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12:59 AM
@SevenSidedDie Thank you! This trick is super sneaky
 
hey there @daze413
 
@Shalvenay heyooo!
 
how're things going?
 
happy that the OotA question about NPCs getting XP got reopened.
 
@daze413 Isn't it? Apparently when* SE switches over to CommonMark it won't be necessary anymore (only quote blocks joined by > instead of blanks will be shown as joined), but for now it's the only way to force a break. (*“eventually.”)
 
1:03 AM
@Shalvenay Also, I don't know if I mentioned this but the other day's game ended in a TPK, and it was awesome
 
@daze413 you mentioned the basically-TPK last night
 
I mean, it wasn't just awesome for me, the players really felt the intensity of the combat and they enjoyed it, by my reading.
 
@daze413 IME you do run creative and engaging combats, so I have no trouble believing that when character-I-care-about meets real-chance-of-devastating-loss, it gets even better!
 
@SevenSidedDie Should we expect other coding changes for posts?
 
@daze413 They're mostly minor, since CommonMark is just a standardisation of what's currently being used. Part of the reason it's coming “eventually” is not wanting to break hundreds of thousands of posts, so we should have forewarning about anything important, too.
I think the quote block handling of blanks is one of the bigger changes we'll even notice, and that lists will be able to be written with parens like “1)” instead of only dots like “1.” (though they'll still render with dots; better than now, where they just don't become lists at all).
 
1:28 AM
A neural network, trained on ancient proverbs, tries its hand at generating new ones. http://lewisandquark.tumblr.com/post/162097037117/ancient-wisdom-from-the-neural-network https://t.co/EdUijXLajp
"Death when it comes will have no sheep."
 
> A good fear is never known till needed.
deep
 
@BESW I am tempted to (abusively) mod-elevate that to "room description."
 
Nah, just use it in your flair.
Character concept: a haunt master like Allen Hops.
 
1:43 AM
@BESW I can't hear that word without thinking of this:
(Warning: mild profanity.)
 
A lot of people miss that 1k rep grants an expanded usercard option.
 
Sadly, I don't think there's a single rep-milestone I wasn't awaiting with baited bated breath.
 
[cough]
"Bated" is a shortening of "abated," as in "reduced or lowered."
...unless you're quoting Harry Potter and the Prisoner of Azkaban: Embarrassed Proofreader Edition. In which case, carry on.
Or, I suppose, Geoffrey Taylor. In which case you get +2 Obscure Reference points.
> Sally, having swallowed cheese
Directs down holes the scented breeze
Enticing thus with baited breath
Nice mice to an untimely death.
- Geoffrey Taylor "Cruel, Clever Cat" 1933
@MikeQ [wave]
 
1:59 AM
@BESW [whirlpool]
 
What's new?
 
Many, many things. That question is too broad, I vote to close.
Unless you're referring to tabletop-relevant things, in which case, I've basically reduced my tabletop gaming to much less than it was before
 
@BESW Nose shoggoths... are they somehow associated with BLECHthulhu?
 
Although, I am in the process of writing a campaign, so I suppose it balances out with playing less.
 
ah. I'm actually kind of stuck on the two partially formed campaigns rattling around my head
one of them has me scratching my head figuring out how best to involve the PCs in what's intended to be one of the major plot threads (an appellate trajectory court case involving legal interpretation issues with a half-baked tax decree)
the other is more of a "who do I want the PCs to be?" problem -- the idea is a hobgoblin army marching across disaster-ravaged elf lands on a relief mission, but I'm not sure how best to fit a small party of PCs into that concept
 
2:13 AM
so you have the elf crypt filled with undead adventure down?
 
No idea about the first one, but plenty for the 2nd. They could be a small scouting squad sent ahead. Or maybe they were part of a battalion that lost and they are the only survivors.
 
Yeah, I'm having trouble with my SG-13 campaign's continuity logistics.
 
@daze413 that one was intended to be a standalone creature more or less haha
@MikeQ the scouts idea seems like a good one, and it also provides an opportunity for elf PCs as well as hobgoblin ones to get involved
 
We're LIVE w/ The Dresden Files Cooperative Card Game by @EvilHatOfficial & @longshotauthor! Join us:… https://twitter.com/i/web/status/877711483626414080
 
@Yuuki There was a (video-)gamers party that ran for a few seats in South Australia, when our attorney-general was the one blocking the R rating for games.
 
