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From my basic understanding, a Vertex Buffer Object works something like this (psuedo code):
Normally, if one wanted to say, draw a square, one could issue line drawing commands.
line (0, 0) -> (1, 0)
line (1, 0) -> (1, 1)
line (1, 1) -> (0, 1)
line (0, 1) -> (0, 0)
Using a Vertex Buff...