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12:34 AM
So, I'm thinking that it is time for me to finally beat Zelda this weekend.
Then maybe I'll be able to game develop in peace!
 
I've only just reached Kakariko Village lol
 
You have it now?
 
I'm still side-questing...
Upgrading all my equipment
 
I'm at I think 83 shrines.
I've been exploring the castle, not so much to beat the game, but rather to do a few side-quests involving the castle.
 
92 shrines, 207 koroks
 
12:45 AM
So I'm just a bit behind on both accounts.
How many memories?
 
two missing from the album, gotta check how many for real
 
And beasts?
I'm also missing 2 from the album.
Don't care about the others, they will come up sooner or later.
 
3 missing memories total and I still got 2 beasts to beat
 
So I'm a beast ahead of you then.
All towers?
 
all towers, master sword in hand. missing some suits....
 
12:47 AM
I actually found I think 3 of the memories without meaning to.
 
I'm just procrastinating on the storyline.
 
I wish I had the full Lightning.
Lightning Resistance. I'm missing one part of it, I think the body, but not sure.
 
Found all matron fairies
same
 
I found all 5 of the large ones, although I haven't unlocked the last one, too expensive...
 
oh, I had so much stuff to sell it was instant :D
Just sold a bunch of gems, boom 10K
 
12:49 AM
Well, I could probably go that route if I wanted to.
It's fun going through the castle, killing hard bad guys at every turn. Plus I really like the castle music.
 
1:12 AM
Death mountain's music feels wrong.
That's not where it goes
no takers?
 
 
5 hours later…
6:25 AM
Hi, does anyone know good tutorials on how to make a game feature that allows the player to create his/her own level and be able to export/import other user's levels?? any key words to use while searching? maybe game genre this feature excells at? any tips?
 
look up serialization and deserialization
say you have a map with various blocks at certain positions, various objects at certain positions
each object type could have an ID number - so you'd store the ID number of the object type along with its coordinates. serialize to a file that could be written or uploaded somewhere; receiving player then loads the file and interprets the bytes within and recreate the world
 
 
2 hours later…
8:38 AM
@jgallant and @Tyyppi_77 I want you side help in this
0
Q: Wrong contineous rotation to car

SiddharthIn my 2d game, I want to rotate car face based on collision detected. But at present after 3 to 4 collision its doing continuous rotation only rather than moving straight after collision. Here is my straight movement related code: myRigidbody.MovePosition (transform.position + transform.up * Ti...

please help me I am stuck
 
 
2 hours later…
user92578
10:09 AM
@Siddharth what have you done to debug?
 
user92578
A great start might be just printing the stuff to the console and seeing what value is the issue
 
10:30 AM
@Tyyppi_77 I finally updated to SDL2
 
user92578
anything cool there for you?
 
user92578
isn't the windowing mostly same?
 
@Tyyppi_77 SDL_ShowSimpleMessageBox
nice convenience
 
user92578
ah yeah that's awesome (I use it like once)
 
user92578
my store page was approved!
 
10:38 AM
nice
and yeah it might only get used once but that spot really makes the user's life nicer when shit doesn't work lol
 
user92578
true
 
user92578
how was updating btw? I assume just a few lines changed?
 
Well I have to get the OpenGL context manually now
 
11:17 AM
@Tyyppi_77 now I am available
basically cars moving based on AI
so cars moving itself and changing its direction when it collide with any environment object
 
11:37 AM
you are on your own bro
type of issue like this is going to require some debugging
and if i'm doing that for you, i need to get paid :P
 
user92578
yeah, like I said, just output angles and stuff to the console and check which one isn't behaving correctly
 
yeah.. i wrote a car sim, its messed up stuff
especially in unity -- the standard physics system they provide do not allow top down cars to be coded very easily.
 
just download bullet physics
 
no lol.
 
