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00:00 - 20:0020:00 - 00:00

Sie
12:10 AM
I look at it again. It does travel but just really quickly.
 
 
7 hours later…
7:30 AM
on todays agenda. Check out procedural mesh generation for a new game idea :D :D
 
7:42 AM
more like deformation than generation
 
user92578
@Sie great point!
 
user92578
It does actually just snap currently
 
user92578
@ton.yeung he used to be, but he doesnt come here anymore that often
 
user92578
8:11 AM
 
user92578
Okay, so snapping is the way to go with the length, anything else looks awful
 
user92578
But I applied a small wave to to width of the beam, which I think looks quite nice
 
8:48 AM
hmm maybe you can curve the beam
lime make the end that is hitting the wall move a tiny bit slower
might give more of a "plasma" feel I dunno
 
user92578
can't do that
 
user92578
@UriPopov looks cool
 
now I need to update the damn colliders based on the deformation in a not eat up all the resources kind of way :D
 
 
2 hours later…
user92578
10:24 AM
 
user92578
Making dem levels
 
10:49 AM
further and further from broforce ;)
 
user92578
yup!
 
now we mario :D
 
DH.
What the actual fuck, Apple made a patent of a bag
 
user92578
Now I'm fighting with calculating bounding boxes for the sprites
 
user92578
I have code that does that, for rotated sprites, but this is the first time I both scale and rotate sprites
 
10:54 AM
@DH. in the case of silly patents, I'm more likely to blame the patent system than people for trying to patent things they shouldn't. I mean, you gotta get it before someone else does, right?
patents in US really need an overhaul
maybe elsewhere as well, but I don't know much about them outside the us
 
DH.
Here patents are rarely made
 
user92578
 
user92578
Looking good :)
 
DH.
You own the rights, but not enough to make a patent unless it's really new
 
11:14 AM
@DH. design patent probably, they didn't patent a bag, they patented their specific implementation of a bag
 
DH.
It still is a bag
 
Yes
I'm not saying it's not stupid, I'm saying it's not quite that stupid
 
DH.
The only difference are the materials used
Which is why I don't see the real reason to have a patent
You can't claim a patent about the shape or anything like that, because it's still a fucking bag
 
Yes, which is why they have a design patent which is a different thing
 
DH.
They probably make those so they can sue and earn some money from it
 
11:21 AM
That is indeed the purpose of patents, to be able to sue when somebody copies you. So they don't just copy you
 
DH.
I meant they don't make to protect the design, since it's just yet another ecological bag (even though it uses wood, but who gives a damn fuck if you're an Apple fan), they make so they can try to earn money from searching for similar bags in the market to take money from it
 
12:13 PM
Dev Blog- Sea Trading Game- kd7uiy.com/2016/09/sea-trading-game-distributing-seeds.html Seeds, Skills, and improving the game speed!
 
user92578
12:33 PM
Nice!
 
well ok I have now entered a whole different world of weird. The physics and mesh deformation now act differently depending on whether or not I'm recording them with the screen to gif tool.
 
user92578
1:38 PM
sounds like a frame rate issue
 
Jon
Sounds like a great time
 
user92578
I should probably slowly start writing down how I want the game to flow story-wise and then start injecting small cutscenes here and there
 
Jon
2:00 PM
Drugs are not the solution
 
No but they pass the time
 
user92578
level editor done yet jon?
 
damn Xcode... clean project restart xcode restart mac
it all works
 
Jon
2:23 PM
Not done no haha
Getting there.
 
Jon
2:35 PM
Multi select and multi copy are working. Trying to get all the bugs
Then next step is level submit
 
user92578
nice
 
user92578
did you add the more special objects yet? are you even going to?
 
Jon
I will once I get this this streamlined
First version is only circles and rectangles
 
user92578
aight
 
user92578
2:51 PM
hmm, I'm running out of particles in my pool because of these lasers...
 
make pool bigger
 
Solution: MOAR lasers
@Almo pool of lasers
 
look at SPheres of Chaos if you want to see a fuckton of particles
fun game, too
 
user92578
I already have two particle pools of 512 particles
 
MOAR PARTICLES
 
user92578
2:52 PM
But one of the pools is used less than the other (different pools are used for rendering particles at different layers)
 
user92578
512 particles already feels like a lot
 
How long does it take to render each frame? =p
 
user92578
IDK
 
Jon
3:19 PM
I looked at it
I don't learn very well with shit like that. I fall asleep
I think it can be useful mainly for beginners.
 
user92578
3:32 PM
 
user92578
More laser madness
 
Jon
Holy fawkin' ell
Call that level "lazers"
 
No, call it "Charging"
 
user4704
No, call it "Falling Platforms" and really screw with them.
 
