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Jon
4:25 PM
heh
 
@Jon check this game out. Very original.
 
55 mins in ... he's proposing c# syntax ... youtube.com/watch?v=TH9VCN6UkyQ
55 mins ... and then he starts to say "lets just have a high level lang like c#"
jeez
 
user92578
c# with pointers
 
user92578
and quite strange syntax
 
isn't a delegate basically a pointer ?
in fact it's a bit more than a pointer ...
 
user92578
4:34 PM
idk
 
the docs usually refer to a delegate as being a "smart pointer"
 
delegate would be like a class which privately contains a function pointer
C# does actually have pointers, but you need an unsafe block to use them
 
pointers imo ... are a bad thing ... the language should handle them not me
I want to be productive not messing about with where something is actually stored
 
user92578
you don't have to care about that
 
var thing = new thing(); <--- i don't care where this lives
all that matters to me is that I can do stuff with my thing
c++ makes a right arse of this imo
 
user92578
4:37 PM
thing* t = new thing(); <-- nether do I care where this lives
 
yeah tyyppi's right, here. the main downside of pointers is when you forget to delete one.
 
user92578
yeah
 
my point was more ... I don't ever want a pointer i only care about objects
i don't need references to things I need things
 
pfft but what if you want an int****, how you gonna get that in C#?
 
user92578
yeah
 
user92578
4:39 PM
who doesn't need a pointer to pointer to pointer to pointer to int?
 
@IcyDefiance yeh coz that's completely helpful to me as a programmer
and productive
how daft of me
 
This is why I'm just happy with C#
I might not be 1337 but I'm certainly productive
 
exactly
 
pointers can be really slow too
 
do you c++ guys ever perform operations on pointers ... presumably it's a pretty useless thing other than as a means of navigation to get to the actual thing you need to perform your operation on
 
4:44 PM
one thing you get is if you do
    int func()
    {
        MyObject theObj;
    }
you get static allocation for theObj
no need to do new and call alloc right?
or something (I don't know all the terminology)
but if you need to pass that thing somewhere else and don't want to pass by copy, then you make it a pointer and eat the new
I find in my C++ code that I use a mix of pointers and objects depending on what I'm doing with them
 
but if i do this in c# ...
var x = new object();
..then this ...
var y = x;
I now have my pointer to x in y
but actually I don't have to worry about dealing with pointers
I'm just handing the object around
but its not like that object is moving on the heap
"under the hood" for the purpose of the computer pointers are definitely useful but from a programming point of view I should never need a pointer only the object it points to
 
You can do that in c++ as well
sometimes you want to pass by reference, sometimes you want to pass by value
you can do that with pointers
the main difference is that in C# you get auto GC
 
And intuitive syntax
 
the

    [something]
    //code
is intuitive?
 
4:53 PM
I don't find c#'s syntax particularly more intuitive than C++
 
We're specifically talking about pointers, not languages
 
@Almo I find so much stuff in c++ is unituitive
 
Kind of...
 
compared to c#
 
I mean pointers are a language feature but yeah
Having not done C++ in many years I can honestly say I don't know which is which when it comes to * and & and which side of the variable the symbol goes on
 
4:54 PM
:D
 
c++ is a messy language IMO
 
Also not knowing if I can use . vs -> without looking at the variable definition or whatever is also unintuitive
 
what's with the header files ?
 
this is why some people do the pVarname thing for pointers, but that's weird
I dislike not having header files
 
4:56 PM
I hate header files
 
why do they need to exist at all ?
 
I can't open up a C# class I've never seen and get a concise description of it
 
I can
 
Errr most IDEs have tools that show you a list of all methods and stuff
Its something that shouldn't need to be done by the programmer
Feels like wasted time doing something that could have been done automatically
Also there are tools to generate docs using the comments above the methods
 
C#: partial classes
wtf
 
4:58 PM
lol
 
basically, you can find annoying things about languages and things you like about languages
 
Honestly I use them but I've never bothered to look up wtf was going on with them
 
spreading a class over multiple files is a recipe for unmaintainability
 
@Almo but partial classes are not required. Headers in c++ are
 
@Almo dumb feature IMO
 
4:59 PM
seemed like a hack to get winforms to work
 
Oooo
 
pretty much the only dumb feature in the language
 
so you had the auto-generated part and the user edited part
 
Yep I use that with ASP.NET all the time
I have no qualms with this
 
Its a nice feature
 
5:00 PM
can be useful in t4 templating situations
 
I've already had problems with maintainability due to them being used poorly
 
but I prefer to have my type def in 1 file
 
complex GUI with thousands of lines of generated code sepreate from my functions
hell yeah
 
I don't think a developer should often (if maybe ever) maintain two files for a single class. Autogenerated code on the other hand - I like this feature
 
provided a language doesn't have super-idiotic design stuff in it like PHP, I am hard pressed to say one language is better or worse than another, unless it's a clear generational difference like between C and C#
C# is clearly a better language than C
 
5:01 PM
I don't want to sift past a metric butt ton of control definitions to get to my code
 
@SpartanDonut agreed
 
but i can't help but think you guys hate C++ and love C# mainly because it's what you use most
 
@Almo I agree with you mostly :)
 
I use C# every day in Unity and it hasn't made me think it's way better than C++
what I like best about working with .NET is its container classes. they're nice
 
unity C# is not real C#
 
5:03 PM
Do you get bitten by language related issues in C++?
 
