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12:27 AM
 
12:45 AM
@nitsua60 I did also VTC, but they seem willing to refine...let's try to guide if possible
 
I've gone ahead and thrown him an upvote in the hopes that it could bring him in here--BESW's already linked him to chat.
 
I tend to upvote that kind of question too.
 
Thanks @BESW
I was unaware of that rec
 
@DavidWilkins The tag remains partly so that the system can still sort the existing resources, and partly because if it were removed someone would make it again without knowing the site's history and context with the topic.
 
Still think this user can refine to a good question
 
12:50 AM
@BESW Apropos of earlier, I've got seventeen tabs open with meta questions about list-generating questions. Much conflicting advice/guidance in them. I may make a meta-meta about all the meta... but only if I get some more grading done.
 
This way if someone goes to ask a rec question, the tag wiki pops up and says "OFF TOPIC--DO NOT ASK" in big caps, which is about the best way to let 'em know.
 
Fair enough @BESW
 
@DavidWilkins A good question, certainly. A question the main site's structure can handle, I'm less sure of.
 
I'd wager rep if we were allowed :D
 
@xChapx Hi! You'll need 20+ rep on any SE site to type in chat, but you're welcome to hang out until then.
 
12:53 AM
@xChapx you are not in trouble, on the contrary, we would love to talk with you. Feel free to contact me any time
 
If only there were a way a room-owner could provisionally enable chatting. I get that we don't want spammers and bots in here. [Checks nervously to make sure nobody's noticed he's a spambot.] Right? Definitely no bots. Not here.
 
@nitsua60 I'm told there's a way, but I've only ever seen mods use it and I can't figure out how to do it as a room owner.
 
Cool. MSE question?
 
You have to at least be commenting then request chat
That creates a new room
 
I mean, I found the place to do it on the access tab, where it says "Even when this room is read-only or their reputation is too low, these users will be able to talk in this room."
But when I try, it gives me a big bold red "Users must have at least 20 reputation to talk."
 
12:56 AM
Hehe
Eep
 
oh, interesting. Found this: meta.stackexchange.com/questions/100291/…
@BESW hmm... so is it a bug report then?
 
Not sure.
I'll do a meta search for prior discussions, but not right now. afk a bit
 
I will try to invite en queue
 
@DavidWilkins Or maybe the two of you could comment back-and-forth a bunch until the site auto-suggests a chat? (Not that I'd ever suggest abusing comments like that.)
 
Or just let the guy participate in the site a little more and get another +6 rep.
 
12:59 AM
[gasp!]
 
Two more upvotes on a question, or one upvote on an answer, with a margin of error for two downvotes.
 
but we're... what's the opposite of a help vampire? We want to help him right now!
=)
(aka I should be grading)
 
lol
 
Allo.
 
(although why I grade... when my school's on a 6-pt scale, and I'm carrying d6...?)
 
1:02 AM
Ok, they should be 21 now
Da
@xChapx you can chat now
 
@DavidWilkins It sometimes takes a while for the rep privileges to carry over from rpg.se to chat.se.
 
Well, I can see it on the frontend
 
There's a lot of turns the electrons have to take. And you know they never stop for directions =)
 
...fml, my toe hurts like chernobyl
 
broken, yes?
 
1:07 AM
Yeah, actually fractured
 
yeah the rep you get from upvotes sometimes takes an hour or two to show up and do anything
 
O.-.o
 
@DavidWilkins you weren't prescribed like any painkillers for your toe?
 
I specifically asked for none
 
@DavidWilkins (is that a reel-to-reel tape deck?)
 
1:09 AM
ah
@nitsua60 it is pain
 
Sooth. Wisely, wisely.
 
I suppose not being in enough pain might cause you to put too much weight on it
as horrible as that is
 
Sorry, @nitsua60, I have been moaning here a few days.....not meaning to get in the way
Crutches suck tho
 
@DavidWilkins I think we can be a little accomodating for this injury XD
 
no worries
 
1:12 AM
The one toe involved in every step....uggggh
 
@DavidWilkins Great ab workout, in my experience. (Though I'm still, three years later, trying to straighten out my gait.)
 
