« first day (1816 days earlier)      last day (3201 days later) » 
00:00 - 16:0016:00 - 00:00

12:00 AM
Except I added lasers
 
12:31 AM
Lasers are cool
 
 
2 hours later…
2:08 AM
make a game about nazi's searching for thule.
 
 
2 hours later…
4:03 AM
@ShenRuki and instead they find grammar nazis, who complain about the apostrophe in "nazi's"
;)
 
you always get me.
@Almo do you know how to move an imported obj file from maya of character with keyboard input using SDL.
?
 
@ShenRuki no clue
never used SDL
 
yeah..
I really need to figure that one out.
I figure it's a good starting point.
learning maya @ 129$ a month
make tool that parses obj file into c++
character rigging.
 
4:35 AM
If SDL was used to make TeamFortress then there is a lot of potential for SDL. blows my mind.
portal also.
I think half life too.
 
those made with Source Engine
 
 
2 hours later…
6:27 AM
SDL site lies then.
naw I know what you mean.
fucking game engines.
 
7:29 AM
Bullet Physics Engine: ibm.co/1gWvYdq IBM
developed by Erwin Coumans while he was at Sony Computer Entertainment.
has wide support both in games and in movies.
probably easier to work with than PhysX
 
 
1 hour later…
8:39 AM
@ShenRuki SDL code is solely used to open a window, that's it
(Wait, maybe also input, dunno about that)
 
8:50 AM
thought it was similar to xna
 
XNA is a few thin wrappers around directx
(And some better wrappers for sprite stuff IIRC)
 
bastion was made with xna
 
SDL is a lot more, but does offer what XNA have
@ShenRuki yes, so?
 
what do you develop games with
 
C++
And bgfx, python for scripting
 
8:54 AM
so you don't think SDL is good for game development
C++
 
And glm for math, glfw for cross platform audio, input and network and physfs for file access
@ShenRuki where did I ever say that?
 
SDL code is solely used to open a window, that's it
 
Yes, which is a reply to you saying SDL was used to make portal and teamfortress
 
It's on their website
 
Yes
And they're not lying
SDL code is indeed used in the source engine
For the opening of windows and such
 
8:56 AM
alright.
so it opens windows and gets input
from the keyboard?
 
Not 100% sure about that last bit, but yes to the first
 
@ShenRuki SDL does a lot more than that
 
@OMGtechy read the context
 
Ah, so SDL was used in Source?
 
8:59 AM
Im pretty sure you can make a game with sdl and c++
:/
 
Probably during the early porting of it from quake but that' just guessing
 
Yes you can, I have before. @ShenRuki
 
@ShenRuki yes, of course you can
Noone is saying differently here
 
are you pist or something.
 
Where do you get that?
 
9:00 AM
What Kevin is saying is that whilst SDL can do all this stuff, Source only used it for certain things.
 
like open a window
 
yes
 
"that's it"
I would imagine it would be capable of moving 3d objects about 3d world within the OpenGL context.
 
It can't actually
Okay hold up
"That's it" referrs to the usage VALVE has put SDL to
Nothing more, nothing less
Now on to your last statement
IIRC: SDL does not do anything but create a window for opengl, it does not have any 3d code
2D it can help you with, 3D nope
 
Scorched 3D is a free and open source artillery game modeled after the classic DOS game Scorched Earth. Scorched 3D offers a new game-play approach compared to the 2D original, such as: fully destructible 3D environments, devastating weapons and defensive gadgets, LAN play, online multiplayer, free player generated content, and a choice of real-time or turn-based play modes. Scorched 3D is an open source game licensed under the GNU GPL, and supports numerous platforms: Microsoft Windows, Unix-like systems (Linux, FreeBSD, Mac OS X, and Solaris). It makes use of both the Simple DirectMedia Library...
That appears to be using SDL.
 
9:04 AM
Yes
But for what?
 
Perhaps in a similar way to Source
yeah
 
When I used SDL, I don't remember anything 3D being there.
 