2:31 AM
 
@Shalvenay Do you want to brainstorm? (Is this even the place for that?)
 
@MikeQ sure, and yes! chat is the Stack's brainstorming facility even
@MikeQ I was thinking that you could have a couple of hobgoblin scouts who run into a couple of elven scouts early on in the campaign and wind up sort of "pushing out" from the early meeting into the ravaged lands...what could the disaster be, though?
 
I don't know the context. Who's at war with whom?
 
@MikeQ no war
the idea is a riff on the whole thing of militaries engaging in disaster relief ops to keep their logistical machine oiled
after all, your tactics don't matter if you're out of beans, bolts, and bandages
 
2:49 AM
The nature of the disaster will likely affect the surroundings, so you may want to pick something based on the desired tone of the campaign
If it helps, you can start with a general category: natural, artificial (whatever the term is for "manmade"), or supernatural.
 
@MikeQ I was leaning more towards natural disaster -- more of a thousand-year, "hand of the gods" sort of thing than something that the elves would see coming. a supernatural disaster of some sort is plausible as well, though
 
Hm... my rule of thumb is "If it looks like a natural disaster, then treat it like a natural disaster. Otherwise, blame wizards."
 
3:05 AM
@MikeQ yeah -- what I know so far is that it needs to be pretty wide-scale (vs a localized disaster such as a tornado) and needs to basically ruin crops as well as towns/small cities
 
What does not get ruined? What remains for the players to interact with?
 
In The Fifth Season, a period when the magnetic North pole wandered led to widespread crop failure because birds and insects couldn't migrate properly.
 
@MikeQ there are survivors of course -- elves as well as animals (although whatever took out crops also damaged the food chain as well)
@BESW that would be...quite intriguing to say the least
whatever it is though needs to not impact the hobgoblins too badly though for whatever reason (otherwise they'd be too busy dealing with their own can o' worms to help the elves with theirs)
 
Another Season was caused by oceanic eruptions during monsoons, increasing humidity and obscuring the sun for half a year. This caused intense fungal blights which wiped out entire species of food crop.
 
Do you want to do the thing where "once in every N years, this just happens because the prophecy says so"?
Or - to step back - has this disaster occurred before?
 
3:12 AM
(The conceit of The Fifth Season is that the world is unusually geologically active, and every so often they endure a disastrous "Fifth Season" of some sort which tends to knock society back on its heels.)
 
@MikeQ I'm thinking that this is more unprecedented than precedented -- elven society having a long memory and all
 
Okay, then it was either intentional (curse, plague, zombies, etc) or accidental (a wizard or cultist opened up the door to the plane of OhNo)
 
Acid rain, tsunamis, prolonged winters, atmospheric mercury poisoning...
I'd suggest acid rain. If hobgoblins live in caves and can eat mushrooms or retreat to the Underdark, they won't be much effected--but societies that live in wood and metal and rely on exposed crops, will be devastated.
 
Was the disaster sudden? Or did it occur over a long period?
 
@MikeQ fairly sudden
 
3:24 AM
Where did the elves live? Big forest?
 
@MikeQ mix of forest and farmland with villages/small cities scattered throughout
 
Is the cause of the disaster initially known? Or is this discovered over the course of the campaign?
 
@MikeQ I think the latter would be more interesting, at least for the full scope/causation
they might have some initial idea of what's going on though
 
...I once saw a typhoon that had barely any rain, but picked up salt from the sea and the winds drove the salt into everything the typhoon passed over.
At first there didn't seem to be much damage, and then three days later all the plants died.
 
@BESW that's...nasty
especially combined with the towns and cities being wind-damaged as well
 
3:32 AM
It was memorable. We thought we'd gotten off easy because there was hardly any water damage.
(It was during a period in the 90s when we'd get multiple typhoons most years.)
 
Aha - okay, how's this: Most of the elven forests draw water from underground rivers. Something has infected the water, causing the plants above ground to wither and/or mutate.
(or, something has stopped the water - it's a drought)
 
@MikeQ that's an intriguing one as well
 
Drought can also lead to spontaneous fires
So you said the gods are to blame for it?
 
@MikeQ that's the perception at least -- the kind of event many folks IRL would refer to as an "act of God" or an "act of nature"
 
Well, there are plenty of ways to write a backstory, especially with a disaster scenario. Should it be reversible at some point?
 
3:43 AM
Earthquake that cracks an aquifer?
(Draining or contaminating, whichever.)
 
that would be interesting, perhaps contaminating it with oil?
 