I went today without crutches......I shouldn't have
 
O.O
 
I forget if I read how you broke it?
 
ow
 
1:14 AM
Conveniently, I have a very specific injury for one of my PCs to deal with
 
(also, what's the distinction between "break" and "fracture"?)
 
I was going to walk upstairs
I missed
 
ooh.
 
My big toe did not, and it got hyperextended
X-ray confirms fracture
 
[I... don't know how to make the sound for gasp+gag simultaneously]
 
1:16 AM
It was mostly AAAAAAARGH and swear and sweat and AAAAARGH
Sweat and swear are interchangeable
 
I think fractures are smaller and more parallel to the bone,... but that is just a guess
 
Fracture is complete seperation.
 
ah
ok
 
There are simple fractures, which mine is thank god
 
I am guessing you would have needed surgery for a less simple one
that would definitely suck a lot
 
1:18 AM
And there are compound fractures which can sometimes be described as SPIRAL FRACTURES.......nope nope nope
 
@DavidWilkins On my keyboard the interchangables are things like "complication" and "complicatino." Which really changes things, as I'm sure a "complicatino" is quantum of macroscale complications.
 
Lol @nitsua60 can mine please be with microscope complications or none at all
 
@nitsua60 Either that, or a complicated coffee
 
Either way, if you think you broke your toe, you probably did, and there is most likely nothing they can do to help, a boot, crutches, rarely surgery. Mine is Def hands off, but best pain evar
 
"functino" (in math class): the smallest usable example function to illustrate an algebraic concept.
 
1:23 AM
And by best, I mean most influential
 
@DavidWilkins I have no idea what this answer is trying to say, would you mind unpacking it a little?
 
"questino": (1) a question on mainsite like "could a wizard learn every spells that they can possibly learn"; questinos generally need a little 'fluff' when answering, or their answers are too short. (2) that side-quest you make up for everyone to puzzle out while you take a bio-break, esp. a hastily-scrawled cipher.
['kay, I'm done]
 
@Miniman yes, I know there needs some fluff there
 
@nitsua60 Huh?
 
@Miniman the actual answer to this questino is "yes, that's what it says right there." But I felt I needed to "fluff" the answer a bit.
 
1:27 AM
@DavidWilkins Not fluff, just - what is it meant to convey? Are you saying that the flame blade appears in the same hand as the shield? That you can cast spells using the hand holding a shield? Something else?
 
I will try to improve before I get lambasted
 
@Miniman (or are you asking about the reason that I'm blathering on about fictional word-definitions?)
 
@Miniman might not have chosen the best time to answer [for me] but yes you use your shield hand for somatic so your other hand is the off hand. If someone else makes that clearer before I can, great...Otherwise I wish asap
 
@nitsua60 Actually, I just didn't have a clue what you were saying. But the thing you just mentioned about defining a new fictional word clears that up.
@DavidWilkins Ah, ok. Don't take it personally, but I'm going to downvote there - casting a spell requires a free hand, and wielding a shield explicitly uses a hand.
 
@Miniman fair, keep in mind that using a shield hand has been deigned ok for somatic components at least for clerics
 
1:33 AM
@Miniman harkens back to fifteen minutes ago
 
@DavidWilkins If you're relying on that sort of specific information, put it in the answer! The Stack expects answers to provide all the pieces and put them together.
 
@DavidWilkins Not precisely. You can use a single hand for both somatic and material components, and clerics (and paladins) can use a shield as a focus, substituting for material components.
No-one else can do that, because no-one else can use a shield as a focus.
 
As I'm reading it right now, your answer makes no sense: the hand you didn't use to cast your spell is holding your shield, so it's not a hand that can hold a weapon.
 
vtc unclear? Or is it just me?
 
Also, clerics can't use a shield for somatic components if the spell has no material components.
@nitsua60 I think it's clear, just a trivially obvious question.
 
1:36 AM
@besw agreed and @Miniman also I see where you come from. Right now I should probably not be guiding anyone who uses feet
Please, vote me down or whatever....as long as the infernal fire in my foot dies sometime in the next millennium,
 
@nitsua60 It's the same thing as the one you just answered, really. "There's a way to get these things that appears to have no hard limit. Does that mean I can get all of the things?" "Well, yes. Yes, you can. You cracked the code. Have a cookie."
@DavidWilkins Sorry. Did they at least give you drugs?
 
