@eimyr I assume the trapezoid sits lowest, with the short base on the desk, and a kite-shaped monitor is above that, most-acute angle pointing to the right. That right, @Polyducks?
@BESW I'd really like to see a movie starring Benedict Cumberbatch and Tom Hiddleston. It doesn't have to have any other actors, story or plot. Just Hiddlebatch, both well dressed, smiling, being very polite to each other.
I am also undecided whether it's a Hiddlebatch or Cumberston. One sounds like a pile of something wiggly and funny, the other like a gherkin-related illness.
That I know, but if I were going for just nice actors I'd have to include more of them. I was thinking of actors who are known to routinely portray very polite characters in addition to being nice and moderate in real life.
He's totally and completely Normal. Action, Banter, Science. He's just had a lot of experience dealing with wild animals, wild tourists, wild politicians, and wild disasters.
When stuff gets Weird, the same basic problem-solving skills still apply.
I'm thinking he's from a South African wildlife preserve.
I don't wanna get much more detailed than that, just let it play out.
Not infrequently I've misremembered details and events as the GM. When players notice, sometimes I go "Oh, yes, you're right." And sometimes I double down and make the change a plot point.
@Golokopitenko the game that I'm playing now (sadly last session this Friday) saw the GM use Welsh-inspired place names. He had us find and investigate a place called Matrain Farm. I have totally missed the spelling the first time I've heard it, but thought someone else would know. Couple scenes later, we need to ask for directions and no one seems to have noted down the farm's name. So I talk to the NPC and politely ask him whether he knows the way to the Metroid Farm. Cue laughter.
Speaking of forgetting details, @doppelgreener, @trogdor, we've never revisited the fact we established in our first session: the Mousers are standard high-end security hardware in our world and not considered Weird at all.
I think that in the wake of pandemic Weirdness there are some great opportunities to make that relephant again.
@Golokopitenko We took the directions and casually referred to the place as Metroid Farm, because it was hilarious. We actually expressed our willingness to retrofit the farm with a Metroid name, but the GM didn't like it, showed us a NO FUN ALLOWED face and the NPCs were giving us blank stares until we apologised and asked him to spell out the bloody farm's name.
man i love that exchange we had. "there's gonna be some security in the air ducts." "since this is action science, can the security be robots?" "ok. time to get past some mousers."
We also haven't ever had the Mercenary Canadian Atomic Moles show back up, but I figure they'll become relephant when we start dealing with whatever's going wrong underground.
I took my girlfriend for a boardgaming evening at my (not hers) friend's house. I was amazed by how much she enjoyed it, despite not really being into boardgames in general or nerd group meetings.
Skills like Notice or Provoke or approaches like Forceful or Clever are thematic, flat bonuses to the actions you can take at pretty much any given point
Overcoming something, the typical "door" with Physique or Burglary is naturally going to be very different, but it's still an Overcome
Although in the middle of a fight I guess you could... attack it..?
Which brings you to the fact that anything can be a character in Fate, a snowstorm could attack, overcome, create advantages, have stress, traits
Hell, there's a Fate book about firefighters as a main theme, and the fires themselves are a mix of zones and characters
Because in Fate there are only four Actions anything can ever do (Attack, Defend, Overcome and Create an Advantage) you can imagine that inanimate objects can also "attack" by dealing damage etc.
Yeah, I mean... think about a bunch of Russian soldiers trying to fight and survive all the while a massive, avoidable but ultimately undefeatable blizzard ravages both you and the enemy
Well, first of all Fate is about creating interesting stories. Everything else is secondary. There is also an assumption that players will contribute to the plot as much as the GM, shaping world etc.
Gold: "First figure out what you want to do, then use what you need to do it" Silver: "Never let the rules be in the way of the narrative" Bronze: "Anything can be modelled as a character"
Maybe a better example for Bronze is vehicles: Quite easy to have a car/boat be treated like a character
Or more commonly, a spaceship
It's probably going to happen soonish in my game, there's floating islands and ships