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8:00 PM
@Delioth I seem to recall that the DMG says that almost in detail, but I don't have it with me atm so maybe I am remembering that badly.
@Delioth and yeah, there needs to be an at table consensus per your Because my interpretation of what's Lawful Good might well be vastly different from your interpretation
 
You have the power to design your character, but also the responsibility to make it fun for everyone around the table. Your character isn't for you, it's for everyone. That's the main point I hope you get out of this discussion. Alignment is just the tiniest touch that probably won't even matter.
 
dunno if it's already been discussed, but... new UA is out!
http://dnd.wizards.com/articles/unearthed-arcana/ships-and-sea
"Ships, officers, crew, and hazards on the high seas—those are the focus of this month’s Unearthed Arcana."
https://media.wizards.com/2018/dnd/downloads/UA_ShipsSea.pdf
 
Yeah - it just depends on how you imagine your "descriptive". It might be descriptive of what you want to be, what you aspire to be, or descriptive of your actual actions
 
@V2Blast Woot, thanks for the heads up!
@Delioth Yeah, and IMO it is something that grows over the career of a character ... but that's me playing across multiple editions ... and not necessarily 5e specific.
 
I agree
 
8:04 PM
But there's also definitely a table consensus needed - per my interpretation, Thanos would be Lawful Good; most people would call him some sort of Evil (some Chaotic, some Lawful, some Neutral)
And it definitely can grow (it might not, but it may grow depending on a character's specific storyline; it's also completely possible for a character's entire outlook on life change without their alignment changin')
 
@MikeQ @nitsua60 Wonder if we can play test this when we go back to take out the rest of the pirates in pirate bay ...
 
I think the "descriptive not prescriptive" means avoiding my-guy situations where a player says "Well my character is <alignment> therefore I must do <extreme action>"
 
@Twiggy I've run some DFRPG a while back, and I've read DFAE if that's what you mean.
 
@MikeQ Bingo, I'd vote for that.
 
@KorvinStarmast Shiver me timbers!
 
8:06 PM
@MikeQ Yeah, that's definitely what that clause means - there are just multiple ways to skin the cat of "what's descriptive mean?"
 
@Delioth Alignment can be a great tool if you don't give it sharp edges as a DM.
 
(Mostly: does it describe a character's past actions, or their future goals?)
 
@Delioth Simplification approach: Assume neutral by default, or if it's ambiguous on an axis
 
@MikeQ I prefer to define neutral rather than relying on it being "anything that isn't good or Evil"
 
Like I said, it's the simplified approach. There are rarely consequences to being neutral-aligned.
 
8:09 PM
Unaligned is also a thing, but I think 5e restricts that to things without a proper moral compass at all (eg. animals or other mindless/non-sapient monsters)
 
@Delioth I preferred L/N/C; it gave one a lot more latitude to work with. However, that required a certain setting assumption of the "cosmic, existential battle between law and chaos, between civilization and the wild ..."
@kviiri Yeah, alignment 'hungry' is a shark.
 
Good> Sacrifice of Self to benefit Others
Neutral> Sacrifice of Self to benefit Self; or Sacrifice of Others to benefit Others
Evil> Sacrifice of Others to benefit Self

I've recently noticed that this is missing cases of "no-one sacrifices", but I'm still unsure of whether that's a problem
 
@Delioth But yes, you're right, the standards can vary by table, in-game setting, and other context factors.
 
@Delioth: I assume that's missing because it's not a moral dilemma
 
> Alignment in a Nutshell
> Good: Peanuts
> Neutral: Almonds
> Evil: Macadamia
2
 
Ben
8:11 PM
I'm still stuck for ideas for my last uncommon item.
 
@Yuuki you have good and evil crossed up IMO.
 
Peanuts aren't even real nuts
 
Glow-in-the-dark salad tongs
Octopus saddle with training wheels
Wooden underpants
 
tbf Almonds are the true evil
 
@KorvinStarmast Macadamia are only good in cookies and that's because they're paired up with white chocolate.
 
