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5:45 AM
x = 1281, y = 1001, rule = B3/S23
56bo27bo471bo27bo611bo27bo$54b3o27b3o467b3o27b3o607b3o27b3o$53bo33bo
465bo33bo605bo33bo$53b2o31b2o465b2o31b2o605b2o31b2o3$18b2o6b3o3bobo15b
o39bo15bobo3b3o6b2o395b2o6b3o3bobo15bo39bo15bobo3b3o6b2o535b2o6b3o3bob
o15bo39bo15bobo3b3o6b2o$19bo6bobo2bo17bob2o35b2obo17bo2bobo6bo397bo6bo
bo2bo17bob2o35b2obo17bo2bobo6bo537bo6bobo2bo17bob2o35b2obo17bo2bobo6bo
$19bobo6b3o5b2o11bob2o2b2o27b2o2b2obo11b2o5b3o6bobo397bobo6b3o5b2o11bo
b2o2b2o27b2o2b2obo11b2o5b3o6bobo537bobo6b3o5b2o11bob2o2b2o27b2o2b2obo
^ IGS-B222222, without scenery Version 222222, which means 6 block layers starring.
Pop plot:
x = 552, y = 536, rule = B3/S23
187b3o2bo3bob5o2b3o2bo3bo2b3o2b5ob5o8b3o2b4o3b3o2bo3bob5obo3bo8b3o2b5o
b4o3b3o2b5o2b3o20bo3bob5obo3bo7bo3bo2b3o2bo3bo2b3o2b5o$188bo3b2o2bobo
7bo3b2o2bo3bo5bo3bo11bo3bobo3bobo3bobo3bo3bo3bo3bo7bo3bobo5bo3bo3bo3bo
5bo3bo19b2o2bobo5bo3bo7b2ob2obo3bobo3bo3bo3bo$188bo3bobobobo7bo3bobobo
3bo5bo3bo11bo5bo3bobo3bobo3bo3bo3bo3bo7bo5bo5bo3bo3bo3bo5bo23bobobobo
5bo3bo7bobobobo3bobo3bo3bo3bo$188bo3bo2b2ob3o5bo3bo2b2o3bo5bo3b3o9bo2b
2ob4o2bo3bobobobo3bo3b5o8b3o2b3o3b4o4bo3b3o4b3o8b5o7bo2b2ob3o3bobobo7b
 
6:47 AM
Random totalistic rule for the day: B45/S34 (seed: 25).
Non-explosiveness proof:
x = 11, y = 14, rule = B45/S34
2o$2o11$9b2o$9b2o!
Random totalistic rule with possible spaceships for the day: B3/S24 (seeds: 10, 10).
(cc @LegionMammal978)
Non-explosiveness proof:
x = 6, y = 5, rule = B3/S24
3o$b2o$5bo$4b2o$4b2o!
Catagolue census links for RTRFTD: goo.gl/L51574, RTRFTD with possible spaceships: goo.gl/St7GRF.
 
 
3 hours later…
9:57 AM
this rule have already been apgsearched D:
 
10:15 AM
@TùxCräftîñg Did you see the Infinite Growth Series?
 
16 hours ago, by zyabin101
People, I'm premiering the Infinite Growth Series!
 
my computer is insanely slow because i have launched golly with the generation rule 023578/146/256
 
10:21 AM
O_O
Maybe try with fewer states?
 
¯\_(ツ)_/¯
 
11:20 AM
@LegionMammal978 searching the RTRSFTD?
 
@zyabin101 yep
in The Nineteenth Byte, Jul 18 at 12:35, by Matthew Roh
        |>
===∞~~\____/~~~~~
 
12:10 PM
@LegionMammal978 I want to make a rule.
I'm bored.
 
@zyabin101 me too, currently busying myself creating the ultimate rickroll
 
ಠ_ಠ
 
@LegionMammal978 Maybe you want to make a rule?
 
