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7:02 PM
So, about my slug....
 
@EnderLook I only skimmed a lot of the conversation; but I can attest that that wouldn't be a great idea - new concepts can be fine, new concepts that only exist to serve as a weaker version of an existing concept are less fine
It could work though, depending on your specific table (saying there's such a thing as partial resistance that lowers damage by a third works better at a table of mathematicians than it does at a table with not-math-nerds)
Though if you want to get that granular, 5e might not be the right system (it may very well be and it's probably not worth investigating if this is the only time that you've had to fight the system - but if you come into clashes like this a lot where you want more lateral space to design into, other systems could be worthwhile)
 
Indeed
 
e.g. Fate gives you total freedom for those bonus+penalties (compels on "the Sun is my enemy", invoking that aspect for a bonus during nighttime activities, enemies invoking that aspect to leverage their sunlight-magic, etc)
Pathfinder gives similar lateral space; it often likes bonuses at a penalty (Power Attack and variations thereupon, ++- stats, Vicious weapons), and incremental bonuses rather than standard ones (resistance == has a number that you reduce damage by)
 
7:20 PM
Yeah. It's always good to remember that the concept of "balance" that work in board games and computer games aren't necessary sufficient for RPGs. Neither are they always necessary, but I'd say it's more common that you want a more strict view on balance than a looser one.
The chief concern: everyone should have fun, as close to through the whole session as possible.
 
@Xirema Obsidian. Feels fantasy-like and is sufficiently tough.
 
@Xirema water
 
@kviiri Obsidian is pretty brittle, it could be shattered from being struck hard enough. (which is also what I pointed out in a comment to that question)
 
@Xirema Not if it was a thick block
 
7:25 PM
@Xirema Haha, I should've opened it I guess.
But yeah, a thick block should be good.
 
@SirCinnamon That raises ontological problems though. Obsidian doesn't naturally form in thick blocks, and it can't be shaped like Concrete would be.
 
But anyway, regarding balance: everyone should have the minimum amount of boring parts, which makes balance more complicated. In computer games, situations tend to resolve relatively fast, so it doesn't really harm the overall experience to have someone be underpowered for a fight or two. But in DnD, a single encounter seldom resolves under fifteen minutes, and the longer ones drag on for over an hour.
 
@Xirema if only real life worked like minecraft
 
@Xirema Would something like steel be out of the question?
 
@kviiri My gut instinct is that Steel would be fine, but I don't know for sure.
 
7:27 PM
@Xirema Adamantium, as always.
 
@Xirema have you never played dwarf fortress?
I never quite got around to doing it properly, but you can cast arbitrarily large obsidian structures by pumping and cooling magma in a big mould.
 
@GreySage Ah, yes, the Unobtanium of pre-industrial-era time periods.
 
It's still my goal to one day make a giant obsidian tower and carve a fortress out of it.
 
@Carcer I will concede that my geological knowledge is limited by a lack of exposure to Dwarf Fortress, yes.
 
@Xirema An unconventional solution who wants to prevent shenanigans: a carefully constructed weave of fine threads that supports the weight of adventurers but tears easily after being ruptured. Have a nice fall to the floor below :)
Or a balloon
 
7:32 PM
Balloon floor!!
 
@Carcer It's way more fun to cast one into a volcano (i.e. drain volcano > create mold level by level > let magma refill to cast one layer of the fortress > repeat)
 
Yea, plant a rod in that and you'll be... bursting with excitement to see what happens
 
I've never done the casting part, but I have done the "drain a volcano and build a fort in the now-empty space"
Defense is trivial when you can just turn off the pumps and the entrance to your fort becomes covered in lava
 
I always got bored of Dwarf Fortress fairly quickly. It's an impressive effort and a source of many laughs because of the proc gen madness, but I don't really enjoy it much as a game
That said, I did write a report on it for a computer culture mag. A report which was later embellished a lot by the editor :P
 
@Xirema Force :)
 
7:47 PM
One of the things that DF's future may hold is a better system for fortifying one's fortress (including more ways said fortifications can be breached) which might appeal to me. There's not enough variety in games concerning siege defense
 
which apparently greysage already said :P
@Xirema and GaelL has clearly never heard of a hammer drill.
 
