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12:00 PM
what is the point in spending them in these conditions?
 
@Ben urg
yeah no huntsman pets for me please XD
 
@AnneAunyme in these conditions, none
 
those are more or less the big species we have here
or at least a close relation
 
@AnneAunyme No point. So you should change your approach: Let's say you're three players: The first and second go and Create An Advantage, yielding an aspect with a free invoke on success. Then the third actually attacks and perhaps uses a suitable aspect plus the advantages, yielding a net +6 to the roll. The narrative challenge here is of course that it must make sense to use both advantages and the aspect, but if you can pull it off, it both gives an awesome story and breaks the stalemate.
 
I agree there was a solution, but the spending of the point was purely useless
and the game was presented as "if something is too hard, spend more points".
 
12:10 PM
ugh
Well, it's not wrong as such, but yeah, it definitely sounds as if you didn't have the best introduction to Fate
 
@ACuriousMind It is wrong. Fate has a very specific spirit behind the tabletop activity and if you fail to grok that spirit you're just having D&D with less complex mechanics
 
is that in the spirit of the game for the GM to spend the fate point he just received to counter the PC's action?
seems wrong as such to me
 
I now dimly recall some rule about not spending a point just received in the same scene again, but that might've been a house rule
 
@AnneAunyme Absolutely not. Also, spending FP on the same Aspect twice is straight banned.
 
do you mean "twice on the same roll"?
 
12:15 PM
no, say, I have an Aspect "Super Hard". I can't dump two Fate Points on it to activate it twice in a single conflict.
If I have a Super Hard Aspect, I only get to make it relevant once in a conflict.
Also, if the play goes: PC's use Create an Advantage, GM counters by spending a FP to create an opposite aspect, rinse repeat, it's the GM who runs out of FP first
it's a dull game, but not necessarily an irrecoverable one
if you create an Aspect with a Fate Point, I don't think you get a free invoke
 
Well, the GM told us the limit was "not the same aspect twice on the same roll", it changed a lot of things
 
hmmmm
might be the case...
@doppelgreener @trogdor @BESW can you help and remind us, please?
 
Aspects to be used once per roll or once per scene?
 
aspects are always true (and so you can always "use" the fact you have a sword to do sword-having type things). you can can invoke an aspect with a fate point only once per aspect per roll -- you can invoke three different aspects with a fate point for your roll, but you can't invoke the one aspect three times, and you can invoke any of those aspects again on any future roll. you can use any number of free invocations on the same aspect at once.
> It doesn’t matter when you invoke the aspect, but usually it’s best to wait until after you’ve rolled the dice to see if you’re going to need the benefit. You can invoke multiple aspects on a single roll, but you cannot invoke the same aspect multiple times on a single roll. So if your reroll doesn’t help you enough, you’ll have to pick another aspect (and spend another fate point) for a second reroll or that +2.
-- invoking aspects (https://fate-srd.com/fate-core/invoking-compelling-aspects#invoking-aspects)
 
12:26 PM
so it's per-roll, not per scene
 
> Free invocations work like normal ones except in two ways: no fate points are exchanged, and you can stack them with a normal invocation for a better bonus. So you can use a free invocation and pay a fate point on the same aspect to get a +4 bonus instead of a +2, two rerolls instead of one, or you can add +4 to another character’s roll or increase passive opposition by +4. Or you could split the benefits, getting a reroll and a +2 bonus. You can also stack multiple free invocations together.
Right. The limitation is generally the number of fate points you have.
Also, often overlooked:
> If the aspect you invoke is on someone else’s character sheet, including situation aspects attached to them, and the invoke is to their disadvantage, you give them the fate point you spent. (Invoking a third party’s aspect is treated just like invoking an unattached situation aspect.) They don’t actually get to use it until after the end of the scene, though.
that prevents zero-sum exchanges, wherein you just keep invoking back and forth with the same fate point
 
@AnneAunyme I think @doppelgreener might correct me, but ALSO, the Fate Points that the players use to boost their own aspects etc. do not go to the GM, but to a common pool.
 
@eimyr Right. The GM has a finite NPC pool used exclusively for the NPCs to perform invokes, and then there's just a common pool nobody owns but which fate points can magically be pulled if the GM compels someone.
 
there you go
 
The GM will get the fate points if you invoke a GM's character's aspects against them, but other fate points just vanish.
 
12:30 PM
@AnneAunyme not only was your GM bad, but also wrong.
 
@eimyr I guessed about that :)
 
@JoelHarmon Thanks, fixed it.
 
