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12:00 AM
Well, that's as a playable race.
As monsters, they're a lot more straightforward.
 
so I'm thinking either half-elf barbarian or tabaxi fighter if I wanted to roll a straight martial for once, half-orc paladin emulator (i.e. Ftr1/Clr many -- this'd be an uplevel version of an existing char, btw), or a dark elf/drow (!) or lizardfolk ranger emulator (Ftr2/Nature Clr 4 if you think that'd work as a ranger emulator build re: archery and casting)
 
@ThreePhaseEel Hey, it's up to you. We've got the bases covered, so you're free to do whatever you feel like :)
 
@Karelzarath stats don't cap at 20, ASIs do. Magical items will get you into the low 20s. (And then there's the bless, guidance, bardic insp., &c. routes.)
 
@nitsua60 ASI?
 
Sorry-- (a)bility (s)core (i)mprovements, the class feature.
And you don't have to go for crazy legendary items, either; potions'll do the trick =)
 
12:17 AM
Ah, gotcha. I heard "can't raise over 20" and figured they'd just hard capped them for ease of play.
 
hey there @nitsua60
 
It's hard, to be sure. But if you really want it, you max the stat through ASIs (+5), get to high level for +6 or even +7 proficiency, get some help from a friend (add a d4 and a d8 from bless and bardic insp), maybe appiy a skill with expertise (add another +6 or +7). That's a +26 to a skill check, or a +12 to a raw stat-check. Not impossible. Just takes some doing. =)
Hiya shalv.
(Running to do kid-bed right now--back in 30.)
 
12:32 AM
hey there @daze413
 
@ThreePhaseEel hi! so what're we talking about? 5e?
also, the office smells like a sewer for some reason o_o
 
@daze413 That sucks :(
 
@daze413 yep
 
I think the Orcs in Volo's is just fine. You can't have every race be a deep community of secretly OK races thatre just misunderstood.
Sometimes, a particular race just kills things... (Gnolls and Orcs)
 
@daze413 Well, yeah, but why are they less orcish than half-orcs?
 
12:38 AM
@Miniman How so?
I've forgotten the half orc fluff. :/
 
@daze413 I wasn't talking about fluff - I meant the racial traits.
Half orcs hit harder and keep fighting on the brink of death.
Fullblooded orcs...run faster.
 
@Miniman Ah, yes. That. I don't think they thought it through :/
But they can also lift better. Would come up if you wanted to lift a guy vs. grapple him. ala, this
 
12:53 AM
@Shalvenay If you go off of the picture, you're looking at a half-elf with a rapier and a dirk. Dex-ftr 2WF? Swashbuckler? Valor Bard?
 
If any of you use Docs.com, you should read this. It's pretty alarming.
 
1 hour ago, by Miniman
@ThreePhaseEel If we're sticking to the "traditional party" theme, a half-elf bard is a natural 5th member!
 
(And if you didn't fancy that, feel free to commandeer either of "my" characters and I'd play the HE-bard.)
 
@Karelzarath I hadn't even heard of Docs.com before now. How many personal cloud storage sites does Microsoft have?
 
@nitsua60 haha. I was definitely not quite sticking to the "traditional party" theme
 
12:56 AM
@nitsua60 Well, I know how much you want the half-orc fighter - I think you can call that one "yours".
 
part of me wants to do a caster-ranger-emulator, another part of me wants to dust off my extant half-orc paladin emulator to see how that build'd work at L6, and another part of me wants to do a pure martial, either a half-elf barbarian or a tabaxi fighter
 
@Shalvenay No part of you wants to join in the already-embraced theme?
 
@nitsua60 wait a minute though...half-elf skald?! (bard/barbarian multiclass, btw)
 
@Shalvenay aka Bardbarian
 
@Adeptus yeah
other options that come to mind include a tiefling cleric or druid...
 
1:08 AM
@Shalvenay Turn into an Elk... with antlers and horns
 
@daze413 hahahaha. my problem with the druid thing is that I am permanently stuck in a quandary between Land and Moon druids
 
@Shalvenay ez. moon druid, for sure. Land Druids are just wizards
 
@Patta I forget if I ever responded--thanks. Sadly, my original impetus was looking for unanswered questions so I could round out my badge collection. And we're super-light on unanswered questions around here so it was pretty slim pickings. But once I got 500 pp. in, the project had its own momentum.
 
