@goodguy5 Not really necessary. Creatures raised by Raise Dead, Resurrection, etc. get a -4 penalty to all rolls that decreases by 1 each long rest.
> The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
@goodguy5 So if they have 5 levels of Exhaustion, and can get rid of 2 per rest, they'd still be suffering rez sickness after they get rid of Exhaustion anyways.
@Delioth That interpretation doesn't cause a sensible result. A 19 Cleric/1 Druid would be able to prepare the full 20th level number of prepared spells for both Cleric and Druid- a one level dip for double the number of prepared spells and full access to both spell lists.
old errata: "Martial Adept (p. 168). The superiority die is added to any others you have, no matter when you gain them."
new: "Martial Adept (p. 168). The first sentence of the second benefit has been changed to “You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source).”"
@goodguy5 I mean, the narrative answer is that a character that dies of exhaustion pushed their body way beyond the point of viability, in a manner that exceeds how a character usually dies in combat. So it stands to reason that they'd be that much more crippled upon a successful revival.
Greater restoration costs 100g and removes only 1 level of exhaustion as a 5th level spell. It was probably weird for it to be cheaper at 3+ exhaustion to get murdered and revivified, if the assumption was that all exhaustion was gone when you came back.
I mean, I feel like that's harder to justify with it costing 200g more and all your current HP. The only benefit over greater restoration is it costing a level 3 slot instead of level 5.
Ugh. Co-worker posted on FB saying she wants to get her son into D&D, how should she start. I was tagged in by another co-worker. Came to find that people are urging her to buy PHB and DMG in order to "be ready" for her first game for a 10 year-old. Fighting the urge to scream....
black bear and brown bear went from +3 and +5 to hit, respectively, to +4 and +6 (presumably to make the calculations more logical; they have +2 and +4 Str respectively, and presumably a +2 proficiency bonus)
Pathfinder with just the core book isn't terrible, and the math therein should be fine for a 10-year-old to grasp (Pathfinder with all the associated rulebooks probably becomes too much, but just CRB should be fine)
Pathfinder CRB is complicated enough for most adult newcomers. The new player experience generally means being confused and having the veteran players telling you what to do.
If you're trying to gamify their math skills, that's one thing. If you're looking for a structured activity to develop interpersonal skills, that's totally different.
riding horse and warhorse got to-hit fixed as well. riding horse went from +2 to +5, warhorse went from +5 to +6 (same calculation, Str mod + 2 (proficiency bonus, presumably))
> [New] Scrolls (p. 139). In the second paragraph, “requires using an action” is now “requires the user.”
> [New] Spells (p. 141). In the second sentence, “lowest possible spell level” is now “lowest possible spell and caster level.”
> [New] Instrument of the Bards (p. 176). The final paragraph is replaced with the following: “You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.”
the paragraph previously said: "When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus."
I think fairly gamey DnD has its upsides as an introductory RPG --- namely, that even if one gets "stage fright" trying to role-play, you can fall back to just making the moves during your turn.
I've introduced a fair number of folx to RPGs in a wide variety of ways, and the only universal thing I've learned about what system to use is that it depends on the personality/goals of the person/group you're playing with, and on your own comfort with the system.
@Delioth Yeah--when we're talking in person I'm going to try to sell her on "why don't we just have you and your son come over and we and my son and him can all play an RPG together?" And just start them on something smaller. (cc:@goodguy5)
I do think they want to get there--brand cache, the tie-in to Stranger Things, &c. And I get that. I don't even think it's a bad goal.
I don't think anybody would say "I want to get my kid into video games, what game should he play?" or "I want to get my kid into watching TV, what show should he watch?"
Agreed. Plus, starting with a less crunchy TTRPG lets you teach the focus towards Role-playing (whereas starting with Pathfinder or even 5e, there's definitely some sense of roll-playing in there)
@Delioth My eventual fb post was "uh, don't buy anything until you already like it. I've got extra copies of things and already-printed copies of things and spare dice-sets. Let's play some, first."
I want there to be a console in my house. I like kids playing video games together (in appropriate amounts).
But I haven't owned a console since they got all fancy and "16-bit"ified.... So I'm frozen out of the current market by overwhelmedness.
About every six months I say to gamer-friends: I want to get my kids into video games. Help me figure out what console and a handful of games to get.... And it never ends up anywhere solid.
I think a lot of it comes from failing to understand either/or (a) the vast scope of the hobby; (b) that it's not only okay but good to partake in that scope rather than focusing on just one tiny part of it.
For the MM: adult blue dracolich's stats were adjusted upwards (saves, to-hit bonuses, and Stealth bonus were increased by 1, Perception increased by 2 to +14 - presumably to indicate that its proficiency bonus should have been 1 higher)
user15026
@BESW I get the "I want to start reading romances, where do I start" a lot. Or "what do you think I'd like"....I barely know what I like in ways I can articulate :P
Besides that, uh, feel free to answer. People will correct you if you do something wrong. :)
back to the MM errata: black/brown bears were fixed there too (riding horse/warhorse were already fixed there)
user15026
@BESW I actually encountered this today - had a book I really want to read, started it last night, and came back to it today and was like "nooooope that is not the right book for today."
"In the uprising against the illithids, Gith sought allies. Her adviser Vlaakith appealed to Tiamat, the goddess of evil dragonkind, and Gith ventured into the Nine Hells to meet with her. Only Tiamat now knows what passed between them, but Vlaakith returned to the Astral Plane with the Dragon Queen’s red dragon consort Ephelomon" They changed "Gith returned" to "Vlaakith returned"
gray slaads got an extra +1 to Perception (went from +6 to +7)
Hook horrors got a huge boost in darkvision range. It used to say 10 ft., now it says 120 ft. Which makes a lot more sense for an Underdark creature.
Lich's "Disrupt Life" legendary action went from affecting "living" creatures to "non-undead" ones
PCs as Lycanthropes sidebar now clarifies that only non-lycanthropes need to make the save to avoid the curse :P
Priest NPC statblock got 5 feet extra speed, and Religion bonus went from +4 to +5 (presumably another issue where their "expertise" in the skill was shortchanged by 1)
Purple Worm's to-hit bonus went from +9 to +14. (Its Str mod is +9; I assume they'd forgotten to add the proficiency bonus.)
Thri-kreen's bite can poison, but the timing of the repeated save to end it was previously unspecified beyond the target's turn; the errata clarifies that the repeated save happens at the end of the target's turns.
Revenant's Rejuvenation trait was clarified to only be able to animate another humanoid corpse (not other types)
werewolf's multiattack was changed too. It used to be:
> Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: one with its bite and one with its claws or spear.
now it's:
> Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
which makes sense given those attacks' specific restrictions