Is there a place to discuss about designing RPG systems?
 
I actually requested no drugs
 
@Momonga-sama well, this chat is as good as any -- we're all game designers, in a sense
 
Never had opiates that did anything appreciable
 
1:41 AM
@Momonga-sama This list might be helpful.
 
Depends a lot on what sort of design you're talking about. G+ is a major hub for some schools of design.
 
G+? Is there a scale I am not aware of?
 
I have been thinking about something weird.
 
@DavidWilkins Google+
 
@Momonga-sama how weird?
 
1:43 AM
A d20 system in which you must roll less than your ability score.
 
@BESW ugh
 
grr... I'd finally decided to AGF and answer the ASI questino, and SSD closed it as I was writing....
 
@Momonga-sama inverse bounded accuracy?
 
Mhmm
 
@DavidWilkins probably... the 20th century saw some pretty-weird stuff.
 
1:45 AM
This way it depends more on one's skill and less on their luck.
 
@Momonga-sama That's not that weird, really - it's the same thing as THAC0 vs AC.
 
THACO?
 
(just went to a talk on Schoenbern last night.)
 
So... BRP with a smaller die.
 
Taco is whacko
Thaco even
 
1:46 AM
@Momonga-sama this sounds like you just have to pull out books from the 80s, to me. Roll-under was pretty common in my early experience.
 
@Momonga-sama Check out the D&D pseudoclone “The Black Hack”. That's exactly its core mechanic.
 
Yup, but as far as I know, mostly d100 systems.
 
And, with THACO, you can have player that have to roll less than zero to miss....very broken
 
Hmm. I'd assumed that you could cast Flame Blade one-handed. But reading the spell text, it sounds like you can't. You need one hand for casting (S,M) and the blade appears "in your free hand"
 
@DavidWilkins You always miss on a 1.
 
1:47 AM
@Momonga-sama The problem I see with it is that you only have a single "difficulty" to work with. The way around that is to replace DC with modifiers to the die roll.
 
@Momonga-sama So, aside from doing something different, what's your design goal in reducing the number spread?
 
5% is not bad
 
Mathematically, it works out to the same thing.
 
@DavidWilkins It isn't! It's challenging to achieve though.
 
@SevenSidedDie that said, I love 5e
 
1:48 AM
@Miniman BRP works that out pretty well by doing things like "roll under half your score if the score isn't a very good fit for the thing you're doing."
 
@BESW Hmm? What do you mean?
 
@Momonga-sama What are you hoping to achieve with this mechanic?
 
@Momonga-sama What's your reason for changing from 1-100 to 1-20? What are you trying to achieve in terms of game experience that BRP doesn't do?
 
@Adeptus Yeah, it's interesting.
 
@BESW Actually I am not so sure. I am continuing a project, that has been left by a friend. Originally it was a d20 system, but I was someway unpleasant with it.
 
1:51 AM
@Momonga-sama A common tool for game designers is the 3 + 1 Questions.
3
Without identifying what your goals are, there's no much point in toying with mechanics because you'll have a hard time identifying something that works.
 
@BESW To be fair, there is an acclaimed member of the “d100” game family that already uses a d20: Pendragon.
 
@SevenSidedDie Cool. Why does it do that?
 
@BESW The original BRP game (RuneQuest) listed skills in 5-point increments anyway because 100 points is too fine a scale for the average mind, even though it makes estimating chance really easy. I believe the shift was to make the spread more graspable without changing the effective math.
 
@SevenSidedDie Cool, I can get behind that.
 
@Adeptus Thank you! It was really bugging me that that didn't have a correct answer, and I don't have the resources to write an answer myself atm.
 
1:57 AM
@BESW I think I still prefer using a d100 in a “d100” game though. :)
 
Hmmm, what about probability difference between d100 and d20?
I know, that it is more common to score critical succes or failure on d20.
But how do other things work...
 
omg, wotc... can you make it any harder to find anything?
anyone have a cite to Mearls talking about bounded accuracy?
 