@daze413 Having DMed for a Moon Druid all the way up to level 12, I've gone off them a little. Their damage output doesn't really compare to an actual fighting class, so they're basically giant sacks of HP that enemies should generally ignore.
 
Did he pick up sentinel so he can't be ignored?
 
1:11 AM
(Then I ended up answering an unanswered Traveller question while reading all those Dragons, getting the badge, and "losing" the original impetus for that rat-answer. C'est la guerre....)
 
@Miniman ah. would you suggest Land Druid instead?
 
@Shalvenay Honestly, I'm not sure. The Druid spell list is kinda lackluster, and Land Druids basically have to dedicate themselves to spellcasting.
 
nods
Tiefling might be fun to roll with the caster-ranger-emulator thing as well
(Ftr a couple + Nature Cleric the rest of the way)
 
@daze413 No - that wouldn't have helped that much, since there were pretty much always other party members in melee anyway.
 
@Miniman Ah, then Elk or another prone-inducing beast would've been ideal. Did you allow him to turn into a Giant octopus on land?
grapple everything!
 
1:16 AM
@daze413 Yep, of course. That's a good point, too - once elementals were on the table, he basically ignored beasts, despite the lower cost and arguably superior tactical options.
Prior to level 9 he was using the octopus a lot. (At level 9 he started using the scorpion, then at level 10 he basically used elementals exclusively.)
 
so...do you folks think that Ftr2/Nature Clr4 would be a good caster-ranger-emulator?
 
@Shalvenay What's the synergy you're looknig at?
 
I'm not saying Moon Druids are weak, or underpowered, or anything like that - just that they lose their huge early-game advantages and become a class that feels somewhat low-impact.
 
@daze413 Ftr captures the ranger martial aspects, while Nature Cleric stands in for the ranger's half-casting
 
@Shalvenay I think he means, how do you expect it to work? What would a typical turn in combat look like?
 
1:19 AM
Yeah, they really shine early game but later on, they're just bags of meat
essentially 3 bags of meat.
 
@Miniman not 100% sure -- I don't design my builds that tightly
 
@Miniman Yeah, they definitely peak around 4 or 5 in terms of combat, IME. Maybe they poke their heads back up at 6, but once the martials have Extra Attack the druids' forms just aren't as important a threat. OTOH, I can't think of a class whose defining characteristic is so well balanced between combat- and noncombat-effectiveness.
 
@nitsua60 Oof, yeah, no denying the noncombat utility.
 
@nitsua60 -- so...thoughts on a caster ranger emulator?
 
Earth Elementals are just ridiculous in any kind of traditional dungeon.
 
1:22 AM
@Shalvenay Well, you got your action surge from Fighter. From Cleric you get... charming animals heh
 
@Shalvenay I think the idea is "Ftr2 Cl4 does a good job of catching a lot of what the ranger class actually does as written." But we all pooh-pooh the ranger class for being weak and unfocused. So why not imagine what you want in a ranger, then pick MC classes/levels to achieve that?
So I'd step back from D&D mechanics and ask "what do you want a ranger to be?"
 
@nitsua60 What is Aragorn's class... And what level is he...
 
@nitsua60 basically, I'm viewing the ranger as the land druid's half-caster counterpart
 
@Shalvenay So...why not just play a ranger?
 
@Shalvenay Putting it in mechanical terms doesn't mean much to me. What would you like your character to be good at doing?
 
1:24 AM
Why do people say Drizzt is a fighter 2, barb 2, ranger many
 
@Miniman hrm....
 
@daze413 Drizzt character sheets have a long and complicated history throughout editions.
 
@daze413 partially because the ranger class is explicitly built to let people try to play Drizzt, without actually letting people play Drizzt.
 
@nitsua60 basically, nature magic and archery -- could care less about the animal companion side of things for this build
 
@daze413 The barbarian part comes from people who know the books well enough to fee like "the hunter" that Drizzt discovered during Exile needs some mechanical recognition.
 
1:26 AM
@nitsua60 fighter is because he literally started out as one in Menzoberranzan
 
@Shalvenay If that's the case, I'd go with land druid/archery fighter.
 
Yeah, Drizzt's own backstory is basically like 18 levels of Fighter followed by 1 level of Barbarian then 1 level of Ranger.
 
@nitsua60 that'd work probably just as well I suppose
 
@Miniman 1 level of Ranger? wow he is such a bull#*$(%*#$ character XD
 
@Shalvenay probably 2/4 mix, though I'm not sure how much the mix matters.
 