@ACuriousMind I agree with that. Technically that was OK, but I'd find non-zero-sum ways to spend fate points. I would counter-invoke things to draw more out of the players and make things harder for them, but I'd be judicious about how I do that -- especially since the NPCs have far less fate points available than all the players combined.
@ACuriousMind That one is correct for invokes -- you only get fate points used for invoking your own character-sheet aspects against you at the end of the scene. You get fate points from compels immediately though.
(for all other forms of invokes, the fate point just vanishes into the common pool)
For anyone who plays Fate regularly I'd super strongly suggest the campaign coins fate tokens -- they are so nice. :D
[takes off the RULES OMNISCIENCE HELMET and stows it]
 
12:48 PM
@doppelgreener I use large, irregular, clear, glass tokens, about the size of a walnut. They don't have tacky writing or +- signs and are suitable to symbolise mystical energy, crystal power etc. for a bit more immersion.
@doppelgreener Remind me to take a pic and post it here for reference.
 
@eimyr ok. Eimyr: remember to take a pic and post it here for reference.
 
not now!
like, later today!
 
[throws hands up in air dramatically] jeez, you gotta tell me these things!
:D
 
@eimyr Is it later, now? I think it is. Remember!
 
right now is later today than when he said that 🤔
 
12:52 PM
I had a thought on the deadman's switch question
But I don't think it's what the OP is asking for.
Specifically: A Clone.
but then he's not really dead
 
@doppelgreener Ok, ok, right then it was. But some second before, when I said it? XD
 
@doppelgreener You're in the same "now" as I am in now...now.
 
@eimyr i was
 
> When will then be now?
 
@eimyr shall I remind you after 5-6pm?
 
1:00 PM
19:30 + please
 
@eimyr ok!
 
@eimyr Well, technically you might not be if you are currently moving relative to doppelgreener ;) (different observers do not agree on a notion of simultaneity according to special relativity, so you'd be in different "now"s)
 
that way I can also portray the envy my beautiful tokens cause all around.
urrrgh, can we just go the easy way and start measuring time in D&D six-second instants?
There! I declare Planck Time to be six seconds.
Hi @MarcDingena, how's your low-light illusionist going?
 
Hey guys. I wrote my first mobile app (currently only Android, but iOS support may be added in future). It's pretty hardcoded for my specific personal requirements (calculate attack and damage dice). I know there are probably a ton of other apps and websites out there that do the same, but it was an exercise in programming, so a win-win for me.
2
You can find it here, if you are interested: github.com/mdingena/Pathfinder-Attack-Calculator
 
> meteor run
i too would run
 
1:06 PM
@eimyr Hi eimyr! Actually, I dropped that character. I wasn't getting the desired gameplay from it. It didn't help that my GM kept confusing my character's gender and forgetting my insane charisma and bluff skills. But also, it was a sorceress, and completely out of my comfort zone.
 
Play more women! :D
(more than half my own characters in RPGs are female)
 
All of those things were intentional: play a lying character, while ooc I'm actually bad at lies and deceit; play a squishy caster; using illusions.
So now I'm back in my forte: archery. But I play a paladin now, instead of a ranger.
@doppelgreener meteor is awesome
 
Does your bow double as a shield?
 
@eimyr How could I do that?
 
I don't know.
 
1:09 PM
Oh, I thought you had an example of that :D
 
A shield with bow arms across it and a hole in the boss?
 
Actually, I tried to use a buckler in my build.
 
I'd play a character who uses two shields because of his/her nonviolent conviction
 
3
Q: Throwing a shield after a full attack action

Marc DingenaI'm trying to figure out if I can still throw my buckler in a full attack action and, if I can, with which attack bonus I do so. Here's how I've broken it down: Full-round action A full-round action consumes all your effort during a round. [...] You can also perform free actions and swift...

 
and then SLAUGHTERS people with these shields, because it doesn't count in the eyes of the deity.
 
1:24 PM
That's... dark.
 
Is it? I thought to play it for laughs,
 
Playing two shields is certainly interesting, but unless the whole party is evil, I think playing the slaughtering part would derail your party quickly :P
 
It doesn't have to be about pillaging towns and conducting thorough genocide.
 
nwp
If I was the DM for that I would try to find a way to make the deity not care when you are in trouble at some point because that trouble doesn't count.
 
Just using the shields very offensively, shield bashing everything and slamming them into tripped enemies' faces.
@nwp I'd be cool with that.
 
1:41 PM
@doppelgreener I once had a convention where, by playing pregenerated characters whose skills I liked, or character concepts I wanted to play, I ended up playing females in the first four gaming sessions. When given a choice at the 5th game, I couldn't resist scoring a 100% Guy In Real Life score
 
@Zachiel are you a guy in real life?
 
@AnneAunyme Wondering the same...
 
(we already know you are one on the Internet, where everyone is a guy except cops in disguise)
 
nwp
Oh no, all that wasted sweet-talking.
 
