I also had to resist the urge to say, "your simulationism is wrong!" not that the goal is wrong, but its clearly someone who has a very low understanding of how real weapons actually work.
@JoshuaAslanSmith I always ask myself why are you simulating when you could be abstracting when topics come up like this, but know that actually asking things like that is usually futile
@JoshuaAslanSmith finding the right balance is hard too. I get that some people want a much higher level of simulation than I do, but it seems like when your simulation breaks down, and it's clearly the simulation's fault, abstraction should be the answer.
thats the problem though, for a lot of gamers RPGs are about the stories that come out of play, not the play itself which is sad. I got into RPGs via boardgames though so for me the mechanics just have to work or it has to be so abstracted that the story is the mechanics ala fate or dungeon world
@waxeagle thats a great point
separate conversation: my fave corporation of the day
Palantir Technologies, Inc. is an American computer software and services company, specializing in US government customers, and since 2010, financial customers.
History
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@JonathanHobbs I'm curious - why have you removed the indie-rpg tag from the questions relating to Dread? Is it a particular issue with that game and its classification?
@Lord_Gareth I explained my sudden race change as a descendant of an aasimar changing into a custom race as my mother was exposed to a magical explosion when I was a child.
So, in 3.x thereìs no white haired witch, right? I want to make a spellcaster with Thematic Spell: hair but I reallly don't know how that could work...
Currently the indie-rpg tag has two distinct purposes.
As a tag alongside another system tag, where that system happens to be an independent RPG. For example: a portion of our dread and freemarket questions. It also happens to be used on its won in a couple of questions - on the Do and Engel sy...
@Zachiel That being said, I don't really see the problem. You take Thematic Spell (Hair) and describe your spells in a hair-themed fashion. When you make touch attacks your hair lashes out, surging with magic, and touches the other guy. Artful sprays of your luxurious locks, glimmering and gleaming with hostility, form your ranged touch attacks.
@Lord_Gareth lol. I'm past that point. I'm guessing under which conditions a literalist DM would allow me to have a flowing mass of hair doing things as a default. Persistent mage hand? (Is that even doable? I didn't check the variables of the spell)
@Zachiel Hrm. There's a hair-based weapon somewhere in 3.X, by the by. Frankly, though, define 'literalist'. Do you mean rules literalist? Setting literalist? Because the former won't have any issues - it's just a hand, and as long as you don't represent yourself as having more than two hand slots you're rules-golden
@Zachiel No, he was just Stormwinding. There is sadly no fluff precedent for prehensile hair. However, on the scale of Messed Up Bullcrap in D&D Settings that thing doesn't even rank above half the published demons.
like "no, you can't pickpocket people with your feet, even if you took profession: antipodist as a skill and you have both hands free, because you could fool people into letting you come close as long as they can keep sight on your hands. And no, playing the lute with your feet is not "more awesome", it's just harder so you get a -20 to your perform skill. If you want to avoid that be a Hadozee, not a human.
@Zachiel Yeah, see. It's harder for me to advise you on how to deal with those people because instead of sitting down at their tables I slap them, and then yell at them, and then I walk away from their cowardly, insecure asses.
To be honest, I have some problems with beeing too free from fluff too. Let's suppose I cast unseen servant and I fluff it as being my hair taking life and doing things. One could think to stop me by cutting the hair link between me and the object I'm holding. The servant is no more invisible because it's made of really visible hair... how do I fix that?
@Zachiel Well clearly your hair is already magically growing, bending, and shaping itself since unseen servant has quite the longer range than you do. They cut your hair? Fine. It grows back.
No, I'm not talking about if the spells continues to work. I'm talking about how do I avoid getting the advantage of tricking my enemies to lose one round trying to cut them (suppose they didn't recognize the spell)
I'd be describing something that would give me an advantage that's not in the spell nor in the feat
@Zachiel The Spellcraft DC of the ability doesn't change, yes? You need Spellcraft to identify a spell in the first place. If the opponent has Spellcraft, they make their roll and act accordingly. If they don't, the information was always denied to them in the first place and you've gained no more advantage than you normally would.