@Momonga-sama Criticals won't be the same as RQ6, but I believe RQII had lowest 5% and >=96% as criticals already. But, which other things?
@nitsua60 I believe that article died in one of their unannounced site shuffles. We have an answer around somewhere that references it, that has gone dead. I tried digging it up on their site, but the design article archive abruptly ends not far back. :<
 
@SevenSidedDie Yeah, I'm poking around enworld threads along the lines of "where can i find info about bounded accuracy" and keep getting broken wizards links. Wizards' search, itself, yields nothing on the phrase.
 
2:12 AM
I think, that in d100 a score of 90 would be maximum, and in d20 it will be 18.
 
2:22 AM
@Momonga-sama You mean a skill score? Seems reasonable. The d100 family games handle it differently (you can get over 100%), but for a more D&D-like experience, a maximum of 90% fits with setting an ability score limit of 18.
 
2:38 AM
@SevenSidedDie Exactly.
 
2:57 AM
ahh... Momonga-sama... going for "Refiner"?
 
 
2 hours later…
4:51 AM
@Momonga-sama [sigh] re-read Overlord again because I keep seeing your avatar.
 
I found a very strange... thing around some roadworks near my place.
 
the heck
 
now I wonder what else is inside those various city utility canisters around the streets.
 
What, you didn't know Australia's infrastructure is root-based?
 
that looks like it could be any of several things
 
4:56 AM
@BESW I didn't!
 
5:06 AM
@BESW That explains our Internet speed.
2
 
@BESW Ent-ernet
4
 
5:23 AM
@doppelgreener They're root access points, obviously.
 
our internet is rooted *(in the Australian slang sense)
 
5:48 AM
I like that you had to clarify :P
 
6:24 AM
yeah, I don't want Australian internet
 
6:39 AM
there's efforts underway to replace our internet with fiber cables
only it got screwed over in two ways: one, three members of parliament demanded it be rolled out in the countryside first, not the big cities. (they did not run again for parliament after that, probably realising the damage they caused.) second, a brand new company was established to own the network and take charge of its rollout - but the people involved had never done something like this before, and went on record recently saying they were pretty much just figuring things out as they went.
it needed to be rolled out in the cities first, by either a company who are already very experienced at network rollouts, or by a new company composed of the right people who'd done that and who know how to run a company like that. in all likelihood, an established company would do a better job than a new one, just due to the fact they're already up and running effectively.
there's reasons to choose the option of creating a brand new company just for a huge infrastructure project, but "they'll do it the most effectively" isn't one of them, so it's not being done as effectively as it could be.
 
6:57 AM
Also, there was a change of government not long after the project started, and the new gov decided that fibre to the home was a waste of money, and that the (old, decaying) copper would be fine in many places. Claiming it would be faster to build, just as high bandwidth, and cheaper. Result: Way over budget, way behind deadline, and slow & unreliable in places.
(I wonder if Labor gets back in, whether they'll revert to their all-fibre plan, or if it's too late due to all the contracts etc?)
 
i dunno
the all-fibre vs fibre-and-copper thing was only a partial influence that gave us all these problems, so i don't expect it to solve much either way, but it'll be nice to have fibre right to the houses.
then again i'll be in the UK later this year so i wasn't going to get Australian fibre anyway
 
Man, you guys are making the Garden Bridge disaster sound well-planned and under budget.
 
It was a political decision all along. Either pure contrarianism ("They came up with this plan, so we're going to suggest something different"), or as some suggest, protecting their corporate buddies' interests.
 
 
2 hours later…
9:19 AM
[sigh] I have a new micro-game bubbling in my brain.
 
lol
 
[sigh]
what is it?
 
you get those like I get characters
 
if it's micro, why don't you just post it here
 
high concept: A bombastic hero narrates the trouble he gets into during his adventures, in real-time, over the radio to his companion at home base.
It's only just barely more than that concept at this point.
 
9:21 AM
huh
 
@BESW what's the garden bridge disaster?
 
is that the sort of "Oracle, I see an alarmed door, can you hack it remotely?"
 