1:45 PM
@AnneAunyme Yes. My fault for using one of my characters as my avatar.
 
@Zachiel I would be seriously petty to hold you a grudge for that
One of my characters is a girl but only the GM knows about it
 
@AnneAunyme Not a fault in that sense, more like "I know what could make you all think the contrary".
 
Mulan style?
 
@MarcDingena It's a teenager princess from Cheliax who decided she wanted to be a pirate
 
@AnneAunyme Please don't. I know it's a joke, and you're making a sarcastic reference to a joke, but the sooner we forget about "no girls on the internet", even as a joke, the sooner women will feel welcome online.
 
nwp
1:49 PM
Yes. Also, seriously, not everyone is a guy.
 
@eimyr i think you are getting the meaning of this joke wrong. As that's not really the place to speak about that I agree not to reference it here if people are not comfortable with it.
 
@AnneAunyme We can talk about it elsewhere if you'd like. Thank you for being nice, I really appreciate it on a very personal level. :)
 
A fetchling gets shadow walk (self only) at 9th level, and plane shift (self only) at 13th level. Plane shift only work towards material or shadow plane... So, what good is plane shift? Can't I already use shadow walk to travel between the shadow plane and material plane?
 
:) cool!
 
nwp
I don't understand the answers to the bag of holding question. I though you envision what you want and then grab it from the bag. There is no chance of pulling out a Lich when you envisioned an artifact.
 
1:53 PM
@MarcDingena which system?
 
nwp
I suppose that was homebrewed or something.
 
@AnneAunyme Pathfinder, both abilities as Spell-like abilities per fetchling race.
An answer there is "Well seeing as you later get plane shift there, I would say no."
So, yeah... it seems stupid that creatures you take with you with shadow walk (not the fetchling ability, but the spell) can just "let go" of you and wander the shadow plane, but you can't stay there yourself unless you use plane shift
 
@nwp There is nothing in the item text that tells you how things are manually removed from the bag, aside from turning it inside out. The only assumption we have to go off of is that you do not immediately find exactly what you are looking for. We can assume that because if you could immediately find exactly what you wanted, there would be no use for a Handy Haversack
 
nwp
Interesting. I think when they were talking about the bag of holding they actually meant a handy haversack.
 
@BESW 👍
 
@nwp We unfortunately have to take them at face value when they use an item's name correctly like that. Though you could add a comment to the question if you feel that it clarifies things a bit
 
nwp
@Adam I have really poor communication skills today. "They" in that sentence refers to some other group, not the OP/answerers. Not that you had any way to know that.
 
Ah! It's also just as likely that I have horrible interpretation skills today :p
 
So are the contents of a Bag of Holding in the Astral Plane, or is it like a pocket dimension that if destroyed empties into the Astral Plane?
 
2:21 PM
@NautArch As I understand it, it's an extradimensional space which, if destroyed, will empty into the Astral Plane. So, a pocket dimension
 
@Adam that's what I thought. Had an idea about travelling to the Astral Plane to find the contents, which led to the idea of the Astral Plane littered with bag of holding materials and that seemed very Human and not likely correct :)
@nitsua60 @doppelgreener Can we clean up the comments on this answer. I'm not sure they're helpful at this point and kinda bummed I couldn't actually have a discussion with Alex about it.
 
@NautArch Sure. Would you recommend they be deleted (nuked, gone, boom) or moved to chat?
(you can raise custom flags for this sort of thing in the future, as well -- just flag one of the comments and make a request)
genuine question; if you think there's some virtue to keeping them around for a short while longer i'll just move them to chat.
 
@doppelgreener Oh cool - will do that next time :) I think a chat would be best normally, but it seems like Alex no longer wants to even discuss it.
 
Ok, yeah, now that I see his last message I agree. I'll nuke those.
 
so i dunno. My answer covers his concerns, although maybe I could add in the beginning that I'm being very literal in my interpreation of RAW.
 
2:28 PM
(@nitsua60 comments handled)
 
grazie - and added a line about how I approached this. I really don't disagree with Alex's approach (or Derek's), I was really just trying to separate common sense application from the RAW (especially since 5e has a lot of rules that don't seem to match common sense)
 
2:56 PM
@doppelgreener crap... I'm going to drop into the orange on mod-stats again if you keep this up =D
 
@nitsua60 not to worry. just reprogram friend computer to calculate mod-stats differently and make sure it doesn't notice.
 
@nitsua60 By the way, you have no clearance on orange.
 
@Zachiel can I have clearance on lime?
 
[rummages through statchel] I have clearance on calamansi, will that do?
 
is that the bastard son of peach and citrus?
 
3:04 PM
@eimyr Dunno. BTW, I don't have clearance on peach either.
 