Yup, here's the API listing for SDL, no 3D stuff wiki.libsdl.org/APIByCategory
Hmm fancy, that's a lot of APIs
I could probably drop GLFW for it, hmm
 
GLFW <3
 
9:06 AM
Cause I still need something better for threading and audio
Ooh clipboard handling is also useful
 
I suppose I got the wrong idea from "Made with SDL"
 
I can see it's a little misleading
 
That's why the wikipedia article has a footnote saying "Needs clarification" in a bunch of cases
Saying Source games were made with SDL is... misleading
 
I was pretty excited to see that portal was "made with sdl"
 
9:09 AM
This was a triumph.
I'm making a note here, huge success.
 
you should be able to use c++ within the OpenGL context to move models
I'm sure it would be more difficult than xna
 
SFML is something to look at too if you haven't already.
 
@ShenRuki of course, why else have opengl =p
 
I wouldn't use XNA either; use Monogame.
 
Yeah XNA is dead
 
9:11 AM
I thought monogame was just used to port xna games to mac platform.
 
Originally, that was part of its purpose. Since XNA is dead now, it's become a replacement.
I'm excited about Vulkan, as soon as that comes out I'm starting another game engine.
 
yeah, I'll look into it.
then sdl is meant for 2d..
or people would just use openGL to open the window
 
SDL is meant as a layer between hardware / OS and your game.
 
can you elaborate
 
It also has some nice 2D tools if you want to make a 2D game.
Making a Window on Windows is different from Mac which is different from Linux with X which is different from ...
SDL just lets you say "make a Window" and TADA
 
user92578
9:15 AM
Did they change the theme of this chat????
 
?
 
user92578
The bottom bar where the text box is is all grey for me
 
Not for me.
 
In a lecture about sdl the guy was comparing sdl to directx
but it was indeed about opening a window..
 
Well, they're completely different things.
OpenGL and DirectX are comparable, but SDL is a layer on top of them.
 
user92578
9:18 AM
 
user92578
This also shows another problem I would like to ask about
 
user92578
Why are my tab-close buttons weird?
 
That is quite odd. Perhaps it's trying to use your browser theme or something?
 
user92578
No idea
 
user92578
The chat style was normal yesterday when I left
 
9:20 AM
I was planning on using the OpenGL context of SDL
 
user92578
You guys didn't paint it gray while I was away, did you?
 
mine has always been gray
 
user92578
Really????
 
yeah
 
Madness.
And regarding the OpenGL context, sure go for it.
 
user92578
9:22 AM
This is really annoying
 
user92578
And yeah, that's a good idea, SDL + OpenGL
 
user92578
This is a great song BTW:
 
Man I've got some Vulkan API stuff here but I can't use it because I highly doubt my GPU driver has any Vulkan support right now :P
 
user92578
lol :(
 
user92578
9:23 AM
And the tab-close buttons look scary similar to those images I used while styling Qt with QSS
 
user92578
But I can't see how I would affect the Firefox style with that
 
user92578
AAAARGH I DONT LIKE CHANGE
4
 
@Kevinvandervelden thanks for your input, I thought you were upset with my ramble
@omgtechy thanks as well
 
user92578
Aight looks like string parsing is finally working
 
user92578
Someone should make an editor where you throw a few example strings, and select that parts from those which you want to aquire
 
user92578
9:32 AM
And the editor outputs an std::string::substr code mess
 
yeh, load models into OpenGL include ai and control a character with keyboard/mouse input and it's "made with SDL"
/shrug
 
user92578
Well SDL probably saved them months of work
 
user92578
I use SDL for my game
 
user92578
But I use its rendering capabilities too
 
user92578
So my game really is "made with SDL"
 
9:43 AM
@Tyyppi_77 you like metal?
 
user92578
Yup
 
user92578
Metal and only metal pretty much
 
user92578
I'm not a huge fan of folk metal, but that's a great song
 
Folk metal is probably my favorite.
My first game is going to be called [OQULT]
Spending the next 5-6 months on artwork so I have assets to work with.
if you don't mind me asking.. why does everyone say xna is dead..
 
user92578
9:58 AM
Awwww yeah! Trigger actions work
 
user92578
Because XNA is no longer in development
 
user92578
And the tech is starting to get old
 
user92578
It's not crossplatform
 
10:10 AM
game idea:[Viken] MMo war-game. lobbies into colonies training in colonies until a certain number of colonies are ready then battle field clashes. you die a valkyrie takes you you to valhalla where you battle on a different field. leader boards. most kills. achievements (never died).
ect.
armors and weapons
mead hall in valhalla until there are enough dead
 
@ShenRuki You should prototype before making the assets
 
@Hjorthenify A class I'm auditing mentioned prototyping on paper. you're right I should do that.
 
