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12:00 AM
Yeah I just find the Pathfinder rules really hard to understand sometimes, so I was wanting for someone to spell it out. :(
I didn't understand why there would be any replacement, implied or otherwise.
I made an answer with what I think is the case, and if it isn't I'm happy to have it downvoted, but then I'll be back to being confused.
 
@BESW Probably, but I can't really contribute much to "what is an RPG?" I already said my piece on that on the other meta post
 
This isn't about "what is an RPG." It's about "how do we define our own scope?"
 
I understand the 1.5x 2h strength bonus is instead of the 1x 1h bonus, at least, but that's just because the rules say: "if you're using a 1h weapon, you get this, if you're using a 2h weapon, you get this." If you're using a 2h weapon, you never got the 1h weapon bonus in the first place, so there's no replacement taking place. :)
 
It will, by its nature, include discussion of the nature of RPGs.
 
@BESW Did The Forge dive into the philosophical question of what defines an RPG?
 
12:04 AM
I have no idea.
I mean, I'm sure they did. It's just the kind of thing the Forge would do.
But I was never in the Forge.
 
Me neither. Aren't the results supposed to become publicly available at some point?
 
[shrug]
Tweets to Campaign By presents a nifty device.
2
Cow shoes used by Moonshiners in the Prohibition days to disguise their footprints, 1922 http://t.co/uHo1ZE01MC
 
Impending: a story of a Faun, Moonshiners with strange shoes, and a lot of confusion on behalf of police and the populace.
 
Sounds like one of Carey's Three Investigators plots.
(The Three Investigators was a series of Young Boys' Mysteries in the vein of the Hardy Boys but much smarter. They often encountered apparently-supernatural events which were later explained a clever hoaxes. Like the Hardy Boys it was ghost-written by a number of different authors, and one of those authors, M.V. Carey, had a penchant for leaving the supernatural partially unexplained and heavily implying that something really was out there.)
 
12:25 AM
@BESW I've been thinking there's a bit more gray area when it comes to some MU__'s, but I also wonder if such a discussion is particularly necessary
 
Not something I'm really familiar with.
 
@agradine What is MU__ meant to be?
 
But what little I know... yeah, a curious intersection.
 
MUDs, MUCKs, etc.
 
@agradine MUDs and MUCKs are video games, aren't they?
 
12:26 AM
MUDs are essentially text-based MMORPGs, so I can understand their exclusion
I've seen some MUCKs (or maybe some other acronym starting with MU) that were essentially LARPing in a chat room
 
MU* is a shorthand to refer collectively to a family of text-based multi-user virtual world servers comprising: * TinyMUD * MUSH * MOO * TinyMUCK * and related, less-notable types; see the TinyMUD family tree for more Another term for these servers is the Tiny family. The asterisk is often used in computer programming languages to represent a wildcard (any number of arbitrary characters), which suggests a usage that encompasses MUDs in general. However, confusingly, MU* is often used in a manner exclusive of services specifically described as MUDs, with the MU* term meant to distance th...
 
And if LARPing is an acceptable topic, and using online tools for PnP games is an acceptable topic, why not those MUCKs (I think I'm talking about MUSH's, now that you post that list), which serve as the intersection of those?
 
Oh, right. Well: if it's a question about a MUCK/MUD as a video game, it's for Gaming. If it's about a roleplaying platform: we aren't a site about roleplaying, we're a site about roleplaying games. If someone's playing a roleplaying game within that roleplaying platform, e.g. some kind of LARP or using some rule set, then it's something they can ask about here.
 
Again, I'm not sure how worthwhile finding the line here is, because like LARPing we don't really get questions about those anyway
 
"However, confusingly, MU* is often used in a manner exclusive of services specifically described as MUDs, with the MU* term meant to distance the TinyMUD family of "social MUDs" from "combat-oriented" MUDs." Of course, because nothing makes a good shorthand than using a convention to mean the exact opposite of what everyone is going to read it as.
 
12:28 AM
One of the simple definitions of a game is that it is a set of activities plus rules around those activities, and objectives.
 
We do get LARP questions on a sparse but regular basis.
 