1:27 AM
@Shalvenay pick an animal form that has a ranged option. to benefit from Archery fighting style
Ape?
 
I.e. ftr4/dr2 vs. ftr2/dr4 probably doesn't matter too much.
 
Id stick with Dr2, Ftr4... They're both limit breaks
 
@daze413 I suspect--though he should correct me if I'm wrong--that Shalv would tend to stay in archer-form during combat and use WS out of combat. (Expl, recon, &c.)
@daze413 Yeah, the question is whether there's a L2 druid spell that he cares about.
 
With Druid 2, you get a CR1 form, with ftr 4, you get the archetype and ASI
you can get champ or battle master, both good.
 
@nitsua60 yeah
 
1:30 AM
vs. ftr2 archetype, dr2 gets L2 druid spells and still maintains the ASI.
 
Personally, I'd probably be more inclined to go 1/5 or 5/1 - Extra Attack + WS + spellcasting, or Archery + WS + 3rd-level spellcasting.
 
@daze413 only with moon; I think shalv's thinking land.
 
@Miniman This. If youre not gonna wildshape in combat, do the F5,D1
 
@daze413 Ooh, I'm wrong, though - there's no WS until Drd level 2.
 
@Miniman Good points. Fffft ffffft in combat sounds nice.
Ooh, and I'm wrong on archetypes; I had it in my head that fighters get them at L2. It's L3.
@Shalvenay but if you don't care about WS a lot, perhaps we shouldn't dismiss Nature cleric?
 
1:34 AM
@nitsua60 perhaps
 
One problem is: everything we've mentioned totally wastes the CHA bump you're getting from H-E.
 
@nitsua60 yeah
 
what about storm sorcery? is it too far off the nature spell feel?
 
@daze413 don't have the SCAG to draw from for that
although...feylock might work for the nature spells thing?
 
@Shalvenay My recollection of the UA version is unclear but I think they're pretty close at least at this level?
 
1:41 AM
I know this is going to sound like I'm pushing an agenda, but Bard actually has a lot of the nature-ish spells on its list, as well as being Cha-based.
 
@Miniman Let's consult the oracle.
d4 2d10 d20
 
1
5
2
5
 
> father, was out with the sheep, supposedly so Rand could work on the barn but really so he could
 
@DiceService omg, the birth of Agricola!
 
@Miniman is there a reason to choose bard over feylock for this?
 
1:46 AM
@Shalvenay I can't see feylock right now, so I don't remember what spells they get :D
@Shalvenay The other big advantage is getting Extra Attack with a bow.
 
Yeah--L6 for valor bard grabs extra attack.
 
spellcasting for valor bards is weird, you have your shield, sword, wheres your 3rd arm to hold the lute you need to play?
 
@daze413 True enough. But for archery bards, it's really easy.
 
I guess you could do away with the shield.
Oh, yeah, archery... forgot
 
Plus, while it won't come into play here, as of level 10 Valor Bards are just the best archers.
Fighters catch up...at level 20.
 
1:55 AM
hrm...maybe I'm better off trying my hand at a straight barbarian or fighter (it's something I've never really dealt with significantly before)
 
@Miniman whuuuut?
 
@nitsua60 Use Magical Secrets to steal Swift Quiver from the Ranger spell list, 7 levels earlier than the Ranger could use it.
4 attacks per round, 10 levels earlier than the Fighter.
 
Yeah.... [makes note to update sharpshooter spreadsheet with Bd10/Ftr3 mix].
I guess it'll lose out in my analysis because I'm calculating career averages, but that's one hell of a bump at L10!
 
@Miniman By jove thats a lot of attacks
 
@nitsua60 As I recall, one of your original requirements was not to have resource requirements, which would disqualify it.
@daze413 Well, the Monk could make 4 attacks per round at level 5.
 
2:00 AM
@Miniman yeah, I'm taking a look at the spell slots now.
@Miniman (or at worst SR-resources, like the BM dice)
 
@nitsua60 As a 5th level spell, it's pretty limited.
 
Yeah, two one-minute (concentration-dependent) applications per LR. Still, it's impressive enough to make me long for a quiver of swiftness =)
 
@Miniman 2 dinky, non-sharpshooter, melee attacks
 
@daze413 sun soul, my friend
 
@nitsua60 When/if you do the analysis, remember too that while a minute is a long time in combat, it's not long enough to cast it before combat, so your first turn is only going to be 2 attacks.
 
