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12:24 AM
I dug up a Dredmor save from ages ago, turns out it was a Vampire character that actually works!
Thanks to Canadian health care
 
lol
 
Man, that's some sweet healthcare you got there. Australian healthcare doesn't even cover Dredmor, let alone vampires.
 
hey, American healthcare hardly covers real people,... sooooo
I think your's is still better XD
 
Still, this bears consideration - if I move to Canada, can I get corprus cured without having to talk to Divath Fyr?
Cos I hate that guy.
 
never met him, sounds like a jerk
 
12:32 AM
@trogdor He's the most powerful being in Morrowind, and the main plotline requires you to explore his dungeon full of zombies and then talk to him. The twist is that if you attack even one zombie, he becomes hostile to you.
 
do the zombies attack you?
 
@trogdor Oh, yes.
 
how hypocritical
 
So you auto fail the quest as soon as you attack a zombie?
Does it TELL you this?
 
Side note: If you haven't played Morrowind, it's worth a look. We've talked at length about how much I hate open-world games, and even I love Morrowind.
 
12:34 AM
I assume it is at least possible to dodge all those zombies at least
 
Why do you hate open world games?
 
@SPavel Not in so many words. You do get warned not to attack the zombies, but the full, dire consequences of doing so aren't fleshed out.
@trogdor Yep.
 
not that it would be easy but still
 
@SPavel And you can still finish the main quest, but it's extremely difficult.
 
so it's technically easier to leave the zombies alone dispite the fact they all want to kill you. than it is to do the quest without captain jerkface's help
 
12:36 AM
@trogdor Easier by miles, yeah.
 
lol
 
Oh is the other way the one where you build a fake magic item that makes you into the legendary hero
instead of being blessed by god dude
 
do the zombies become no longer hostile once you talked to him? (I am guessing not, but not sure)
 
@SPavel Nah, you can't do that one either, because attacking a zombie also makes the dwarf who helps you with that hostile.
@trogdor Nope.
@SPavel So instead, you have to kill the god dude and take the magic item.
 
Killing gods, that's pretty funzo
 
12:38 AM
@Miniman wait, some random dwarf also gets mad at you for defending yourself against random zombies?
 
@SPavel Or pickpocket it, of course.
@trogdor Everyone in Divath Fyr's tower/dungeon complex gets mad if you attack the zombies.
 
despite them being hostile zombies......
sheesh
 
@trogdor And they're not random zombies, they're corprus victims who Divath Fyr is studying.
 
can you at least sneak by them?
 
@Shalvenay Yep.
 
12:40 AM
at least that much is good if you're a stealther
 
@SPavel I have issues with games that contain about 5% unique gameplay, with the other 95% being made up of pointless objectives repeated over and over.
 
@Miniman That's not really the same as open world
 
@SPavel True, I guess. But most open-world games seem to fall into the trap of vast amounts of utterly boring content.
For every Morrowind, there's several GTAs, and a bunch of Assasin's Creeds.
 
Question for the 5e-lovers in the room: if you were going to run one of the hardcovers (ToD (I know it's 2), PotA, RoD, CoS, SKT) for a group of new-to-RPGs players, which would you pick and why? I have one in mind, but I'm sure I'm missing some many things.
(I'm intentionally not counting Tales....)
 
STALKER pulls off the "pointless objectives repeated over and over" angle pretty well, actually - you can just do story and forget about the sidequests, which are mostly things like "go raid this guy's stash" or "help dudes defend this area"
 
12:45 AM
@nitsua60 Wait, what's RoD? And is OotA not considered?
 
