@stephelton my mate did music for Discovery channel. They paid him like 200 rand ($25) per minute. But from what @Noctrine said that might be normal as far as game music goes. Do you know how many minutes you need?
Studio sessions are immensely expensive at professional places.
@JonathanDickinson At those rates the music is usually more than one live musician, and thinking of it in terms of the finished project it really takes into account paying multiple people for all the re-recordings and what not to get the final product.
@ClassicThunder They acquire all the rights to their contracted work.
There is a lot of competition for the most basic jobs in music, so for the people who take it seriously they really need to make a good case for their future employment.
I meet a ton of really awesome musicians working at guitar center while trying to get their professional careers off the ground.
@JonathanDickinson Most of the people I meet that want to get into game music are not really musicians. People grab DAW programs, play around a bit, label themselves a composer and try and get work.
Not to say that there aren't people who are really good with those programs, but they are usually actually musicians.
@JonathanDickinson Ah, you beat me to it. Yeah, it's not a sweeping generalization, just anecdotal based on the people that go "Oh your working on a game, I'm a producer"
@Noctrine you get that in any gamedev discipline really. All I know is we are going to be having a fun weekend with some cabbages and other foley equipment :D. It's going to be messy: what fun!
One of the best foleys I have heard of the Star Wars laser sound: it was some random pipe in a desert that made an interesting noise when they hit it. They recorded it, added reverb and sped it up. The rest was foley history.
Hey guys, not sure if this falls in any of yalls areas of interest but I'm thinking about going ahead and buying a Window's Kinect. Anything I should be aware of?
Seems like there are lots of similar questions out there, but I still can't seem to find a reasonable answer.
I'm a Computer Science major, but I'm afraid I haven't had much time for practical, real-world coding, but I'm reasonably skilled with Java, and have a little experience with C++. I woul...
Close votes: You need five normal close votes, or one moderator close vote.
So if you see something closed by two or three people, it's because one or two normal folks cast close votes, and then a moderator did, so the voting process stopped.
There is an option to give people explicit read / write access to rooms. Very useful for when there is an important person who may give a talk of some sort that can not acquire the necessary 20 rep.
There are a lot of Version Control systems available, including open-source ones such as Subversion, Git, and Mercurial, plus commercial ones such as Perforce. How well do they support the process of game-development? What are the issues using VCS, with regard to non-text files (binary files), la...
@Noctrine no, but it should do nicely as it is "large binary aware" (like HG is with some extensions). I briefly tried Bazaar on DropBox and quickly gave up.
are you guys implying using DropBox for something like largefiles and a stock-standard bazaar server for code? I thought @Noctrine was talking about storing the central bazaar repo on dropbox (which works nicely for a single dev apparantly)
I saw a few other people mention it before also. There was something on the unity forums about it being a method of getting around metafiles only being accessible on pro versions.
It's all a load. Apple just likes control. At any level of competency of systems security you should know that the ONLY way to gain true security is through CAS or Trusted Platform. It's just marketting hogwash from the marketting king. Free or not free it's a 20 ton safe in the middle of a desert: pointless.
You will be able to sign your applications with just your developer ID. The Developer ID is pretty much necessary for anyone doing any OSX work that touches platform specific libraries.
Oh so it's a bit like Vericode (which Microsoft never landed up doing anything with - apart from a "you might be able to trust this" popup on downloads)
exactly: it helps with experienced users (the type, like me, who keep UAC turned ON) - but aunt tillie is doing to do whatever it takes to see dancing hamsters.
you need something as annoying as the Linux UAC prompt - "why am I typing in my password for this program". to be honest the Linux culture is years ahead of Windows: they nearly never ask for admin (su) access. You try pull a "password on UAC" in Windows and you will get all the Linux fanboys pointing out how Linux doesn't do that - it's bad Windows developers that make UAC a problem/failed feature.
@Jimmy that actually might work. Have a set of canned messages that scare the living daylights out of the user - "this program may be trying to upload your photos to a malicious website, you should investigate if it's trustworthy." Aunt tillie won't like the idea of her grandkids landing up on a website. Hamsters lose!
@Jimmy nothing is stopping someone malicious from signing their application - and certificate revocation lists are usually only updated monthly (if ever).
@JonathanDickinson I wouldn't be surprised if Apple doesn't add something of the sort in a prompt when you attempt to turn the feature off. I'd load up the developer preview but my mac is already showing its age and the work machine will probably explode if I tried.
and in the current App Store environment, the user has about 5 seconds of attention for HamsterVille 2.0 before they realize that the other program, Hamstermania HD, is signed and they can download and run it properly.
I wonder how long it would take before someone creates and signs an application that discretely disables the feature so that virii loaded programs will work regardless of what the settings say.
I wish Microsoft would throw up a compiler error if you called GC.Collect() that you had to explicitly disable. There are so few instances that you should ever call that method (the only two I know of in XNA is after massive content loads and unloads). Even then it's a 'maybe'.
^ now that's a good idea. People tend to think that it magically clears up memory - but you will likely land up promoting a lot of objects to G3 very quickly.
well, setting to "null" helps with generational promotions in deep object structures (not a concern on XBox because it doesn't have generations) - beyond that it's pointless.
oh, right. my bad :). These things are like regex: you should have to acquire some sort of certification before you are allowed to use them. "C:\foo.cs: error CS101 (1,1): No! Idiot!"
What sort of update rate would you recommend for the physics engine server-side? I've been looking at this thing about source, which apparently only does 33.3 ticks per second.
Which seems a bit low to me, but considering that the client can run at higher ticks, simply by extrapolating, the server only really needs to do a bit of simulation to manage where the entities are.
:( I was trying to find a youtube of the tv show Better Off Ted where they invented a really uncomfortable office chair, and since it was so uncomfortable, people worked harder. They called it the "Taskmaster"