I'm being policed...
@AlexandreVaillancourt, the time stamps show that you commented on this answer before voting to close. I have to ask if you would have known this was a generic programming problem, if you had not read the answer in the first place. Related metaGnemlock yesterday
 
user92578
3:36 PM
lol
 
Jon
Found an office dick head
Now I know
Walking in opposite directions, dude doesn't move out of way. Next time I'm gonna charge him.
 
user92578
:D
 
Jon
Check. Mate. Bitch.
 
user92578
@AlexandreVaillancourt yeah this was ridiculous
 
user92578
Currently I'm just naming my levels pretty boringly, but thanks for the reminder that I gotta add more "deep" names
 
Jon
3:39 PM
I have experience in naming levels
 
user4704
@AlexandreVaillancourt I didn't quite understand that.
 
user4704
I assumed he misread the poster of the "this is off topic" comment and didn't realize you posted it?
 
user4704
That's the only way the assertion makes any sense.
 
@JoshPetrie I think he assumed I read the answer, posted the comment on the answer without reading the question, then read the question, then voted to close...
 
user4704
Ohh
 
Jon
3:41 PM
Comment back telling him he is wrong.
 
user4704
Yeah, that's also plausible.
 
But I would not consider a 47 seconds gap between the two comments to be much of a difference..
Review first post (answer), read answer, read the question, open question in new tab, comment on answer, go to next review post, go to new tab, post comment on the question, vote close on the question..
 
4:23 PM
That Philipp seems to like rep a lot!
 
user4704
Everybody likes rep.
 
Yeah, you're probably right :P
 
Jon
No but he really loves it more so than others
 
user4704
What prompts bringing this up?
 
He seems to answer off-topic questions more often than the average... but that's maybe just me..
I'll have to make a SQL script with the query interface of stackexchange to bring up the stats.. :P
 
user4704
4:35 PM
Strictly speaking there isn't anything wrong with answer them.
 
user4704
I don't like it but that's just me.
 
user4704
It's also possible to have a different view of what counts as off-topic.
 
Jon
Yeah in my view he goes on lengthy explanations of trivial questions
One example is my hat question
It is his style.
Personally I rather go with the half assed approach
 
4:52 PM
@Jon don't buy full edition or wahtever btw, the one with dlcs. The DLCs are online only and online is dead
D-did I just reply to a day old message?
I blame stackchat
 
Jon
What max Payne 3?
 
Well I don't mind his lengthy answers; just that if you know the question is off-topic, why do you reward the users by answering them?
 
@Jon yes
 
user4704
@AlexandreVaillancourt Maybe you don't know (or agree that) the question is (or should be) off-topic?
 
Jon
Yeah I kinda regret getting it
 
user4704
4:55 PM
Or you don't consider the purity of enforcing the site rules to be more important that getting people the help they are seeking.
 
user4704
Both are valid viewpoints.
 
Jon
All AAA games nowadays disappoint the fuck out of me
They take a good game and make it shitty
 
DH.
The only AAA games that are at least decent IMO are The Witcher 3 and Metal Gear Solid 5
 
Jon
Or they just make a safe game that sucks. Straight line walking/killing until you hit the next cutscene
 
I loved and finished mp1 and 2 times, but 3 was hell
 
Jon
4:57 PM
Same.
 
@JoshPetrie And that's why you're a mod ;) Wisdom.
 