I see a question about using a MUSH to essentially LARP online being as valid as a question about using NWN to run an online D&D campaign
 
@agradine Yes, because they're asking about LARPs and running D&D campaigns.
 
NWN being an example used in one of the answers to the "what can we talk about" meta question
But the same answer simply sweeps all MU*'s under the "no way" category
 
I've noticed that RPGs themselves tend to be platform independent. You can play AD&D 2e on the tabletop, or in a video game (Baldur's Gate). An RPG rules question can be asked independently of whether the RPG system exists within a video game or a tabletop game. The same extends to LARPs somewhat, but since they're very much designed for physical activity, it's not quite as interchangeable there.
@agradine In what way should MU*'s be OK for our site?
 
12:35 AM
@JonathanHobbs In the way I just described; when they're used as a platform to port a typing role-playing game experience online (like a MUSH for online LARPing game)
 
A MUSH is appropriate for the site if it's being used as a play-by-chat RPG.
Like Hobbs says, it's not about medium, it's about content.
 
I agree
The main answer to the "What kind of questions can I ask here?" doesn't seem to
Which is why I brought it up in the first place
 
@agradine If so (I haven't read it, and won't at the moment) it's worth re-discussing then.
 
Although re-reading the comments there seems to be discussions about what kinds of exceptions to make
 
Now that this site is actually a few years old - and more mature than it was when that question was asked - we probably have a different answer to what's on topic here.
 
12:40 AM
So are you saying that MU* questions are basically in scope if they're more-or-less exact analogues of tabletop issues, and out of scope otherwise?
 
@AlexP That's where I run into some confusion
 
@AlexP We accept questions about various RPG tools (e.g. Roll20) so long as they directly relate to people playing an RPG.
If a MUCK is asked about the same way, that seems like it should be OK.
You'll be told to go to Arqade if you're asking about video gamey parts of the video game, but if the content of your question is truly about the LARP/RPG part, I imagine it would be on topic.
 
See also: LARP questions, which are about people playing an RPG and thus are in scope.
 
Like "How do I configure the sound volume?" for something that can incidentally be used to play RPGs is not on topic. But "How can we keep track of AOEs in [MUCK being used to play D&D]?" might be.
 
1:01 AM
Errk, never designed a 3.5 template before
I suppose I could just make a few tweaks to the Celestial template and call it a day
 
What are you templating?
 
My Druid player wants to take the Holy Liberator prestige class, which is a Terrible Idea
So one of the suggestions (I think from Tridus) was to find a more Druid-friendly PrC and have it give up some of its toys to kill the Holy Liberator and steal its fluff and a few relevant abilities (like the Celestial companion)
Since my Druid is from a heavily fae-themed plane (and part of a fae-aligned druidic sect) I was going to change the Celestial Companion to a Fae Companion
 
Check with her which one she wants. :)
 
You might consider the Anarchic template from the Planar Handbook.
 
Hmm, that could work
I'll have to look it up when I get home
 
1:15 AM
Smite Law 1/day, darkvision 60 ft., fast healing if more than 4 HD, DR if more than 12, resist 5 acid/cold/electricity/fire/sonic, immune to petrification and polymorph.
If animal/vermin, becomes magical beast. If on the material plane, extraplanar.
Int increased to 3 if lower. Alignment always chaotic.
 
that's pretty much what I'm looking for
is the DR -/magic?
 
Yes.
 
I was thinking of using Cold Iron instead
 
That'd be a power boost.
 
I'd figured as much
But I'm not sure as to how much and how to go about re-balancing
 
1:24 AM
That way lies madness, I'm afraid.
 
sigh
I remember when I just used to make crap up as I went along as a DM and cared not for its ideas of "balance"
Simpler times
 
And in 3.5, that's usually just as good.
 
I might just cut the DR in half and wash my hands of it
This is all still theoretical anyway
 
Well, it's just DR 1/magic at 12 HD and above. Pretty lame.
 
Oh wow
 
1:27 AM
DR 1/cold iron probably isn't going to be even noticed at those levels.
 
That's way weaker than the Celestial template
 
Mhm.
The fast healing goes up to 5.
My suggestion is that you use Axiomatic as inspiration for modifying the Celestial template.
 
