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10:21 AM
ION, @LegionMammal978 has reached 99.9% for B36/S24!
Congrats!
 
Okay, any new RTRFTD?
 
@LegionMammal978 Not yet, wait for 11:00 UTC time.
 
In the meantime, the current RTRFTD and RTRFTD with possible spaceships are pinned on the starboard.
So you may continue searchng them.
 
@zyabin101 Perhaps you could post them with Catagolue links. The format is simple: http://catagolue.appspot.com/census/b123s456/C1
 
10:29 AM
Okay. :3
 
10:58 AM
Warning: I'm going to do RTRFTDs.
Welp, the electric company has shut down the electricity for me.
 
@zyabin101 ???
 
So the RTRFTDs are delayed for an indefinite period.
 
...
Then, how are you on here?
 
I'm on phone.
 
:|
@zyabin101 Sure it isn't just an outage?
 
11:03 AM
@electric-company y u do dis ;_;
 
@LegionMammal978 It should be an outage, yup.
 
@zyabin101 good, I interpreted it as "shut down electricity due to not paying bills"
2
 
11:34 AM
@zyabin101 RTRFTD now?
 
@LegionMammal978 Outage has ended, booting PC now :D
 
11:48 AM
Random totalistic rule for the day: B35/S26 (seed: 24).
(cc @LegionMammal978)
 
@zyabin101 Which one with spaceships?
 
Please wait, I'm readying one...
Random totalistic rule with possible spaceships for the day: B36/S24 (seeds: 4, 4).
TIL that new Chance(3).character({pool: "23"}) and new Chance(4).character({pool: "23"}) produce the same results.
(cc @LegionMammal978)
 
@zyabin101 you have sayed that you will commit RTRFTD on copperhead ಠ_ಠ
 
20 hours ago, by zyabin101
@zyabin101 Schedule change: All new RTRFTDs will be re-featured in the Copperhead only at Tuesday and Thursday 17:30.
 
11:53 AM
Right now, it is Monday 11:55 UTC time.
 
Also, as it turns out, due to the self-recompiling nature of apgmera, I can only do one rule at a time, so I would like to unsubscribe from the regular RTRFTD
 
@LegionMammal978 Are you sure you want to unsubscribe?
(From: RTRFTD)
 
@zyabin101 b36s24 is the same rule as yesterday ಠ_ಠ
 
3 mins ago, by zyabin101
TIL that new Chance(3).character({pool: "23"}) and new Chance(4).character({pool: "23"}) produce the same results.
 
@zyabin101 I'd still stay subscribed to RTRFTD with possible spaceships, just regular one that I'd like to unsubscribe from
 
11:55 AM
?
 
@LegionMammal978 Are you sure you want to unsubscribe from RTRFTD?
 
@zyabin101 yes
 
Okay.
You'll no longer be pinged with each RTRFTD after B35/S26 (seed: 24).
@LegionMammal978 You can run the regular RTRFTD on apgsearch 1... or are you using a server OS?
 
@zyabin101 Eh, apgsearch 1's real slow
 
Catagolue census links for RTRFTD: goo.gl/74qxdW, RTRFTD with possible spaceships: goo.gl/MA9JMU.
 
12:02 PM
the generation rule /1/256 is beautiful but it killed my cpu ;_;
 
@TùxCräftîñg ?
 
Ohh...
x = 2, y = 2, rule = /1/3
2A$2A!
100 generations later...
x = 202, y = 202, rule = /1/3
3A5.3A53.3A5.3A52.3A5.3A53.3A5.3A$ABA5.ABA53.ABA5.ABA52.ABA5.ABA53.AB
A5.ABA$2A7.2A53.2A7.2A52.2A7.2A53.2A7.2A5$9.2A53.2A70.2A53.2A$2A7.BA
53.AB7.2A52.2A7.BA53.AB7.2A$ABA4.AB.A53.A.BA4.ABA52.ABA4.AB.A53.A.BA
4.ABA$3A4.3A55.3A4.3A52.3A4.3A55.3A4.3A8$22.3A5.3A10.A3.2A4.A.3A28.3A
5.3A8.3A5.3A28.3A.A4.2A3.A10.3A5.3A$22.ABA5.ABA3.3A4.A3B2A4B3.B29.ABA
6.B10.B6.ABA29.B3.4B2A3BA4.3A3.ABA5.ABA$22.2A7.2A4.B5.A3.2A3.B3.B29.
2A7.B10.B7.2A29.B3.B3.2A3.A5.B4.2A7.2A$37.B10.A3.B.A.B3.A22.A3.A7.B
In one word: the block enlargened and the pattern RLE became fat.
Welcome to the Game of Life, @apsillers!
 
