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00:00 - 16:0016:00 - 00:00

user92578
4:00 PM
I gotta say that my whole devlife I've thought that lasers like these are like super tricky to do
 
4:17 PM
I cant explain it right nkw gotta go
 
Jon
What happens if there is a wall in front
 
user92578
wall in front?
 
user92578
 
user92578
You mean like this?
 
What r u using to make the game
 
4:24 PM
SDL
 
Ty is
How did he add the wall and change the particles sonfast
 
user92578
I have a level editor
 
You wrote it ?
 
user92578
And changing the particles was simply changing one line
 
user92578
Yes.
 
4:26 PM
Damn
 
user92578
(I had a fire particle emitter type ready, that's why that was so fast)
 
Ahh
What did u write the editor in
 
user92578
It's an in-game editor, so C++
 
in game editor?
 
user92578
yeah, the level editor is inside the game, not a separate program
 
4:41 PM
Ahh
 
user92578
5:03 PM
Aight, I'll call it a day
 
user92578
Thanks for the feedback today, everyone!
 
5:18 PM
sup
 
5:44 PM
jello
 
yo muffin what up havent seen you in a while I think
 
Jon
bought midnight club
from the steam rockstar sale
Man... that game was wayyyy better in 2003
Max Payne 3 for 10$ right now though -- haven't playled that one, just picked it up
 
played Arx Fatalis this weekend
game is still cash
Max payne 3 is ok
 
Jon
i beat 1 and 2
figured it would be fine
i like shooting people in the balls in slow motion
i was showing my son earlier -- jump in slow motion and shoot 3 guys in the balls
the unskippable cutscenes though
Holy fuck man.... i'm sorry but i hate sitting through 15 minute cut scenes.. holy shit
If I am going to play a game I want to fucken play a game.
 
thats why I cant get into JRPG;s
 
6:48 PM
@Tyyppi_77 maybe you should add some longer living black burned particles
 
HI
 
Jon
man, so this is my beef with max payne 3
in max payne 1 and 2, he would narrate as you walked around
and the atmosphere was more noire
This game, they stop the gameplay... play a cutscene that is annoying
 
Guys, is there someone Who want to work ? :)
 
Jon
Then the gameplay is mediocre
It is just not the same style of game I was expecting.
Pretty dissapointed.
 
@Ramy I mean, generally people don't want to work but do to buy things they want
 
Jon
6:57 PM
@Ramy what do you mean?
 
I need a boost::asio programmer or ice or poco.
I can offer 10.000 monthly
Bassicaly someone to rewrite network to one game.
 
Jon
is that 10 dollars with 3 decimal points?
or 10,000?
 
10.000 euro.
Not 10 dolars.
 
Jon
so 10 euro?
 
No
Stop being so american =p
 
6:59 PM
thousands
10000 €
 
Jon
isn't it a comma for delimiting up to cents, then you use a period?
1,000,000.00
 
10 thousand euro lool
 
Jon
Anyways, 10000 euro a month is a pretty interesting offer
 
yep.
 
Jon
I just have no idea what the heck ice or poco is
 
7:01 PM
My actual network has buffer overflows
and can handle juse 4.000 players in same time.
I need over 10.000
 
Jon
10 players?
 
NOOOOOOOOOOOO
thousands
=)
10,000 players
 
Jon
what is poco?
 
Plain old c# objects... wait wrong language
 
is a game network library/
 
These high-level, cross-platform network libraries all look like they’re appropriate for game development:
Raknet
Ice
PocoProject
 
Jon
cool
so you want to triple capacity... why not load balance?
 
Cool? not cool, since i can't fiind someone to rewrite network code.
The actual network have tooo much issue.
Better to rewrite.
 
Jon
if you have 4000 players right now
all on the same server, sounds pretty reasonable to me
 
yeah
I can make 5,000 euro in 2 days.
xD
 
Jon
7:11 PM
in that case, i'll do it for 50000 euro a month
 
We can make 50 - 50%
 
Jon
ok
deal
 
no problem for me.
 
Jon
one problem though, I never wrote a video game before.... i'm just a janitor
 
well, fcsk.aim@gmail.com
if you want.
 
7:59 PM
:32543713 (removed)
 
What?
What are you trying to say @KevinvanderVelden
Well?
 
Why do you say things and then remove them? Just don't say them
 
That was unnecessary the way you made the point.
Not the point , but the WAY you made it was a little uncalled for.
'Coming for the guy who was talking shit eh?
:)
@Tyyppi_77 everytime I click to view older upadates of the blog it brings me back to the top of the page and have to rescroll. Looks good though.
 
user92578
Hmm let me check
 
@Tyyppi_77 Nice lasers
 
8:14 PM
Ok
 
user92578
@ChrisMcFarland Thanks!
 
user92578
Umm, because I use static HTML, it's supposed to bring you to a different page
 
user92578
And it does, for me
 
oh
@Tyyppi_77 how have you come so far so quick in programming computers and gamedev?
 
user92578
Well, 5/6 years isnt that quick, and I'm not incredibly far
 
user92578
8:18 PM
Basically I've just spent a shit ton of time programming
 
Nice
 
user92578
I am in general quite a quick learner, but programming is one of those things that you really only learn by doing
 
True
 
user92578
So yeah, a lot of hard work basically. Adding new stuff to my game may seem fast now, but I've spent years making those features possible
 
Gotch ya
So I am trying to draw a side view of the arm wrestling table to scale to its actual dimensions. Blue line is middle of the table , the red rectangles are the pads . the black rectangle on bottom Is the aw table base
The arm, the black angle, can move anywhere in between the two points seen above. the ends of the pad , including the very ends seen above.
I want to be able to calculate how many inches the arm is relative on the pad and do other calculations in inches
That's why knowing PPI is helpfull
I could just make a drawing that is to scale to these dimensions and scale so that it is big enough to fit the canvas dimensions ( wich the canvas width and height is 1/2 of the smallest dimension of the window ) and then based on that, take the pads width in pixels and divide by 7
to get a relative
Donwload that and check it out
 
user92578
8:38 PM
Does it actually matter if these directly map to real-world dimensions? Couldn't you just pick some dimensions in code, scale to viewport and then calculate the values those correspond to
 
user92578
I'm on mobile so I can't/won't.
 
Yeah it wont work unless I included a library so ehh
What do you mean "directly map to real-world dimensions?" Are you asking about scaling the drawing or getting the position of the angle at any time ? Are u asking does it have to be to scale?
 
user92578
I'm asking why it has to match to inches on screen, basically
 
user92578
Why not just draw your red things say 200px * scaling factor to fit to screen wide and get like 300px
 
user92578
Then if a red thing in real life is 5 inches long
 
user92578
8:42 PM
And the arm is positioned in the middle
 
user92578
Just show the user (armX / redWidth) * 5 inches?
 
I need to know how many inches things are
Hold on I know every time I get on don't stay on
No computer lost my phone get little time at a time at libary
or borrowing someones phone
 
user92578
Oh okay
 
Can we continue this later
I am sorry
is that okay
I apologize
Later
 
user92578
Yeah, I'll go to sleep now though
 
user92578
8:46 PM
Tomorrow then! :)
 
Sie
11:53 PM
@Tyyppi_77 Looks cool. I feel like the laser should travel when it extends out further rather than just "snap" though.
 
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