8:11 PM
Immovable Rod, @Ben
 
@Ben winged boots a no-go?
 
@V2Blast Oh, it's my own personal interpretation - I don't recall having stolen it from anywhere (I wrote a ton on it on Reddit as I though through the problems), I just noticed last week or so (after a few years using this model) that it may be missing those cases
 
@kviiri I am open to good and neutral being switched.
 
Ben
@NautArch I think that might be a bit much haha. A Flying Raging Electric Moose.
 
@Ben that sounds...pretty damn awesome
 
8:12 PM
@Yuuki With respect, I disagree. I like them a few at a time, as accompaniment with my glass of whiskey. De gustibus non est disputandum
 
@Ben you don't currently have a ranged option...+1 bow.
 
Ben
@NautArch It does sound like a spectacular Metal Album Cover :P
 
@NautArch Given enough Strength, anything is a ranged option
 
Ben
Trueeee….
 
@V2Blast That cannot be true, V2. Without almonds, there can be no marzipan, and thus no mandelstollen
 
8:14 PM
@V2Blast Every almond you eat is trying to kill you. Eat enough of them and they will succeed.
 
@Delioth Kinda, but still stinks to attack at disadvantage
 
lol
 
Almond milk is a blessing to non-dairy people tho
 
@NautArch Which is part of why I play Pathfinder, where Throw Anything is a feat and you get lots of those and not one every 4 (?) levels in contention with your ASI
 
Although I prefer oat milk myself :>
 
8:15 PM
@kviiri Mrs Starmast agrees with you. So does my lactose intolerant dad. (almond not oat)
 
almond milk is the worst
 
(Though it doesn't exist in Pathfinder 2e yet, which makes me a little sad)
 
Ben
@NautArch Short or Long bow?
 
I'm lactose intolerant now too, and I hate it
 
@Ben I'd go long. better damage die and range.
 
8:16 PM
I'll settle for actual milk + lactase pills
 
@Ben Long, for the range.
 
Ben
@NautArch I'm pretty sure the only reason not to choose long is just due to racial restrictions, right?
 
@Ben What racial restrictions? Are you a gnome?
 
Ben
@KorvinStarmast Not in this case. Lol
But in the case that I was, I wouldn't be able to take the longbow
 
@Ben Yup (like my goblin kensai)
 
Ben
8:17 PM
And that would be the only reason not to take the longbow
 
If you are medium sized, there are not racial restrictions, unless you are saying that a minotaur cannot use a long bow?
 
@Ben I'm thinking of running a 5e one-shot for chatfolk. Gestalt characters for maximum silliness. Any interest or suggestions?
 
Ben
@MikeQ Well I've been working on a Minotaur Storm Barb recently XD
 
Umbrellas won't help with minotaur storms
3
 
@Ben tellmemore
:P
 
8:19 PM
@MikeQ My bard Paladin begins to anticipate an awesome gestalt game ... think of him as the Red Army Chorus' solo performer who is also a Knight of the Order of most Orthodox Gospodi Pomiluj
 
@MikeQ I'd do it if it weren't 5e (not that I think the system's bad, I just don't like it)
 
@KorvinStarmast I understood less than half of that sentence
 
Ben
@MikeQ Please do clarify "Gestalt" for me though?
 
Pick 2 classes, get features of both
 
@Ben 2 classes at the same time
 
8:20 PM
I understand Gospodi Pomiluj, on account of having watched the Orthodox services on telly a couple of times.
 
...Or best of both? I'm unsure how ASIs would work
 
Ben
@MikeQ Oh nice
 
So you've got the features of a Level 6 Wizard and a Level 6 Fighter, you've got all the features of each but you're still only level 6
 
@MikeQ 🎵 Humidity is rising / barometer's getting low...
 