Mandarin orange and kumquat, probably.
 
@eimyr no, it's a really very nice son.
 
shame
I'd kill for citrus-flavoured calamari
 
@eimyr what about calamari-flavored citrus?
 
not so much
 
3:24 PM
@Miniman Oh, sure...just go ahead and answer the whole thing before clarification :)
 
@NautArch In fairness, it's not like there's 2 questions there. There's one question, which is based on a misunderstanding.
 
@Miniman It felt like two separate questions (based on the misunderstanding) that could/should have been separated. I'm guessing @Adam agrees since he also commented with the exact two questions I saw (and that you answered.)
 
@NautArch shrug I guess the votes will out.
 
@NautArch Agreed. If they were confused as to why the javelin worked differently, then that is a separate question which, I believe, should have been moved into its own post
 
I mean, you're answer is completely right - it's just two answers in one. But hey, you're the Mod :)
 
3:30 PM
@Adam If the javelin did cast a spell, would you still consider it 2 separate questions?
@NautArch Hey, 100% not a mod.
 
@Miniman oh whoops!
:D
 
@Miniman No. But the fact is that the javelin doesn't cast a spell. What if is irrelevant.
 
@NautArch All good, after all we're all mods in a sense.
 
@Miniman I would say it's one question then. Because the item is casting a spell and they're asking for clarification on the level. It's because it's NOT a spell that makes it two questions.
THat being said, I'll still upvote your answer because it's correct. I just think it should be 2 questions and that's not necessarily on you.
 
@Adam @NautArch Because one of the asker's assumptions was wrong doesn't make it 2 questions instead of 1, though. It just means we need to correct that assumption.
 
3:32 PM
I like how finally my expertise about the GNS system subculture is gettin' me to repcap... ehy, wait. No, no, stop upvoting! Do it tomorrow, do it... sigh. (XD)
 
@Miniman We don't know that. If it turns out that they don't understand why the javelin doesn't cast a spell, then they legitimately have 2 questions.
 
@Adam They haven't asked any questions about whether the javelin casts a spell. They've simply stated that it does.
Don't get me wrong, I understand how this could be a separate question. But they haven't asked it.
 
@Miniman I chose to close it for the sake of others coming in to answer, but maybe it's not worth requesting that at this point.
 
@doppelgreener Hey, you're the Mod :)
 
@doppelgreener I don't think it is. The querent is getting everything they need in the answer, but I think it's similar to the Wall of Force question in that there is a good answer, but not a good question :).
 
3:36 PM
@doppelgreener I think that's unnecessary. The question is fully answered. There is nothing left for anybody to add. The only real reason to make the OP edit anything would be on principle, and for something this small, it isn't worth it. Their problems are solved, so it doesn't matter
 
@Miniman alas i was not blessed with The Wisdom of Solomon upon being handed ultimate power.
 
@doppelgreener Hey, I know this one - just cut everything in half. Literally everything, all of the time.
 
@Miniman → 3,120 messages moved to Not a bar, but plays one on TV
 
@Miniman It's just a matter of where to cut! I suggest dividing the Stack Exchange into Team Edward and Team Jacob.
 
I think there is some really small niche area where certain high level magic items can use more charges to cast spells at higher levels, but those are exceptions which are noted in the item description.
 
3:39 PM
@Adam thanks for your wisdom folks, i'm going to agree on that & reopen.
 
We'll divide those halves into Team Pepsi and Team Coke, which will then split over Star Wars vs Star Trek.
 
@BESW what about stargate?
 
@doppelgreener Cut it in half too.
 
@BESW Or Babylon 5?
 
3:41 PM
@NautArch You mean Babylon 2.5?
 
Stargate gets cut right down the middle of SG: Atlantis.
 
Anyway, having stirred up some trouble, it's time to go sleep - seeya, everybody!
 
@Miniman goodnight!
 
Gosh, sleep. That's a thing.
 
3:42 PM
@BESW Can I be in team Alice? Or Jane?
 
@BESW are you doing this thing soon?
 
I probably should.
 
i think so as well.
 
@doppelgreener Should the comments have been deleted? While Miniman's answer is correct, I think it would have helped Timi (who is new) to improve his question.
 
@NautArch hMMmMMmmMMmmm yes okay I'll put yours back.
the other two were deleted by the users who posted them.
 
3:48 PM
@doppelgreener oh - ok! I mean, Timi may not but at least they'll see it :)
 
Yeah, I agree on the learning value of leaving it there. :)
Thank you for the edit. — Beany Stryker 1 min ago
:'D comments like this make me feel so nice
 
4:09 PM
@doppelgreener That profile scares me.
 