@Shalvenay New question. If it's a hobgoblin army in elf lands, does that mean the players have to be hobgoblins and elves?
 
@MikeQ those would be the prime races of the campaign world, if you will (I could see room for an outsider showing up from overseas after receiving word of the disaster somehow, though)
 
Yes, right. It's plausible that a non-elf would be in the elf lands at the time.
What else happens in the campaign? Could this disaster happen again soon (possibly somewhere else)? Do they have to defeat the person/spell/thing responsible?
 
3:55 AM
@MikeQ no and yes -- they have to work out how to get things back going again long-term
 
Or is this more of a Walking Dead situation, where the disaster is basically a given, and the conflicts are between characters who are reacting to the situation? (Example: villain is someone trying to take advantage of people who suffered the disaster)
 
@MikeQ it's more of a party vs. nature on the conflict side, but I can see some villains taking advantage of the sufferers as well
 
4:11 AM
At this point you have a lot of options, lots of ways to explain and implement the disaster itself. VTC too broad, need more detail.
But structure-wise you have 3 options:
1. The disaster started and is continuing.
2. The disaster happened, and it will happen again (unless stopped).
3. The disaster happened, and people are trying to get back on their feet.
 
@MikeQ 'tis why we have chat :)
@MikeQ I think that it's more 3 than 1 although the disaster is having lingering effects as well
 
Mammoth pirates. Or, rather, mammoth prospectors. If this isn't a start of Lovecraftian horror, I don't know what is.
2
 
4:29 AM
@Shalvenay Ok. Disaster happens, hobgobs come along and meet with the non-hobgobs
 
@BESW btw, how did you folks get stuff growing again afterwards?
 
Some of the hobgoblins break off (either intentionally or accidentally), and bump into... survivors?
What is the tone of the campaign? Serious or dark comedy?
 
5:18 AM
@Shalvenay Well, "all" the plants is a little exaggeration.
Hardy plants died back and recovered; sheltered plants didn't get a lot of salt, and so forth.
@Magician I agree. But I am also somewhat disappointed.
 
5:42 AM
Today in life of emus: -Knocked over grill. Danced in conquest -Painted side of house w/mud -Tried to eat baby duck. Spit it out in disgust
Game concept: Great Emu Gods.
 
Or, players are emus. They run around the Australian outback, doing emu stuff.
 
@BESW New word in simulationism: emulation.
 
@MikeQ That's pretty much what I'm talking about; it's a riff on Great Ork Gods, in which players control both Orks and the Ork gods who hate them.
Difficulties are determined by the god presiding over the action your Ork is taking, and how much that god dislikes your Ork in particular, and whether any other gods are willing to spend Spite to make things harder for your Ork.
(Spite is earned by a god whenever an Ork succeeds on an action presided over by that god.)
Orks compete to be the most Orkly Ork, with displays of mayhem and stupidity.
 
Sounds like emus alright
 
It'd just take some re-defining of the gods' portfolios.
 
5:51 AM
Orcs, traditionally, ride into war on boars. Perhaps they should ride on dire emus.
 
I'm not sure which I'd find more terrifying, but I know which would be harder to strategize against.
 
Dwarves don't ride into battle. They walk behind massive wombats, poking enemies with long spears.
Halflings shoot arrows at the enemy from the comfort of kangaroo pouches
 
If you're going to bring wombats to battle, you probably want them backing into the enemy.
 
@BESW Demon Ducks of Doom cavalry. 'nough said.
 
And I assume halflings have very strong nausea remedies.
 
5:56 AM
@BESW Makes sense. Burrow into a strategic position, turn around, start the advance.
 
Everyone starts with boomerang as a bonus proficiency
 
Also, I always sorta assumed dwarves took the Helga Hufflepuff approach to battle mounts:
 
I'm sure that "you are emus with boomerangs" is a great pretext for a chaotic evil campaign
 
@nitsua60 Just incidentally, this question got closed (rightly), but because it's a migrated question, the querent can neither edit nor comment to try to get it fixed.
(This sort of thing is what you get for being a mod who's often in chat.)
 
@Miniman How do the mods remedy that?
 
6:06 AM
@MikeQ What do you mean, "remedy"? We've driven them out of chat one by one!
 
A low-quality question that can't be edited or fixed because it's migrated from another site
 
Can't the querent join our site with the same credentials?
 