I'd guess 5e gestalt wouldn't double up on ASI's, though you certainly could and it would probably be fine
 
Ben
8:21 PM
@Delioth So if the wizard got an ASI at level 3 and the fighter got one at level 4, you'd get both?
 
@MikeQ Singer and paladin. Russian, and refer to a holly warrior who sings holy songs (I still recall the live performance of the Don Cossack choir doing Gospodi Pomiluj years ago ... it was amazing singing. I think it means something like "lord have mercy" ... )
 
@Delioth I'm not sure it would be a bad idea. It'd give more leeway to play MAD characters which is desirable of a gestalt rulesystem IMO
 
@Ben Gestalt isn't official so it's messy
 
@Ben Why would the wizard get an ASI at level 3?
 
Final answer: Maybe
 
Ben
8:22 PM
@MikeQ Hypothetical
@Delioth Very conclusive. XD
 
@MikeQ Wait, I change my mind, Cleric (trickery) and Monk (Shadow) ... I gotsta do this!
 
In 5e's case, the only situation where it matters is the Fighter's extra ASIs at 6 and 14.
 
@kviiri [blink] For a moment I forgot the MAD/SAD acronyms and thought the conversation had made a massive shift without my noticing.
 
@MikeQ I'd argue for ASIs (one) as the levels accrue. Not doubling up on ASIs, but I could sure have some fun with double ASIs.
 
Ben
Although, that said, I have wanted to play a sorcerer... and Gestalt would help build a specific type of character....
 
8:25 PM
rogue fighter. all the asis
 
Double ASIs could be really powerful for a Sorc/Bard or Sorc/Warlock or so on.
 
Ben
Anyone familiar with the Golden Sun Series?
 
@Ben Yep, although I didn't play the DS version
 
@goodguy5 Also that.
 
You could compromise and have double ASIs with some restriction on their use
 
Ben
8:25 PM
@MikeQ Sorc/Fighter
Neither did I
 
4,6,8,10,12,14,16,19
 
@MikeQ This is the version I recall, but it was all male, a capella when I heard it.
 
Ben
@goodguy5 Oh dayum
 
@goodguy5 Where's the 10 come from?
 
rogue
 
8:27 PM
@goodguy5 ........ I literally never noticed that until now.
 
Rogue
Ability Score Improvement
When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level

Fighter
Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th leve
 
@goodguy5 never played a rogue, that's pretty cool that they get another one
 
When you get two ASI at the same time, take ASI+ a feat
 
seems like commie propaganda, but alright.
 
Ben
@NautArch If he's not goring you with his horns, zapping you with electricity, or fileting you with a couple of battleaxes… he will be soon.
[Distant angry mooing]
 
8:30 PM
@KorvinStarmast @Ben @goodguy5 So level 4, two classes, and instead of doubling the ASIs you get 1 ASI and 1 feat
 
asi and a half ... err.... a feat and a half, I guess is more accurate
 
Ah yes. +1.5 to an ability score. Thanks.
 
Ben
@MikeQ Whenfore?
 
How do spellcasting slots work in Gestalt? Is a Sorc1/Wizard1 treated as a level 1 spellcaster, or level 2?
 
@Xirema Oh. Uh... Take the highest. So Sorc 4 / Wizard 4 = 4th level spellcaster
 
8:32 PM
^
 
@MikeQ Woot! Thanks, I can work with that.
 
Warlocks make it a bit weird.
 
@MikeQ Point buy?
 
@goodguy5 I would be DMing so it's already very a bit weird
 
I think they're the only one that gives you "extra" slots
 
8:33 PM
@KorvinStarmast Is standard array ok?
 
@MikeQ I really like the phrase "already very a bit weird"
 
@goodguy5 Yeah, but Warlocks were always on their own track anyways.
 
@MikeQ I prefer point buy, but if you say Standard Array, I can do Standard Array.
 
@Xirema yea, but in standard leveling, their "own track" is at the cost of advancement of other classes. So it makes a bit more "sense".
 
Hm, yeah, I suppose gestalting with Warlock means you get both. Oh well.
 