But these quests are pretty varied given the creative terrain of the Zone
And of course you can always go raid army checkpoints for no good reason
 
@Miniman yeah I am not a huge fan of those franchises either, they seem afraid to do very much different, but they insist on making more games anyway :/
 
@trogdor Well, repeated content is their specialty, so that makes sense XD
 
yeah, but I don't like repeated content unless that content is like, extremely good all the time
which is, of course, not easy to do
 
Also STALKER has good AI dynamics
 
12:47 AM
so most repeated content is, in fact, pretty bad
 
Monster packs don't just randomly spawn in your butt, they migrate across the terrain, avoiding heavily armed guys
 
I wouldn't personally say I hate open world games myself, but I do certainly hate certain repeated franchise ones like Assasins Creed
 
@trogdor Yeah, @SPavel is right. I shouldn't conflate that with open-world. It's mostly a sentiment born from the frustration of seeing so many franchises moving towards that in the name of open world gaming.
 
I actually enjoyed a certain amount of GTA myself, to be honest, but after a certain point the things that used to be fun were not fun anymore
because I had done them too much
 
Play Saints Row 3
It's like GTA if GTA stopped taking itself so seriously
 
12:50 AM
@Miniman I get it man, it's a frustrating thing
@SPavel I played that, loved it
it was ridiculous and fun the whole way through
because I didn't need to get the cops on me every second to make things ridiculous, difficult, or exciting
 
@SPavel I watched a fair bit of Saints Row 4, and it looked really dull - was 3 significantly different?
 
Yes
 
like I eventually needed to do with GTA, and which even then stopped making it fun eventually
 
I played about an hour of 4 and got bored
 
Wasn't there a mod that put Morrowind's story into one of the later engines? Oblivion or Skyrim?
 
12:52 AM
But 3 I got both endings in
@Adeptus Yep
I don't think it's finished yet though
 
@Adeptus Probably - there were mods for everything in Oblivion and Skyrim :D
 
what I saw of Saints Row 4 didn't look too impressive
at the very least compaired to actually playing 3
 
@SPavel I'll have to keep an eye out for Steam sales then.
 
3 had so many touches that I at least did not notice the existence of in 4
 
I never finished Morrowind the first time round. I think my PC died in the middle of it, and at the time, I didn't want to start all over again.
 
12:53 AM
It starts off fairly grounded and spins out of control at a measured, reasonable pace
Whereas 4 starts off insane and gets more insane
 
@Adeptus Yeah, my first playthrough ground to a halt after the problem I described above.
 
"At this stage, Skywind is not available for public release anymore, due to its very alpha state. Please bear with us while we work on getting the mod to a more playable state."
boo
 
I'm okay with that, personally - I didn't think the changes they made to the engine were good ones.
I'd be much more likely to play Skyrim's story in Morrowind's engine than vice versa.
 
Really? Morrowind looked like butts
Polygonal butts
 
@SPavel I don't really care what games look like, and Morrowind's graphics have held up pretty well anyway.
 
12:57 AM
I imagine it's more about how well it runs than how good it looks
 
Skyrim runs really well actually
All TES games are well optimized at low settings, which is amazing
 
@trogdor I mean, the thing about Morrowind's engine, is that Bethseda weren't scared of the players.
They put in a bunch of really cool stuff.
And yeah, it's open to abuse, but Morrowind just doesn't care.
 
#CHIM
 
ah, but Skyrim was scared of players abusing stuff huh?
 
Also it's not like there's no abuse in Skyrim
or Oblivion
I cleared Oblivion with a stealth archer who could murder enemies before they even knew he was there
Super cheap
 
1:00 AM
@trogdor For example, in Morrowind, you can Levitate. There are no invisible walls, so you can go anywhere. But they took that out, and put invisible walls in, and the result is a game that is arguably more "polished", but less fun.
 
They took out flight because of the way they did cities (separate maps), not because they hate fun
I think you can mod it back in
it just taxes your system way more
 
I think invisible walls are ok as long as they aren't overused,.. unfortunately if you run into a whole ton of them, that does mean they are overused
 
@SPavel I'm not saying they hate fun. Just that they took out all of the things that made Morrowind's engine unique.
 
Also most invisible walls can be climbed using Nord horses
 
There was an item that let you jump so high you could cross the map in a single bound, but would die when you landed. They put that item in the game, right at the start.
That's a game that wants to let its players do whatever they want.
 
1:02 AM
lol
 
Skyrim is a good game, but it's not that game.
 