@NautArch 🦇
 
4:32 PM
@MarcDingena plane shift is instantaneous/permanent. Shadowwalk has hour/level duration. Also, while you move 50 miles per hour while shadow-walking, you arrive instantly anywhere in the plane of shadows with plane shift. Not to mention that you can shadow-walk, and then plane shift to any location in the material plane.
 
5:19 PM
If "nothing can physically pass through" a Wall of Force, does that mean that if I create a sphere around myself with the spell, that the interior is pitch black since no light can enter?
 
@Adam Unless the light is holy in nature. Then it passes through spiritually.
Or if it's originating from a very cheerful person. Then it passes through metaphorically.
 
You will probably die within a few minutes without oxygen aswell.
 
6:26 PM
It seems like there are certain topics in the RPG community that are calling cards for cultish fights. See: pbfcomics.com/wp-content/uploads/2016/02/PBF020-Skub.gif
There's even been a few "Skub" fights on RPG.SE itself.
 
6:45 PM
pro skub / anti skub
 
Yup. I think most of these fights are characterized more by the people in them, and the subcultures they're part of, than whatever the skub is itself.
See Also: GNS Theory
 
@eimyr o.O?
 
Can Wall of Force Transfer Thermal Energy? these questions are going too far.
 
Can a Wall of Excessive Force be stopped by a Wall of Litigation?
 
6:58 PM
@ShadowKras I had a guy editing a spellbook for the heart breaker we both run, and he changed wall of force from being transparent to being opaque black because the original wording was "Doesn't let anything through"
So yeah, wall of force has weird questions associated with it when exposed to real physics.
 
7:14 PM
@WrongOnTheInternet Real physics have no place in the realm of DnD
 
@GreySage Sure they do, as reference material for rulings. It gets to be a problem when people do things like the peasant railgun, though.
 
You can't apply logic to the combat engine. It's an emulation, not a simulation.
 
@MadMAxJr Depends on edition and extent of combat maneuvers. I'm thinking more along the lines of "I knocked the sword out of this guy's hand, now I wanna break it by stepping on the blade and pulling on the hilt" that could be guided by understanding things like torque and the brittleness of metal."
 
I mean if the peasant railgun was long enough, you'd have to worry about the heat generation of the object being passed and the momentum of the object as it gains speed and whether or not the later peasants would be capable of handing it off without slowing it down.
Well, that action you describe is emulated with a disarm action and then a sunder action, in most later versions of D&D.
It doesn't do it precisely, but it tries to create the intended result.
 
@MadMAxJr Yeah, that's my point. Also, it would inform things like bonuses to the Sunder check.
 
7:23 PM
@MadMAxJr It isn't always about simulation but rather about verisimilitude. The peasant railgun is, as far as I am concerned, unbelievable even in a fantasy setting. It only clicks in my brain if I think of the world as a game.
 
Peasant railgun only works by selectively applying certain bits of physics and demanding they translate to non-existent rules.
 
(I dislike the max of -2/+2 narrative bonus thing in 3.5; sometimes actions are very substantially beneficial)
 
Narrative solutions in a mechanical system don't always go as intended.
 
@MadMAxJr Even in its non-selectively applied form, you've still melted hundreds of peasants.
 
Also, if my players are listening, stop trying to teach peasants about representative governments.
 
7:28 PM
@MadMAxJr That sounds like an awesome campaign, though. Get the peasants to revolt and install a more democratic government.
Also, it sounds like you have cool, engaged players, so good job.
 
Sup gang
 
7:44 PM
@eimyr in case it was not mentioned, an aspect can't have more than one Fate Point spent on it per individual turn (the person after you, or anyone else for that matter, can still spend one on that aspect, but you can only spend one at a time on that aspect per thing you are doing that you need to invoke it for. on your next turn, if you still have fate points and do something you can invoke it for again, you can use one fate point on it again)
also, if someone else wants to invoke the same aspect as you on your turn to help you, they can also still do that
but they can also only spend one fate point
 
@WrongOnTheInternet No, it's a disruptive injection of real world ideas into a fantasy campaign. A sign of bored players plucking at the borders of the game setting.
 
it isn't that the aspect can only be used once per roll so much as each person can only spend one fate point on it at a time
 
You don't just live in a magical feudal system and suddenly go, 'You know, representative democracy just seems like a better idea.'
 
@MadMAxJr Here's a question then: Why are your players bored?
 
@WrongOnTheInternet This is the correct question to address, but it does not resolve them trying to tear down the game rather than indicate they're bored.
 
7:48 PM
@MadMAxJr I don't see how doing this is tearing down the game, unless you have a very specific idea of how the game should go.
In which case, they should be on board with that beforehand.
 
