lol, last night I won a 65 minute game after you left, Almo. then right as the game ended the client crashed and it wouldn't let me log back in because the server was busy.
I was 11/12/15 or something like that, with talon, but 5 of those deaths were because of lag
oh yeah, the whole team raged at each other for a while and then said screw that let's just make a death dot and kill anyone who is unlucky enough to run into us
@Pip the thing that makes dota worse is the relatively poor hero balancing, poor ranked system (4-man premades are allowed to fight against solo queue players), and absolutely horrible controls
if you compare LoL champion win rates to DOTA hero win rates, Lol ranged between 42-55% or so, while dota ranges between 30-65%, or something like that.
"Due to not being on Steam, it can be trickier to track the numbers for League of Legends. However, last time they released their stats, their peak was 7.5 million concurrent users. That’s a lot of dying Teemos. Meanwhile, Dota 2’s all-time peak is 843 024."
dota most certainly does not have a larger userbase. shit, just compare the size of their tournaments for evidence of that. I don't even know if there are any international tournaments for dota.
Ahahaha: "Used as a greeting between posh shoreditch/d4 head twats who are trying to be "down with the lingo" and think that using this sort of language gives them a cool gangsta lean."
Perhaps a post-jam survey would be a good first step. See if there really is a need to get something else off the ground, or what else needs to be improved (eg: publicity)