Not often
same for Obj-C
 
Then I think your statement is fine
 
I'm comfortable in all three now, it seems
 
I personally don't like C++ because I personally am much more prone to run into language issues with it. C# all my issues are pretty much API related
The language gets in the way of me being productive. If I were experienced in C++ I'd probably be singing a different tune but I'm not
 
:D
 
5:06 PM
That said, I do believe that while I could probably be productive in C++, the language would still get in the way in C++ more often than it does in C#
 
I think that's true at a "normal" level.
once you start trying to do advanced or crazy things, I can see C++ becoming nicer
there's been a couple places where I wished for the C++ template system
but then I sucked it up and redesigned to make it work well a different way
 
:)
 
The fast charging features on my note4 is like freaking magic. Was at 20% charge when I came into work just a bit ago. Now its 90%
 
Probably a bit of number magic involved :P
Hrm
I think Spotify made a tiny change. I can no longer pause with the mouse if the window doesn't have focus.
So I need to click the pause button twice.
 
I prefer interfaces that take one click for focus, and another to do something
the number of times I accidentally do something when just trying to get focus annoys me
 
5:21 PM
I've noticed that you and I tend to disagree on like 90% of things. :P
 
I'm with Almo, except for scrolling with the mouse wheel
let me scroll without the window being active
I guess in most cases that's a Windows problem, not a problem with the program
 
@William'MindWorX'Mariager yeah I like being able to interact with any button on my screen at any time
 
Yeah
Should just do a monitor-top-level check rather than a focus check.
 
Hmmm
 
Spotify is the only thing visible on my other monitor, for the exact reason that it allows me to quickly change what I'm listening to or play/pause.
 
5:24 PM
I think a top-level check is really hard on Windows
 
I think I'm ok with this monitor top level check thing
Problem I see is button might be top level but the window isn't... that will still upset people
 
If only Windows UI was based on JS and HTML then we wouldn't have this issue! /sarcasm
 
Then windows would need more jQuery!
 
oh damn
 
5:48 PM
lol
 
6:02 PM
@IcyDefiance @SpartanDonut yeah man: "BUSTED We'll soon be launching a brand new system that greatly reduces leavers and AFKs, with more severe penalties for Ranked offenders."
oooh battlecast skarner and kog!
 
yeah, I played a few games last night after the servers came back, and... I'm not totally sure I like the changes
like, there's definitely a lot of room for strategy now. a lot more than last season.
but they seemed to focus on counterplay and not comebacks
 
the winning team seems to snowball way harder now than before, and games just end in a landslide
and the problem with soloque silver is no one knows shit about strategy, so opportunities for counterplay are pretty much useless
of course, I only played 3 games, so maybe I'm still missing something
 
6:19 PM
we'll see over time as the playerbase as a whole adjusts to the new stuff
I do like the new jungle items
 
I like the idea of the new jungle items, though they seem kind of weak
they'll probably be something people sell once they get 5 other items
smiting players is damn fun though
 
:D
 
Jon
just noticed the grid is a little off.. but check out the new auto-theme.
 
6:38 PM
looks nice
 
@Jon how reset theme?
Hmmm
I can change it in the options....
But auto-theme?
Also you may want to change "About" to "Tutorial"
I thought clicking about was going to be like a credits page
 
@IcyDefiance I personally am not a fan of the comeback meta as it was
Basically it's hold on as best as you can until level 18... pray you get a good engadgement and win because respawn timers
 
I cannot find logic to when the guy writing this doc uses 's for plural or doesn't
the same plural will have it sometimes, but not others
 
@SpartanDonut comebacks before were usually about (a) catching people alone and killing them or (b) avoiding the enemy team and split pushing to take objectives
but now that split pushing thing is way harder because of new turrets
and if a team totally controls dragon, they get even farther ahead than they used to
 
LoL's low item spend cap (compared to dota) means sustained teamwork is how to win stalled games
 
6:50 PM
well yes, there's always turtling and stalling the game, but baron also makes that way harder than it used to be
 
yeah
 
if the other team controls both dragon and baron you're pretty much guaranteed to lose even if you can win team fights while turtling
 
Is that a bad thing?
 
not in my opinion
 
6:51 PM
if you control drg/baron, it means you have map dominance
which should be worth a win
 
I'm not sure if it's a bad thing yet... it just makes winning the early game a lot more important
 
it will be interesting to see how this all plays out
the S3->S4 changes weren't this huge
but their stated goal of avoiding not having to nerf/buff specific heroes due to specific cases makes sense, and I hope they succeed.
 