Irrelevant forks in game pacing that are the result of real world player knowledge rather than character knowledge doesn't really drive the game and it kills immersion for at least some players. It's disruptive rather than expressing they have an issue with something in the game, either pacing, content, progression, etc.
If it were a creative effort that was interesting and appropriate, I'd run with it.
 
@MadMAxJr So those particular players are just jerks?
 
@MadMAxJr have your players roll history/int/etc. I doubt their characters came up with representative democracy on their own, and mixing player knowledge with character knowledge is not a good idea :P
 
I don't like to jump the gun and assume their jerks. They're not communicating their boredom, this was later resolved.
 
@MadMAxJr Ah, I see.
 
7:51 PM
I'd appreciate it if they brought up their concerns with me rather than hijack the table for their own amusement.
Players who start poking around demanding certain laws of physics suddenly work mechanically produce similar results.
At which point I simply inform them, they're playing the wrong game if they want narrative driven solutions (ex: I can explain it better than the rules do, we should be able to work it more my way than the rules way.)
Occasionally pops up in modern games when a player who has real world firearms experience tries to tell me they can do certain things, such as reload a firearm, faster than the rules indicate it takes.
 
I see we have a debate going about players working outside the bounds of their characters?
 
@MadMAxJr I'll think of it in another way: Jerk can be a State, not a Trait. A player can be a jerk sometimes without being a jerk all of the time.
(That means they'll require a different handling mechanism if jerk is a state but not a trait)
 
Simply reinforcing my point that you can't always apply logic in some game systems.
Also why I'm trying to encourage some of my more free-thinking players to let me put a rule system in front of them that will work better for them.
 
@MadMAxJr I'm not disagreeing with that, to a degree. Depends on the specifics.
@Skathix This depends heavily on the game you're playing. In one of my groups, the rule is "Player knowledge is character knowledge, use it" with the noted exception "If you're replaced by a doppelganger or something, don't be a dick and say it."
 
Some of my tables involve people I don't really know, so I need to enforce certain guidelines, at least with d20 based systems. It's a player and a GM responsibility to mutually set some standards. And for the love of [$VAR:DIETY], discuss it when it isn't working, not sit on it.
 
7:58 PM
@MadMAxJr I can respect the bravery it takes to run for people you don't know all that well (or at all).
 
Otherwise you'll have your players as the ruling senate of the new democratic state in the middle of several fiefdoms, with their horrible peasant railguns pointed at the neighboring states while a few tarrasques float in high orbit, constantly dying of oxygen starvation and regenerating over and over again, while the players make a killing off a sustainable meat factory sourced from regenerating trolls.
</mildsarcasm>
 
@MadMAxJr Well, how would a peasant realistically react to the idea of democracy, in general?
 
that sounds pretty cool, but it's definitely the kind of thing you want to run when everybody (including the DM) is up for that kind of game, not the kind of thing you want your players implementing because they're bored of following your plotline
 
'realistically' is not a word I can comment on as I am not an experienced historian. But in the context of my game setting I make a best guess.
 
@MadMAxJr Right. Like if your kings have the mandate of heaven, or whatever, thinking about democracy might be like blasphemy.
 
8:04 PM
As much as I love open world gaming I do actually spend time preparing and working on a particular story. If players start interesting hooks on their own, I'm welcome to work with them, but if your hook is basically just poking at bugs and logic errors in the game, I really can't encourage that.
And that's more or less what I was getting at.
Otherwise I have to make contrived efforts to put pieces of my prepared work along their chaotic path for any hope of ever actually completing the adventure.
 
As an aside, I remember a few months ago watching some youtube video argument where somebody was mentioning that "realistic" to him, just meant that it could happen in real life, whereas historically accurate meant true to history. So, a game or some other source of fiction could be realistic, though perhaps not accurate.
 
@MadMAxJr I think there's a bit of a difference between system errors and setting errors, and also a difference between "hey this really doesn't work" and "ACHKTUALLY"
THough I like the idea of "Have you considered a representative form of government" "Gasp, not being ruled by God-King Elric? Blasphemy! GET HIM!"
 
It's just easier for me to ask the players to not construct: Peasant Railguns, arrows that insert a portable hole in a bag of holding on impact, a functional democracy, evil characters, or other things that might derail the table excessively.
 
@MadMAxJr That's also a good solution.
 
"Please do not mod my pen and paper instance of Skyrim."
 
8:07 PM
Asking players not to play evil characters has proven useless to date.
 
Not at my table. I make it clear what kind of motives and aspirations are not suitable for play at my games.
 
@Zachiel "Dude, I said no! You just burned down that bar with everyone inside!" "I'm CHAOTIC NEUTRAL! It's what my character would do."
 