@zyabin101 one sec, once I finish writing a program to run-length encode thousands of text files
 
Welcome to the Game of Life @ali_kh60!
@LegionMammal978 1 sec expired.
 
12:15 PM
@zyabin101 update: <=30 min
 
@_@
So I have to wait 30 min...
 
@zyabin101 or less
 
Okay. Ping me when you're finished.
@TùxCräftîñg Maybe you want to make a rule?
 
You do the spec, I compile it.
@TùxCräftîñg Let's choose a number of states (2), number of neighbours (8) and a transition function.
The transition function takes a list of 9 neighbors.
The order for 8 neighbors is NW, NE, SW, SE, N, W, E, S, C.
 
12:22 PM
@zyabin101 I have created a rule called LifeDiff
 
¯\_(ツ)_/¯ for now i am trying to fix a borked parser, maybe after
 
@LegionMammal978 Show it to me :3
 
@RULE LifeDiff

@TREE

num_states=4
num_neighbors=8
num_nodes=130
1 0 0 0 0
2 0 0 0 0
1 0 1 0 1
2 0 2 0 2
1 0 0 2 2
2 0 0 4 4
1 0 1 2 3
2 0 2 4 6
3 1 3 5 7
1 1 1 1 1
2 2 9 2 9
1 1 1 3 3
2 2 9 6 11
3 3 10 7 12
1 2 2 2 2
2 4 4 14 14
1 2 3 2 3
2 4 6 14 16
3 5 7 15 17
1 3 3 3 3
2 6 11 16 19
3 7 12 17 20
4 8 13 18 21
2 9 0 9 0
2 9 0 11 4
3 10 23 12 24
2 11 4 19 14
3 12 24 20 26
4 13 25 21 27
2 14 14 0 0
2 14 16 0 2
3 15 17 29 30
2 16 19 2 9
3 17 20 30 32
4 18 21 31 33
2 19 14 9 0
3 20 26 32 35
4 21 27 33 36
White cells: not there and not supposed to be there, green cells: not there and supposed to be there, red cells: there and not supposed to be there, black cells: there and supposed to be there
@zyabin101 ^^ and ^
 
I have 16 mins left.
Are you finished?
 
@zyabin101 I'll finish it later, lemme just save what I've got
 
12:32 PM
Well, let's create a rule?
 
Let's choose a number of states (2), number of neighbours (8) and a transition function.
The transition function will be run on every cell and takes a list of the neighborhood of the cell.
 
@zyabin101 Isn't there a Golly script for this? That's how I generated LifeDiff
 
The list order for 8 neighbors is NW, NE, SW, SE, N, W, E, S, C.
@LegionMammal978 Yup.
I'm going to use that script to compile the spec for that rule.
 
12:41 PM
@RULE Borked
@TREE

num_states=3
num_neighbors=8
num_nodes=52
1 0 0 1
1 0 1 1
2 0 0 1
1 1 1 2
2 0 1 3
2 1 3 0
3 2 4 5
2 3 0 0
3 4 5 7
1 2 2 1
2 0 0 9
3 5 7 10
4 6 8 11
2 0 9 0
3 7 10 13
4 8 11 14
2 9 0 0
3 10 13 16
4 11 14 17
5 12 15 18
2 0 0 0
3 13 16 20
4 14 17 21
5 15 18 22
3 16 20 20
4 17 21 24
5 18 22 25
6 19 23 26
3 20 20 20
4 21 24 28
5 22 25 29
6 23 26 30
4 24 28 28
5 25 29 32
6 26 30 33
7 27 31 34
4 28 28 28
5 29 32 36
6 30 33 37
7 31 34 38
5 32 36 36
6 33 37 40
7 34 38 41
8 35 39 42
5 36 36 36
most simple GOL patterns work, but some bork
 
@TùxCräftîñg that tends to explode xD
 
@LegionMammal978 but some common oscillators, gliders, etc... work
 
Although gliders and boats work I find
 
Weird, blinker is a p4
x = 3, y = 1, rule = Borked
3A!
 