Or the Ring of Blinding Speed - run 3? 10? times as fast, but you cannot see
 
@SPavel Boots, but yeah.
 
hey there @NautArch
 
soo, just don't use that item? or does it let you jump less than the amount that would kill you?
 
1:03 AM
Reverse-pickpocket that item onto NPCs you want dead
 
@trogdor There are a bunch of different ways to survive the fall, making it one of the most useful items in the game for transportation to places you can't get to easily.
 
@SPavel now that is an item I would use XD
 
There was a way to glitch it so you could get your vision back without doffing the boots
Or you could just W+M1 the entire game
 
@SPavel Not a glitch - you just cure blindness on yourself.
 
@Miniman Sorry, I'm conflating season and hardcover names: I was saying Rage of Demons rather than Out of the Abyss.
 
1:05 AM
@nitsua60 Ah, right.
@nitsua60 So, I haven't read or run SKT or CoS. But out of OotA, ToD, and PotA, I would definitely pick ToD.
It has serious flaws, but I think it's a much better choice for new players than the other 2 I've read/run.
 
So the two ToD hardcovers (whose names I'm blanking on and which are, like, eight feet away), PotA, OotA, CoS, SKT. I'm vetoing Tales because just stringing together some greatest hits isn't what I'm looking for. (Though if it were to be less than a full hardcover, I'd seriously consider Sunless Citadel.)
 
where'd HotDQ/RoT go in all this?
 
@Shalvenay HotDQ+RoT=ToD =)
 
oh!
 
@Shalvenay That's what we're referring to as ToD (Tyranny of Dragons).
 
1:07 AM
howdy @Shalvenay
 
@NautArch how're things going?
@Miniman I see, haha
 
And Hot Dairy Queen is the one I was forgetting =)
 
It's really one campaign, anyway.
 
pretty good. just got back from a neighbor kids bday who had one of those arcade in a trailer things. Played some age inappropriate games with my 5 year old.
 
yeah
@NautArch eheheh
I'm OK here, things are relatively slow as usual though
 
1:08 AM
@Miniman hey, legitimate rule of dragons sir, I will have you know
XD
 
@Shalvenay did we lose phase-lock there?
 
@nitsua60 haha :P
 
(or do you mean 'ahah'?) =D
 
@trogdor I mean, they don't actually get to rule over anything. They just try and fail to summon Tiamat onto the Prime Material :P
 
@nitsua60 no, more like a chuckle that starts in the middle
 
1:09 AM
It's not so much "Tyranny" as "a plan that ends up just getting a whole bunch of dragons killed".
 
@Miniman such slander, so horrible
 
Dragons are not well equipped to legitimately rule anything
 
@SPavel haha
 
Er, spoilers.
 
Much easier to just get the locals to give you tribute
 
1:09 AM
Oops.
 
@SPavel ugh, so racist
 
@Miniman So I'd thought to rule out OotA because, as much as I love the wilderness-part in the beginning, it doesn't strike me as a great intro for new players.
 
besides, dragonslaying weapons have proliferated since St. George's time
 
I'm actually 1/256th dragon on my ma's side, so I can't be racist against them
 
What's got you leaning to ToD over PotA, of those two?
 
1:10 AM
@nitsua60 Definitely agree.
 
Also in a world where dragons can have kids with humans, probably everyone has draconic ancestry somewhere
 
@SPavel this will not protect you when the day of BURNINATE comes around
 
@SPavel LOL, good point.
 
Also, EVERY OTHER CREATURE
 
should make sorcerers kinda common, come to think of it
 
1:11 AM
@SPavel this is a disturbing point
 
half-dragon gelatinous cube
 
@SPavel jello dragon :P
 
@nitsua60 We've talked about it a bit before - I found PotA very vanilla. Very much a straight dungeon crawl, and the dungeons aren't interesting or unique enough to relieve the blandness.
 
@nitsua60 do you have to use published?
 
@Shalvenay well I mean, they kinda are to some degree aren't they ?
 