Evil characters are for people who know how to make it interesting and not just an excuse to do whatever they want, whenever they want, to whoever they want.
Oh god don't even get me started on "It's what my character would do." If what your character would do hideously detracts from the game, it should be paused and thought over, and see if something more constructive is viable.
Cause I'm not putting the brakes on my 4 hour run, because you decided the shopkeeper who wronged you needs to be murdered in his sleep, and not one person backs you on this.
 
@WrongOnTheInternet They just whined, then nodded, then wrote evil on their sheet. They're doing nothning blatantly evil (not more than the usual murderhobo adventurer, killing the bad guys), bot sometimes one of those players stops and starts thinking aloud "I'm evil, I should probably do this (least sensible) thing"
 
@Zachiel Really? You let them play still?
 
8:10 PM
Oh, no, in my case they just like the idea of their character being a pyromaniac or a dark-looking evil elf who uses poison
 
Unfortunately, Poisons in 3.5/PF always seemed terribly expensive for too little return, so they rarely ever see use at my table.
 
@WrongOnTheInternet I just... roll my eyes and go on with combat like nothing hapened. Not like I'm getting any roleplay out of this campaign anyway.
 
@Zachiel Being a mostly good person with pyromania sounds way more fun to play than a one-note pyromanic.
@Zachiel Is... is that fun?
 
We Be Goblins is a good adventure arc for playing with fire.
Also a great set of short adventures for being mostly evil too.
 
I think my view of gaming is skewed because I play mostly with a group that's fully one-half Machiavellian schemers.
 
8:13 PM
player: "I'm that guy the the corner...The lone wolf with chip on his shoulder and darkness in his eyes"
GM: "I mean, that's kind of boring isnt it? If you just brood in a corner, it's likely nothing interesting is going to happen to you for the rest of the day."
 
@WrongOnTheInternet more fun than not having a pary. I aim at showing them the world, as long as they actually listen to descriptions and show me appropriate reactions to what I describe (be it awe, surprise or horror) I'm happy.
 
@Zachiel Add a few intentional innuendos in there that sound accidental. If you don't hear a dick joke during your description, something has gone terribly wrong.
 
@WrongOnTheInternet hahahaha no, that's not a thing they'd fail me at.
 
@Zachiel Oh thank god.
 
And I now need, for the first time in maybe 5 years of playing this edition, to actually start planning an encounter. Yikes!
 
8:18 PM
@Adam "nah, I'm the kind of lone wolf who's more like a cat, actually. I hang out around where the party is and pretend not to be interested, then I enter combat on their side."
@Zachiel 3.5?
 
@WrongOnTheInternet 4e
 
@Zachiel ...I'm so sorry.
(4e is fun from the player side. Don't know how my 4E dm kept it up as long as he did.)
 
I came from 3e and 3.5e and I have to say I'm really happy, as a DM, with this thing where enemies are not statted as the PCs
 
@Zachiel That's fair. Generally, I have a shorthand for 3e monsters that means I don't have to figure out all their skill ranks/feats/ability scores but have methods for adjucating them.
 
My biggest complaints are that combat is long (it's not bad that it's complex and needs tactics, I'd just like the story to move a bit faster), and that there are some feats or class features completely removing the need for tactical positioning.
@WrongOnTheInternet Oh, I like building characters and thinking about power comboes in 3.x but they usually don't work out as intended, turning into wasted effort
 
8:24 PM
@Zachiel I like building characters, but I think building monsters or NPCs should always have a shorthand method to make the process take about 5 minutes while giving you everything you need to make that entity an individual.
 
@WrongOnTheInternet Especially since the individual is probably going to last only a few rounds.
 
@Zachiel Exactly. Monster creation should take as long as it needs to specify the interesting bits about it, and no longer.
 
And that's basically what's stopping me from starting to restat all monsters in Return to the Temple of Elemental Evil
While I was DMing it several years ago, I had to raise every monster's HD
 
4E tried very hard to keyword everything so it would be crystal clear how things interact in combat.
 
@Zachiel Was that AD&D 1e or 2e?
 
8:28 PM
Then you find a night hag with associated multiclass levels. Still the same low save DCs that would have been appropriate for a party several levels lower, and quickly devoured by summoned sharks anyway.
 
Return to ToEE is 3/3.5 I think.
 
@WrongOnTheInternet 3e but there's a fanmade porting to 3.5e
 
@Zachiel Ah. I think the expectation was that you'd be getting through about four or five fights in a day, so a lot of that was just resource depletion.
 
I played part of that one. Can't forget it as the GM was using a rule for rolling 20/20/20 on a to hit was an instant kill.
So a kobold one-shot our paladin with a magically lucky 20/20/20.
With a javelin.
 
8:29 PM
"There's no way he'll roll a third twenty."
Never happened again, but the guy had just rolled up earlier that night.
 