@MikeQ From memory, they can change it to just be a normal closed question on our site. No idea how they do that, of course.
@Magician Yep - the problem is that migrated then closed counts as migration rejected, so the question is locked down tight.
 
@Magician Where do the Dropbears and Flaming Galahs come into it?
 
@Adeptus Dropbears are their own creatures.
I wasn't setting out to have Australian Fantasy, but once you start looking for weird creatures, it's kinda inevitable.
 
6:19 AM
Speaking of which, I really need to finish watching Cleverman.
 
@BESW What do you think of it so far?
 
I saw the first... two or three episodes? Last year and liked it a lot.
I'm curious about how it impacts the future of the indigenous intellectual properties it uses, though.
 
I only saw the first two or three episodes, too. They're about to screen the 2nd season here, I think
 
 
1 hour later…
7:53 AM
@Magician If this were a Lovecraftesque scenario, what would be the theme?
...what cards would be used?
Damnit, now I'm going to actually stat this thing up.
 
8:19 AM
lol
 
 
3 hours later…
11:42 AM
@MikeQ fairly serious
 
12:37 PM
morning @Shalvenay
 
1:07 PM
@doppelgreener If you want theme change, why make a script instead of just tinkering with the CSS?
Those pesky stealth-reply gnomes!
 
i misunderstood what you said, haha :D
@godskook i'd make a script that inserts a css override. i can also do that with a plugin like stylish, but having a script might give me a bit more control, e.g. the ability to embed a "dark theme / light theme" switch in the sidebar.
 
Ah.... controls
Although the script can be fairly basic, just changing a single custom CSS class at the base of the DOM, plus the UI elements.
But now I'm just thinking out-loud.
 
1:38 PM
@godskook yeah actually that sounds like a good way to do it. :) have a .darktheme css that gets toggled on/off at the body, and make everything a .darktheme whatever css definition.
 
The hard part will be parsing the CSS file down to just the thematic elements.
Although that's ~largely~ going to be a problem of sheer volume.
-1
Q: How can I gain the Dare "Run like Hell" without taking 4 levels in the Gunslinger class?

the dark wandererI have a character that benefits greatly from the Run Like Hell dare, but I want to remake the character with less (or no) levels in gunslinger. How else can I gain that Dare? Just the effects would be fine. Specifically, I'm interested in the ability to automatically detect the presence of ene...

 
yup, that's true
 
My reading of "Run Like Hell" is that it doesn't grant any detection abilities. Given that he wants us to REPLICATE this ability, seems to me that valid readings would be important here.
@doppelgreener, save yourself some long-term trouble, if you do it this way
and save the parsed-down CSS
As a "template" of sorts.
And then adding new themes will be "quicker"
 
thanks, that's a good idea
 
vote to close? or help educate in answers?
 
1:48 PM
@NautArch, what is wrong with that question?
 
@godskook initial thought is too broad. All answers all valid answers and opinion based. I'm working on an answer that is more educational.
 
As far as I can tell, he wants an objective answer as to what the rules actually say.
@NautArch, he's asking for RAW, how are "all" answers valid?
 
@godskook then its my favourite kind of answer: "the rules say nothing" So easy to back up :)
 
Like...there's a better case for closing as a duplicate, but the possible-dup IS a houserule question, while this isn't.
 
2:06 PM
@godskook I guess that's a reasonable statement :) Not quite feeling 100% today. But gameday is tonight!
 
I don't have my DMG on hand, but I think there is some advice in there about rolling in the open versus behind the screen. Or at the very least, hiding information from the players versus letting them know it.
 
@Adam I found it, but it's a big block of text. I'm not sure about reproducing that much?
 
Summarize?
 
@BESW that's kind of what's in my answer. I can add some more details to match the DMG rather than what's in my head.
yeah, i've basically covered those bits. I think the reference is enough for them to read more in-depth. Otherwise, I'm basically copying 1/2 a page of information.
 
2:24 PM
@NautArch, that answer has my upvote.
Although only the first header/body would've been required to -get- my upvote.
 
@godskook rearranged it a bit :) Personally, though - i like visible rolls. Whenever I see my DM roll an attack/save behind the screen I just don't trust it.
and by it, i mean him.
 
@BESW Not actually familiar with Lovecraftesque, other than seeing it mentioned here in the chat. I probably asked about it before, but don't remember any details, sadly.
 