2:05 AM
@nitsua60 Sharpshooter requires a ranged weapon attack. Radiant Sun bolt is a ranged spell attack
 
@Miniman I probably won't even do the analysis. I can't imagine that over the few levels it'd be in play it'd make up for losing precision dice and SA damage. (And, in the end, I'm cuckoo for all my swashbuckler features. They only see the light of day every few sessions, but the look on my GM's face as he remembers that I'm almost as painful to face in melee as at range is just priceless.)
 
O.M.G.
How could I have missed that?
Swift Quiver works in this answer.
 
Wait, no it doesn't.
Damn you, concentration.
 
@nitsua60 Is your spreadsheet publicly viewable? I'm still hoping to get to an AL game sometime...
 
2:11 AM
@Miniman you're saying you'd prefer elemental weapon to swift quiver?
@Adeptus [rummages]
 
@nitsua60 No, but the question rather exactingly demands that Sorc be a core part of the build. The Elemental Weapon + Elemental Affinity combo is literally the only way I could find to leverage Sorc in an Arcane Archer-ish way.
I still find it really cool that that build's Cha-to-damage comes online at exactly the same level as the Warlock's does.
 
@Adeptus hmm... here's some discussion of it.... [continues rummaging]
 
(As a side note, builds which add 2 stats to the damage of an attack have become something of a pet project for me, so if anyone comes up with one I'd love to hear about it.)
 
@Adeptus then some deeper discussion here... [rummages more]
@Adeptus hmm... I must have e-mailed DForck the drive link to the spreadsheet. Here it is for anyone interested. It's a hideous beast, with bits and lumps added on in unseemly stages. Be warned: drive.google.com/file/d/0B9uH6592UvDcMUctb05Id3E3NXc/…
 
That AK/ET idea is pretty funny. "I'm just like...rilly rilly good at 1st-level wizard spells."
 
2:24 AM
@Miniman "arcane knight/eldritch trickster"?
 
@nitsua60 I thought something looked odd.
On the other hand, why not?
 
@Miniman IF my current bard ever dies I want to build an archer and EK/AT is at the top of my list of options
 
Sure. Probably just as effective =)
@diego If you're interested, a few messages back is linked a hideous spreadsheet looking at a half-dozen builds meant to maximize career-average longbow damage.
@Miniman Ah, so it's to make sure Sorc isn't just window-dressing, but rather a functioning contribution to the concept?
 
@nitsua60 I saw that, I don't super care about my damage output (I tend to do enough optimizing that even if I'm not top tier I'm at least baseline), but it is useful to have an idea of what I could do
 
@nitsua60 Yeah - and also because, even though it's not that useful, it's a cool trick which I was (and still am) pretty proud of coming up with.
 
2:28 AM
gotcha
@Miniman so... what do you have so far?
 
I was thinking F5/R8, and if we go past that continue with Fighter for the last 7. (We are currently doing SKT and I don't know if we are continuing it when we are done or starting something new)
 
@nitsua60 Well, there's the Warlock with Dex/Str + Cha out of the box, that combo, which gets Dex/Str + Cha with some work. Then there's a bunch of variations on that combo, like Flame Arrows from EEPC. Then there's a bunch in the "almost, but not quite" box.
Int + Wis on cantrips, for example.
Which could be extended to Int + Wis + Cha on cantrips, but that's just silly.
Wait, no it couldn't (takes too many levels).
You could go for Cha + Wis on Eldritch Blast, though.
Wait, no, that doesn't work either.
Sorry, I haven't looked at this in a while.
The other big one is the Str/Dex + Cha + Cha on melee attacks, which I still don't know whether it works.
Oh yeah, there's also one in the "requires UA" box. Undying Light Warlock can add Cha to Sun Soul Monk's bolts.
 
3:01 AM
@Miniman for warlock, you mean Lifedrinker (up at L12)?
 
@nitsua60 Yep.
 
@Miniman Light or knowledge cleric 8 gets +WIS to cantrips, then ten levels of evocation wizard?
 
@nitsua60 Not quite - potent cantrip only works for cleric cantrips, so you have to use Arcana Cleric. There's a few variations on that (Int + Cha, Wis + Cha) using Dragon Sorc.
 
@Miniman 'cause that would also need sorc 6, and (even if you could have the 24 levels) you'd be limited to evocation cantrips of the right damage type?
@Miniman Ah, yes. Arcana cleric.
 