The fast healing probably makes up the difference
 
M'rr. It's all so very very contextual.
Fast healing means you don't waste healing resources outside of fights.
But it's rarely enough to keep you alive more than maybe one extra attack in a fight.
DR scales with the number of attacks that hit you, and fast healing doesn't.
 
True
 
1:30 AM
So... it's a wash, really.
There is no formula. It's an art, not a science, and accuracy requires knowing the rest of the team and the kind of challenges they're going to face.
 
Yeah, this whole "an art not a science" is what I'm learning the more I try to stictly follow the rules
I've already given up on balancing encounters though ELs and CRs and have already had slightly better luck
 
Yeah.
Once you've got some experience under your belt it's better to just eyeball it.
 
I still haven't put together anything that could be described as "challenging" for this party yet, but I've been missing closer
 
And fudging numbers mid-combat is your friend.
 
Yeah, I fudge quite a bit
 
1:35 AM
Mysterious +5 bonus to hit out of nowhere!
"...eh, okay, he's dead FINALLY let's just move on."
 
Yeah, I threw a CR6 Gaunt at the party when they were level 3; I doubled its HP mid-fight and it still was the easiest encounter they'd had yet
That's when I learned by lesson about solo bosses
 
There's a very good reason that 4e's post-MM3 paradigm gives all boss monsters some way to easily shrug off conditions.
And not just +5 to saves, because that just teaches players to stack non-save effects.
afk
 
 
3 hours later…
4:31 AM
the good news: if i play it up, this cold will keep people off my back no sweat
 
4:57 AM
I'm liking the new Skin Horse story line. It's so quotable! "drag me to coffee. now."
(Or maybe I just love grumpy!Sweetheart.)
 
am I missing something about the SE interface that sets the view on the main page. sometimes I get a "long view" that includes a summary. Sometimes I get "short view" that is more like a list.
it seems random.
 
You go to the main page?
I just log in at /questions.
Anyway, business time at a Place with No Internet. ta!
 
i'm logged in over OAuth from Google. I usually approach from vanilla bookmark.
i'm actually working too... code release.
sorted it out I think.
/questions is a long view with summary, / (root) is short form list.
 
 
1 hour later…
6:16 AM
I love this line from the latest OOTS. Sums up my attitude towards combat in D&D.
user image
4
 
Heheh.
 
6:40 AM
Mornin'
I'm still trying to come up with a decent name for my website, slowly moving away from the "use it for everything including future projects" concept, and to a "personal blog" concept. For that, Magician's Musings has a ring to it. Except there's a magiciansmusings.blogspot . com, with something like 3 posts from 2 years ago. Very disappointing. Serves me right for having a nickname that is a regular word.
And what've you been up to, chat denizens?
 
5
Q: Our Tour page is wrong. Help us fix it!

SevenSidedDieI don't know how many Meta regulars have looked at our Tour (aka About) lately or ever, but this question and the confusion prompting it made me go looking for why it might have been asked. Apparently, our Tour is horribly inaccurate about what our topic scope is. It's very good at making it cle...

 
I do wonder how many users actually looked at that page.
 
6:56 AM
I dun gone added an answer to that
Also I need to start a dev blog for this fate tabletop thing
 
Ooh, I bet you need to come up with a name for it.
 
Fate Core Online: the Bloggening.
 
Hi
 
7:23 AM
@Magician I do XD
For the blog
@BESW this is p. good actually
 
Though I'd go for "Fate: The Bloggening" to keep closer to the original structure.
 
@AvnerShahar-Kashtan but this is not Fate's bloggening
 
"Fate Core Online" is the working title of the online tabletop app he's working on, and which the dev blog would be a blog about.
 
1) Oh, I see. Cool. 2) The full name is still a bit clunky. Maybe FCO: The Bloggening?
 
@user30653 Hi!
 
7:29 AM
At some point I'll need to pick up a name for non-Core Fate games, since it's hopefully eventually going to expand to include a couple of classics like Dresden Files
 
@user30653 You're welcome to hang out here until you've got the 20+ rep needed to chat.
@JonathanHobbs Hm. Fate Online is apparently an MMO or something.
 
@BESW There seems to be a thing called Fate but no Fate Online really...
 
