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4:17 PM
@MartinBüttner What should I do about this response? codegolf.stackexchange.com/a/52579/2867
 
pretty sure its the same guy who was similar-trolling a few days back
 
@trichoplax Bonus question: What's the minimum number of pixels you need so that you can't add any more?
 
@Sp3000 The inverse question?
Interesting
 
Kinda like manhattan exclusion, yeah
 
4:23 PM
@Sp3000 What challenge are you guys talking about.
 
12
Q: Uniquely separated pixels

trichoplaxFor an N by N image, find a set of pixels such that no separation distance is present more than once. That is, if two pixels are separated by a distance d, then they are the only two pixels that are separated by exactly d (using Euclidean distance). The challenge is to find a larger such set tha...

@PhiNotPi That one
What triggers being presented with flagged chat messages? Is it hitting 10k site wide?
 
@PhiNotPi you should find out if it meets the output spec and if an initial condition can be specified
 
@trichoplax No, it's total of 10k network-wide.
 
@PhiNotPi The binary on GitHub seems to be dated October 22, 2012, so it's older than your challenge.
 
@Doorknob Wording error - thanks that fits
 
4:34 PM
its from 1998
 
@Doorknob Are there any guidelines on what I should regard as a problem and what I shouldn't? There was a message earlier from the The Second Monitor that I wasn't sure was offensive without context, and in context the person it was said to clearly wasn't offended, but someone had flagged it and it was potentially offensive
 
@trichoplax If it's clearly not meant offensively in context (and the target of the message was clearly not offended), then mark it as invalid.
 
To be honest I couldn't understand the message so I wasn't sure whether taking offense was valid...
 
Then "not sure" is probably the best option.
 
I'll bear that in mind though - thanks
 
4:38 PM
I think I remember there being a meta post about this somewhere too.
16
Q: How should I handle chat flags?

Manishearth Chat flags cause quite a bit of drama. This FAQ might be useful to help avoid drama by educating those who handle chat flags. As a 10k chat user/chat moderator, I see a small blue circle in chat. What does it mean? How should I handle it? As a diamond moderator, how does this change?

 
Ooh thanks - will look now
All sounds sensible
 
Dennis: It's almost like we're competing for the worst nethack input format.
My 36 will also be four random keys, but I don't yet know which.
 
@ThomasKwa :D You're going to get 36? I'm currently at 37 and running out of ideas...
The input format isn't the only bad part of my code. I'm constantly leaking memory...
 
5:28 PM
I have been privileged with going home very early today :D
 
5:43 PM
hey, I'm looking to create a meta-programming challenge (write a program that creates a program)
however, to do it right, you need a series of defined outputs and inputs
and a language that is easy enough to meta program
any ideas as to what language that might be?
(I was thinking along the lines of SpaceChem, but it seems too complicated)
 
What type of program will the meta-program be writing?
 
anything that requires actual logic, really
have you played space chem?
 
How general will the meta-program need to be?
I know what it is, and what the commands are.
I started playing it three weeks ago, and then summer session classes got too intense.
 
right, its basically a puzzle in programming form
I'm looking to create a similar, but simpler, kind of idea
 
More or less complex than lightbot?
 
5:46 PM
it could be a new language, or one that already exists
lightbot?
hmmm, looks interesting
 
I can't find where to play it online - I'll post the link if I find it
 
I found a place, and there's a video
 
Oh good
 
the one requirement I know of so far is that the number of commands available has to be limited
 
To a small limit?
 
5:50 PM
I mean, the total available number of commands in a single program has to be limited
 
Oh I see - a byte limit
 
I don't want people writing the same bot for each challenge
right
 
Oh no wait
 
so, with a byte (or command) limit, they actually have to figure out what kind of program to write
 
So like, 32 bytes per program (arbitrary example number)
 
5:51 PM
What kind of metaprograms do you want?
 
but I don't want the commands to be "move left, move right" 32 times
 
A general solver, like Levin search or OOPS?
Or something that writes more specific programs?
 
the meta program would simply need to be able to write a program
 
do you want it to write programs to move something around an arena, or to transform a piece of data into something else, or...
 
I don't care
It can't just be number transformations
because I don't think that could be interesting
 
5:53 PM
Maybe optimisation problems?
 
The type of problems you choose is very important to the type of metaprograms that will be created.
 
What will be the winning criterion?
If several metaprograms can solve all tasks?
 
the efficiency
it is definitely an efficiency problem
maybe I'll just do spacechem
 
Efficiency of the program or the metaprogram?
 
of the programs written
 
5:55 PM
Will there be a secondary criterion for tie breaking?
 
