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00:00 - 17:0018:00 - 00:00

Jon
6:04 PM
send me 3000 and i'll come meet anyone here
Check it out now -- added the shit you guys wanted and some other shit
 
Sie
Finally started to learn Blender. I went to try and make a Physics Gun and made a ketchup bottle gun instead.
On a serious note though it's not letting me move any cards or anything.
@TheMuffinCoder I actually just ended up using .fbx format which does exactly what I want it to.
 
DH.
Cut a bit the tip of that cone, will make it look better
 
Jon
dude cut that cone tip wtf
 
Sie
Trying to do that now. Looking into how to select vertices.
 
Jon
dude wtf, why did you post that tip like that?
completely innapropriate
 
Sie
6:14 PM
If only SE had a NSFW tag. :P
 
DH.
lol
 
Sie
If only.
 
DH.
There's a option to "cut off" objects, so it will cut the tip and adjust the vertices
Don't ask me the name of the option, I only remember what Extrude does
 
Sie
Well in edit mode I can now grab it and make it smaller. I kind of want to round it off though.
Still very far from perfect but it does look a tiny bit better now.
 
DH.
6:33 PM
Now you need to edit this donut shape and make it more rough on the edges, or just make it a wheel
 
Jon
gonna get schwifty
just tried tripeaks on android
works pretty good
cards could be easier to read
knowuhimsayin
 
6:50 PM
cool
 
DH.
7:06 PM
I wonder what newcomers would think about this chat when seeing that the top starred item is just a dot
 
hahahahahah
 
user92578
7:19 PM
:D
 
7:51 PM
@DH. probably no worse than when read what's actually being talked about in here
 
DH.
Well, I can't read it, fb thing and I'm at work
 
8:30 PM
@Jon It's schwifty time today
 
@wadry I refer to Betty White's joke, which she narfed from some other stand-up comedian.
 
Sie
8:48 PM
@Almo Was that detention courtesy of you?
 
I have not that power
oh wait
I can kick-mute people
i just can't delete stuff
anyway, no it was not me
 
Sie
Ah well whatever it was a non-working link to a non-existing stack exchange network. Oh well.
Basically italics makes you a god. Just like in real life :P.
 
hahah
I'm not blue italic though
I'm just room owner, not a mod
 
Sie
Ah.
 
9:06 PM
Hey
one thing you might want to do for LoL is spec a game where Bouch and I do botlane
he's almost silver 1
though I disagree with his refusal to buy sightstones, some of his technique is quite good
 
Sie
Is there a reason he doesn't buy sight stones? Also what role is he? Usually the support is delegated to that and sometimes the ADC may buy a pink ward occasionally too.
 
he's support
 
Hey Almo since you're here
 
like, major support
season 4, he had the 6th most games with taric NA
he doesn't like trading AP or defenses for sightstones
 
I have a quick Unity question, hypothetically if I made a high texture model, Unity can downscale that for lower end computers right?
 
9:12 PM
which is wrong, because "Warding Wins Games"
@TheMuffinCoder Um... I think it does LoD, but I don't know how
 
no need for know how :P just if it would :D
 
Sie
I agree he should be warding. Besides some of the tank support items build into warding items themselves lol.
What's his winrate like?
 
yeah
He's almost silver 1
was in promos for it yesterday
so he's way better than me
 
Sie
@TheMuffinCod Did you see my models? They are terrible but Blender is actually easier than I thought it was to use. Mostly anyway.
@Almo For me anyway... B5 REPRESENT!!!
 
:D
 
Sie
9:15 PM
According to my avatars I got up to B3 at one point lol.
 
heh
 
@Sie model? I saw art :)
lol it came out nice :P
Now go into texture paint mode and draw on it
 
Sie
I would say they look like a certain device woman use on a late lonely night but since SE seems to be very PC lately I won't say what they look like.
 
LOL
I'm just here stumped wondering how I would go about making a plastic material for my waterbottle
I think about making a transparent layer but then I would need to make another cylinder within for water but then physics would be needed if the bottle were moved
o.O i think I'm overthinking this
 
@TheMuffinCoder Not likely. LoD is a different thing. detecting how much memory a gpu has and adjusting textures to fit would require some restrictions on when you can create new textures, otherwise it would adjust to fit just under the limit and you'd be like "lol here have a new texture" and it would have to resize everything just to fit the new one.
 
Sie
9:18 PM
@Almo For some reason it feels like every game I play Leona I get curb stomped. I mean my engages are not the best but I just don't know what I'm fucking up or if it's just the team. I have a few match recordings I'm going to upload and post on /r/summonerschool and get some feedback though.
 
So would it be best if I made multiple version of the same model? (High texture poly, low texture)
 
what do you mean by "texture poly"?
 
