12:58 AM
@IvoFlipse: Now that I think of it, it's not purely about the buildings but it's about the minerals which makes it harder to think about this on-the-fly in the game.
But anyways, nice to have a 800 mins 200 gas in my head from now on.
Hmm, you can think of it in another way too...
Like keeping apart X mins and Y gas a minute for teching purposes.
100 mins for Supply Depot
@IvoFlipse: An 1:1:1 build examined for 600 minerals / minute
--> 200 into 1 Rax + Reactor pumping 4 Marines / minute
--> 200 into 1 Fact (Naked or Tech for Research) pumping 2 Hellions / minute
--> 200 + Gas into 1 Star (Naked or Tech for Research) pumping 1 Medivac/Viking/Banshee/Raven / minute
After 1 Minutes spare you can create Bunker, after 4 Minutes spare you can create CC, etc...
That's 4 Marines, 2 Hellions and 1 Support unit every minute once your base gets full saturization.
And I'm not even counting in MULEs
@IvoFlipse: And this would be in an aggressive setting (as in pushing, medivac dropping, placing bunkers, ...), it doesn't count in armored units until you get your expansion and could go 1 Rax + Tech, 1 Fact + Tech, 1 Star + Reactor.
Hmm, the Banshee is useful against Marauder/Tank/Roach, but less effective against Protoss who could opt for Stalkers + Observer.
But the problem with armored units is that the opponent will produce less than you as he is dependant on gas, so harassment by a drop could set him back. But well, once again this is just a random example and I'm theorycrafting too much... :D
You won't know until you melt it into a BO, practice it and try it out to see the effectiveness.
@IvoFlipse: But I do think that the above way of thinking about it might be a good way to work towards a BO.
And then you can just tell SCBuildOrder what you want when. :-)
Actually, if you don't do this and ask SCBuildOrder straight for something specific you could be sacrificing your economy/technology/... just to get those units.
Perhaps, instead of an extra Rax and Supply Depot (+9 supply) just to get out one more marine (which you might not need), you could've gone a CC (+11 supply instead) for a better economy and more production buildings or an eng bay to upgrade your army.
@IvoFlipse: Well, I think I'm going to figure out a 3 Rax start (on main) and then go into Fact and Star based on my Expo.
And practice to do the whole thing as good as possible.
Or go 1:1:1 main and build 2 extra Raxes on Expo.
(Not counting in the MULEs again, they do 40 mins/minute on top of what the SCVs do)
Hmm, perhaps I shouldn't think of the units, as I would base them on what I scout.