Thanks! is this a new-ish chat room, or do I not look at PCCG chat listings very often? :)
 
@apsillers New-ish chat room, created at request of El'endia Starman.
x = 203, y = 203, rule = B1/S
bo7bo55bo7bo55bo7bo55bo7bo$202bo$o201bo$128bo63bo7b3o$127bo63bo7bo$
126bo63bo7bo$74bo22b3o5b3o6b3o2bo2bo2bo34b3o4b3o6b3o4bo2bo3bo6bo$119bo
5bo2bo47bobo4bo2bo3bo4bo$9bo55bo59b3o11bo17bo19b2o4bo2bo3bo5bo$83bo35b
o9b3o15bo3bobo23b2o21b3o$o7bo74bo13b3o5b3o6b3o2bo2bo7b2o15bo3bobo8bo4b
2o10bo9bo3bo3b4obo$57bo7bo17bo40b3o3bo9bo4bo5bobo4bo2b2o4bo12bo2b3o3bo
3bo5b4o$56bo15bo5b3o14bo3bo24bobo3b2o17b2o5b3o2bo5bo6b2o5b2o2bob2o6bo
3bo$13bo7bo33bo16bo5bobo23bo19b3o5bo18bo9b2o4bo8bo4b2o4bo5bobo2bo$55bo
 
12:21 PM
@LegionMammal978 What's your state on search of the RTRSFTD?
 
@zyabin101 A 21-cell still-life but not much else
 
That might be a story for the Copperhead... but a still life isn't so interesting?
Until a person votes that the still life is interesting.
@LegionMammal978 Is the 21-cell still life you found interesting?
 
Well, it uses the S4
 
._.
@LegionMammal978 Do you vote for the still life featured in the Copperhead?
 
12:41 PM
@zyabin101 sure
 
That's the one vote I needed.
-1  0  1
 |  |=>|
       ^
The story has made the cut.
@LegionMammal978 what's the 21-cell still life's page on the Catagolue?
 
What the still life should be called? :3;
I'm kinda leaning for the name having "phi".
 
Yeah, what I was thinking
 
@LegionMammal978 So, what the still life should be called? :3
 
12:52 PM
@zyabin101 "phi-tilt"?
idk
 
@LegionMammal978 Ohh, phi tilt is cool. :3
@LegionMammal978 Do you deem the still life interesting?
 
@zyabin101 sure, it summarizes the aspects of the rule
 
1:22 PM
Random Turmite for the day: 1.
Just enter this in the Turmite rule generator script.
@LegionMammal978 Do you want to try the Turmite rule?
 
@zyabin101 why not
 
Then run the Turmite rule generator script. :3
In Golly. :P
 
So Turmite_120080?
 
Yup.
 
Seems to just create a highway individually
 
1:25 PM
x = 2, y = 1, rule = Turmite_120080
2B!
^ A p28 oscillator.
x = 1, y = 2, rule = Turmite_120080
B$B!
^ Makes an always-extending diamond.
 
x = 10, y = 10, rule = Turmite_120080
10B$B8.B$B8.B$B8.B$B8.B$B8.B$B8.B$B8.B$B8.B$10B!
^ Makes an extending diamond with an oscillator in the middle
 