@MadMAxJr Awesome
 
@WrongOnTheInternet yes. and the druid was like "guys, I just wasted my only level 5 spell on that hag, can we go back to the village to rest?" "but... but... we just woke up!" "Yes, and I'm out of good spells. I shall go back."
 
Actually, the die was probably biased in favor of rolling 20's. Should have done the saltwater test on it.
 
"You know what 3.5 needs? More ways for encounters to end in one round."
 
I was fine with that since the adventure was on a timer
 
8:30 PM
4E: You know what combat needs? Programming syntax.
 
@MadMAxJr I'm down with it
 
5E: THATS IT. EVERYBODY YOU'RE EITHER GOOD (ADVANTAGE) OR BAD (DISADVANTAGE) AT SOMETHING.
 
@Zachiel Yeah, repopulation and timers are two good ways of dealing with the "I'm not 100% on resources! BACK TO TOWN"
 
6E: We have evolved beyond dice and now you just fight the DM directly.
 
@WrongOnTheInternet repopulation, OTOH, drags the game
 
8:31 PM
7E: As beings of pure energy we no longer feel the need for fantasy.
 
0E: You know what everyone needs? The spell confusion to have description text that matches the title!
 
8E: So Monte Cook is back and he's got some ideas.....
8.5E: Okay we don't listen to Monte anymore.
 
@MadMAxJr No no no no we stop at E6
 
@Zachiel Not if the game is player driven, and the repopulated monsters are more than a speedbump.
 
@WrongOnTheInternet I had a room repopulated with warlocks. Hell, warlocks didn't even exixts when the adventure was written
 
8:34 PM
@Zachiel Also, combine timer w/ repop for goal based dungeons. You cleared it out? The evil in the dungeon is growing stronger, so stronger monsters are repopulating. GET CRACKING, YOU GUYS
 
I'd like to write the encounters as if the enemies were ready for optimized parties, using every manual out there, but a) I'm unable to stop optimizing and b) so much work.
 
A friend of mine is trying to write a Dark Souls campaign for four, with complete dungeon repopulation if the party makes camp.
I'm not sure what he hopes to get out of that besides a huge combat grinder. But if his party wants that, more power to him.
 
@MadMAxJr What system?
 
Ok so I gathered some courage today and got past the mist at Kalameet. Quit the game, hands trembling, after facing it once.
 
@WrongOnTheInternet D&D. I don't know what edition though.
Dark Souls struck me as a mostly solo affair, so I found it a bit of a head-scratcher to think about.
 
8:41 PM
@MadMAxJr I think he should examine why that sort of repopulation works for Dark Souls, and how it might work for a tabletop game.
 
I don't see why he doesn't just ask to borrow my copy of the board game that shipped recently. :P
 
@WrongOnTheInternet How? Hardly. It is mostly a fact of timing and knowing what to do. Maybe the second part is relevant, but the first? Completely in the hands of dice.
 
@Zachiel Why does it work in a game design sense.
If you're emulating dark souls, you'll want to adapt it, not just make it "worse tabletop dark souls"
 
IMO, it is an attrition thing. You need to dodge or fight some monsters before reaching the point where you died and possibly get there with more resources, and also you need to encounter opposition again and risk a death without recovering your souls.
 
Here's a giant pile of your XP from where you died. Good luck getting back to it or losing it. D:
 
8:46 PM
but fighting in D&D takes arguably longer than going back to your souls in DS
 
Yes, that.
 
I think if I HAD to design something like a tabletop dark souls, I'd give simplistic "AI" to the mobs that had clear tells, so players could exploit it.
 
That's precisely what the board game does.
The bosses having more complex AI across several cards. Mooks have one.
 
@MadMAxJr Huh. I should take a look at that board game, then.
 
Good Evening
 
8:57 PM
Hey guys, I'm going to start podcasting our table soon and I was wondering if anyone had any notion of good public domain music
 
@WrongOnTheInternet lol I have actually found several good repositories for PD Music, I just didn't know if someone here listened to good stuff or had any knowledge
 
@Skathix I know a lot of videogame streamers use public domain trance podcasts for this, which have the advantage of being free to use, have a whole ton of content, and are very ignorable (good for background music where you're mostly listening to something else)
 
Aight, That I didn't know about
 
you have to not hate trance though
 
8:59 PM
@A_S00 I don't mind it
 
@Skathix Yeah, that's what youtube creators use for backing their streams or whatever.
 
@Skathix mixcloud.com/discover/trance-around-the-world might be worth looking into
 
Awesome
Perfect thanks guys
<3
 
No problem.
 
9:19 PM
I miss Roll20 having Soundcloud access. :/
 
9:31 PM
Me too
 

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