1:11 AM
@trogdor you could say so
 
I realize people don't like sorcs as much as wizards, but they still exist
 
Sorcerers are just illiterate wizards
 
@nitsua60 Also, the openness of it isn't great for new players - lack of direction combined with the structure of the campaign means that a lot of the time, their only solid lead is to a deeper level that they're not remotely ready for yet.
 
sorcs are just cooler wizards who don't need the stupid books to tell them how to cast the only spells they actually want
:P
 
Books are cool!
 
1:13 AM
 
books are cool, but tell that to the sorcs
 
Ugh, talking to a sorcerer? gross
 
@nitsua60 eww, how disgusting :P
@SPavel fine, guess you will never tell them that then, problem solved
 
@NautArch Certainly not, but I've got the published one and haven't yet settled on a scheme for trying to make heads/tails of content on DM's Guild.
 
And sure, my group knew from genre-savyness that they should clear out the 4 dungeons on the surface followed by the 4 dungeons just below the surface and so on, but most new players are going to see the tunnel leading down and figure it's the way to proceed.
 
1:14 AM
Flood the dungeon with neurotoxin
 
I also suspect CoS isn't a good one for new players, because, yanno, Ravenloft.
 
@nitsua60 bah, just come up with your own!
 
@Miniman Not a bad point. I guess my group that I had take possession of spoiler, maybe? ended up playing it with enough meaty connection to a home-base that it didn't feel too open/hard to find leads.
 
I've heard good things about SKT, though, so if I was looking at a new group I'd probably be running that. (Because I don't want to run ToD again, and even if I did I lent my books to someone and don't even know who anymore).
@nitsua60 Oh, the leads are there. But newer players might not think to look for them, especially when there's a tunnel/staircase/etc right in front of them, just beckoning them to come in.
 
@NautArch I've got two campaign-in-a-binders hanging around that I could run, but I kinda want to model the idea that you don't have to be a campaign/world-builder in order to have a play-group. Also, my next homebrew I want to sink some real time into and do my own version of ANgry's megadungeon project.
@Miniman SKT, PotA, and ToD were my three first thoughts. I haven't played/run ToD, though, and had heard that it suffered from some growing pains.
 
1:18 AM
@SPavel plain water probably would work in sufficient quantities even
 
@nitsua60 do they care that much about the theory of campaign building vs published? Or are they more into just wanting to get their toes wet in d&d?
 
@nitsua60 There are 2 campaigns I kinda want to run at some point - a Planescape one, and an Undermountain one. Both are way too much work to think about right now.
 
@Shalvenay Boring, plus if there are aboleths they can just swim up to the surface and eat you
 
@nitsua60 Do we want to move to a spoilery room, perhaps?
 
Planescape is pretty intense
 
1:19 AM
@Miniman seconded. Ravenloft is much more sensitive to genre awareness I reckon than anything in straight FR
 
Since "why does this exist if there are wizards that do magic" is multiplied by a billion when NPCs are infinity demons from hell and not level 1 commoners
 
@nitsua60 have you asked them what type of world/genre/place/storytype they want to play?
 
@Miniman If you've got more thoughts/meat to share on ToD, probably. Is the Spoil-lair open?
 
@nitsua60 Nah, froze years ago.
 
the Spoil lair doesn't get used enough to not constantly freeze
 
1:21 AM
Is there a mod around who feels like thawing this for me? @SevenSidedDie @Ash ?
 
@NautArch They're a group of adult co-workers, nerds the lot of 'em, who all grew up aware D&D was a thing but have never actually tried it. They're keen to try anything, and don't have strong opinions that would discriminate among these "flavors" we're discussing.
 
user15026
Done :)
 
@SPavel I generally am not terribly concerned about such aberrations (because I don't use 'em in my games much at all)
 
:36796836 I wasn't going to ping Grace for something like this :P
@Ash Thanks Ash!
 