@NautArch, first header/body is just your RAW conclusion and the page reference....
"RAW: It's up to you. DMG, Page 235

There is no hard rule for any rolls to be hidden or visible. It is up to you and your playstyle and what is fun for your table.

Please read DICE ROLLING on page 235 of the Dungeon Master's Guide for more details and WoTC direction on this decision."
The rest of your post is useful bonus material.
 
Yes - is that bad?
 
? No
 
2:29 PM
heh :P
 
@Magician When designing a LCQ scenario, you come up with a theme which won't be stated in the final workup but helps keep everything coherent during design. Then you define the shared PC: name, role, reason for being there, source of strength, and personality trait. Then a handful of NPCs with name, role, and additional details as needed. Define the location/era with a little evocative detail.
Choose the Special Cards which let players break the rules in a specific Mythos-y way, and provide a dozen sample clues.
 
Theme would be greed, naturally.
They're illegally and destructively prospecting for ancient bones in an inhospitable environment
 
@Magician Sort of like Tomb Raiding? Or modern day "treasure hunters" on shipwrecks? :D
 
@NautArch It's the "mammoth pirates" link in the sidebar ;)
Well worth checking out, lots of pictures there.
 
@Magician Grrrrr. Nautarch ANGRY.
 
2:48 PM
For cards, I went with a lot of the ones that allow violence earlier and more often than the rules would otherwise allow.
- A Hostile Group
- Replace the Witness
- Reprisals
- Specimen
- Victims
 
That makes sense. And yeah, the other prospectors may well be more dangerous than whatever mysterious thing you unearth.
Also, swarms of Siberian mosquitoes. That's terrifying on its own.
 
That'd probably go into the location.
The Specimen card is, of course, the partial or complete fossil, bones, or preserved body of a creature unknown to science which, as the story progresses, is implied/shown to still be alive today.
In Part 2 and beyond, that can include injury, mutilation, and death caused by the creature.
 
Hah. Until it turns out the real threat is the mosquitoes who drank thawed "fossil" blood.
 
Yup. That could still totally be what's happening.
 
Possible "The Thing" as well.
 
2:58 PM
Or maybe just a cult getting a Mythic high off powdered Bone of Ancient Horror.
 
3:13 PM
Hmm. Cthulhu Dark is down to last two days. Think I'll get that.
 
We need more fear of Lovecraftian horrors to prevent jackholes from robbing cultural/historical heritage.
 
3:39 PM
@NautArch Yes, cause proportional responses are overrated :P
 
@godskook Proportional responses aren't working. Especially when there are TV programs about doing it. See all the shipwreck hunting/artifact hunting/etc. shows.
 
@NautArch, could you be more specific as to what you're objecting to?
 
@BESW [professional handshake]
 
@godskook Treasure Hunting. Whether it's looking for spanish gold in a shipwreck off the florida coast, or artifacts in an ancient Egyptian tomb, or digging for artifacts on public land.
And doing those things without any scientific method to preserve context
 
@NautArch, ok, so "without any scientific method to preserve context" seems to be your main gripe?
 
3:45 PM
@godskook Well, yes. That's the difference between treasure hunting and archaeology.
 
@NautArch, yours is not even the USUAL definition(based on wikipedia) of the term "treasure hunting" let alone the one I'm familiar with. Hence the linguistic calibration so far.
 
@godskook I'm coming at this mostly from the view as an archaeologist (NautArch=Nautical Archaeologist)
no longer my career...but it nearly was :D
 
@NautArch, and coming at it from a different point of view, preservation costs resources, and this world has PRECIOUS little of that, given that avg global income is a mere 15k/year. I'd want a more nuanced and cost-effective approach than "preserve all the things!".
 
4:02 PM
@godskook Well, you don't need to treasure hunt, either. That's a huge waste of resources. You don't need to remove/preserve (which is difficulty and costly), but you absolutely do need to go about excavating properly. If you can't afford to do it well, you shouldn't do it just because you can.
 
@NautArch, if treasure hunting is a huge waste of resources, why do people do it?
 
@godskook because they generally make money on the poor suckers who invest in it.
very little is actually ever found
 
@NautArch, why are the "poor suckers" investing in it if they're consistently failing to derive value?
 
Most are just boondoggles.
@godskook Because people are idiots and love the idea of finding treasure. And the 'easy buck.' It's exciting. It's adventure. Why do people send out scam emails? Same reason. Same effect. Same outcome.
 
Actually, just realized something, "very little is actually ever found"? If they're not finding things, how're they offending your sensibilities in handling the things they're not finding?
 