8:35 PM
@goodguy5 Fair enough. They only gain 2 additional spell slots until level 11, and after level 11, they're only getting their third and fourth slots as fifth level slots.
 
I'm trying really hard to think of ways that warlock can break things.
 
I'm debating retitling my answer to Schroedinger's Zombie.
@goodguy5 by throwing them?
 
@Xirema yea, but they're refreshable on SR
@NautArch don't you dare
unless you have a better joke
 
Ben
@MikeQ when were you planning to run this?
 
@MikeQ I am good this week for Wednesday, night, or Saturday night. I am good for Thursday only if my brother's game fall's through.
 
8:36 PM
@goodguy5 you don't like schroedinger's zombie?
 
not as much as a b.spears reference, I don't
 
@NautArch I like it, but I like jokes (fava beans and a nice chianti won't work with zombies anyway.
 
Ben
@NautArch I did up a collection of all feats and abilities homebrewery.naturalcrit.com/print/HkYHV2OTX
 
@Ben nice!
 
@Ben @KorvinStarmast Maybe next week? I need time to scramble notes together.
 
8:38 PM
You've got melee, ranged, bonus actions, reactions. It's a nice build :)
 
@MikeQ Cool! Tell me when.
 
@Ben [edits just to remove the immediate print dialog prompt]
 
Ben
@MikeQ Ok. whew lol. Saw all the kerfuffle about character creation and thought "Actually... I have work in an hour..." lol
 
@MikeQ I'll forward to you a proposed char build for your review. (One background, right? Or one for each class?)
 
Ben
@doppelgreener Good thinking
 
8:39 PM
@KorvinStarmast One background, one race, 4 levels, two classes, no multiclassing. 4th level gives an ASI and a feat. Any books or UA. Don't worry about optimization. Just bring something that you think seems fun.
 
@MikeQ Roger, only one slice of cheese. 8^D
 
`back sorry about that
 
Ben
@KorvinStarmast I am a Hermit Performer.
My only audience is the silence
I get nervous in crowds
 
anyways thanks for all the help I'm good now
 
@Ben I will probably go acolyte or criminal. Maybe Urchin. ...
@Ben I'd see a Hermit Performer as being great at singing in the shower.
but not allowed on stage
(Sorta like me)
 
Ben
8:41 PM
Haha very accurate
 
Any requests for a story or premise? I have some ideas but I always like player input
 
Ben
@MikeQ Maybe we can suggest keyword and you can figure out how to incorporate them?
 
I am partial to either urban or seaborne/port city based stuff. Dungeon crawl is fine too.
If you are short on prep time, wilderness / travel adventures take less prep work,
 
@MikeQ Someone needs to play a bardbarian who is a death metal singer.
 
If this is a one shot, time pressure?
 
8:47 PM
@KorvinStarmast We're all busy adults, so... maybe like 2 hours? At most 3.
 
@MikeQ What I mean was "in world" time pressure. "the mayor's wife dies unless we get the macguffin in time" type time pressure. Ticking CLock, in game.
 
@KorvinStarmast Let's say enough time for 1-2 long rests
 
@MikeQ Works for me. Basic Equipment and money, or any items at start?
 
Oh good point, classes have starting equipment. Um... use both. It probably won't make a huge difference.
Probably.
(shrug)
 
use both, no dupes?
 
8:55 PM
I mean, if both classes give you a set of leather armor, I won't stop you
 
@mike, got it, sell off what I don't need?
 
Sure but I wouldn't worry about it too much. As I said earlier, I'm not the type of DM who heavily rewards charop preparation. This will be a one-shot with experimental rules and will probably have a very silly story.
 
@NautArch I've often contemplated trying for a pure crit-fisher. Advantage, improved crit, (orcish) savagery, rerolls....
 
@KorvinStarmast Also expect the first chunk of gameplay to be player-driven collaborative storytelling, like coming up with the group backstory
 
9:01 PM
@nitsua60 Exotic Weapon Proficiency (Fishing Pole).
 