What's to prevent people from hardcoding programs they've manually found?
 
the puzzles provided would be up for change
not major changes
 
I can't give input until you decide what types of puzzles there would be.
 
maybe manufactoria?
 
6:00 PM
CargoBot is another programming game, to add to the list (bit closer to LightBot than Spacechem though)
 
How will the metaprogram be informed of the challenge? Will there be a standard specification language/format?
 
actually, manufactoria might be what I want
you are given a series of inputs, and an output for each input
and your meta program must create a machine to do it
 
I'm having trouble with my 36-byte nethack. Bad luck, but I still think I can get it.
 
6:37 PM
Got it. And the input is actually the arrow keys!
*cough* inthewrongdirections *cough*
 
Welcome to code golf, where the input format is messed up and time/memory complexities don't matter
And, occasionally, where the output's also messed up
 
6:53 PM
@ThomasKwa Working well. I finally got an emulator!
 
What's working well?
My solution?
 
Yup. The repaints are a bit annoying though. No way around that?
 
I should remove the ClrHome at the beginning of the display program.
 
Oh, yes. That does the trick.
What's the last line of DISPLAY supposed to do? It works fine without it.
 
It was a delay so the last row doesn't disappear immediately after it displays.
But there's no point in that or the ClrHome.
 
7:30 PM
0
A: Sandbox for Proposed Challenges

Nathan MerrillMeta-Manufactoria Manufactoria is a pretty great programming game. However, instead of writing machines to solve the problems, your goal is to write a program that creates the machines for you. If you are already familiar with Manufactoria, then for the next section, you only need to read the ...

how does that look?
 
7:41 PM
0
A: Sandbox for Proposed Challenges

Nathan MerrillMeta-Manufactoria Manufactoria is a pretty great programming game. However, instead of writing machines to solve the problems, your goal is to write a program that creates the machines for you. If you are already familiar with Manufactoria, then for the next section, you only need to read the ...

 
Anyone got any ideas for a 2D language?
 
Well, I have 35-byte Nethack; depending on luck I may get 34.
 
@Phase I never finished Golfish, but my favourite addition was T to set a teleport marker, saving direction and t to teleport to the last marker set
(mainly because working out coords all the time for . was a pain)
 
7:57 PM
yay, restricted-source badge :)
 
Is that the only reason you did Rod Logic? :P
 
no, but it is the main reason :p
 
@Sp3000 There's a language called Portal that does that (and Portal 2).
 
8:49 PM
@Sp3000 oooo just thought of doing code blocks
 
 
1 hour later…
10:08 PM
Is PPCG slow today or does my internet connection just stink more than usual?
 
Slow as in few questions or taking ages to load?
 
No problems here.
 
Taking ages to load. Posting a question took three attempts.
 
No all seems as normal here
I haven't posted anything new today but edits have been fine
 
Probably my connection then. South America + Friday evening == Crappy internet
 
10:14 PM
3:14 here :3
 
0
Q: Move to the printable ASCII front

DennisBackground The move-to-front transform (MTF) is a data encoding algorithm designed to improve the performance of entropy encoding techniques. In the in the bzip2 compression algorithm, it is applied after the Burrows–Wheeler transform (as seen in Burrows, Wheeler and Back), with the objective of...

 
Finally! :P
 
"Batman isn't easily compressible" - out of context quote of the day
8
 
Ok, I finished the examples here:
0
A: Sandbox for Proposed Challenges

Nathan MerrillMeta-Manufactoria Manufactoria is a pretty great programming game. However, instead of writing machines to solve the problems, your goal is to write a program that creates the machines for you. If you are already familiar with Manufactoria, then for the next section, you only need to read the ...

 
10:54 PM
Is this good code block syntax?
{12+}X {code}Character
You can assign it to any character and it will be called before it parses anything else
so `{12+n} ` prints 3 (since there are 2 spaces there, one for assigning and one for calling).
My stack object only holds doubles, so I can't put the block on the stack. But that also means that you can call a block from any stack.
I also can't use a : for assigning because it's used for copying the top of the stack
 
11:25 PM
@Phase I'm missing a little context. Are you designing a golfing language?
 
@Dennis Yes, it's a fork of ><>: github.com/phase/refract
 
So, <block><character> would store the block in that character and the next occurrence of that character would execute the block?
Sounds good to me, but I don't have a lot of experience with 2D languages.
 
I'm trying to think of a way to do 2D code blocks
{21v
>+n}X X
darn spaces
This language looks cool esolangs.org/wiki/Portal_2
 
11:46 PM
195 rep today and 15 minutes to midnight. So close...
 
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