@nitsua60 Yep, exactly.
 
3:14 AM
@Miniman where's the second CHA come from?
 
@nitsua60 Str/Dex + Cha + Cha is this guy.
 
@Miniman ah, yes. Lord Soth himself.
Why do you suspect it won't work?
 
@nitsua60 I can't remember where, but someone pointed out that both of these "allow you to add your Cha modifier to the damage you deal with an attack". As an example, if 2 different things gave you a flying speed of 30 feet simultaneously, would your flying speed be 30 feet, or 60 feet?
Essentially, being allowed to do the same thing in 2 different ways doesn't necessarily mean you get to do it twice.
Also, as an aside, loose wording on the Undying Light Warlock means it can add Cha to anyone's damage if they use a Flame Tongue or a Sun Blade (and I'm sure there's more). But requiring specific magic items as well as UA is a bit much.
 
Well, the analogy isn't quite right, I believe. It's not "your damage is weapon dice + STR/DEX + CHA", which would mirror the speed-setting comparator.
 
@nitsua60 Yeah, I know. It's still one I find tricky.
 
3:21 AM
@Miniman I always forget about death domain and oathbreaker, because they're in such a strange place.
Now, though, looking closer at oathbreaker: it really is Soth.
 
@nitsua60 Yeah, plus they're not exactly player classes.
 
Alright, heading out for the night. @Shalvenay I was serious--if you'd rather the H-O ftr or the Elf Wz, go ahead. I don't mind swapping out.
 
@nitsua60 I may roll with the half-elf bard after all xD
 
3:39 AM
Hello, rpg chat! Here is my problem: the group I'm DMing for won't go fight the vampire lord. They think he's too scary (vampires in 5e are supposed to be CR 13, party is level 6), so they carefully worked out a way to avoid him.
 
@DanB That sounds pretty sensible of them, really :P
 
yeah, it's arguably pretty good play. but the vampire lord encounter was going to be fun -- a bit of roleplaying, a surprise attack, and then a fun game of hunt-the-coffin-before-the-vampire-revives
 
@DanB There's a question about this here, but I don't know how helpful you'll find it.
 
...um, here's what happened. The party interrupted a dark ritual intended to return a necromancer lord to unlife. The ritual has partially succeeded, and the ghost of the necromancer lord is now inhabiting the party's armor, which is horribly cursed and evil
the vampire lord was indirectly responsible for the ritual (he taught the cultists how to do the ritual), and he's sent the party a message saying "welcome back, my lord. please come visit me in my lair so we can discuss how I can help you kill and mind-control the mortals.
 
That sounds pretty awesome.
 
3:45 AM
instead of talking to the necromancer, the party went and interrogated the cultists a bunch. if I'd been thinking, I would've declared that the cultists had no idea how to undo the ritual, and the only way to fix it would be to interrogate the vampire
but I wasn't thinking that far ahead, and now the party knows how to undo the ritual and they have no need to talk to the vampire
I'm tempted to just tell them: "hey guys, killing the vampire lord is meant to be a fun part of the adventure, want to think up a reason to go do that?"
 
That would definitely be one cool thing I'd suggest.
 
but I'm not sure that's the right thing to do... maybe I have to just let them skip it
 
Another possibility is that the vampire lord has a stake (pun intended) in seeing this necromancer return, and isn't just going to sit around and wait while the party gets rid of him.
 
I think the vampire should find out about the cultists spilling the beans and maybe interrupt the party while they're undoing the rite?
 
so he comes to them? that could work
 
3:47 AM
"You know how you so rudely interrupted that ritual earlier?"
 
I could schedule that right after the encounter with the paladins
 
Consider that, by not confronting him in his lair, they've made fighting him easier. But, by not being near the coffin, it's going to be hard to deal with him permanently. These consequences of their actions mean that their choice not to fight him was significant - you didn't just railroad them into fighting him anyway.
 
(the paladins also think the party are a bunch of reincarnated necromancers...)
yeah, that's tricky. he has to stay within a 1-hour flight from his coffin, unless they changed that in 5e or unless I houserule it away
so... I guess he got some minions to carry his coffin out in the open?
 
Oh yeah, good point.
 