Random turmite soup:
x = 16, y = 16, rule = Turmite_120080
3B3.3B.2B$2B3.B3.B4.B$B2.2B3.6B$3.3B5.B.B$B2.2B.B.5B.2B$4B.B2.2B2.B$B
2.2B2.B.2B.4B$B.3B2.B2.B2.B$2.B2.4B.B.3B$.B5.4B2.B$.2B2.B2.B2.2B.2B$B
2.B2.2B.B2.2B$B.B2.B2.B2.B.B.B$B2.2B2.B3.2B.2B$.4B4.B.B2.B$B.3B4.B.B.
B.B!
The same soup, inverted:
x = 16, y = 16, rule = Turmite_120080
3F3.3F.2F$2F3.F3.F4.F$F2.2F3.6F$3.3F5.F.F$F2.2F.F.5F.2F$4F.F2.2F2.F$F
2.2F2.F.2F.4F$F.3F2.F2.F2.F$2.F2.4F.F.3F$.F5.4F2.F$.2F2.F2.F2.2F.2F$F
2.F2.2F.F2.2F$F.F2.F2.F2.F.F.F$F2.2F2.F3.2F.2F$.4F4.F.F2.F$F.3F4.F.F.
F.F!
 
A p24:
x = 1, y = 2, rule = Turmite_120080
B$F!
 
A p32:
x = 3, y = 4, rule = Turmite_120080
2A$IA$E.A$.2A!
 
A p44:
x = 1, y = 2, rule = Turmite_120080
D$F!
 
1:37 PM
This Turmite converted to a Tri-Turmite is {{{1, 2, 0}, {0, 4, 0}}}.
Another p44:
x = 1, y = 4, rule = Turmite_120080
B$A2$D!
I'm not sure if it is the same.
Want to try the Tri-Turmite?
 
@zyabin101 sure
 
Then run the Tri-Turmite rule generator script in golly. :3
 
Okay, Single turmite is an oscillator
 
p60, as I see.
 
Gah, everything's going in circles
 
1:41 PM
p60...
x = 1, y = 2, rule = TriTurmite_120040
B$C!
...p60...
x = 2, y = 2, rule = TriTurmite_120040
D$.C!
...p60...
x = 2, y = 1, rule = TriTurmite_120040
DB!
...Oh, a pattern converges to a stop!
x = 2, y = 2, rule = TriTurmite_120040
2B$2B!
 
x = 1, y = 1, rule = TriTurmite_120040
qC!
^ Crazy mutation
 
Random Tri-Turmite soup:
x = 16, y = 16, rule = TriTurmite_120040
3B3.3B.2B$2B3.B3.B4.B$B2.2B3.6B$3.3B5.B.B$B2.2B.B.5B.2B$4B.B2.2B2.B$B
2.2B2.B.2B.4B$B.3B2.B2.B2.B$2.B2.4B.B.3B$.B5.4B2.B$.2B2.B2.B2.2B.2B$B
2.B2.2B.B2.2B$B.B2.B2.B2.B.B.B$B2.2B2.B3.2B.2B$.4B4.B.B2.B$B.3B4.B.B.
B.B!
90 generations later, argh: another p60:
x = 17, y = 17, rule = TriTurmite_120040
ADHA2.HGI2AHA$.I2A.AF3IH2A.AF$IG2ALIA.HOAI2AIA$.H2.IA3.IA2IHM$IA.IG.A
DAD2IADAIA$2AIA.2IA.2IAHA.IA$.HIH2IA3IHAIEAHA$IG2IAH.HI.A.H.3A$2HAHAE
IAHAI2AIAD$.2I3.ACAIADH.IA$.IG2.IA2.AH.I2AIA$IAHADHAI2AD.H2.IA$H2IH2A
FIA.AIAIDIA$.AHM2I2AFA.2A.AHI$.A.IH2.HAIA.HA2IA$ANIGIG3.H2IGANAD$HAH
3A3.HA3HAHA!
HAHA It tries to laugh at us
 
^ kinda looks like a dragon if you squint
 
Ne×t, a He×-Turmite.
Wanna try?
 
1:58 PM
@zyabin101 sure
 
Run the He×-Turmite rule generator script. The spec is {{{1, 2, 0}, {0, 8, 0}}}.
 
Dies at gen 28:
x = 2, y = 1, rule = HexTurmite_1_2_0_0_8_0
2B!
@zyabin101 They all seem to die out with an even number of turmites, become chaotic otherwise
 
@LegionMammal978 Hey, what's your state on the search of the RTRSFTD?
 
zyabin101 has stopped a feed from being posted into this room
 
nothing new there
 
2:07 PM
._.
The Copperhead feed for this room was too slow, so I deleted it.
Well, let's continue exploring different rules.
The Fredkin mod N.
 