There's a belabored "Core/slice" metaphor in there somewhere.
Like Fate Core is the core of the apple and DFRPG, StoC, etc., are slices of the apple.
 
x)
I hadn't thought of that angle
 
fruitoffate.com
 
7:39 AM
I will shortlist that but there's probably better xD
 
fatefruit.com?
It could give you a solid visual rhetoric for the site.
 
I'm not super attracted to fruit as a site emblem :(
or whatever you'd call it
 
8:00 AM
@BESW clever x)
I'm iffy about that as a motif though. The slices metaphor is right on, but I don't associate this site with fruit and can't get a feel for that.
 
Okay, what else has a core?
 
atoms
 
The earth, a nuclear reactor...
optical fibre, electric magnets
 
there's also the Fate thing. Books and other equally majestic stuff. The Fates, the Oracles, Tarot and Divination in all its forms.
 
8:12 AM
You could skip the whole core/slice thing and just call it Destiny.
 
You know, the noun "lot" means "group," "random selection," "luck/fate/destiny," and "a plot of land with a specific use."
 
@AvnerShahar-Kashtan That too... :O
@BESW Why do you bring that up?
 
Because the concurrent concepts of "destiny," "group," and "set aside for particular use" join together nicely.
If you're going for a "destiny" theme, then the word "lot" could come into play somehow. Either in the name of the site, or as a term for some part of it.
Although I don't think we'll ever come up with better terms than the fiddlewith and the fiddlebits.
 
8:31 AM
I agree x)
 
8:53 AM
Cooking is underwaaaaaaaaaaaaayyyy
There's also the simple stuff like fatesystem or fatesys or fatesim or fate-tabletop or tableoffate or i dunno
Fateism
Fateisy xD
FATE AR PEE GEE ON LINES
fateapp
fate board
 
Fatalisim
 
Destiny Heart Connected
 
that does sound neat if I pronounce it like: Fatali Sim
@AvnerShahar-Kashtan Dang there are a lot of things called destiny heart on the googles
I do like the idea of giving it a related nickname like Destiny: the Fate tabletop simulator
But a lot of those words might be taken already
I bet destiny is a dating site
Seems to be something like that
 
Kismet Kernel Networked.
I've got a thesaurus and I'm not afraid to use it.
 
Hahahaha you might be drifting a bit too far from sanity there
The Parcae, the Roman Fates: Nona, Decima and Morta.
The Moirai, the Greek Fates: Clotho, Lachesis and Atropos
 
9:11 AM
Crossposting from G+, because why not. Reading Eclipse Phase I've had an idea for one of those indie-rpg one-shot games. Each player is a seed AI undergoing hard take-off singularity (becoming god-like through iterated self-improvement) by learning about the civilization that created it, and then deciding its fate.

As much as it would be a game about self-discovery, it would also be a game about exploring the alien mindset: the parent civilization is non-human, which is what makes the exploration process interesting.
 
If I call it Moira - one of the names for the Greek Fates - Moira.com may be obtainable
 
Doubtful
 
@Magician That sounds amazing.
 
@JonathanHobbs Thank you! I occasionally have interesting ideas. Implementing them, now that's another matter.
 
Domain name availability: the main reason coming up with good names for sites is hard.
 
10:03 AM
@Magician That just sunk in. Was that a play on Fatalism? :)
 
@JonathanHobbs Ayup :D
 
Aha ;D
 
10:15 AM
They'll tear you apart, bone by bone, and build with you a human throne.
Their buck-toothed king will sit upon what once was you but now is gone.
This key unlocks the gates of Hell. Steady traveler, use it well.
Old creepy signs with old creepy keys are something to be wary of.
 
Eeee, Cat posted a question!
 
@BESW ?
 
She was active in chat for a while a few months ago and then vanished.
 
10:35 AM
Ahhhh.
 
She was in the "Enchanted Forest" Fate game we ran some time back, and her character influenced a lot of other PCs and a big chunk of the plot even after she'd left.
 
11:33 AM
Morning
 
Hey.
 
Afternoon
 
Afternoon
 
I was not expecting Pathfinder and D&D 3.5e to be in my top tags.
Hi Phil!
 
11:44 AM
...yeah, that sounds about right.
 