10:33 AM
simple assets to work with would be a good idea
 
10:48 AM
I lately have been listening to some Eluveitie: youtube.com/watch?v=kb8WGig0MLU
also from the folk/pagan metal side of fence
 
epic
 
.. I should actually be starting to write code again. Two months of dicking around should be enough of a "vacation"
 
I think getting a lot of quality artwork together will help me get help from seasoned programmers.
I know how to program. but I am no veteran.
I could probably do it myself but I think it would be a lesser product.
tabernacles corridors rituals giants vampires likens sirens demons
warlocks of eclipsion
activants of stonehenge
dark druids
for the website. needs work. but it would be the header.
the warlocks are trying to blacken the sun.
 
sounds kinda lame (also there is a "physics" issue)
 
the wizard is trying to find his arcane sanctum.
hard to put into words.
 
11:01 AM
have you read "Dresden Files" book series?
 
no i haven't
 
try .. there are also audiobook version (by James Marsters)
 
What is the picture? What is it? It's some cool shapes and lines but I can't make sense of it.
 
Its going to be a the header
for a website
to sell the game
 
ouch
 
11:04 AM
esoteric workings of the warlocks
 
@BlueBug it looked to me like inside of some death-metal bands CD booklet
I actually clicked on the image to look for band's name
 
hahaha xD
 
I was thinking about using bullet for the physics system.
hoping that would work.
 
4 mins ago, by Shen Ruki
the warlocks are trying to blacken the sun.
I was referring to "physics" regarding this bit, because it made no sense
 
psychological existential reality. a matter of taunting angels that fasten the physical world.
flash on the website.
some inspiration
 
11:08 AM
@ShenRuki flash is dying
 
video and html5 would work too.
 
hope I don't get in trouble for posting that.
wow i guess I would have to use video
I am really good with after effects
I was told it was a good idea to put my ideas out there. so what the hell.
 
to me it sounds kinda half baked, sorry
1 hour ago, by Shen Ruki
game idea:[Viken] MMo war-game. lobbies into colonies training in colonies until a certain number of colonies are ready then battle field clashes. you die a valkyrie takes you you to valhalla where you battle on a different field. leader boards. most kills. achievements (never died).
this one has some potential, but it requires userbase to pull it off
also, that webdesign doesn't make for a good website from the technical point of view .. it might work for a teaser page, but that's about it
 
@ShenRuki It's not a good idea to throw your ideas into public place to smash your thought into other people's face. xD. I absolutely understand the need of "letting it out-let the world to listen" but I think it is better and less of "spam" if you were more rich & dense with what you say.
 
user92578
4 is a good amount of Vam
 
"What would you be doing if Minecraft didn't exist?" lol
 
Jon
such a funny question, lol
 
user92578
ITS THE KAPPA GUY AGAIN AT 5:00
 
Jon
lol
at 6:00
 
user92578
11:29 AM
Is that you?
 
Jon
yeah,
 
user92578
Looking for some support & funding
 
user92578
KAAAAAAAAPPAAAAAAAAA
 
Jon
You guys suck!
 
user92578
Actually my sons favorite number is 64
 
user92578
11:31 AM
._.
 
Jon
awkward silence
 
user92578
can you repeat the question?
 
user92578
yea
 
user92578
...
 