@zyabin101 Which N?
 
N3.
N is prime, so this will result in any pattern being replicated in 3^m timesteps, however, the pattern must not overlap its copies in the process.
x = 1, y = 1, rule = Fredkin_mod3_vonNeumann
A!
x = 3, y = 3, rule = Fredkin_mod3_vonNeumann
.A$A.A$.A!
Welcome to the Game of Life, @Loovjo!
x = 5, y = 5, rule = Fredkin_mod3_vonNeumann
2.A$.B.B$A.A.A$.B.B$2.A!
x = 7, y = 7, rule = Fredkin_mod3_vonNeumann
3.A3$A5.A3$3.A!
x = 19, y = 19, rule = Fredkin_mod3_vonNeumann
9.A9$A17.A9$9.A!
x = 55, y = 55, rule = Fredkin_mod3_vonNeumann
27.A27$A53.A27$27.A!
^^^^^^^, ^^^^^^ and ^^^^ to ^ Generations 0, 1, 2, 3, 9, 27 respectively of Fredkin mod 3 von Neumann run on a single dot.
The Langton's Ant.
@LegionMammal978 Wanna try?
 
@zyabin101 one sec
 
1 sec expired
 
x = 16, y = 16, rule = Fredkin_mod3_vonNeumann
2.12A$16A$16A$16A$A4B2A2B2A4BA$AB2ABAB2ABAB4A$A3B2AB4ABA2BA$AB4AB2ABA
B2ABA$AB5A2B2A3B2A$16A$16A$.14A$2.12A$8.3A$8.2A$8.A!
@zyabin101 ^ try it
;)
 
2:20 PM
Fixed:
x = 16, y = 16, rule = Fredkin_mod3_vonNeumann
2.12A$16A$16A$16A$A4B2A2B3A3BA$AB2ABAB2ABAB4A$A3B2AB4ABA2BA$AB4AB2ABA
B2ABA$AB5A2B3A2B2A$16A$16A$.14A$2.12A$8.3A$8.2A$8.A!
 
Welcome to the Game of Life, @TùxCräftîñg!
3 hours ago, by zyabin101
Random totalistic rule for the day: B35/S26 (seed: 24).
3 hours ago, by zyabin101
Random totalistic rule with possible spaceships for the day: B36/S24 (seeds: 4, 4).
 
i have 900 rep \o/
y u know that i know the RTRFTD?
 
PPCG IS ETERNAL
 
2:24 PM
Interesting fact: the default colours for Generations and RuleLoader that are not a gradient seem to be every color of the rainbow.
The first two are 0,255,127 and 127,0,255.
@LegionMammal978 Wanna try the Langton's ant?
 
@zyabin101 sure
 
Okay, the spec is RL (original Langton's Ant).
 
AHH THE BACKGROUND IS WHITE
@zyabin101 I just used the built-in Langtons-Ant
 
Okay. :/
A spaceship, speed 2c/12:
x = 4, y = 4, rule = LangtonsAnt_RL
.AF$H2.A$.B2A$.HA!
 
A weird p124:
x = 19, y = 13, rule = Langtons-Ant
9.2A$8.A2.A$7.A4.A$6.A6.A$5.A8.A$4.A10.A$3.A12.A$2.A14.A$.A16.A$A9.2A
5.AD$12.A3.A$12.A.AD$12.2A!
 
2:35 PM
And now an isotropic rule! :D
B2-a/S12?
@LegionMammal978 Wanna try?
 
why not
 
x = 20, y = 20, rule = B2-a_S12
2bo$3o17$19bo$18b2o!
 
> The new rule is not valid in any algorithm.
 
2:41 PM
@LegionMammal978 Get the Isotropic rule generator script, then run it on the spec B2-a/S12.
 
x = 3, y = 5, rule = B2-a_S12
2bo$2bo$bo$o$o!
^ a p6
x = 4, y = 3, rule = B2-a_S12
o$o$4o!
^ a p14
 
x = 13, y = 15, rule = B2-a_S12
2bo$3o9$12bo$12bo$11bo$10bo$10bo!
The collision makes a 1x4 still line.
 
x = 3, y = 3, rule = B2-a_S12
3o$o$o!
^ another p6
 
x = 14, y = 13, rule = B2-a_S12
2bo$3o9$10bo$10bo$10b4o!
 