@Ash I was just going to say. But who actually unfroze it??? *thunder rumbles*
 
1:22 AM
lol
 
user15026
@SevenSidedDie laughs Sorry to ruin the mystery :P
 
@Ash Ah yeah, looks like you got to in between me loading the dropdown and pushing the button. :)
 
@SevenSidedDie it's ok, we don't need you anymore, I guess XD :P (seriously, we still need you though)
 
user15026
I'm a ninja ;)
 
ninjas are the best, good choice
 
1:25 AM
as long as you aren't the knave that runs off with someone's grounds.
 
if only there were dragon ninjas, but most dragons are too large and un-stealthy for the work
 
@trogdor no kidding. you couldn't get their RCS down to save their life :P
 
@trogdor If there were only dragons, then they'd be just the right size to be ninjas relative to other dragons.
 
@SevenSidedDie well, if there were only dragons we wouldn't be so cool in comparison to everyone else anymore
 
@SevenSidedDie trying to sneak around the skies is not always a good idea though...
 
1:27 AM
believe it or not, we dragons still need the rest of you tiny mammal creatures to make us look good XD
 
@Shalvenay Terrestrial ninjas don't tend to try to sneak while in the major transit portion of a mission either though.
 
I don't think ninjas would prefer flying around all obvious like that no
 
1:43 AM
hey there @ThomasWard
 
There's something about the image of a ninja dragon, tiptoeing through the tulips, that always brings a tear to me eye
3
 
hey as well @Ryan
 
Reading up on the 5e Monk Monastic Traditions for level 3. Everything seems to say Way of the Four Elements is the worst of the 3 but I don't quite understand why. To me it looks pretty well balanced
@Shalvenay evening or whatever time zone you dwell in
 
how're things going?
 
@Ryan "Hey, burn half your daily resources to cast a spell the wizard can do 4 times a day! Yay!"
 
1:52 AM
@Miniman that's not relevant in why people think its the weakest of the 3 monk options
 
@Ryan What are you trying to achieve in your monk?
 
@Shalvenay exhausted but good. You?
 
alright here
 
@nitsua60 I don't know yet. Was planning on being Chaos Neutral but I chose Tabaxi which makes me feel like my character would be sneaky because its a dirty cat. But I'm pretty open still. Leveled up to 2 yesterday so I have some time before Ill hit 3
I'm mostly trying to figure out why people think Elements is the weakest of the 3 monk styles. It looks pretty powerful to me
 
@Ryan I think it has mostly to do with what miniman said -- having to burn a lot of resources to get an effect another class gets for way less cost
 
1:56 AM
Shadow seems really popular but if anything it looks the weakest by a long shot.
 
@ryan unless you're in the underdark. Are you in the underdark?
 
@Ryan Essentially what it boils down to is that, for the most part, the elements monk only lets the monk do damage. The monk is already better at doing damage via punching stuff than they ever will be at doing it with the crappy form of spellcasting the 4 elements monk gets, so why bother with it?
Whereas at least shadow gives some additional capabilities.
 
@NautArch not at the moment. We just did a quest with Meepo the Kobold about his Dragon Cerallyx (sp?).
we're still working our way through that
 
@Ryan Sunless Citadel =)
 
@Miniman Elemental gets free Elemental Attunement. Which is certainly weaker. But then all of the other elemental stuff seems pretty fairly priced and a lot better use of Ki then having better stealth
 
2:07 AM
@Ryan I mean, I don't like shadow much either. But "giving the monk better stealth options" seems a lot better than "giving the monk overpriced, crappy damage options that have no synergy whatsoever with their existing ones".
 
isn't Sun Soul actually considered the strongest of the monk archetypes?
 
In terms of "giving the monk ranged options", the Sun Soul monk from SCAG is so much better than the 4 elements monk.
@Shalvenay Nah, Open Fist is still better, just not as cool.
Er, Open Hand.
 
ah
so Open Hand > Sun Soul > Shadow > Four Elements then
 
That'd be my assessment, yeah.
 
I look at them more as utility options. Water Whip, Fly, Gale Spirits all seem like they would really come in handy. Shape the Flowing River too. 1 ki and your DM suddenly hates you because you froze his lake and are walking across it
 
2:09 AM
Not sure where Long Death fits into that, I haven't seen one in play.
 