12:44 PM
in state 2
the state 1 is common GOL, the state 2 is the 'exploding' state
 
@LegionMammal978 What should be the transition function for your new rule?
 
@zyabin101 just take LifeDiff from above
 
._.
 
The transition function should be a new one.
 
12:48 PM
idea!
 
@LegionMammal978 !
 
@zyabin101 give me 3-5 mins
 
I'll ping you in 3 mins, then 2 mins after that.
 
@RULE CompletelyRandom

@TREE

num_states=2
num_neighbors=8
num_nodes=137
1 0 1
1 0 0
2 0 1
1 1 1
2 3 0
3 2 4
2 1 1
2 1 0
3 6 7
4 5 8
2 1 3
1 1 0
2 11 0
3 10 12
2 0 11
3 14 14
4 13 15
5 9 16
3 12 6
2 1 11
3 14 19
4 18 20
2 3 3
3 22 14
2 0 3
2 3 1
3 24 25
4 23 26
5 21 27
6 17 28
3 24 19
2 11 3
3 31 2
4 30 32
2 0 0
2 11 11
3 34 35
2 11 1
3 37 35
4 36 38
5 33 39
3 31 24
3 25 25
4 41 42
3 7 19
3 12 14
4 44 45
5 43 46
6 40 47
7 29 48
3 10 4
4 50 38
3 12 35
3 6 22
4 52 53
5 51 54
3 24 37
3 31 7
4 56 57
^ literally completely random
(seems to explode a lot)
 
._.
I'll try designing a transition function myself.
 
12:53 PM
name = "CompletelyRandom"
n_states = 2
n_neighbors = 8
def transition_function(s):
  return __import__('random').randint(0, 1)
^ the function :p
 
wat
@RULE Borked
@TREE

num_states=4
num_neighbors=8
num_nodes=67
1 0 0 1 2
1 0 1 3 1
1 1 1 2 2
2 0 0 1 2
1 0 0 1 3
2 0 1 2 4
2 1 2 4 0
1 2 2 1 1
2 2 4 0 7
3 3 5 6 8
2 4 0 7 0
3 5 6 8 10
2 0 7 0 4
3 6 8 10 12
2 7 0 4 0
3 8 10 12 14
4 9 11 13 15
2 0 4 0 0
3 10 12 14 17
4 11 13 15 18
2 4 0 0 0
3 12 14 17 20
4 13 15 18 21
2 0 0 0 0
3 14 17 20 23
4 15 18 21 24
5 16 19 22 25
3 17 20 23 23
4 18 21 24 27
5 19 22 25 28
3 20 23 23 23
4 21 24 27 30
5 22 25 28 31
3 23 23 23 23
4 24 27 30 33
5 25 28 31 34
6 26 29 32 35
better
 
@zyabin101 @TùxCräftîñg Hey, look, B3/S24 has a spaceship: xq6_3cuuc3
 
@LegionMammal978 \o/
 
1:03 PM
(and it actually looks like a spaceship!)
 
Idea: take random rules from the glider database at Fano.
Choose a random glider and take the two limits.
This will be a new RTRFTD category: random totalistic rule with featured gliders.
 
1:18 PM
I can't have more than 3 pins at a time. I have a plan.
Random totalistic rule with featured gliders for the day: B3/S24 (seed: 2590, minimum).
 
hi @ylmmelu
 
@TùxCräftîñg He can't talk right now.
 
oh, he have 19 rep :/
 
Catagolue census links: B45/S34, B3/S24.
@LegionMammal978 want to subscribe to the feat--- ah wait, he can only do one rule at a time.
But still, who wants to subscribe to RTRFTD with featured gliders?
@LegionMammal978 do you?
 