(the party is not within a 1-hour flight from the vampire's lair)
 
3:50 AM
2 hours, but vampires fly pretty slowly in mist form anyway.
@DanB But hey, if it's good enough for Dracula...
 
yeah... I mean, following the vampire to his coffin is still an interesting task, if not quite as interesting as playing hide-and-seek in the vampire's dungeon
 
Well, done right, the party could, on defeating him, end up chasing him back to where his minions carried away the coffin, then track the minions back to the lair, and so on and so forth.
Chase scenes are really hard, though.
 
hey again @daze413
 
4:11 AM
As we sit in the writer's room talking about what characters are doing it occurs to me that writing for TV is just D&D for rich people.
Somebody just realized why I use RPG techniques explicitly in building my shows. https://twitter.com/jamessacorey/status/846834494032130048
 
hey there @Magician
 
Hello
 
how're things going?
 
Put my board game up for public playtesting last week, for anyone to grab. No one seemingly has. Everything as expected.
 
@Magician Put it up where?
 
4:18 AM
I didn't even know it had been finished
well, to the point it could be playtested I mean
finished is such a strong word XD
 
On my blog, there's a print-and-play and a Tabletop Simulator mod versions. I've shared the link far and wide, facebook communities, G+ communities, BGG, twitter.
It's been playtestable for a long long time, but now I feel it's 95% done and I'm fine with people who aren't my friends seeing it.
I understand why people aren't jumping at the chance to try it, though. Lots of cards to print and cut, 2 hour play time.
 
@Magician yeah, that'd be a killer for the main board gaming group I know -- they play @ lunch @ work
 
Looks interesting, though. And I and a couple of friends have Tabletop Simulator already anyway - it'd be good to finally get some use out of it.
 
TTS has been wonderful for playtesting, so I had hoped someone would try it there, as it removes the first hurdle. There's currently 4 subscribers to the mod, 2 of which are me and a friend.
@Miniman Do give it a try if you get a chance, I'd love any feedback.
And yeah, it does use icons graciously provided by @BESW :D
 
@Magician hehe nice
I bet he likes projects like that
 
4:23 AM
in other news, we ran into some IDs in our game :P
 
lol
those were hilarious
 
one got its bell rung hardcore by our wizard's shovel before getting crispyfried by his cantrips
another was weaponized by our monk, who used it to bludgeon other IDs
a third barely avoided a total splattering on the wall from yours truly ;) (aka my paladiness)
(but still took a healthy chunk of damage from being sandwich meat)
of course, they pretty much all had wizard-cantrip scorch marks on them
 
and now, of course, all the party is made up of IDs who think they killed IDs XD
:P
 
nah
 
@Magician First thoughts, reading through the rules - I love your method of determining who goes first.
 
4:30 AM
it's a joke based on the first ID convo I remember in this chat
 
@Miniman :D
Sounds like the perfect time to repost my ID Odds Tool
There's even two pieces of ID-centric prose in that category. Because of course there are.
 
@Magician I'm also sensing some Arkham Horror influence on the mechanics - was that deliberate?
 
...I did play a lot of AH
Yeah, Calamities are very much inspired by Mythos cards.
 
@Magician Not a criticism! It's just interesting.
I was thinking more about the menace track, and the method of Conquering the Underworld, actually.
(Still going through the rulebook, so I haven't even read any cards yet.)
 
The menace track started similar to AH, true. It's eventually become a lot more dynamic, which is one of the features I'm quite proud of.
 
4:41 AM
Yeah, the back-and-forth nature looks like it'll make things interesting.
I definitely want to try this - I'll let you know how it goes.
 
Awesome!
 
Assuming I can find a couple of interested buddies to play it with, of course.
That reminds me, too - I never got around to trying Death or Glory.
 
interesting that it sort of apparently starts out as one of those "cooperative" board games, but eventually shifts into people vying for status as the winner
 
@trogdor Even fully co-operative boardgames seem to end up that way with most people I play with.
 
well, that is the fault of the people you play with XD
any time I am in a fully cooperitive game, the only thing I am "competitive" about is how much I contributed to helping everyone win
by this I mean, I strive towards,... contributing, not so much literally outdoing other people
 
4:57 AM
Whereas, last time we played Arkham Horror, we lost because everyone wanted to be the one who bagged the most monsters.
 
lol
 
"Gate tokens? Nah, where's the glory in that?"
Also, for some reason, having the dog is a win condition.
 
I have not played Arkham Horror, so I don't know what Gate Tokens are
 
@trogdor Incredibly important.
 
@Miniman Doesn't that mean that the drifter wins?
 