@Miniman pacifist? =D
 
@Ryan Hey, Fly is great! At 11th level, and costing a bunch of ki, it's less great.
@nitsua60 #NotARealClass #NotJustBecauseItsUAMaterial
 
its only 4 ki. At level 11 you have 11 ki. That leaves you with 7 to work with. And its also important since your argument seems largely to be that the cost is higher than other spell casters - Sorcerers and Wizards don't get theirs back on Short Rests
 
@Ryan I agree with most of what's said above, as far as evaluating options in a vacuum goes. But it's easy to think of use-cases where one'd prefer one archetype over the other, which is why I first asked what you're hoping to do with the monk. And if the answer's "I'm still pretty new, and I'm not sure," that's reasonable.
 
@Ryan Ah, short rests. Truly, the multiclass experience penalties of 5e.
 
2:13 AM
In that case, I'd recommend you shoot for breadth of options, just so you can try the most things as a player.
 
(In that the balance of the game changes completely depending on how heavily they're used.)
 
@Miniman This, so this. Allow too many SR, and your martials can just dominate.
 
@Ryan Consider that, as a monk, you basically always want to be flurrying, and 4 ki is suddenly a lot.
Plus, yanno, the effects the Open Hand monk gets are arguably more powerful, and they get them for free whenever they flurry.
 
oh yeah Open Hand for sure is good. I'm just trying to figure out why people seem to put Elemental down
 
It's not just that 4 elements gets all their spells later and more expensively than a real spellcaster, it's that their spells compete for a resource that is a lot scarcer than it appears, and they don't hold up compared to the other options.
 
2:17 AM
Does the Monks fist ever roll for more than 1D4 as I level up?
 
Yep, it goes up steadily.
 
Where in the PHB do I find that information?
oh I see it
okay so at level 11 its 1d8. With Flurry I can do 3d8 of damage for 1 ki. With Fangs of the Fire Snake I can strike from 10ft away for 2d8+1d10 for 2 ki and if I really need to eliminate I can drop in more ki for additional d10s. How is that weaker?
 
Because Flurry is 4d8 + 20?
 
@Ryan if you feel like time-travelling, here's the start of a conversation where Miniman showed me a lot about monks, and helped me see some of their strengths I'd not appreciated.
 
And striking from 10 feet away is rarely meaningful.
 
2:23 AM
well the +20 would be on either one wouldn't it?
and where do you get 4d8 instead of 3d8? I didn't think Extra Attack and Flurry stack according to: rpg.stackexchange.com/questions/56930/…
 
@Ryan They don't stack to the point of getting 6 attacks, but they do stack to the point of getting 4.
Ok, ignoring all other considerations, Fangs of the Fire Snake is spending 1 ki for 1d10 damage. Flurry is spending 1 ki for 1d8 + 5 damage.
So, on average, Fangs of the Fire Snake gets you 5.5 damage for 1 ki, where Flurry gets you 9.5 damage for 1 ki.
That's ignoring the increased chance of hitting with more attacks, the extra effects you can get from Open Hand, the extra opportunities to use Stunning Strike (one of the most powerful abilities in the game).
It's also ignoring 10 ft reach and the different damage type from Fangs of the Fire Snake, of course.
 
hey there @Papayaman1000
 
@Shalvenay eyyyyyyyyy
 
how're things going?
 
right but Elemental still has all of those things you're talking about. The only thing you're giving up is the Dex Save / Strength Save which is REALLY GOOD as is the wholeness of body but are they better than having the option to freeze water or fly?
 
2:30 AM
okay. stomach hurts. probably gonna get into the magic tables of mine again.
 
ah
 
I mean I agree that Ki is probably best spent 99% of the time on Flurry of Blows for Stun lock. Its the reason I chose Monk :) but the other 1% Elemental seems to give you better options for those odd situations that come up
 
You might be right, I suppose. Experience-based anecdote: I play in a campaign with an Open Hand monk. The DM decided that, since 4 elements only gives you new ways to use an existing resource, the monk could just have access to all of those options for free.
She's used a 4 elements ability once, ever.
And, even just using ki for flurry (she doesn't stunning strike much), she still runs out a lot.
 