@Yuuki +4 to feint vs Ganondorf
 
@KorvinStarmast @NautArch @MikeQ I'm about 300 messages out of date--is there something else being planned for Sat eve? (Am I invited?)
 
@nitsua60 I'm putting together an experiment a 5e one-shot. I wasn't planning for our regular ToA time, but it was mentioned. Anyone's invited if they're willing to tolerate me as DM.
 
@Yuuki Gon?
 
@MikeQ I love that kind of stuff! 8^D Great, looking forward to this!
 
9:07 PM
@nitsua60 I think for that you've gotta go Elf and take elven accuracy
 
Battlemaster + Champion? Samurai + Champion? Long Death + 4 Elements (getting Magic Initiate [Druid] and stacking nothing but Wisdom?)
 
@nitsua60 I can't do anything. have a bat mitzvah to attend in new jersey. wheeeeeeeee
 
@NautArch does that include cocktails?
 
@KorvinStarmast it does, but i'm a teetotaler
 
@doppelgreener "Did we mention the rulebook is also a colouring book?" Sold.
 
9:16 PM
@BESW Amazing.
 
@Rubiksmoose I'm really enamored of coloring-as-mechanic in RPGs, and not nearly enough games do it.
(And I'm A Pretty Princess feels like it's seriously overcomplicated the concept.)
 
@BESW I have no idea how that works but I love the idea
 
@Rubiksmoose Well, there's a lot of ways it can work! I'm A Pretty Princess has you pick a coloring sheet as your character sheet, and you write your Princess's qualities in different colors of crayon in the margins. When the dice don't go your way, you can declare "I'm a Pretty Princess!" and say why one of your qualities says things go your way anyway--and then color in part of your sheet with the associated color.
 
@BESW Neat. I assume something happens when you complete the drawing?
 
[reads to refresh memory]
Ah, okay, the "using princess qualities" isn't where you declare "I'm A Pretty Princess!"
You invoke qualities and color in a bit of the picture in order to get a bonus when you overcome an obstacle.
You can just have the dice go your way automagically three times a game by declaring that you're a pretty princess.
 
9:23 PM
This sounds a lot like Fate with extra steps
 
And coloring in the whole picture doesn't trigger anything specific--it's just a way of counting down your limited resources.
 
Not that that's a bad thing, that's just my gut reaction
 
I riffed on that concept in my (still in testing) game Surgadores, where you draw your luchadore mask and color in parts of it each time you succeed on a roll to operate on your patient.
When everyone's mask is filled in, the patient stabilizes.
 
ooooooh very cool
I love how creative RPGs can get.
:D
 
it's pretty fun
 
9:30 PM
@Delioth Kiiinda? It's more structured and constrained than Fate; imagine if you could only invoke each aspect once per adventure.
And then the rest of the game is built around randomizing the elements of the pre-set narrative structure by drawing playing cards from a deck.
 
Oooh, that sounds really neat
I love deck games
 
9:46 PM
@Delioth I do too, but so many of them are either overcomplicated or poorly designed.
(Ki Khanga, I'm looking at you.)
 
Can I make a question? I'm seeing the D&D Critical Role first episode of the second campaign right now, and I want to confirm to questions I have:
1) It seems to me, or are all the PC reading a script when they talk??
2) It seems to me, or each time they see a new NPC they write something on their books? Why are they tracking down that? Also, shouldn't that be done by the DM?
 
@EnderLook Regarding your question number 2
no, it is not bad practice at all for players to take notes when meeting NPC's. This allows the player to "remember" stuff that a character would, in world. Players are real people with busy lives.
 
@EnderLook Why are they tracking it down? Because as a player, I forget things that my character would probably remember better because they don't have a life outside of the game.
 
Ah, now I understand. And you can't ask that to the DM like, "Hey, does I have already see this person?, was it a friend?"?, or that is the PC job?
 