I'm not outlining things I think are bad here. I'm outlining things that are different. We'll have to figure them out before we can say they're bad.
 
as the number of heroes grows, this problem just gets worse
right; we're just discussing it with you :)
 
oh yeah they mainly did that with health regen, which was a very smart move
the one thing that annoys me the most is how kha'zix is suddenly shit :'(
the new jungle just slaughters him. take out golems and both buffs and he ends with like 10% hp left
 
6:54 PM
@Almo this
People (including myself) get too defensive too easily
 
nocturne is back though, and skarner :D
 
I want to have a discussion on why someone doesn't like something... and I get yelled at for being an emotional fanboy
 
battlecast skarner!!
finally a skarner skin worth getting
 
well skarner's ganks might still be shit
 
he has tank treads
 
6:55 PM
but his clear rate is one of the best, and he keeps his hp while doing it
nocturne doesn't keep his hp, but his clear rate is so damn fast that he can go b at level 3, run back to the jungle, and still be ahead of most, lol
 
:D
 
I guess I should just link this thing: cloth5.com/exploring-new-jungle-paths
oh shit class is starting in 3 minutes. I should get up there.
 
Jon
@AttackingHobo you don't like the auto theme?
 
51
Q: A co-worker is using my cup

Paranoid AndroidI have a co-worker using my coffee mug at work. I want to make him stop without sounding like I'm being picky. I have tried making the point indirectly that the cup belongs to me but he still uses it. Our cleaner cleans the cups and puts them on a tray in the kitchen area, he usually arrives in ...

workplace question bout his mug... but the mug has Java code on it, and many of the comments are criticizing the code :)
 
7:48 PM
I don't know what "autotheme" is @Jon I see the theme changer, but don't know what was changed.
 
Jon
8:15 PM
it changes everything from buttons, menu, game board
 
@Jon ha. I used a black theme. Didn't see much change :)
 
Jon
yeah, if you play around with the colors, the gameboard changes around
i'm trying to make it better
the darker colors work best
right now it is pretty monochromatic
i was playing with compliment colors
 
8:35 PM
@Jon you should just make a few themes to choose from
maybe even make them unlockable for completing puzzles
could even have textured themes too
 
Jon
9:18 PM
interesting idea
 
Someone has finally inquired at my company - "Does anyone know Unity3D?"
MEMEMEMEMEMEMEMEMEMEMEME
 
Jon
lol
reply "That question gave me a hard on"
 
lol
I went with "This guy."
 
Rock hard and ready to code
 
Jon
I can't express my interest more than saying , I have a raging boner thinking about htis.
 
9:19 PM
lol
 
@Jon I have an idea for a game. Minesweeper VR. When you lose you black out and you are in a wheel chair with no legs and then it asks for donations to be given to landmine survivor victims.
 
hahaha
 
Joe
@SpartanDonut ready for this weekend? want to have a recap look at all the possible tech scope out where to draw the line between goal and extra if we have time?
 
@Almo I'm serious.
 
So do it :)
 
9:27 PM
@Joe I was born ready
Make a new doc and I'll review it later tonight
 
Joe
@AttackingHobo LIVE LANDMINE REPEAT
 
@Joe hmm?
 
Joe
@SpartanDonut i put up some tech stuff on the train
but with landmines
 
Hmmm I'm wondering how minesweeper would play with hex tiles...
 
ever since Little Big Planet's "Play Create Share", everybody wants a three word slogan. :(
gets old
 
9:31 PM
@Almo eh, its been done before LBP
 
that's when I recall it becoming really common
like when this movie box layout suddenly was massively popular
 
@Almo no permission
 
edited
 
Hey guys
I have a quick question
 
I have a quick answer! "No"
 
9:37 PM
:( okay
 
it's probably wrong, but hey. :)
 
Based on my current understandings, I can use a retail version of a Xbox one to develop application, correct?
I dont need to get like a dev kit or something special to just try to make a application
 
@TheMuffinCoder stop asking useless questions uselessquestionmaster
 
Wait how is that useless?
 