@kviiri You could always build your "walls" as layers of doors that are kept locked. Building destroyers would path to and break them and force you to react to the breach. Maybe specific tunnels of them through your walls would make it more interesting
Though I think "diggers" and things which can tear down constructed walls are in the works
Or at least, on the roadmap
 
@Delioth Yeah but... well, construction is a pain in DF anyway :P
 
this isn't true, right?
 
Seriously, one silly thing that keeps annoying me to no end is how difficult it is to build a rectangle-based tower in DF.
Dwarves can move diagonally, but for some reason they can't construct diagonally. It bugs me.
 
7:51 PM
@kviiri Yeah, I guess I've just gotten used to the building schemes (build horizontal walls including corners first, then vertical)
 
@NautArch Since the original comes from Pathfinder that may be what that comment is referring to. The original DC 18 could indeed be 10 + spell level + ability mod
 
@Sdjz Ah, don't know pathfinder. Is that how pathfinder determines DC?
 
@NautArch Yeah, for spell casts
So a level 1 spell has a lower DC than a level 4 spell
 
@NautArch I mean, if you've got a party all willing to jump on a large enough lever for an hour......
 
It's awkward at best, though it does help make low-level spells fall off over time (whether that's a good goal is TBD)
 
7:53 PM
@Delioth I don't understand the comment then :( Unless they're saying it means it's the equivalent of an 8th level spell in pthfinder?
 
DC 18 from a spell cast would make it level 5 at most. You actually can't get a DC 18 save with minimum stat for casting (you need 10+spell level in the casting stat to be able to cast the spell at all)
 
@Delioth and now i'm more confused with the comment
 
Since 10 + 5 + 2 (mod for the minimum 15 to cast) = 17, and bumping up to 6th level would bump it by 2
(10+6+3=19)
 
@NautArch The comment seems to be gone now, what was it saying?
 
@Sdjz "DC 18 denotes possible level (10 + spell level + modifier) 8th with 0 modifier? Powerful spell by weak caster or lower level than expected."
 
7:56 PM
@NautArch well maybe they forgot about the score requirement that Delioth was mentioning. (I was forgetting that part too) but concluding 8th level spell is regardless wrong. Could just as well be a cantrip cast by someone with a +8 mod
 
@NautArch Generally the minimum spell DC = 10 + (spell level) + floor((ability score of 10 + Spell level)/2) = 10 + floor(1.5 x Spell level)
 
That being said I suspect this comment is correct.
Can anyone confirm?
The fact that the original wording specifically says "PCs" seems like this is a red flag that this is not a player spell
 
Yeah, Target PC seems very un-PC like.
 
Heh, I paid attention to that but just thought "eh, it's probably intended for some Romeo and Juliet nonsense"
 
@NautArch Correction: In PF the minimum spell DC = 10 + (spell level) + (modifier of min ability score to cast)
= 10 + (spell level) + floor(((10+spell level)-10)/2)
= 10 + floor(1.5 x Spell level)
 
8:06 PM
@NautArch Plus the "random if not targeted"
Makes me feel like it's an artifact or something that casts its power on anyone nearby, but can be directed if someone's actively using it
 
If anyone wants to take a look I think I found it. (you need to find the "Journals of Madness" section and expand it)
 
8:22 PM
@Sdjz not what i expected. There's a series of steps before you can even use it that don't seem to be gimmes and that all but one of the spells is the one they want. The 5e version is just...not that.
at all
 
8:37 PM
Yeah, DC 25 Spellcraft to recognize there are spells at all; then a puzzle to figure out; then a DC 25 Spellcraft to collect a word, and only after collecting 5 words successfully (where a failure still looks like a success), you can cast the spell reliably
 
8:54 PM
@goodguy5 Oh, sorry, I've distracted people for your question xd
 
it happens
 
@Delioth Ok
 
Can anyone remember the question where this is relevant?
 
the clone question, maybe?
 
9:10 PM
@DavidCoffron I think I know what you are talking about.
But I can't think of anything to help find it.
oh wait what is that spell that turns you into zombie if it kills you
 
@Miniman invaluable comment on that meta.
 
@DavidCoffron this one?
 
@Rubiksmoose this question and finger of death?
 
@Sdjz Yup that is the one that I was thinking of!
 
I thought we had a question exactly about Summon Lesser demons
Maybe it just came up in chat
10
Q: Can you use a resurrected creature's blood as the material component for the Summon Lesser Demons spell?