I always end up bolting bullet physics on when I want to knock props over lol
 
11:40 AM
if i am using unity it is going to be box2d
ah yeah bullet is 3d right?
 
yeah
 
so yeah we are not in the same dimension
 
I'm trying to get a decent cloth simulation going without dropping 50 bucks for obi cloth atm
will post if Ig et decent results
 
yeah
cloth is hard
one guy had posted a question on gdse .. how to make realistic looking paper
i was like. LOL
 
I remember bullet soft body not being that bad last I used it
 
11:43 AM
You know unity does cloth right?>
 
I'm getting so fed up with the other team's code... I'm about to throw it all away
 
Like.... print and throw it out?
 
let me try to do something on my way :)
 
I don't understand why people think a disorganized pile of shit code counts as "finished" when another human has to continue adding onto it afterwards.
 
11:46 AM
finished for him
 
Not really because he's definitely not getting paid
He tried to save an hour or two and lost all of them.
The worst part is it's made up to look better than it is... and it still looks like shit
Like it pretends to have structure, but half the cleanly named variables aren't used at all
it's the variables like o and ad that actually matter
 
We had a consultant at my work that wrote this engine
then i started digging into the code and found out it was ripped out of a Microsoft Foundation Library source code
He had taken the code line by line and removed all the comments
Said he wrote it
 
lol :(
 
Tell me about it... what can you do
 
I guess that's "writing" sortof like how making a frozen pizza is "cooking"
nah not even a frozen meal... a bowl of cereal
@jgallant You can leave a burning bag of dog shit on his door, knock, and run away.
which is what I'm considering at the moment
but they did admit it doesn't meet spec so I can't get that mad
 
12:32 PM
ok bullet physics for unity is hard
@jgallant unity does cloth in a crappy way I think
then again I need to experiment with a high poly mesh
 
user92578
1:16 PM
Steam Store Page is live! store.steampowered.com/app/568840
10
 
1:42 PM
Fucking finallyyyy it is not convenient to star from my phone. That feels like an accomplishment, lol I had to break the rendering to get it large enough to click
 
user92578
what? are you not using the new mobile ui?
 
Nah I have my mobile browser set to masquerade as a desktop browser
 
user92578
 
user92578
but why?
 
because half the time the desktop site is a horrible pain, but the mobile site is outright missing the function I need
 
user92578
1:48 PM
all right
 
I'll try their new mobile client lol
 
user92578
I haven't actually tried that in a while either
 
Damnit they don't give me the new thingy lol
How do I opt in to the one in the screen cap there?
 
So many sites mis-identify Linux browsers as mobile devices. But usually all it does is remove ads / splash screens so it's a win :D
Especially if you use an ARM-based desktop computer
 
user92578
hmm no idea, maybe in your profile page?
 
I Feel a level of restless right now that I normally don't have to deal with
.I can't sleep knowing how much shit code I have to dump and rewrite
 
Bed 6am, out of bed 7am lol
No sleep in between
AHHHH I'm gonna explode im getting back on the fucking pc
 
2:25 PM
Maybe you have mental issues
 
Nah they got me on pills that's all fixed already
 
That's a workaround
 
@StephaneHockenhull I shouldn't star that right? Right.
 
@jgallant You talkin shit bout my reality foo?
 
user92578
2:40 PM
 
user92578
How's that for a trading card?
 
War
Hey guys
 
ayyyy wardy
 
War
@Tyyppi_77 still working on Gun Hero? How's it going these days?
 
user92578
release soon, just published my store page
 
War
2:42 PM
Hi mick
Nice
 
Can you put the background on the card?
Too busy?
 
War
Hey @jgallant still improving gorb or did you go back to your voxel miner game?
 
user92578
 
user92578
Like this?
 