Google it, look at ms dev stuff
 
9:39 PM
I went to different sources but they all sound different
 
Joe
@TheMuffinCoder i think that is incorrect but i would strongly incorrage you cool this
for xbox360 that used to be the case
 
One places says I need to buy a dev account and get a dev kit
 
Joe
but now i think the process is very different
 
Another places says I can use the retail version and dev just on that
xbox.com/en-us/Developers/id here it saids I need to submit a application and stuff
Another place said I could just use the retail version
I want to create something before I apply or anything and see if it works
Like for android, I can just use my phone develope and everything; then I can register for a developer account and publish
 
9:42 PM
@Jon looks like the eagle head 15x15 is unsolvable
 
Oh you already found that
 
unless I'm missing something where I could try something and see if it leads to a contradiction
 
@TheMuffinCoder You pretty much need to release a game for some other platform for them to really take you seriously
Buy an xbox controller and make a pc game
the if its really good submit a dev request and port it to xbone
 
@AttackingHobo Thanks! That was the answer I was looking for
Oh I looked more into it
Can I use my retail Xbox One as a developer kit?

As part of our vision for enabling everyone with an Xbox One to be a creator, we intend to enable people to develop games using their retail Xbox One consoles. Right now, though, you still need a developer kit.
 
9:45 PM
@AttackingHobo that's decent advice
 
that's cool that they're looking into it at least..
 
There may be a way to change a regular xbox to a dev kit, but you need to have your own dev id which can only be gotten through MS
 
TIME TO CHECK OUT PS4 DEV INFO
 
ecks bahks
 
@TheMuffinCoder seriously. make a good pc game and all that shit can be done later
don't get into consoles off the bat man
 
9:47 PM
^
 
@AttackingHobo xD am not a good dev
But am going to buy a console for my younger brother
I want to see which i can play around with
 
stay away from ouya
 
hi muffin. Muffin is delicious. My favorite muffin is blueberry muffin.
 
Don't waste your time man. Get good at PC dev.
 
unless you don't mind the prospect of never getting any dough for your game
 
9:48 PM
and then move onto consoles
 
but AH is right that you're better off starting on PC
 
@BlueBug Get out. Lemon Poppyseed or riot.
 
many many dev hassles you can avoid there
 
@BlueBug Hi BlueBug :D
Well am out I have to do homework
 
Joe
@SpartanDonut @BlueBug bannana nut yo
 
9:49 PM
Lemon Poppyseed. What's that? That sounds delicious. googes oh that one! I love them as well.
 
ʇnu ɐuɐuɐq ︵ヽ(`Д´)ノ︵ ʎɹɹǝqǝnlq
 
lol
 
The sad thing....
Is I do really eat muffins
 
yam, YAM! GRRR!
 
I was just sittin' here, eatin' my muffin, and I had what alcoholics refer to... as a moment of clarity.
 
9:54 PM
@Joe train?
oh the ride
Is there a new doc? I'm not seeing changes
Google docs is weird
Ah... I'm dumb. I wanted drive not docs. Google even knew and told me.
 
MLM
Anybody play Insurgency here? I got it in the latest Humble Bundle and I am quite liking it. If you want to see some gameplay/review I recommend this video because the one on Humble Bundle doesn't have any gameplay.
Very different from anything I have played but closest thing I can think of is Battlefield.
 
I thought about picking that up...
@Joe just had a great idea I think
We'll talk later
But remind me to tell you
 
I bought Insurgency but haven't played it yet ._.
 
Jon
10:09 PM
@Almo the remaining levels are the ones with problems
 
:(
 
Jon
pitched a game concept a year ago
 
lol
 
@Jon amazing
 
Jon
@Almo that puzzle i just fixed I think ;)
 
10:13 PM
:D
 
Jon
0nly 8 left to pass, so its not bad.. thenthere are a shit load of 10x10 that are broken too
haha
but th 15x15 are the hardest
the 10x10 are teh most fun, if you ask me
 
shit
 
Jon
you get any of them?
 
I'm looking for great WWI books, and I find that what might be the definitive modern work on it is unfinished. One volume of three is done, and it took him 15 years to do it. :(
 
Thank you BlueBug... I think I found a new home reddit.com/r/muffins
 
10:15 PM
I just read Guns of August, which covers the lead up to the war (quickly) and the first month of the war now I want to know more
yes i ask for weird things for christmas :)
 
Has anyone played This war of mine?
 
Joe
@SpartanDonut got time tonight? Say 7 or 8 central?
 
10:34 PM
I'm hoping I'll be home by 8
Not too much to say
Just my idea on the overall gameplay
We honestly could just as easily work this out tomorrow on the fly
Nothing changes drastically from what you've proposed thus far
 
Joe
You see the new doc? I just want to make sure were good for tom. If were good no worries
 
We're good
The only thing I might do is weigh pros and cons between 2D and 3D once more but I think I'm up for either... but I think I've got the overall gameplay figured out for us
anyway I'm out for now. Talk later or tomorrow
 
@SpartanDonut what's with your new avatar?
it feels so alone, and way too much determined!
 
10:50 PM
Awesome ^ GTAV looks like a completely different game in first person
 

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