TwiggyThe material component of the summon lesser demons spell is a vial of blood from a humanoid killed within the past 24 hours If a creature is killed and brought back to life, could their blood (if collected before their resurrection) still be used for the material component for the spell?

Found it
 
9:21 PM
@nitsua60 do i want to know what icanchan means by 'chilling climate'?
 
9:36 PM
@nitsua60 Thanks! I think it really shows why our no-guessing policy is a good one - almost every name in D&D gets recycled sooner or later.
 
@nitsua60 [sadly amused that 4e still doesn't exist in many minds]
8-year-olds are better at RPG character creation than any adult I know. @EvilHatOfficial — Brainstorming for a #FateAccelerated session
 
4 feet tall, 1.75 tons, and L O U D
I love them
 
@NautArch I was concerned about and surprised by that as well
 
@Delioth And skinny
They're just very, very dense
 
@GreySage Just their belly; the rest can be as fat as necessary, apparently
 
9:51 PM
Maybe they're a vampiric hydra ant.
 
Before I ask on the Stack, is there anything obvious stopping me from using Quivering Palm on the same creature five or six times and then activating them all in succession?
 
@DavidCoffron what do you mean by activate them in succession?
 
@BESW Or a fire hydra ant?
 
@NautArch one every 6 seconds
 
@DavidCoffron overlapping magical effects?
 
9:59 PM
@NautArch it's not magical tho
 
In 3.5, you'd have to be at least level (7*x) where x = # of targets.
 
@DavidCoffron you are correct, sir.
 
@DavidCoffron The rule's not limited to magic
 
IIRC the rule refers to features of the same name
 
yep
 
10:01 PM
@Rubiksmoose okay. That makes sense
Where is the rule tho? I know combining spells is in the Spellcasting section...
 
(Because Quivering Palm can be inflicted 1/week, and each use can be triggered up to day/level thereafter before dissipating.)
 
@DavidCoffron " But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap."
 
@BESW in 5e it's 1 target but no apparent limit on number of time you can put it on the same target
 
it's features, not magical effects
DMG
 
(And that assumes each use succeeds on its initial attack, because the use is expended by the attempt regardless of success.)
 
10:04 PM
Chapter 8, last section of Combat before Chases.
 
@BESW huh. Neat!
 
@NautArch gotcha. Forgot they generalized it in the DMG
 
upvoting because octopus in a tree
 
@BESW okay, that's awesome.
 
10:15 PM
@NautArch "im playing 5e d&d" You sure are
@BESW numbers are at a critically low level for its breeding needs. The reasons for this dire situation include... predation by foreign species... including the bald eagle and sasquatch.
got me
 
internet hoaxes are the bestest awesome
they do need to refresh the layout
 
@NautArch It's funny that 8 years ago that would have been a well above average site design and now it looks so dated
that sort of.... wordpress-y central column
 
@DavidCoffron pretty sure multiple applications wouldn't stack. The ability says you start "imperceptible vibrations", then you end them with an action and kill/deal damage. Starting the vibrations multiple times still ends them all at once.
You might be able to get a whole team of monks to stack Quivering Palms, but that is more ambiguous. I'd allow it, but I am far from certain on that ruling.
 
:47619532
oops
12
Q: Can a Monk stack Quivering Palms on the same target, then activate them one by one?

Gael LThe Way of the Open Hand monk subclass contains the Quivering Palm feature, which has this rule: You can have only one creature under the effect of this feature at a time. However, it doesn't specify if you are allowed/forbidden to apply several Quivering Palms on the same target. If you a...

 
sigh, what a day. All work and no play :(
 
10:26 PM
@DavidCoffron
 
But at least I had quality company in chat :>
 
Boy i really botched that
 
@SirCinnamon hahahahaaha
 
@NautArch i was just gonna read the spell but that was the 3rd google result for "quivering palm 5e"
 
@SirCinnamon i do not recall answering that. :P
 
10:43 PM
@BESW everyone is better at RPG character creation than me - as a consequence, I'm not particularly worried about 8-year-olds.
I think I have a big problem with playing characters I like - which I think is "characters who know what they should be doing".
 
11:18 PM
D&D 5e. Does a creature who is dying recover instantly if you heal him by magic?
 
11:33 PM
I colored it in
 
11:50 PM
@EnderLook Yes, once a creature regains HP, it is no longer dying
 
@MikeQ Ok, thanks
 
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