@zyabin101 So those reflect gliders, good to know...
 
2:47 PM
And destruct the reflector.
 
@LegionMammal978 Hey, what's your state on the search of the RTRSFTD?
 
@LegionMammal978 Hey, that's cool!
 
the apgcode is near pronouncable
 
2:58 PM
x = 16, y = 5, rule = B3/S23
obobobobobobobo$o2bobo3bob2o2bo$2bobobobobo3bo$4ob3ob6o$3obob3obob4o!
 
@zyabin101 ?
 
@LegionMammal978 The decoding of pronounceable extended Welscher format rota lato lata roti :3
 
x = 6, y = 5, rule = B3/S23
obobo$6o$2bobo$2obobo$2bobo!
^ a_banana
 
i see ಠ_ಠ
i have golly 32 bit
 
@LegionMammal978 s/a_//
 
3:10 PM
@zyabin101 Yeah, my decoder doesn't actually check the prefix :p
 
3:25 PM
wat
i get a error when i write the path to my python install ಠ_ಠ
 
 
1 hour later…
4:40 PM
@LegionMammal978 what's your state on search of the RTRSFTD?
 
nothing new :|
 
 
1 hour later…
6:01 PM
People, I'm premiering the Infinite Growth Series!
x = 1001, y = 1001, rule = B3/S23
24bo499bo451bo$22bobo497bobo451bobo$12b2o6b2o12b2o476b2o6b2o12b2o429b
2o12b2o6b2o$11bo3bo4b2o12b2o475bo3bo4b2o12b2o429b2o12b2o4bo3bo$2o8bo5b
o3b2o478b2o8bo5bo3b2o457b2o3bo5bo8b2o$2o8bo3bob2o4bobo475b2o8bo3bob2o
4bobo451bobo4b2obo3bo8b2o$10bo5bo7bo485bo5bo7bo451bo7bo5bo$11bo3bo495b
o3bo469bo3bo$12b2o498b2o473b2o478$549bo$548bo$451bobobo9bobo3bo6bo3bob
o4bobobo2bobo7bo5bo2bobobo3bobo3bobo16b3o$500bo$455bo7bo7bo6bo3bo3bo2b
o6bo9bobobobo2bo6bo5bo$500bo$451bobobo2bobo2bo2bobo2bo6bo3bo3bo2bobobo
^ IGS-A000000, "What a (2-Glider) Mess!" Version 000000, which means 6 Conway glider guns starring.
@LegionMammal978 what's your state on search of the RTRSFTD? nothing new, ofc?
 
@zyabin101 nope
@zyabin101 How is that infinite growth?
 
@LegionMammal978 The cinema series name "Infinite Growth" is because it involves some infinite growth patterns (actually guns).
It actually isn't infinite growth.
 
Ah, I see
 
6:35 PM
Pop plot for IGS-A000000:
x = 548, y = 536, rule = B3/S23
259bo3bobo3bob5o2b3o2b5obo5b5ob4o$259bo3bob2o2bo3bo5bo5bo3bo5bo5bo3bo$
259bo3bobobobo3bo5bo5bo3bo5bo5bo3bo$259bo3bobo2b2o3bo5bo5bo3bo5b3o3bo
3bo$259bo3bobo3bo3bo5bo5bo3bo5bo5bo3bo$259bo3bobo3bo3bo5bo5bo3bo5bo5bo
3bo$260b3o2bo3bo3bo4b3o4bo3b5ob5ob4o8$b3o3b3o4bo3b5o$o3bobo3bo2b2o3bo$
4bobo3bo3bo3bo$2b2o3b3o4bo4b3o11bo340bo$4bobo3bo3bo7bo10bo340bo$o3bobo
3bo3bo3bo3bo10bo340b2o$b3o3b3o3b3o3b3o11bo340b2o$33bo340b2o$33bo340b2o
$33bo340b2o$33bo340b2o$33bo340b2o$33bo340b2o$33bo340b2o$33bo340b2o$33b
(generated with Golly's pop plot script, and as such, RLE encoded.)
 

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