5:00 AM
but this idea of starting cooperative and eventually switching to competitive reminds me of Haunted House on the Hill
which is fun
 
@Magician Weirdly, any time one of us has picked the drifter, we've been forced to sacrifice the dog.
 
I don't recall there being other dogs in the game, though.
 
some of the scenarios are bullhorns, but it is usually still fun
 
@Magician Yeah, but once you sacrifice it, it goes back in the deck, so someone else can recruit it.
 
@trogdor People quickly realise it's not so much a cooperative game, as a "how much can I get away with" game.
@Miniman Oh. Right. We've never had an occasion to reshuffle decks, having ALL THE EXPANSIONS THERE ARE will do that to you.
 
5:02 AM
@Magician Yeah, we only have the core game. It's not like it's a game that needs more complexity added into it.
 
Also, wasn't Rex (?) an ally?
 
@Magician the weird thing about House on the Hill is, it kinda isn't cooperative either, in a sense, one person is fated to be against the party eventually, it's just that no one knows who until the second half starts
 
@Magician Yep.
 
@Miniman Oh, but it does. More tokens for the god of tokens.
 
@Magician Duke, btw, assuming you mean the dog in question.
 
5:04 AM
Ahhh, right, Duke. Been a while.
Speaking of AH, AH the card game is really good, with only one drawback: you have to keep buying new sets to get more scenarios. Each scenario has some replayability, and I guess once a full campaign is out there'll be some replayability in going through it with different characters, too. Still.
 
I'd assume it takes far less setup time, though?
 
And plays much quicker, too.
 
That's cool - sadly, you just don't always have ~3 hours to play a good game of AH.
 
It's a lot more strategic. You get multiple actions a turn, and can do truly coop things like "I'll lure the monster to this location, then you can come in and fight it while I go do this other thing".
 
Actually, speaking of that, about how long does a round of P&P take?
(That's right, it already has an abbreviation!)
 
5:10 AM
And while there's still a deck (different in each scenario) of Bad Things, it's a lot less unfair than AH can be.
@Miniman About 2 hours, though that's entirely up to the group. Most common end of the game is either losing, or deciding to evacuate. Also depends on how much arguing there'll be.
@Miniman Just As Planned.
 
@Magician I still remember the first time I saw a genuinely helpful Mythos card - I was like "Wait, what? Am I reading this right?"
 
lol
I like my games to have a reasonable mix of useful and hurtful cards in them
not too skewed one way or the other
 
5:24 AM
> All was in vain; the death that had come had left no trace save the steamed red peppers and chicken broth.
 
 
2 hours later…
6:59 AM
@Shalvenay Hiya! So with the back and forth between you, nitsua60 and Miniman, I take it you're joining the April 2 game?
 
 
4 hours later…
11:04 AM
Tonight I'm making pumpkin brownies again, to appease my clients and employers.
(I got the Good Mix this time, so we'll see what that does with the pumpkin.)
(Also I added walnuts.)
[doesn't believe in single-variable tests]
 
11:35 AM
@daze413 I think so
 
12:04 PM
@BESW I also like to live dangerously
 
12:29 PM
howdy howdy
 
@BESW is it just brownie mix + can o' pumpkin? (I hope so... it's sooooo good that way.)
(A little cakier than I usually like, but it's a really moist cake, at least.)
 
@BESW which brand is the "Good Mix"?
 
12:46 PM
...that is a very unhelpful description of the pinned link. My bad. I wasn't certain it belonged here at all, so thanks anyway :D
 
@Magician I could edit it to be more descriptive, if you like
 
@ACuriousMind That'd be great! Can you please change it to something like "Passages & Plunder, a board game by Our Very Own @Magician (TM) is up for a public playtest."
@doppelgreener Hello hello
 
@BESW How'd the pumpkin brownies turn out?
 
@Magician Done :)
 
12:48 PM
Sweet, thank you
 
Oooo. Good luck, Magician!
 
@doppelgreener I see you're active in the boardgame chat, where I wandered wondering. Wondering if posting the link there would be an imposition. It's always weird, going into a community you're not a part of, to promote yourself.
 
@Magician I could post about it for you.
 
@doppelgreener Thank you!
That'd be great.
 
AS IT HAS BEEN SAID, SO IT HAS BEEN DONE.
 
12:57 PM
So mote it be
 
@nitsua60 Yes, and then also walnuts.
@NautArch Ghirardelli. Specifically, double chocolate with chocolate chips.
 

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