@AnneAunyme I'm reminded of the card game Gloom, wherein your goal is to make tragic things happen to your own characters while inflicting good things on the other players' characters.
 
so she just does Flurry and hope to knock them Prone I guess?
 
2:38 AM
hey there @JoelHarmon
 
hey @Shalvenay
 
how're things going?
 
@Ryan Sometimes knocks prone, sometimes stops reactions.
There's been a couple of times where pushing came in handy, too.
 
I don't know I'm still torn between Open Hand or Elemental. Luckily it'll probably be another 3 or 4 weeks before I have to decide
 
@Ryan Hey, I'm not trying to tell you you shouldn't play 4 elements. Just, you did ask why people think it's weaker.
 
2:46 AM
yeah I understand. Short Rests are dependent on the group and DM. Then its the consistency of punches in Open Hand
 
One point I forgot to mention - as a monk, you're generally better off maxxing Dex before Wis, which makes it 8 levels before the saving throws on element options go up.
 
Hmm. How expensive should I make healing lethal damage (where healing a single point would bring the target up to 1 HP at most) compared to non-lethal damage?
Like a ratio or something
 
@Papayaman1000 system?
 
@Shalvenay still really busy, and I'm now trying to keep up with election chat, too :(
 
@Miniman my Dex is maxed I rolled a natural D20 on it. Its making me kinda broken at level 1
 
2:47 AM
@Miniman This homebrew spellcrafting system I've been working on. For a good while.
 
@JoelHarmon I take it Reibello's been even busier?
 
@Ryan you don't normally roll a d20 for stats.
 
@Shalvenay he's also been busy, yeah
 
@Miniman I thought that too but thats what the DM has us do in that game. I was like, "Oh we're not using the point system thing?"
 
@Papayaman1000 then, no idea. Depends how common each type of damage is, how impactful they are, etc.
 
2:50 AM
@Ryan that is odd, because most stat rolls are done on a normal (3d6) or skew-normal (4d6d1 i.e. 4d6 drop lowest) distribution
 
@Miniman As in, lethal damage means that healing it would not put the patient above 1 HP. In other words, if not healed, the patient is incapacitated if not dead.
 
@Ryan oh, rolling for stats is normal enough. Rolling a d20 instead of 3d6 or 4d6 drop lowest is extremely unusual, though.
 
oh wait thats what it was
 
@Miniman 2d20d1 isn't terribly uncommon, though.
 
Ah, ok.
 
2:51 AM
it was some weird thing like roll 4 die, reroll if any were a 1 and then get rid of the lowest
so my stats are Str: 12, Dex: 20, Const: 15, Int: 13, Wis: 15, Char: 13
 
@Ryan 4d6r1d1
 
@Shalvenay uh.... sure? :D
 
@Papayaman1000 really? I haven't heard of that before. I'll have to look at the probability distribution.
@Ryan That's pretty nice.
 
@Ryan yeah, that's up there with the wickedly lucky stats rolling that produced my Paladin/slated to be Warlock's stats
if not better
 
@Miniman That or something like 7d20d1 [for ALL stats]. I dunno, just a raw d20 isn't common but some spins on it are rather common
 
2:53 AM
to balance it (okay fine it was because I was feeling lucky) I did roll for my Hit Point Maximum when I hit level 2, increase instead of doing the average. It was not a great roll. My HPMax at level 2 is now 14
of course my Armor Class is 17 so I just laugh at the Goblins we've been fighting :D
 
@Miniman et al.: I just dupe-hammered this question, but I wonder if the dupe-direction might make more sense flowing the other way. Your thoughts? (cc: @SevenSidedDie)
 
@nitsua60 golden sheepy \o/
 
@Shalvenay Still looking for that Jason guy, to extract my revenge. And those Argo-nuts.
 
@nitsua60 LOL :D
 

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