@zyabin101 no thx
 
1:26 PM
Okay. :/
 
1:39 PM
Let's search the RTRFTDs! :D
 
1:49 PM
x = 76, y = 39, rule = Langtons-Loops
36.B.B$.B33.B$35.B$.B33.B$2.3B2$72.B.B8$55.B.B14.3B$41.B12.B3.B16.B$
15.B.B18.3B15.B3.B$18.B20.B.B12.B3.B16.B$18.B53.3B$18.B20.B8$15.3B37.
3B$14.B25.3B15.B$39.5G$14.B25.3B15.B5$B70.B$71.B$B70.B$72.B.B!
i have created a 'laser' circuit
 
x = 76, y = 39, rule = Langtons-Loops
35.4B$.34BG.GB$.B34GCGB$.B.C.30BG.GB$.B3GB29.2BGB$2.BGB31.BGB$2.BGB
31.BGB33.3B$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.B
GB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$
2.BGB31.BGB15.5B12.B3GB$2.BGB31.BGB2.13BG.G.G13B.C.B$2.BGB10.4B16.B3G
B.B13GCGC17GB$2.BGB10.BG.G17B.C.B.13BG.G.G13B.C.B$2.BGB10.BGC21GB14.
2BG2B12.B3GB$2.BGB10.BG.G21B15.BGB14.BGB$2.BGB10.BG2B36.BGB14.BGB$2.B
GB10.BGB37.BGB14.BGB$2.BGB10.BGB37.BGB14.BGB$2.BGB10.BGB37.BGB14.BGB$
@TùxCräftîñg ^
 
@TùxCräftîñg The result of this circuit.
 
ik
but with this i think i can create a circuit
because now i know a thing: i can redirect a red-cyan pipe with red blocks
and stop it
but now i have to find how to destroy it to pass trough
now i know that when a pipe is stopped/redirected, a purple signal is sended in the borders of the pipe
and that purple signal can remodel red lines connected to it
 
Yeah! Just make the laser circuit have current go through it, and you might have created yet another Quest for Tetris!
 
2:03 PM
\o/
so: cyan signal travel trough red pipes, green blocks destroy cyan signals, and purple signals are sended trough red blocks when red blocks are redirected
so, quest for langton computer
 
And now, we need current inside the pipes.
 
yeah :/
 
###
=@=
###

# - state 2
= - state 7
@ - state 1
State 1 just stays in place. :/
###
=@=
###

# - state 2
= - state 7
@ - state 3
 
:/
this promise to be way harder than normal GOL
 
State 3 mutates the wire so that it has connections to cross-aligned wires.
x = 76, y = 39, rule = Langtons-Loops
35.4B$.34BG.GB$.B34GCGB$.B.C.30BG.GB$.B3GB29.2BGB$2.BGB31.BGB$2.BGB
31.BGB33.3B$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.B
GB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$
2.BGB31.BGB15.5B12.B3GB$2.BGB31.BGB2.13BG.G.G13B.C.B$2.BGB10.4B16.B3G
B.B13GCGC17GB$2.BGB10.BG.G17B.C.B.13BG.G.G13B.C.B$2.BGB10.BGC21GB14.
2BG2B12.B3GB$2.BGB10.BG.G21B15.BGB14.BGB$2.BGB10.BG2B36.BGB14.BGB$2.B
GB10.BGB37.BGB14.BGB$2.BGB10.BGB37.BGB14.BGB$2.BGB10.BGB37.BGB14.BGB$
x = 76, y = 39, rule = Langtons-Loops
35.4B$.34BG.GB$.B34GCGB$.B.C.30BG.GB$.B3GB29.2BGB$2.BGB31.BGB$2.BGB
31.BGB33.3B$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.B
GB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$2.BGB31.BGB33.BGB$
2.BGB31.BGB15.5B12.B3GB$2.BGB31.BGB2.13BG.G.G13B.C.B$2.BGB10.4B16.B3G
B.B13GCGC17GB$2.BGB10.BG.G17B.C.B.13BG.G.G13B.C.B$2.BGB10.BGC21GB14.
2BG2B12.B3GB$2.BGB10.BG.G21B15.BGB14.BGB$2.BGB10.BG2B9.BGCGB22.BGB14.
BGB$2.BGB10.BGB11.BGB23.BGB14.BGB$2.BGB10.BGB11.BGB23.BGB14.BGB$2.BGB
Before: ^^ / ^ After
 