You could but that could break other people's immersion or slow down the pace of the game.
 
9:53 PM
There's no "rules" about how to handle that sort of thing. Each group does it differently.
 
@EnderLook Not every DM will spell out clues or foreshadowing to you. My last DM had us sold as slaves. After we escaped, a long time later we heard the name of the person who purchased us (but we've never met). We only ever recognized it because we wrote it down.
 
Regarding question #1, players on Critical Role are generally more experienced with improv and roleplaying than your average player.
 
Aren't many of them voice actors?
 
Ahh, ok. Thanks
@DanielZastoupil They are voice actors. I read that on Wikipedia
 
So it might seem like they flow as if they're reading from a script because they're simply more experienced as an actor than @Yuuki, who spends most of his time not talking to people as part of his job.
 
9:53 PM
My early groups expected me to keep track of everything as GM. I was very grateful to the player who established precedent that it was okay for players to keep notes and track continuity too, which led to me asking players to help with campaign maintenance in later games.
 
My least favorite is the kind of DM that withholds information because we forgot it. I'm fine making an Int check for it, but you can't expect us to remember every last barmaid you threw at us.
 
@DanielZastoupil H*ck, in one of my particularly long and complex campaigns, just before the big "everythings' coming together now" scene I designed a whole session just to remind the party of all the different pieces of the story.
 
@BESW I can dig that.
 
@BESW I didn't see that! omg.
 
@BESW I'd really hate to keep track of everything as a GM! As if it wasn't hard enough otherwise :p
 
10:00 PM
@DanielZastoupil Also, recently RPG systems that are designed for investigative play have discovered that withholding information tends to be boring. The Gumshoe system, in particular, demands that the GM always give the minimum clues for the story to continue (no more "you failed the roll so the case grinds to a halt"). The interesting bits lie in how the PCs deal with what they're learning.
 
@DanielZastoupil My brother still does that now and again. But I keep good notes.
 
@EnderLook In Apocalypse World, we quite often do this thing where the GM introduces a new NPC and straight away asks which of the PCs knows them and what their relationship is like
 
@kviiri what I like about that approach is that if the player comes up with it, player tends to remember it.
 
@kviiri Yeah, in the few long-form campaigns I've done lately, engaging the players in the worldbuilding takes off so much pressure and makes the game a lot more interesting.
 
@BESW Having played that with BESW I thought it was pretty fun. The adventure had some expectations about the possible routes I might take, including a total red herring trail (which IIRC would be regarded as an incorrect glitch to even have available by modern Gumshoe adventure standards). I managed to skip the red herring, follow some trails in unexpected ways, and wind up at the conclusion and resolve it satisfyingly.
 
10:06 PM
"Yeah, I totes know Oily Ollie Otterton. We've had good fun many times, but I think Hell'll freeze over and thaw again before the day he repays me for all those times I covered his bar tab!"
 
@doppelgreener Ah, yeah, that was with the rather unconventional Gumshoe One-2-One variant.
You also played Gumshoe in the Bubblegumshoe format.
 
@BESW In my Masks game, one of the most emphatic feedback item I got and continue to get is that the love being part of the worldbuilding one heck of a lot.
And it made things a blas.
 
So much. And that worldbuilding isn't just something you do beforehand!
I think opening up the GM's constant "I didn't think of that" improvisation to the players helps mitigate the assumed authority of the GM and make the experience more cooperative.
 
@BESW Definitely. That was responsible for a huge shift both in burden for the DM and tone and experience for the players. It really emphasized the fact that we were storybuilding together.
 