Yeah
@War getting Gorb ready for steam
And putting 1200 newevels in picross Touch mobile
 
War
2:54 PM
Nice !!! Sounds like epic progress
 
keeps my hobby going
 
3:36 PM
@jgallant woa... that's shitty
 
3:50 PM
My son figured out that you can prevent blood moons by staying in climbing position
So now he is refusing to stop climbing
 
got coalesced state snapshots working :) now joining mid-game works without hammering the bandwidth and without screwing up the synchronization
 
user92578
cool
 
4:18 PM
@jgallant LMAO. It is a scary game event :D
My 7 y old covered his eyes the first time
There's no moon cycle indicator in BotW other than looking at the moon is there?
I'm waiting for the blood moon and it's raining so I can't tell if its tonight or I if can skip ahead by sitting
Well, 12:00 am came and no blood moon. guess I can skip
"Where is that bloody moon"
"TIMMY! DON'T SWEAR!"
"But moooooOOooom it's a bloody moon."
"Timmy! Last warning!"
...
 
 
1 hour later…
5:40 PM
I just found my new favorite area in BotW to clear through, and a new favorite activity.
The Forgotten Temple
 
6:14 PM
@Tyyppi_77 is there a way I can try to launch GunHero without steam's sketchy redistributable install bullshit
On my stock windows 7 machine it runs flawlessly and the only hitch is steam itself thinking it needs to reinstall the redistributable every time, but on my weirder setups the redist refuses to allow any progress
Which is frustrating, since I know you just wrote it in C++ on SDL, so your actual game will run on almost anything
If you have the option to disable the redist, I beg you lol. I will personally write you a redist checker / installer if you'll use it instead of steam's ridiculously literally amazingly fucking horrible one :P
I don't understand how such shitware is passed off as "professional"
I mean I fully understand that "professional" means fucking people out of their money while doing as little work as possible. That's how you get ahead in business. What I don't understand is why people pay to get shit on. Is the entire world masochistic cucks these days?
 
user92578
6:41 PM
@MickLH uuh I can turn it off but not right now, I've been meaning to write my own thingy anyways
 
Do you know of a quick hack?
I kinda just want to play it lol
 
user92578
I'll try to use the steamworks site on mobile and turn off the checkbox, I hope the info isn't baked into the build
 
oh man don't worry about it that much, don't go screwing with the steam settings over it
 
user92578
It's no biggie, everyone have it already if they need it
 
user92578
Aight I ticked off the checkbox, maybe try in a minute?
 
user92578
7:21 PM
And yes, Steams thingy fucking sucks
 
Crashed your game again typ
 
user92578
cool, can you email me the minidump?
 
user92578
Or send it on discord, whatever
 
When I get a chance yeah.
Your game crashes all the time man :P
 
user92578
I know, I suck
 
7:43 PM
Oh well it's free
Been playing 2players
 
user92578
You mean coop? Yeah I haven't tested that at all
 
user92578
I should prob invite a friend over or something
 
Step one, get a friend.
Step 2, invite them over so you can use them to test.
Step 3, ditch him when the game makes you rich
 
user92578
Most of my friends already have a key
 
user92578
I'm nice like that
 
user92578
7:59 PM
Maybe I'll try to lure in a girl with a promise of non linear balls
 
8:16 PM
Girls love balls
Literally all they want is balls
 
8:32 PM
@jgallant you forgot oscillation
 
I come here, and one of the first things I see is Jon going about inappropariate stuff
Just as usual...
 
@jgallant As father of a 2 year old girl, can confirm.
 
8:49 PM
Errrr
 
Let's just stop right here, before anyone misinterprets anything, k?
 
Is that your daughter?
 
no, google imaged that
 
@jgallant Yeah, he made a stock photo just for you in 2 minutes
 
8:58 PM
Might have made it before
Parents are crazy
 
Reverse image search?
 
I'm on my phone
Just saw a pic of a girl surrounded by balls
Sorry
 
Fair point
I made an image service!
Yay
 
Hi guys
 
o/ Hi
Can one of you tell what you see?
 
9:01 PM
White
With black border
 
I'm developing game for Android on Unity3D and i'm have bug with cars. Sometimes my car go... fly. Lolwut?
 