And lookkit all those bronze tag badges.
I think I'm a little chagrined by the 3.5 one.
 
That's a neat list
 
Stealth? REally? That's funny
 
11:48 AM
You've only got six tags with a total of 20+ votes each.
You start at 196 with 3.5, then drop to 50 for gm-techniques and go down from there. Definitely a specialist, you are.
 
Yeah. Well I know what I play
 
So if they're going to list five tags, the ones toward the bottom aren't going to have actually seen much play.
 
Yeah
So the mess created during my Monday night game is still growing
Along with my intense annoyance at permanent character death
 
I don't think I was here for the first round of that.
 
I DM a 3.5 game on Mondays. Last session, the party got faced with a situation where due to an Oath, a LG NPC was going to let himself be killed by his fallen angel mistress, because he swore to protect her so long as she lived, blah blah blah
The party couldn't decide if they wanted to intervene or not.... so half the party tried to save him, and the other half watched
This was a fairly important NPC and a plot point of a fight, so things were not statted such that half the party could take it on and win.
(Oh yeah, the half that didn't jump in included a Paladin of Freedom and a Cleric of Rao, because WTF)
At any rate, two players died. Those two both don't like that resurrection exists in the game and think death should be permanent, so both have a DNR (Do Not Resurrect) order in place.
So, problem #1: WTF were the other players thinking? This was not morally ambiguous, it was your party members fighting a freaking Demon
Problem #2: With two characters gone, I get to throw out a bunch of plot that was specifically about them and start over. (This campaign has been going a year now, so there's a fair bit of plot going on.)
Problem #3: With two new characters coming in, I get to try and figure out how to integrate them into a plot that's already been going for a year in a way that makes any kind of sense.
That was yesterday
This morning I get problem #4: I only have to worry about one character, since one of the two players decided to quit after losing his character. Naturally he's the most skilled of the players in terms of actually solving things, so I also have to look at rebalancing everything to make up for the fact that they've lost his player knowledge
You know what would have been preferable to all that? They cast Raise Dead, the party hashes out their different opinions on if killing demons is good or not, and we move on. Permanent death is a horrifically awful thing when you have a long running story going, because it tends to blow holes in things real fast.
 
12:01 PM
sounds like not much fun at all - I feel for you
 
(Hell, I even encouraged that right back at the first session by houseruling out resurrection penalties. I hate those. I want you to keep playing a character you like.)
 
@Tridus is there any loophole in their philosophy that you can exploit ? I don't know resurrection very well, a dead can keep livings from resurrecting him ?
 
@Trajan A soul has to be willing to be resurrected
 
@Trajan It's the players. The players of the characters that died don't like that resurrection is a thing and want combat to be fatal. It's entirely self-enforced.
 
I'll have some things to say, but I'm kinda busy right now.
 
12:07 PM
(or maybe self-inflicted is a better word)
Resurrection is easy right now, as they have another character in the party capable of casting Raise Dead. They have the bodies, and the monetary capability to do it. The only thing stopping it is the players
 
@SvenB. is that a PF/3.5 rule ?
 
@Trajan Yeah, it's in the spell descriptions.
 
@Tridus well, one of them quits, so you can resurrect his character, just end the plot more smoothly
@Tridus ah yes, I overlooked Raise Dead
 
@Trajan Pretty sure that it is mentioned in the 3.5 rule book.
 
@Trajan Well, the overarching story has probably another year left in it, so keeping him around as an NPC isn't viable. I also don't have a way to explain why he's not dead when the rest of the party knows he doesn't want to be resurrected and so just had a funeral and buried him
I mean I could find a way to do it, but it would come off as really arbitrary
What I really want to do is convince the players that resurrection exists for this reason. It's there for people who are attached to a character and want to keep playing it even when something goes wrong.
He swears up and down that he's having fun in the game (and I believe him), so really things were fine until this death. It sucks
(On a more practical note, the overarching story has a bunch of quests in it of course, and in the current one they're about to reac hthe climax and fight a demon lord. I have absolutely no idea what to do with the balance of that fight now that the partry is out their strongest melee AND their best cleric)
 