4:08 PM
@godskook Not finding the treasure doesn't mean they haven't found a shipwreck (or grave/tomb/whatever.) The means they use to look for treasure in those places is generally pure destruction in search of loot.
 
Ah
 
as an example, a common tool for shipwreck treasure hunters is called a "mail box." It fits over the prop and directs the wash straight down, blowing apart whatever is below it (generally, the shipwreck itself). They then go and sift through looking for doubloons.
 
@BESW Is that love craft 1000 word short story contest still active?
@NautArch Whenever I see my DM roll an attack/save behind the screen I just don't trust it.and by it, i mean him What has happened to RPGs? DM rolling behind the screen (sometimes for no purpose) was part and parcel to the games for decades. (Traveler, C&S, D&D, Runequest ...)
 
@KorvinStarmast I think I wouldn't necessarily have an issue with it if I simply didn't trust my DM :)
 
Ah, that's one of them thing too, gotcha.
 
4:18 PM
@KorvinStarmast I'm almost positive my old GM would roll dice just to scare us/make us go faster
 
@GreySage yeah, the tension building roll of a pile of dice and a smirk by the DM ... seen it. lived it.
 
It only gets trickier when you've got classes like Bard who can do things that having a visible dice roll for makes much mor easily
 
I had to laugh at this The means they use to look for treasure in those places is generally pure destruction in search of loot - Right, the standard D&D expedition. 8^D
3
I prefer most rolls to be open, and selected rolls not. There is a variety of "unknown" that an exposed roll will reveal, which can screw up tension and mystery.
 
@KorvinStarmast Was thinking the same thing as I wrote it :)
@KorvinStarmast WOuld you be okay with a DM who rolled saves for damage/1/2 damage open, but big save/suck spells behind a screen?
 
@NautArch A simple and possibly mutually beneficial position might be to offer reasonable "discovery" prices for finds that are deemed "worth" proper excavation? Probably too simple to be implemented, actually.
 
4:44 PM
@godskook Sadly, it's much more complicated than that. SHipwrecks are tricky because of the whole international waters thing - but think of it like a pyramid/tomb in Egypt. Is anyone in modern times cool with someone tossing a couple of sticks of dynamite into one, searching through rubble and hten maybe selling what they find?
 
4:55 PM
@NautArch, in the case of pyramids, wouldn't such people be classified as criminals under far less-specific law?
 
@godskook Well, there's destruction of property, but most countries don't look kindly upon someone blowing up their cultural resources. Shipwrecks have an origin, but the wreck itself is international, which allows looser restrictions that normally stop land-based treasure hunting.
 
Y'know, for the same reason I can't do likewise to Fort Knox or any other modernly-owned building?
 
It's also an issue that shipwreck is also basically a grave. ANd grave desecration generally isn't cool. But no one thinks of it like that - they think of it as TREASURE!
pretty much I find no reasonable excuse to do this. It's currently 'legal' just like what the early archaeologists did was 'legal'. But it's not right and eventually the restrictions we put on doing this on land will include the water.
 
5:10 PM
@NautArch Depends (on the save suck thing) on the spell in question.
 
@KorvinStarmast I guess it's a loaded question - I feel that's when the dice rolls get hidden from us. When a big spell effect will disrupt an encounter.
 
6:11 PM
@NautArch Random thought in relation to this question: This is one of the questions that might be opinion based (as someone voted to close), but the asker does not know that it is opinion based. As such, a valid answer could be "It's opinion based" and still make the question itself valid.
 
@GreySage I had originally thought it was opinion based as well. But there is a RAW answer. It's just that the RAW is "up to you".
 
@NautArch exactly
I was just struck by the poetic nature of it's existence, and thought I'd share
 
brings a tear to me eye!
I'm also trying to figure out what's wrong with my answer for the -1 i got. I'm guessing someone doesn't like the commentary of Fudge and Cavities
 
@NautArch a random -1 or two is pretty standard. As d7 onces said, it's part of the background noise of the universe.
 
@GreySage butohgodithurtssomuch :P
 
6:33 PM
@NautArch You know what hurts? The fact that I can't go back and edit that last response now that I've noticed an error :(
 
@GreySage onces of these days, you'll get there.
howdy @DavidTweedle
 
@@NautArch butohgodithurtssomuch :P I'm here for you
 
@KorvinStarmast oh, to lie in a field of blue bonnets and relaaaxxx
 
@NautArch, no idea. I personally prefer your answer, but I won't actively downvote his because they're not really different, except for writers' style.
 
sometimes my style works, sometimes it don't. Coming to terms with that!
 
