Session of CoS from last Thursday because of a very serious illness in the family for one player (a completely understandable reason). And this week's off the table for one of the players who's leaving for Vegas for the next two weeks
It never ends
I want to get off Mr. Strahd's wild ride
 
Hang on I have an idea for m e m e
 
@SirCinnamon My my, a may may you say?
 
my incredible skill with gimp is showing
 
Ben
9:29 PM
Morning all :)
 
@SirCinnamon I'm not a huge fan of 5e but maaaan, the art is so much better than in 4e
 
@kviiri 100% (halflings excluded)
the art in curse of strahd is so evocative
strahd is scary but... dignified and brooding too, and the art shows that
 
@SirCinnamon I have a couple of isolated pics I think are worse than the rest but I think it's telling that I can point out a particular few
 
@kviiri but which is your favourite
 
@SirCinnamon Hm, I dunno really. The first thing that pops to mind is the random decorative stuff on the pages
 
9:35 PM
@kviiri Definitely, plenty of those are fantastic
Mine might be the cover of xanathars
him and his fish, and the bright colours and assorted treasures on the table
 
Haha, yep
 
it actually makes me dislike the cover of the monster manual
because this xanathar is so much better
 
@SirCinnamon I didn't know anything about Xanathar when I first saw the book. (I know, I suck at DnD lore)
 
i just want to give him a big hug
 
And I missed the beholder on the background
So I thought Xanathar was the fish
 
9:38 PM
Nah same here, never knew about the character
 
TIL that Xanathar is a beholder
 
technically Xanathar is a title i think? that multiple beholders have used?
(probably as a retcon but...)
 
Oh? TIL I guess :D
 
the guy on the monster manual is ALSO xanathar
 
@SirCinnamon Indeed, the beholder that leads Xanathar's Guild is Xanathar.
 
9:40 PM
Ok so about two hours of semi-focused working and I've created a better, more elegant and faster substitute for that cluster-crashing jury rig that took me months to create
 
No matter how many others came before them
 
The force grows stronger in me
 
"Raymond Swan land illustrates the Xanathar ambushing explorers in the darkest depths of Undermountain, proving that the beholder crime lord's interests run deep beneath the city of Waterdeep."
"the Xanathar"
 
@ACuriousMind My imagination has trouble seeing a Beholder as a crime boss. I mean, there's a certain poetic fit to a creature with countless eyes monitoring everything that goes on in a city, but... managing some mafia seems just so much below them.
 
@kviiri They crave power, and love scheming. Seems like a good fit to me.
Since they love complicated schemes, one would imagine that many of the "crime" operations further a deeper underlying goal, and are not just about short-term enrichment
 
9:43 PM
The last time I had a crime syndicate in a D&D-like game, its ultimate boss was using the syndicate as just one part of a ridiculously ambitious multigenerational scheme to rule the entire nation.
 
7
Q: How much do the general public/players know about Xanathar's "Guild"?

StuperUserI'm running Waterdeep: Dragon Heist and curious as to how much of an open secret Xanathar's Guild is. If someone has lived in Waterdeep for 20 years, a year, 2 months, a tenday, how much are they likely to know about Xanathar, Xanathar's Guild, and ruffians with eye tattoos?

 
@kviiri Mafia lets them A) Exert power on the city at large, and B) gather all sorts of reagents for magical experiments and schemes in spite of any nosy authority. Plus, built-in guards to weed out bothersome adventurers
 
^I found that post really interesting
 
@Rubiksmoose Spoiler free for dragon heist?
 
@SirCinnamon hmmmmm maybe? It looks like the answer is only using really old sources, but I'm unfamiliar with the adventure. So proceed at your own risk I guess.
It doesn't seem like anything here would be a spoiler.
 
10:01 PM
@ACuriousMind I dunno, when I read the monster manual about them I only registered the bit about xenophobia
 
@kviiri No wonder waterdeep has such strong immigration laws
 
@kviiri Ah, the more detailed lore for beholders is in Volo's.
 
10:21 PM
D&D 5e DMG page 111 - Foraging: How much times per day are characters able to forage? And how much time does it take? Or does foraging rolls represent the whole day of searches for food and water sources? Is possible to forage even when you are not in travels at a normal or slow pace, like camping?
 
In previous editions, foraging was a check you made as part of a day's journey.
 
10:38 PM
@EnderLook In our 5e ToA campaign, its is a check made once per adventure day.
@EnderLook It does not impact travel time/speed unless the DM rules that it does.
For another treatment of how to fold foraging into a campaign, see the published adventure Out of the Abyss. There are sections of that adventure where foraging is more or less the key achievement on some adventure days.
 
Ok, thanks
 
Ben
10:57 PM
OK... Meetings are done... Down to business.
 
@EnderLook I don't have my DMG with me at the mo, can elaborate a bit later on.
 
Ben
Time to finish off my Storm Barb Minotaur, then get working on my Gestalt character :D
 
Not sure what you wanted to say, but here is a picture
 
@KorvinStarmast Important to note that the party includes a ranger--that has a big effect on the treatment of foraging.
@EnderLook I've always read it (when DMing) as a roll for the day, because that's the only way the numbers make any sense. (If an adventurer's raking in 1d6+WIS pounds of food multiple times a day, they're in the wrong business--they should be full-time foraging!)
 
You have right
 
11:38 PM
@ACuriousMind who was a reference to Spelljammer's giant space hamsters.
 

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