Getting further, 3.5 has no called shots and never will, so how are they attacking your 'hair'?
I figure that if I cast solid fog and the fog is made of hair, not trying to cut them with a sword becomes really strange in fiction. As would using a wind spell to get rid of them.
@Zachiel And? Ask how much I care. Go on. Ask. The hair isn't made out of one big strand of hair, yes? It's a shifting mass of silky locks, exuding faint traces of perfume on the wind, that floats and bobs in a self-contained ethereal breeze. Try to pass through and find out that it's strong as well as beautiful.
Anyone using a wind spell has Spellcraft available to them.
Anyone who doesn't was screwed the moment you said solid fog
And it's not like Thematic Spell hasn't been out for ages and ages. These "problems" show up if I go Thematic Spell (Skulls) or Thematic Spell (Ponies) or even Thematic Spell (Shards of Light)
They're not problems. They're cop-out concerns brought up by Dungeon Masters without the balls to handle new and exciting concepts in their campaigns, or ones that are afraid of player creativity.
because of thee old concern "you're getting away with this only because you're better at tricking them into thinking things, instead of beeing good with the rules"
I don't know. Let's suppose I cast a regular unseen servant. So I float some item. They see the item and can't recognize why. What do they do? Maybe they think there's someone invisible and try to dice him the same...
There's a hundred million different ways to do almost anything in 3.5. If someone else leaps to conclusions about yours, that's not your fault.
@Zachiel No. And I find the sentiment to be both stupid and insulting. What does the hair mean anything for? Explain to me how the hair means a goddamn thing.
@Zachiel How? It's a shifting mass of fluid hair that's picking stuff up. If they want to attack the hair that's their problem; like Unseen Servant, it cannot be attacked. If they want to attack the object, it's no harder than normal. You ever notice that people hold hair tight to cut it?
If they wanna take a swing at it, that's their problem.
And not yours.
Especially not when you're using the feat as presented
And getting better you're actually burning a whole feat slot for it
Which is insane but screw it, you're a caster, you can afford to light the feat on fire.
Getting specific. I'm not sure getting strands of hair from me to the position of the servant is using the spell as presented. Having an unseen servant made of hair should be ok.
I think you guys need to consult one of the most important rules of any RPG - If the rules don't make sense, don't listen to them - or in other words - do whatever you want and screw the rules!
@Zachiel It's not that I dealt with a 50-page thread of this bullcrap, though that helps. It's not that you're coming across as afraid of other players being idiots, though it is a little. It's that you're essentially saying that you're not allowed to be creative because morons might be in the game with you and react badly to your ability without using the skill whose entire job is preventing said stupidity.
3.5 is full of holes, and millions of solutions. instead of looking at a hole and saying "geez, what a big hole" just pull out any of the millions of solutions available. Lord Gareth is giving you solutions, and you just keep looking at the hole Zachiel.
@Lord_Gareth I'm not saying they would react badly. I'm saying they would react more badly, and not because of how the feat works but specifically because of the fluff I'm adding out of nowhere. I'm describing something (the strand of hair connecting me to the location of the servant) that isn't there by the rules.
@Lord_Gareth I have been in enough stupid arguments to realize that this is a misunderstanding of the problem at hand - probably due to poor communication of intent.
My problem is: what would be the best thing to refluff this way? A is not working, because ... Gareth's answer to the problem is "no, A is working fine". And I don't care, because my GM would never listen to him.
@InbarRose because my DM is concerned with nobody in the game being tricked by things that are not due to the rules but are stemming from my description. If it's an invisible servant made of hair it probably even has to be invisible (but this I will ask) and it shouldn't trick people into finding solutions that are not applicable when the feat and the spell don't call for it.
If I choose hair as a theme I probably cast hair from my fingers, or my spells look like they're made of hair, but they're not made of my actual hair.
I think you are over complicating the situation. If you want your hair to actually grow from your head and do things that is one thing. But if you want it to look like the hair is doing something that is another. So you need to be clear.
To make it look like your hair is manipulation objects around you - you can use many, many different solutions, from telekensis, to unseen servant, to illusions spells, even mind-melting spells.