2:08 PM
yep
 
###
=@=
###

# - state 2
= - state 7
@ - state 4
State 4 stays in place.
 
state 4 do nothing in this position
 
###
=@=
###

# - state 2
= - state 7
@ - state 5
State 5 implodes the wire.
# #
=@=
# #
Last state, state 6, does nothing in this position.
 
state 5 is launched through red blocks when a red-cyan pipe is redirected, but without harming the wire
 
This was our try. :(
 
2:10 PM
:(
 
Maybe we should try another state for inside the wire?
 
possibly
state 1 cover itself with state 2 at the next generation
and state 5 beside the state 1 prevent red blocks to be generated
btw discovered a p2 oscillator
2
 5
 
x = 2, y = 2, rule = Langtons-Loops
B$.E!
@TùxCräftîñg ^
 
we are trying to create a 'electric' circuit in LL
 
@TùxCräftîñg I can see
Have you tried studying the original LL loop?
x = 15, y = 10, rule = Langtons-Loops
.8B$BAG.AD.ADB$B.6B.B$BGB4.BAB$BAB4.BAB$B.B4.BAB$BGB4.BAB$BA6BA5B$B.G
A.GA.G5AB$.13B!
 
2:17 PM
now, we know how to advance a 2-1 pipe and rotate it
 
Ah, so the 10x sequence is current in a wire of 1s!
 
@zyabin101 lol, that pattern comes with Golly
 
Welcome to the Game of Life, @EamonOlive!
 
2:33 PM
@LegionMammal978 What's the state on search of the RTRSFTD?
Also, why not explore other categories of RTRFTDs?
 
@zyabin101 Nothing new, and why not not explore other categories of RTRFTDs?
 
@LegionMammal978 1) :/ 2) Because you can't leave the other categories not searched :/
 
@zyabin101 I guess I could create multiple copies of apgmera, but multithreading efficiently would be a pain
 
@LegionMammal978 I agree.
You also might discuss it on the ConwayLife forums.
 
x = 61, y = 39, rule = Langtons-Loops
11.50D$B59.D$BG58.D$B59.D$3.3B5.45DB3.D$11.D3.D40.D3.D$11.D3.D40.D3.D
$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.42D3.D$6.B49.D3.D$6.B49.D3.D$6.B
49.D3.D$3.B.B5.D3.42D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D
$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D
40.D3.D$11.D.C.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$
11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D
40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.B40DB3.D$
discovered a new type of signal pipe
and there is no side effects when signal turn
now, just to create a switch and we have electric cables \o/
 
2:47 PM
But current?
 
and current
 
\o/
 
but we dont have the switch :/
 
@TùxCräftîñg I'm excited that we will have current.
 
2:55 PM
> I think Legionmammal is putting through about 100G objects/day, so that's probably overkill.
@LegionMammal978 You really put thru too much objects? O_O
 
xD
writing our discoveries about langtons loops
 
@TùxCräftîñg Where, on a blog?
On ConwayLife forums?
 
no, on a file on my HDD
 
Okay. :/
 
i will push it on my github
but in reality, idk how to write it :/
creating a wordpress blog
 
3:07 PM
@LegionMammal978?
D:
 
wat
I blame my (admittedly 5-year-old) i7
 
@LegionMammal978 You're alive!
 
yeah, was just afk
 
3:14 PM
Now, nothing new in search of RTRSFTD? And you really put thru too much objects? O_O
@TùxCräftîñg Where is the Wordpress blog?
 
i just have created it, so tehre is some wordpress examples ¯\_(ツ)_/¯
 
> Even more fun fact: this histogram will suddenly break if any other census overtakes b3s23/C1 in terms of number of objects.
^ that tempts me to go back to my olden B3/S01367 ways
 
@LegionMammal978 This histogram will break? :O
Which histogram?
 
