I am trying to extract the ListItem ID of a List which I am currently NOT in based on a field value in that List. I cant find anything that explains how to do this.
So, to explain. I have a Custom List called 'Department'. I have another Custom List called 'Article'. I have a field in the 'Artic...
my aim is to have it ready to go with a set of scripts that would support a "real" solar system
so if you want to build a space game you can grab my package in unity and just drop a new game object on the scene then drop a solar system component on that
job done
then off you go building your game in that solar system
because its all voxel based too the plan is to have some sort of storage system and server based saving if need be
i'm thinking if i use minecraft style file formats then the 2 could be compatible
In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for drawing a circle. Bresenham's circle algorithm is derived from the midpoint circle algorithm. The algorithm can be generalized to conic sections.
The algorithm is related to work by Pitteway and Van Aken.
== Algorithm ==
The objective of the algorithm is to find a path through the pixel grid using pixels which are as close as possible to solutions of . At each step, the path is extended by choosing the adjacent pixel which satisfies but maximizes . Since the candidate pixels are adjacent...
So would anyone care to try and explain this to me? I really want to get this done.
Is there a simple way to find out how many cores my pixelshader/fragmentshader has available? I'm trying to explain how a GPU is more efficient at the same operation over lots of data.
I figure comparing 2-8 cores of my CPU with the number of cores on my GPU would show this nicely.
@William'MindWorX'Mariager it's basically the same. very basically. CUDA cores have different abilities than the AMD equivalent, and both have different abilities than CPU cores. but the basic concept of "it does the calculations, and 10 of them do 10x the calculations," that much is accurate.
I am currently devlopping a game with XNA. But the community seems to not be active anymore.
That's why I am asking if I should still go on...
What's the advantage of using Unity3D ? Will I be able to use skinned models and custom shaders with it ?
Knowing how to use Google gives people the impression you know a lot. People at work are astounded that I seem to know everything about every language, but I just look it up...
@OliverSchöning I'm still writing it, it's gone through a lot of stages...at the moment I'm documenting the latest version, then compiler writing fun time
@SpartanDonut I've never managed it aha, you legend
Seems the drivers are there now for modern GPUs (for NVIDIA its Maxwell based ones - I'm using GTX 970). It took me a little bit to realize I had to reenable the 2.4ghz WiFi band though xD
I have decided I like Python's type annotations. They are completely optional, don't enforce anything, help the IDE and can replace some of those ugly docstrings.
I want to make a 2D car race game which the camera on top perspective like this:
And i want to let users play against each other online,
Is it about sending sprite position data from the user1 device to server then from server to user2 and vice versa ?
Or any suggested tutorials or books desc...
I get "There is a problem with this Windows Installer package. A program required for this install to complete could not be run. Contact your support personnel or package vendor."