@BESW Oh yeah you're right, I did! That was a blast. And so challenging in good ways.
In Bubblegumshoe, we were teenagers investigating how a poor kid's awesome new bike had gone missing, hopefully to find it again. Toward the endgame of that session we'd found some school bully had cut the chain and run away with it to do awesome kickflips at the skate park, broke it, and hid it. We got every piece of dirt on the dude we could and just about every piece of information we could ask for.
But none if it answered: OK, what do we want to do with this information to resolve the mystery? Where do we want to go from here?
That was such a breathtaking (and scary) position to be put in. We had all the knowledge and power available to ruin several peoples' lives depending on what we did with it, and it was all on us to figure out how to tie the story off in a way we'd be happy with and be able to live with ourselves after.
 
10:22 PM
@Rubiksmoose It meant that suddenly the game could surprise me in ways previously reserved for the players, while the players could feel more confident about their roleplaying because they weren't afraid of conflicting with unknown setting details.
 
We eventually used a combination of carrot and stick to get the bully to donate his own bike for spare parts. One of our close friends (an NPC we'd created at the start of the story who was a mechanic) restored the kid's bike to good as new using the bully's bike, and managed to make the poor kid happy again without having any major fallout.
 
I loved that story so much. You guys were great.
Hi, @CHINMAYANANDAM! You'll need 20+ rep to type in chat, but you're welcome to hang out until then.
 
@BESW I had so much fun. I'd like to play that again.
 
It took a lot more prep than I can usually dedicate, unfortunately.
 
Fair, I understand :)
 
10:36 PM
But if I can get the time for prep and run a few sessions, I think the prep time will decrease as I get more familiar with the system.
 
I GM'd a session of D&D today, just to see that it's still not my cup of tea. (But there weren't enough other GMs for my club's campaign, so it had to be done.) There was one cool bit where I thought D&D could have shone, but that did not get enough focus: A floor of square tiles changing colours, with each colour doing something special to the one stepping onto it. That would be cool as changing terrain, and that's a thing D&D is supposed to do decently.
 
I liked 4e's handling of terrain mechanics.
 
Looking at the discussion above, giving out good clues was pretty hard in that written adventure, because of all the disconnected single-trick traps and puzzles about.
 
@BESW Have a moment to say more?
 
@BESW Not that I know those in particular, but this made me think (again) that something like 4e, as opposed to many of the other editions, does have a good narrow purpose to make a game I would consider playing with glee.
 
10:49 PM
@nitsua60 In 4e, when terrain becomes tactically important in an active/reactive way (more than just "you get cover for standing in this square" sort of stuff), the terrain is given monster qualities to represent that.
 
@BESW Cool--so you "stat" the terrain when, say, the edge of the bridge is crumbling or the steam vents are... venting?
 
Right. Steam vents might be "give the vents their own initiative count, and they make [this attack] on that count against anyone in [these squares]."
And the changing color terrain @Anaphory describes might be an immediate reaction attack against anyone who moves in [area], targeting their mental defense if the target is trying to figure out the pattern or targeting their physical defense if the target isn't.
A crumbling bridge is an attack against Reflex every time you cross it. Three successful attacks destroys the bridge entirely as it crumbles away.
 
@BESW In this case, the pattern was predictable, but it still felt like one of the cases where strategic positioning on a 2d-grid makes things more interesting instead of just more cumbersume
 
@Anaphory Ah, cool. So each color square would have its own power, like "Lightning attack against Reflex" or "grants +2 to attacks while standing here."
 
Cool. Thanks.
 
10:55 PM
Yep.
 
Sounds like the kind of thing where a prop would make the encounter very memorable--like a plexiglass sheet marked with grids, raised up just a little so there's room for strips of colored paper underneath that can be moved on the floor's initiative count each round.
 
11:06 PM
@MikeQ just a quick note as as follow up and perhaps we should move our discussions on this great idea of yours to the Back room when we talk about it again.
 
11:33 PM
@nitsua60 I think it's worth making explicit that, like Fate, 4e only gives enemies (monsters OR terrain) the mechanics they need. Terrain doesn't get attack modifiers unless it's making attacks; no hit points and defenses unless it's attackable.
(Similarly most monsters don't get fully kitted out with items and feats because you just need to know how hard they hit and how hard it is to hit them.)
 

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