6:52 PM
Pun Pun build: posted where? I think that needs to be added to nistua60's cheese shop, unless that's only supposed to be RPG.SE posted material.
 
@KorvinStarmast i think it's just rpg.se for his cheese shop - but not sure.
 
thedarkwanderer appears to be trying to get a zoning ordnance passed to shut down cheese shopping. (See comments under my cheese tag question, which flopped)
 
i am somewhat (but not really) sad that one of those entries has my lowest scoring answer.
 
In the cheese shop?
 
yeah
um...what's Edic mean?
 
7:06 PM
But that answer is now in good company, among compadres who do not judge base on up votes, but upon being among the dairy divas. Edic is etic misspelled and is TDW being erudite.
 
and this is why while i have a masters in Anthropology, I really shouldn't because i had no idea what that word was.
 
@NautArch, why don't you delete that answer? Your own conversation from the follow-up chat suggests you no longer agree with your own answer, so why keep it?
 
@godskook hmm, that's a good question. I don't think it harms me(much) to have it up there and that the requirement to allow non-stop strenuous activity getting hand-waived bothers me? And while I like to be right, I don't really feel wrong here. I'll take the downvotes when they come :)
 
7:28 PM
@KorvinStarmast I also think if you don't embrace cheese when you're trying to do a build that clearly is using loopholes, then you also should accept it if people judge for you doing it.
 
"embrace cheese"?
Meaning "accept that what you're doing is cheesy"?
 
@godskook yes, and you should also physically give cheese a hug.
 
@godskook If one is to go for cheese, then melt it down and dive into the fondue pot! (Pun-Pun being an infamous example).
 
@NautArch Sounds like my fiancee
 
Now I'm hankering for a hunk of cheese.
@Adam She's got the right idea! Was at the store yesterday picking up dinner stuff and they had some Grana Padana out that was ridiculously good. Shaved some with lemon zest over grilled asparagus.
 
7:39 PM
I had a girl friend in Va Beach who hated my use of the term "toe cheese" for that which was between my toes. This due to her love of cheese. So I switched to referring to such growth as "dairy products" which got me an eye roll but fewer objections.
 
@KorvinStarmast Did she also have a predilection for jam?
 
@NautArch, yes, one should accept the level of cheese involved in ones' actions.
@KorvinStarmast, what about Feet-Curds?
 
Negative, toe jam never entered the lexicon albeit both of us were Beatles fans. Oh, by the way, sometimes I feel like a complete greenhorn. My base assumption is TTRPG. Well, not all tables are made of wood, some are made of facebook Looks like my brilliant answer backfired ... or the group was doomed.
 
@KorvinStarmast Talking is NOT writing. There's a difference.
 
@KorvinStarmast, does assuming TTRPGs are not using online mediums make you an Electrician? Or an electrist? Or maybe a technologist? These new-fangled terms....
 
7:49 PM
@KorvinStarmast I'd bet money on the "group was doomed" side
 
Back stroking through the giant's fondue pot ... I like that mental picture, if I have resistance to heat/fire.
 
That group will be fine. They're self-sufficient without that particular DM, they just wanted to not burn the bridge when they cut the cord.
 
No man can serve two masters, not even a DM.
@godskook Given that the vast majority of my 5e play has been on Roll20, What Was I Thinking!
 
So....are we going with Electrician then?
 
I think it makes me a woodite
 
7:57 PM
woodling?
woodist?
Hmm....
OH!
You're a medium!
 
That was a pun on "luddite" my friend ... ;) I should have spelled it "it makes me a wooddite" to get the joke across.
 
@KorvinStarmast, I'm not familliar
 
@KorvinStarmast materialist! Shame!
I've recently discovered our school superintendent is at a similar luddite level to me when it comes to technology in the classroom.
 
@godskook Lud·dite /ˈlədˌīt/ noun noun: Luddite; plural noun: Luddites a member of any of the bands of English workers who destroyed machinery, especially in cotton and woolen mills, that they believed was threatening their jobs (1811–16).
•a person opposed to increased industrialization **or new technology**
"a small-minded Luddite resisting progress"
 
I looked it up, obviously :P I just was explaining why the pun fell flat.
 
8:08 PM
Ah, well there ya go. Comedians need to know their audience. adjusts tie Tough room!
 