@eimyr No, a bit more like this:
I'm thinking about mechanically enforcing "yes, and" / "no, but" improvisation.
One character asks a question about what's going on, and the other has to add details to it.
Garden Bridge is a proposed pedestrian bridge over the River Thames in London, England. Conceived by the actress Joanna Lumley in 1998 as a memorial to Diana, Princess of Wales and designed by Thomas Heatherwick, working with Arup, on a commission from Transport for London, the bridge is intended to be a tourist attraction and will feature trees and plants. The development will also include a largely commercial building, built on previous green space at the southern end of the bridge. The bridge will be funded by £60 million of public money as well as private contributions. It will be maintained...
@doppelgreener Context: London's bridge situation is pretty awful. They're mostly in the central, richer parts of the city, so the outer, poorer parts of the city have to deal with significant chokepoints in their transportation. There's been movements for a very long time, to get a new bridge built in one of the parts without bridges.
 
@BESW Nice microgame idea.
 
The Garden Bridge is a pedestrian-only bridge to be built in the part of the city that already has the most bridges.
 
9:32 AM
not enough bridges, need more bridges
 
So the idea started off as totally misguided. Now it's just turning into a massive boondoggle as more and more money is wasted on it before they've even started building it.
My Twitter feed occasionally blows up about the Garden Bridge, including today.
 
@Asteria What's the problem? :D
 
@Momonga-sama Hey, quick question - is Kurczak Masło-czosnek still served on Pola Mokotowskie?
 
@eimyr No idea :/
 
9:37 AM
I thought you're living in Warsaw?
How can you not recognise this legend?
(OK, I'm a bit biased here)
 
@eimyr I do live there, but for 2 years only.
 
@Momonga-sama Bar Thien-ly
It is probably the worst vaguely-asian bar ever. I love it. The food is delicious and horrible at the same time. This bar has provided sustenance to generations of SGH and PW South Campus students.
If I miss any Warsaw food it's this and maybe Du-Za-Mi-Ha.
Anyway, perhaps I should move it to NAB
 
@eimyr Oh, i prefer to make my meals on my own :D
 
Yeah, but sometimes one like to eat out, eh?
Even on a budget.
 
9:55 AM
@BESW this article is just a bunch of sections saying "here's a thing, and how eeeeverythig went wrong with it".
 
@BESW Your "base contact" micro has sparked the following idea: 4 players, randomly assign the roles of Loose Cannon Cop, Rookie Cop, The Bad Guys, The Dispatch. Dispatch GM1 sets the main challenges and describes (favourable) surroundings. Bad Guys GM describe events and opposition. Loose Cannon (PCish), great at solving immediate challenges but his successes transfer story power from Dispatch to Bad Guys. Rookie, (PCish) is not great at challenges, but gives Dispatch extra story power.
 
10:06 AM
That sounds interesting too.
 
10:34 AM
0
Q: A murder of Witchers

SardathrionMy players decided they all want to play Witchers. Thus I have a murder of Witchers1 on my hands. Since I like to have each player character excel at one thing above all other player characters, this pauses me a conundrum: How to make each Witcher uniquely strong in one field so they get to shine...

I REALLY want to answer it, are setting questions on topic here?
 
@eimyr Since the question is about how to help characters get equal screentime in a campaign, yes.
34
A: Are campaign research questions on topic, part two?

doppelgreenerNo, not unless they are truly RPG-centric. A Summary: What to do Add a section to our FAQ defining what is on topic or off topic. My second draft of the wording (that I'm still not completely satisfied with): Question about a general real-world topic such as history, geography or economic...

 
11:15 AM
@Momonga-sama Was the official Witcher Fuzion game already published? I thought you were referring to Gra Wyobraźni.
 
Hmm.
These three design questions are, for me, more helpful. At least right now.
I was having a lot of trouble codifying "how does your game do this?", but answering "what do the characters do?" and "what do the players do?" really helped solidify a vision of my game.
 
11:32 AM
It seems not. https://rtalsoriangames.wordpress.com/2016/05/16/witcher-dev-not-4/
The game has been revised in 2007, when the first Witcher game has been published.
 