That's awesome
 
Did you try not making it fly?
 
I see image
 
Give me a minute
 
9:02 PM
Any suggestions?
Except anti rollbars
 
3d or 2d?
 
Call your game "Car fly lolwut" and ship it
 
:D
3d
 
Space taxi 3d
 
9:05 PM
So what's the deal, gravity too low?
 
Strange, it doesn't onebox
 
vehicle mass if 2000
 
Mass doesn't affect falling speed
Try going to the url "178.48.175.17:8000/<xyz>" after replacing <xyz> with a letter
 
Mass affects falling speed
 
Then refresh this page
 
9:08 PM
F=ma
 
@jgallant It doesn't, atleast irl
 
Lol
Looks like pseudo pbr?
It's unity 4.6 Free
 
@jgallant You have to use the mass when you calculate the gravitational force
F = G * m1 * m2 / r^2 and a = F / m => a = G * m2 / r^2 where m2 is the mass of the other object, in this case the planet
Thus mass doesn't affect the acceleration
@monobogdan Does it just randomly fly away, or is there anything, that affects it
 
When i'm pressing left\right
i.e rotating wheels
Wheels are not 3d models, it's mask objects of real 3d wheels
I try record video
 
A gif does it
You should download one of those screen to gif softwares, they're nice when you try to document problems
 
9:17 PM
1 ыус
1 sec
I can't record.
Rotating code:
FrontLeftWheel.transform.Rotate(Vector3.up, -1);
FrontRightWheel.transform.Rotate(Vector3.up, -1);
Acceleration code:
LeftWheel.GetComponent<WheelCollider> ().motorTorque = carSpeed;
RightWheel.GetComponent<WheelCollider> ().motorTorque = carSpeed;
 
a b c d e f g
h i j k l m n
o p q r s t u
v w x y z
Hangman
You have to refresh the site though
 
9:40 PM
@monobogdan did you by any chance use existing code for this?
 
I'm excited, I finally managed to kill a Lynel!
 
10:00 PM
Anyone tried the game above?
 
Lol
I'm add antirollbars but car continue fly
WheelHit hit = new WheelHit ();
float travelL = 1.0f;
float travelR = 1.0f;

bool groundedL = LeftWheel.GetComponent<WheelCollider>().GetGroundHit(out hit);
if (groundedL) {
travelL = (-LeftWheel.transform.InverseTransformPoint (hit.point).y - LeftWheel.GetComponent<WheelCollider>().radius) / LeftWheel.GetComponent<WheelCollider>().suspensionDistance;
}

bool groundedR = RightWheel.GetComponent<WheelCollider>().GetGroundHit(out hit);
if (groundedR)
travelR = (-RightWheel.transform.InverseTransformPoint(hit.point).y - RightWheel.GetComponent<WheelCollider>().radius) / RightWheel.GetComponent
 
10:53 PM
@monobogdan are you of slavic origin?
 
lol just read your profile. yep
 
Who or what "slavic origin"?
 
@monobogdan I was asking if you're Russian or Ukrainian or similar
 
China
А не похоже?)
Yes, i'm Russian. And?
 
10:55 PM
Your name is also my friend's name so I wondered :P
 
Bogdan?
 
ye
 
Lol
May be wheelcollider is broken in unity 6
else i don't see any reason to "flying car"
 
I wouldn't be shocked lol. It seems like there's always a glitch hiding somewhere
 
trusting any of Unity's built in stuff is a risky gamble :D
black box of hopes and dreams
 
11:01 PM
In some cases, i thnk my engine is more stable than unity
seriously
:P
Hey
FULL PBR on mobile phone with 512mb RAM = 1fps?
 
Wow that's surprisingly good lol
 
WinME was more stable than Unity
 
11:17 PM
@monobogdan Well, what did you expect? Even a native app can't do that.
With a reasonable FPS that is.
 

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