5:00 cringe
 
user92578
11:35 AM
KAAAAAAAPPPAAAAAAA
 
user92578
WHO THE FUCK PROPOSES AT MINECON
 
user92578
oh man
 
Jon
the proposal is so bad i just...
 
user92578
that guys has to have gone trough soooo much material while making the video
 
Jon
there is one for 2014 as well
 
user92578
11:37 AM
yeah I think I've seen it
 
Jon
i JUST posted that you idiot!
pfffft
 
Its for a certain place in the video, you idiot!
pfffft
0
Q: Attach new script to button onclick event in unity3d c#

Neeraj KumarI am creating a new gameobject from c# and trying to execute a script when clecked. here is the code. public void createButton(){ GameObject kGO = new GameObject (); kGO.transform.parent = kCanvas.transform; kGO.AddComponent<Image>(); Button bt...

Easy points
 
it has a tag t=107
 
12:13 PM
What?
 
user92578
your video link
 
user92578
KAAAAAAAAPPPPAAAAAAAAAAA
 
Joe
which is your favorite onomatopoeia font, something here or something else you need to tell me about
 
@BlueBug Time is 107 seconds from start
 
Joe
 
12:14 PM
Ah yes
 
user92578
@Joe I like the third and the last one (both starting from the top) the best
 
Joe
thanks!
 
Why in terms of seconds? Easier if it was t=01m47s
 
user92578
annoying to parse
 
oh it does work. Cool t=01m47s works. awesome. Very intuitive. Good code.
 
user92578
12:17 PM
oh
 
12:28 PM
never doing that again...
 
user92578
never doing what?
 
I was suspended for my upload
they deleted it.
paint it black.
 
1:07 PM
@Jon u here?
Why wont this work in C#?
if(EquippedItems[i]==null)
Oh.. Because EquippedItems is not a class..
 
Jon
1:23 PM
:)
 
1:35 PM
:))
 
1:50 PM
:)))
 
:ø)
 
user92578
CO-CO-CO-CO-CO-CO-CO-COMBOBREAKER
 
Joe
where does everyone buy get their sounds?
 
my mouth and my tongue www.freesound.org
 
2:17 PM
Going from C# to C++ again is a neightmare
 
Joe
@BlueBug registered 5 minutes ago... email to "Activate" still hasnt been sent
 
I think their server is slow today. It's taking me forever to load page to page freesound.org
 
2:38 PM
@Hjorthenify I can imagine
@Joe my sound for Cognizer is made by a friend who will be paid a % of revenue
 
3:04 PM
Hi have a ball in Unity3D and I set its bounciness to be 1(100% energy conservation) but with every bounce the height increases. How to fix that I want constant boucing
 
user92578
I have no experience in Unity, but can the object which the ball hits affect this?
 
Ohh you mean the static collider with which ball hits/drop
?
 
user92578
Yeah, the wall or the table or the floor or whatever the ball bounces from
 
No that doesn't affect the ball....it have used physics 2D on ball and set the friction to 0 and bounciness to 1....and then added that Physics 2D component to my ball
 
user92578
is friction set to 0?
 
3:11 PM
yaa
I have developed using Livewires(python) which runs over pygame there to bounce something we don't need physics rather we just need to its dx & dy properties to -ve after hitting anything(collision)....i am new to unity
:(
 
user92578
googling tells me that you cant do this with physics
 
user92578
you should be able to alter velocity directly in unity too
 
user92578
but i have no idea how to do that
 
user92578
3:14 PM
that popped up quickly in a couple of searches
 
A little bit disappointed., and pasted over
 
oh .. right .. Maynard had hair
 
have you heard of Children of the Anachranistic Dynasty
it's when he looked like a true prodigy
Minecraft Owns. It's nice Notch is a cool person too.
 
3:51 PM
Notch is a very rich person who has nothing to do with Minecraft anymore
 
thats kinda funny.
Minecraft makes him a pioneer for solo game game development
... i know about creative control. still though.
it was already done.
 
And who is John Carmack? A meat popsicle?
.. kids these days
 
A beneficiary
I like Abbey next, but dorian starchild makes psyclon nine nero bellum.
 
00:00 - 16:0016:00 - 00:00

« first day (1816 days earlier)      last day (3201 days later) »