Jon
I bear MP 1 and 2 multiple times
Mp3 up to now is pretty disappointing
 
TR2013 was a huge fan service. So bad that I played it with sounds disabled
Assassin's Creed games are terribly optimized and their controls are the worst
 
Jon
AC is in Milk the cow mode
 
Tell me a good recent AAA pls
@Jon so is cod
and with hardline, BF
 
Jon
4:59 PM
Same with Fifa, NHL, NBA, NFL,
 
git clone fifa15
mvdir fifa15 fifa16
git push fifa16
 
Jon
Whenever a new title gets popular you can almost assume the 3rd version is gonna start to suck
Version 2 typically has cool enhancements. Then after that they milk the cow
 
SR series is pretty good and is not on milk the cow mode, but tbh they aren't too much of an AAA team
 
DH.
The game that got the number 3 and was good was FarCry
 
Jon
Gta3
 
5:01 PM
aaaaaaaaaaaaaaaaahhh
Message received: Interview, now. Join.
I'm the interviewer btw. I was promised to be sent details a while before, so that I could prepare tests.
 
Jon
Fucken Kermit the frog on the phone here
 
I was going to eat and bath :/
 
Jon
Just do both at the same time after.
 
I just remembered
I also have a sfb meeting tomorrow at 2pm. While I'm in school.
 
DH.
Don't go to school. Ask to a friend record the class.
 
Jon
5:13 PM
Well so much for working
 
:(
 
Jon
Kermit the frog is fucking up my concentration so I guess I'll just have to wait for this guy to finish his never ending meeting
 
@DH. 1) I wish 2) very illegal
 
Jon
I get paid by the hour not my problem. They put me here.
 
DH.
Nobody needs to know that you're recording really, and it will be for personal use
 
5:16 PM
@DH. not uni, hs
small class of 14
 
DH.
Oh fahk
 
So in a html browser setting, I want to the canvas to maintain a ratio where the width / h is 1.625 and the dimensions of the width of the canvas is half the inner width of the window and the canvas height is based on keeping that ratio .
 
Jon
I heard about this guys house selling/buying escapades 4 times today
 
tomorrow is exam prep day anyways
DAAAAMNIIIT
 
Jon
I know how much he paid how much he got. I know where he lives and his wifes name. I know how much his house is worth.
 
DH.
5:17 PM
Why you clicked yes?
 
Jon
Never spoke to him.
And yet I know more about him than anyone else in this office
 
I am trying to balance having as much flexibility for the use resizing the window and not destroy all that while trying to establish what dumb shit should I not even accountfor the user doing resizing and make it established they shouldn't do resize it like this or that... how should I balance the two
I thought about resizing the window when the user resizes to keep the ratio ... works with popups
With the rules mentioned above , if the user makes the window height where the height of the canvas ( made by indirectly by correlating window width amount ) us small enough where you can't see the whole canvas and draw the surrounding html gui then what?
 
Jon
Display a pop up that tells the user to stop fucking around
3
 
Is that okay. Do I need to as a programmer make them be able to do all kinds of stupid shit and fix it for them
 
DH.
5:36 PM
You don't have to support users trying to fucking up you application
As you can see, even the about:blank page can't handle it
 
They don't give a fuck basically
"Hey you are gonna be a dumb mother fucker? Well FUCK YOU!"
Is what about:blank designers said
 
 
DH.
Quite quick
 
We just provide support to them so it's rather short
We decided to give assignments after we do the Skype interviews
(we are the head devs on coding club turkey - we allow new people to join as teachers every year. we have support from Ms, gdg etc, we also have loads of paperwork and materials, we share them and give them a label and a community if they are worthy (aka can talk, can teach, can code))
 
DH.
It seems a lot of work for someone that still is on hs
 
5:50 PM
@DH. we do the hard work (preparing curriculums, preparing legal stuff to give to school administration, preparing materials, tutorials, certificates etc), they just do the talking on club hours of their school.
But meh, it has a nice spot on my CV
 
6:03 PM
Instead of calibrating the PPI I could do this. But let me first give background info.
I wanna draw a side view of the aw table. to scale / proprotion of this
If I dont want to have the user calibrate the PPI could I have just stay in the scale of w / h = 1.625 by scaling it down to meet the criteria of :

width is 1/2 the window width
height is the value that makes width / height = 1.625
And then use the width as reference representing 26 "virtual" inches and divide the number of pixels of the width by 26 to get the "virtual pixels per inch "
 
I have this feeling you're trying to solve a problem that doesn't exist.
 
Why is that
I think the above answer is THE answer
 
DH.
@arda Yeah, later ir can be useful
 
6:35 PM
@Almo Why do you think this?
 