> Fun fact: this is how your user page is able to display a daily histogram of your contributions
 
@TùxCräftîñg Good, now put in the discoveries on the Langton's Loops CA.
 
@TùxCräftîñg Thanks.
 
i am editing to add yellow pipes
 
Now:
x = 61, y = 39, rule = Langtons-Loops
11.50D$B59.D$BG58.D$B59.D$3.3B5.45DB3.D$11.D3.D40.D3.D$11.D3.D40.D3.D
$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.42D3.D$6.B49.D3.D$6.B49.D3.D$6.B
49.D3.D$3.B.B5.D3.42D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D
$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D
40.D3.D$11.D.C.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$
11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D
40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.D40.D3.D$11.D3.B40DB3.D$
Make a switch for that ;)
 
3:52 PM
updated the post
 
4:02 PM
@TùxCräftîñg So basically, both pipes have their own pluses and minuses.
 
And we can only choose one or the other.
 
no, both pipes can be used intercheangeably
 
Good!
 
red pipes can be injected in yellow pipes, and yellow pipes generate red pipes
 
4:12 PM
in TAC (The Acronym Chat), 39 secs ago, by TùxCräftîñg
RPASBDYPAOTMO (Red pipes are simple but dangerous, yellow pipes are overpowered, too much overpowered)
 
You
Dubs.
 
4:32 PM
discovered a p2
x = 7, y = 9, rule = Langtons-Loops
.5D$D5.D$D.3G.D$2.C.C$2.BAB$3.C$.D.G.D$.D3.D$2.3D!
(the yellow structure is only here to stabilize the state 7)
 
4:44 PM
brb
 
5:07 PM
heard the sound though :)
 
Welcome to the Game of Life, @CᴏɴᴏʀO'Bʀɪᴇɴ
 
Where we host random totalistic rules for the day, post interesting finds and eat gliders.
Mmm, gliders. wdcxzjlxsdlzqasr
@CᴏɴᴏʀO'Bʀɪᴇɴ Do you know Conway's Game of Life?
 
Ohh, cool.
CC
KX
The "2 + 2 = 4" block.
 
5:24 PM
yup!
 
CC   limit
KX   limit
  ###
  #  limit
   # limit
Remove the limits, these are to keep trailing spaces because SE eats them.
 
yeah
fascinating, I've never thought about my lang like that
that could make for a very interesting Hello, World! program
 
On the first tick, 4 is printed.
On the second tick 4 is pushed to the stack but not printed, because the x is dead.
 
yeah, that's pretty cool
 
At the end of this "2 + 2 = 4" block demo, only 1 four is printed, and the stack becomes full of unprinted fours:
 [4,4,4,4,4,4]
  ^ ^ ^ ^ ^ ^
Six fours in all.
 
5:42 PM
@CᴏɴᴏʀO'Bʀɪᴇɴ Well, there are random totalistic rules for the day, wish to try those?
 
Question: What's a lane?
 
6:04 PM
A Penny lane is this:
@LegionMammal978 Is this what you're searching for?
 
@zyabin101 no, not that
As in the grid having lanes
 
Then I don't know.
 
Found it mentioned here:
 
6:22 PM
i am back
 
@TùxCräftîñg Weekly "dare to answer?" question: What is a lane?
 
huh idk
 
As in, the grid is having lanes
 
 
3 hours later…
9:55 PM
discovered a new red pipe redirector
22
22
22
example:
2     22
27    22
2     22
cool fact: this redirector dont generate a state 5
x = 19, y = 36, rule = Langtons-Loops
16.3B$17.G12$B$BG$B20$17.C!
\o/
a switch
 

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