@KorvinStarmast no respect, i tell ya.
 
@NautArch, there's danger afield!
 
@NautArch I think you're answer on the homebrew channel divinity is correct. Though it could be improved with a reference and comparison to an existing channel divinity which relies on concentration and has a specific time cap attached. I believe the Trickery Channel Divinity requires concentration and is limited to 1 minute.
 
@Adam Yeah, I had thought about referencing other CD, but given that it's homebrew, the broken forever seemed legit.
 
For sure. I just mean that I think it would be easier seeing the logic if there was also a comparison saying something like: "If it had a time limit it would be like this published CD which says '...Yadda Yadda concentration up to some time' or the like". Makes the logic trivial to follow.
 
8:20 PM
@NautArch, note: Sleep is relevant here
 
But for an elf, who trances, is it?
 
@KorvinStarmast, can you trance during concentration?
 
I did not note the rules that say concentration ends during trance, brb, will check the srd.
 
@KorvinStarmast, check the rules for Concentrating on a spell too. Could be there as well.
 
@godskook see the cheese meta. I'm not goingt there :)
 
@godskook That's where I went, concentration, and the three things that break it do not include trance. However, is trance "normal activity" or no?
 
Trance is deep meditation, but you remain conscious. Ordinary sleep causes you to become unconscious, which includes incapacitation
 
Normal activity, such as moving and attacking, doesn’t interfere with concentration. The following factors can break concentration. @Adam, yeah, not asleep is the key.
 
A strictly RAW reading would suggest that nothing says you can't, but it's certainly vague enough for the DM to rule otherwise
As much as I know people hate bringing in JC, he did make a tweet saying the same things we did so it isn't an oversight.
 
Hence the cheese Q about trance, and the bard/sorc/warlock idea. It's in nitsua60's cheese shop on meta, and IIRC is the first linked questoin
I love bringing in Jeremy C, and wonder why some people object to his insights.
 
8:30 PM
@KorvinStarmast The vibe I get is that people feel that by answering all these questions himself, and having them be treated as rules with as much validity as the books, it undermines some of the DMs power to make rulings at the table.
 
And yet Crawford's consistent refrain, even written in multiple tweets, is that the rules are there to serve the DM. I do not agree with the "undermine" concept.
 
That exchange from Crawford is frustatingly ignorant of set-theory.
 
8:47 PM
Personally, I agree with you Korvin. I too think having JC answering these questions is pretty much entirely beneficial. Especially since they have made it very clear that the DM is still the final arbiter, and the tweets are just there to help them make informed decisions
 
9:00 PM
Does this work:
@Adam, I'm STILL having open conversations with Red, my brother-in-law, over that exchange because I'm not adhering to the RAW on Archivist.
 
@NautArch Earlier this month I saw a Twitter thread about how awesome it would be to have an Indiana Jones sequel series about Short Round (played by Donnie Yen) breaking into museums to return items to their cultural owners, while Shia Lebeouf tries to stop him.
 
@Adam, point being, I can totally see why people would get agitated that creators are making low-effort rulings that seeming make the rules less functional, regardless of how "optional" the flag them as.
 
I think it's pretty unfair to to call them low-effort rulings. I doubt that JC is just spitting answers out on a whim. He isn't trying to poison his own game, he's trying to help people.
 
Corgerus guards the entrance to H*ck. https://t.co/zFGj8RDOck
5
I assume Corgerus exists in the same mythic time as the PG-rated version of 300.
 
9:19 PM
that's adorable :')
 
9:34 PM
@doppelgreener, you got any experience with downloading files in IE 8?
 
@godskook very thankfully my IE8 experience is very limited. i may be able to assist though, what are you trying to do?
 
0
Q: Download file from Javascript in IE 8

godskookCurrently, my code looks like this: $http.post("/Controller/Method", { variable: parameter, variable2: jsonObject, variable3: parameter3, variable4: parameter4 }).then(function (response) { var dataStr = "data:text/json;charset=...

I'm trying to download a file.
Everything I'm finding is either labeled "not IE 8 compatible" or something I can't grok into working
 
9:57 PM
@godskook caniuse.com/#search=data%20uri is your friend here; the commenter was on the money that data URIs simply cannot be used in JavaScript in IE8
 
@doppelgreener, is that a requirement of downloading a file, though?
 
@godskook no, and come to think of it you don't seem to ever use the dataStr variable actually
 
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