I've worked on a ton of games and never worried about PPI or virtual pixels per inch like this
 
user4704
Pretty much the only time you need to care is if you have a HDPI/retina screen
 
user4704
And you want to present native versus retina "resolutions"
 
user4704
which is basically a matter of dividing by two.
 
user4704
Unless you are building a ruler that you intend to use for real-life measurement, I don't think you need to concern yourself with the DPI of your screen.
 
user4704
6:38 PM
And in a web browser context you maybe can't even get that information reliably.
 
hmm
I want to be able to draw the table t ocale
to scale
and tell the user how far in inches a distances is
What is the virtual inches method I explained above called?
 
Jon
anyone here every play beachhead?
 
I know the scale of width to height of the entire drawing ( the bounding box that would go around the entire screen)
 
Jon
multi-select copy and move
 
Nice
 
Jon
6:49 PM
Yeah, it isn't as easy as it looks
 
DH.
Are you handling conflicts? Like, two objects defying the laws of physics occupying the same space?
 
Jon
naw the physics engine solves that
If you did get sloppy and design something something
I probably should add collision check
so you can't move it into another shape. that would make it better.
 
Jon
ahoy hoy
 
How are you?
 
Jon
6:57 PM
Pretty good
I am on track to having a workable editor for my game
which is going to be interesting.
The interface is starting to get a little confusing, so the features need to be cut off
 
@Jon I did
 
Jon
:D
I used to love that part where you had to try to pass like 3 walls
 
It would be wayyyy fucking easier for adjusting the window reasons if i made the canvas cover eveyrthign including input boxes and buttons etc
 
Jon
While P2 shot at you
 
@ChrisOkyen why
 
7:00 PM
I know people are like "DONT DO IT"
Well honestly IDK if you guys followed the requirements above
So I dont know If i need to reexplain them agfain
 
I don't understand why this is a requirement
 
again*
 
Jon
his app requires precision
 
is that the term
 
Jon
in order to get that precision, you need to calibrate
 
7:01 PM
No can't I know the ratio
of w/ h
 
Jon
from my understanding this is a 1 time per device thing, unless you don't lock the screen size
 
and with that divide the w / 26
the drawing is the canvas size which has a w / h ratior of 1625
I know that the width of the original drawing is 26 inches and height is 16 inches
 
Jon
 
I know from that that I can start with a canvas that is to scale of 2 / h = 1.625
w/ h
with that I can take the width in pixels of the scaled image and diviide it by 26
 
Jon
is this a mobile app?
 
7:04 PM
and get a virtual PPI right?
Eventually that would be cool
that is why I am using a browser thoguht it would be easier cross platform
almost regretting it not being a fucking exe
does what I explained above make sense
let me break it down
 
Jon
Just tell me what you need to do
What do you NEED
 
I want to know will that method explained work
 
Jon
probably
 
So you understand what It is doing to get a virutal PPI
 
Jon
in what platform?
 
7:08 PM
@Jon nice
 
Any browser any mobile.
i guess
 
Jon
that is impossible
 
Why
 
Jon
you cannot account for every single zoom modification
of every browser
You would have to force a size
 
zoom modificaton?
and force a size?
should I make it a fucking exe
 
Jon
7:09 PM
who is going to be using this?
 
Arm Wrestlers
 
Jon
right
And why would arm wrestlers not be able to use a mobile app?
Provide a calibration utility
make it do what you need it to
 
I did
Not sure if this would make them riase hell
 
Jon
Doesn't it require that you analyze an image?
 
or not
 
Jon
7:10 PM
the user needs to provide an image?
What are the inputs?
 
7:21 PM
Sorry I got logged off
Image?
@Jon Download the html file it is a calibrator
 
Jon
is that how you are going to get people to calibrate their stuff?
with filedropper?
BOOOOOOO 0 stars!
 
Whatt
Did u check it out?
 
DH.
Never heard of filedropper before
 
Jon
Naw cooking supper now
On phone.
 
Why are we talking about the file uploader
In a new york minute
Thats how I am acting right now - impatient
 
Jon
7:40 PM
Well I am not gonna use it to open a HTML file
Host it silly
 
how
damn son killing me
@Jon there
Dude just open it
Been messing with it for 20 miutes
give me a break
 
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