12:15 PM
> A soul cannot be returned to life if it does not wish to be. A soul knows the name, alignment, and patron deity (if any) of the character attempting to revive it and may refuse to return on that basis.
(PHB1 p171)
And Fate's two cents:
> most of the time, sudden character death is a pretty boring outcome when compared to putting the character through hell. On top of that, all the story threads that character was connected to just kind of stall with no resolution, and you have to expend a bunch of effort and time figuring out how to get a new character into play mid-stride.
> That doesn’t mean there’s no room for character death in the game, however. It is recommended that you save that possibility for conflicts that are extremely pivotal, dramatic, and meaningful for that character—in other words, conflicts in which that character would knowingly and willingly risk dying in order to win.
Some observations and questions come to mind.
First, multi-year campaigns suffer player attrition and experience a changing of the guard. This is just a thing that happens.
If you're not planning with that possibility in mind, you're opening yourself up for pain.
Second, why is he leaving? Is it just because his character died and that's the only character he wants to play but he doesn't want to be resurrected?
Because that sounds mighty thin from where I'm sitting.
Third, I once had a lynchpin character leave suddenly because the player left island. I had an extra dilemma because the player left before we could play him out, so I had to get creative about the character's exit, but here's the result: the character's soul was melded with one of his magic items (a banner, in this case) and subsumed into a powerful artifact which helped the party face the next few challenges while being down a player.
 
@BESW He says he's busy with the course he's taking this term, and maybe that's the case. But it wasn't any kind of issue before this death. I've been playing with him for quite a while, and he usually replaces characters fairly easily. I think he's taking this one harder but doesn't want to back down from his PoV on resurrection being a bad thing
I guess if he decides to come back in January, than it's okay
 
12:31 PM
So, are you more interested now in examining what happened, trying to bring the guy back, or moving forward and rebalancing your next encounters?
 
I've already talked to him about his options should he want to come back, including a way for him to keep the character without breaking his resurrection thing, or that he could bring in something new. Not sure there's much more to do there unless he decides he wants to keep playing.
Examining what happened would probably be useful because I was totally baffled by the reaction of the other players, and I'm kind of at a loss for how to move forward with the next encounter.
 
Yes
just now
 
It sounds like some of the behaviors that essay talks about are in play here.
Making decisions based in character verisimilitude at the expense of player fun (including for oneself, apparently).
 
Yeah
though that likely doesn't happen if the other players don't sit on the sidelines for reasons I don't understand
 
12:44 PM
Well, that's part of it too.
They weren't exactly making decisions with the group's fun in mind either, were they?
 
They weren't making decisions with their own characters thoughts in mind either
The thing in question is a fallen angel they'd agreed to help, because she said she was trying to be redeemed. She betrayed them later and dropped one of htem into a river of lava (which he barely survived). They were pissed and wanted to kill her.
 
It is a little puzzling.
 
Then suddenly when their own allies go to defend the Knight, the people with the most reason to want to fight suddenly don't?
I'm used to unexpected decisions at this point, but this is so out of left field it's baffling. A Paladin and a Cleric who were just betrayed and nearly killed are okay to sit back and watch a demon kill their party members?
 
I've had players who didn't respond well to sticky moral plots because they wanted to feel no remorse about the monsters they beat up.
And I've had players whose previous Bad Experiences with double-crosses, or Sudden Unreasonable Death, made them gun-shy whenever the odds weren't obviously in their favor.
Was the resurrection ban a blanket effect, or just on the characters whose players wanted it?
 
@BESW It's not an effect at all. Those players had their characters say "if I die, I do not want to be resurrected."
(Presumably they'll refuse one if someone casts it anyway, but I don't actually know that since when someone tells you to not do it you don't tend to spend the 5000g casting it)
 
12:52 PM
It sounds like there's something going on that isn't obvious.
Whether it's being gun-shy, or nursing grudges in-character or out of character that you're not aware of, or what.
 
Maybe. If there is, he's not telling me. I've tried
 
Well, the other players too.
It sounds like the real problem is poor communication among the group.
 
Yes, that was certainly a problem in this mess.
 
But that's never something one's happy to hear, as it's one of the hardest problems to solve once it's festered and is probably the single greatest cause of the "just kick the guy out" slash-and-burn mentality.
 

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