If you want your hair to actually grow and manipulate things - I have not seen a spell/feat/rule for this - so you would need to ask your GM.
If you do want it to look like it is growing - you already heard the solutions, and they should satisfy all conditions for your GM. Casting an illusion spell to make your hair appear to grab things around you, and using prestidigitation or telekinesis, or unseen servant to actually move the items... what is the problem?
@Aaron I want to make a D&D 3.5 character that behaves like one of those japanese monsters with animate hair. I'm ok with having this as an effect of magic and not some supernatural ability. I'm not ok with refluffing spells or other thing in such a way that they'd start assuming lecit but not working ways to stop it
For example maybe I need a level of bard and melodic casting to disguise my spellcasting so it's no more recognizable as such.
@Zachiel What do you mean by "I'm not ok with refluffing spells or other thing in such a way that they'd start assuming lecit but not working ways to stop it"
I remember some discussion on a forum about refluffing spells, @Lord_Gareth was in it. So this people was talking about how much refluffing was ok (the original topic of the conversation is not involved here) and someone came up with this example where a druid casts plant growth and fluffing it as animals coming out of the forest and defecating on the fields would have produced an extra effect - the animals - so that was not refluffing, it was creating a new, more versatile/useful spell
@Zachiel How about you refluff Animate Rope To affect your hair? Maybe increase the level of the spell to level 2 so that you can extend/manipulate your hair even further?
@Aaron I need to find something similar enough to the intended effect that "It's just aestethic" works. And I specifically need to find a way that involves an aestethic change to my liking by the rules (like thematic spell), because it won't otherwise be allowed.
@InbarRose Homebrewing is kept to a minimum. Again, think of it as if it was a large LARP. Everybody knows the rules and asking the authors for new rules or personalization is not ok. That's why I need an already exisiting aestethic change by the rules.
@InbarRose I don't have to properly refluff. I have to find something in game that allows me that. Thematic Spell is the closest thing I can think of, but it's not nearly enough.
all these things you are saying, all the hoops your DM is making you jump through, they sound all extremely obnoxious, and your DM really does not sound very good at all
furthermore, 3.5 is a terrible choice for system to use as is
My DM lets us do whatever he approves and if our lvl 5 characters fight like lvl 10 characters then he just ups the monsters but gives us lvl 5 monster XP.
@MadMAxJr Of course this debate again. This debate will happen every single time Zachiel comes to us looking for advice on how to prosper in that wretched, Lovecraftian hellhole that he insists on gaming in.
The camel's nose is a metaphor for a situation where the permitting of a small, seemingly innocuous act will open the door for larger, clearly undesirable actions.
A typical usage is this, from U.S. Senator Barry Goldwater in 1958:
This bill and the foregoing remarks of the majority remind me of an old Arabian proverb: "If the camel once gets his nose in the tent, his body will soon follow." If adopted, the legislation will mark the inception of aid, supervision, and ultimately control of education in this country by the federal authorities.
According to Geoffrey Nunberg, the image ente...
Best I can tell, without pointing at 'bad play group' over and over, is that what you want and what the DM wants are two different things. It sounds like you want a more story oriented focus with little restriction on how you build your character up and I'm not sure you'll find that in a d20 based game.
I think it's not so much their opinion as their DM's opinion that strictly by the rules. And they're picking and choosing what fits in and what does not, to model a planescape type setting.
@Zachiel - I can confidently state that I've never, ever encountered the problems you're so worried about. If you can't trust your players, ditch them. If you can, you have no problem.
@MadMAxJr But I don't want to do that in a place where potentially everyone can do what they want, because I want to feel (and not necesssarily be) like the special snowflake
@Lord_Gareth I can't. I'm playerless now. Way to goooo.
I'm going to have to agree with Lord_Garet here for once. If there's no trust at the table, there are worse problems than finding a way to make your character into what you want.
@Zach - Everything here is trying to tell you this, and you for some reason aren't hearing it so pay close attention: If the rules are getting in the way of playing the game, those rules are bad.