...the big struggle here is going to be getting the formula phrasing exactly right.
 
11:55 AM
What do you think about rolling 4d4 for ablility scores in a d20 system?
 
@Momonga-sama Bad idea. It makes it average at 10, when it should average at 12-13
 
@CObert Hi! You'll need 20+ rep on any SE site to type in chat, but you're welcome to hang out until then.
 
Hmm. What if the system would be roll as low as possible?
Thus having 10 as an ability will give you 50% chance of suceeding?
 
@Momonga-sama Then it's not the and we don't know enough about the game engine you're using to form any useful opinions about that part of it.
eg, in the d20 System we know that a basic assumption is PCs should have a better chance of achieving tasks than a normal person in their setting would. That's why average NPCs have +0 in most of their modifiers and the DC for simple tasks defaults to 10, while PCs are expected to have most/all positive modifiers.
 
Basically, really close to d100, but using a d20 instead. Modifiers from -5 to +5 (adding the modifier to the result of the roll).
 
12:04 PM
Knowing that context, we can opine usefully about what happens to the game experience when PCs' stat averages drop to middling.
But we don't even know if you want PCs in your system to be better than the average guy.
 
Yes, they should be more heroic.
 
Then, on its own 4d4 won't do that.
 
The system is like 5 levels only.
 
But if your system includes other weights that favour the PC, 4d4 might be workable.
 
So do you think that buy by points would be better?
 
12:07 PM
Point-buy would give players more granular control, at the expense of potentially extreme variance between party members. Nobody here can say if that's better or worse except you.
Mechanics aren't good or bad except inasmuch as they accomplish (or fail to accomplish) your goals for the game.
It feels like you're not sure what this game's design goals are, since you've inherited it from someone else.
Point buy doesn't actually change the average ability spread of characters; you can always add or subtract points from the budget to do that, but it's roughly similar to changing the dice for rolling abilities. The difference is in who has how much control.
You may find this and this r🐘, but still not really helpful unless/until you can identify what effect you want the mechanic to have.
 
Okey, I have decided to simply allow both things.
And the game master may choose which one they want to use.
I wonder how to resolve this:
The maximum ability cap is 18.
The minimum cap is 4.
Rolling a 1 is a critical success.
Rolling a 2 is always a success.
Rolling a 19 is always a fail.
Rolling a 20 is a critical fail.
 
12:34 PM
I'm sorry, but I don't see anything to resolve. You've described part of your mechanic, but it's unclear what you're unsatisfied with.
Do you have a problem with four levels of outcome rather than two? Or are you unhappy with having more than 10% of outcomes guaranteed regardless of individual statistics?
 
1:37 PM
From the feed: How to run a successful festival?. A must-read for all JRPG early game village leaders. 1. - make sure the forces of evil are not about to slaughter everyone...
 
Okey, everything is fine. As always I am overthinking too much, when the solution is incredibly simple.
 
@BESW Is Loose Cannon Cop more interesting when paired with a Rookie Cop or with a One-Day-Till-Retirement Cop?
 
Probably Rookie Cop, because 1DTR Cop knows how to handle Loose Cannon but Rookie doesn't.
 
I'm thinking Lethal Weapon as a counter-example.
Y'know, with 1DTR totally failing to contain Gibsoncop
 
[shrug] I'm not a buddy cop film aficionado. Don't think I've seen Lethal Weapon.
 
1:49 PM
For a pop culture reference guy like yourself I'm quite surprised.
Well, so be it.
Any pointers so as to whom might be a good answerer?
 
@waxeagle hows gaming look for tonight?
@eimyr Its definitely loose cannon paired with rookie, but you need a solid Police Chief/Captain trying to reign in Loose cannon and the you get the comedy of manners from rookie cop trying to emulate loose cannon and then getting shut down for it or trying to follow the directives of the captain/chief which gets him yelled at by loose cannon
I see lethal weapon as genre breaking rather than genre defining given when it came out in relation to the trope establishment of cop dramas of the previous decades
 
2:05 PM
Yeah, generally don't take your straight genre tropes from parodies of the genre. That way lies underwater bar fights in your spy movies.
 
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