I want to know how to make models as best as I can to improve my chance of getting donations :D
lol I meant to separate that
high res texture, high poly model etc
 
Sie
 
don't worry too much about polycount. you need a lot of polys for that to be a problem, but textures will bite you a lot sooner.
 
9:20 PM
I played a ton of Leona, so I can only say that the most important thing as her is to know when to engage, which which person most needs to be CCed in teamfights.
 
@Sie LOL this is why I love the old spongebob episodes
 
but yes, most games have a texture quality setting that just changes the resolution of the textures it uses
 
mmm thanks Icy! :D
I just found a asset pack on unity that has a water bottle assetstore.unity3d.com/en/#!/content/33323
 
I think in new AAA games "ultra" textures are usually 2k or 4k square (with some variance. you don't need huge textures for small objects.), and it goes down from there
 
had the same approach as me where it wasn't transparent but just a light plastic
nvm he has a clear bottle as well
Just gotta make a plastic material then ....
 
9:42 PM
LOL, no biggie...
I think it took Unity until version 5 to have a decent plastic shader...
 
9:57 PM
textures, yeah like the Nvidia GTX 970 has 4 GB memory? So you could fit 4 GB worth of textures into it
might as well high-res all the things
 
4 GB isn't really that much. you can only fit 64 4k textures in that space if they're uncompressed. (less than that, since memory is used for other things too) I think opengl can use some sort of compression but I'm not sure how it works.
you can fit 256 2k textures though, and 1024 1k textures
so...just don't go crazy with it
 
Okay, so after thinking about it, I've decided the best way to do the uncertainty in my game in navigation ability is to play with the heuristic.
So long to my "Drunk Sailors". Sigh.
Maybe I'll do something with that someday, but not now...
 
I'm stuck
I got the bottle to be transparent and reflect like actual plastic
 
The plastic looks much better!
 
tyvm
The problem here is that it's not supposed to be black inside
It's supposed to be blue
 
10:12 PM
The liquid, on the other hand, isn't close enough to the edge...
 
Yea I'm trying to get light to through the plastic but I dont know how o.O
Oh that I can fix later
I just put a random cylinder inside to see if the plastic was transparent enough
 
Ahhh.
I still think a bit more of a shape would be cool, but that's up to you.
 
oh, yeah, I forget the solution to that problem, but I've seen it before
 
But hey atleast the plastic looks awesome now :D
 
10:14 PM
I could always say its soda and not water
 
I think you have to hit some checkbox to tell the renderer "this plastic is more complex than just blocking all light"
 
I wish I could go to the blender chat and ask but it's pretty dead over there and i dont want to be that one guy who randomly comes ask a question and never comes back
 
I know a blender facebook page you could ask at...
 
lol or I could intensify my research efforts
/me maximizes google-ing power
I went over to the blender SE chat
they told me instantly how to fix it
Now I can make the water correctly
 
10:37 PM
cool
 
10:48 PM
Such geeks
 
Jon
Looks like blue gel
 
This is the final version :D
 
Jon
Looks like blue fondue fuel
 
11:05 PM
That loks better, but the bottom is a bit round...
 
@PearsonArtPhoto better? :P
 
Yes, I believe.
 
:D thats good enough
 
The color looks better to I think.
 
Yep I fixed after jon said it looked like fondue :)
I'm just scared that it has too many vertices now o.O 800
 
11:24 PM
Depends on what you are doing with it.
 
lol I just want to make assets to release them on the unity store (for free!) :P
I'll make a low poly version tomorrow gotta do hw now :(
 
At long last, I have a wind pattern that makes some sense.
 
800 is nothing, unless you plan to put 1k or 10k of them in a scene, and even then it's probably not a problem as long as you can do it all with one draw call, either with instanced rendering or just combining them into one mesh.
 
@IcyDefiance thanks Icy :P I haven't used real time 3D enough to know how much is too much :D
 
11:38 PM
assuming you have no idea how your models might be used, as a rule of thumb you can estimate there will be a few hundred thousand or a few million polys in a scene, then figure out how your model might fit into that.
 
Hey Icy since you know a lot, how many total poly is good for a scene on mobile
 
that I'm not sure. I don't do mobile dev. I'd guess tens of thousands instead of hundreds.
in that case 800 (or whatever your poly count is. 800 is the vert count, right?) miiight be too much for a background object, but I doubt mobile devs would add something like a water bottle anyway unless it was functional somehow.
 
thanks! :P I'll make a <100 poly version tomorrow
 
honestly though, these are extremely vague guidelines. there are so many factors that go into performance, and this is usually one of the least important of them all.
I know it's easy to see poly count as an easy number to "optimize", but if you just learn what normal maps are and use them when possible, your poly count will be fine 99% of the time.
 
yea I know about normal maps (dont know how to properly make them yet) but my models aren't complex enough for that :P
I see some many assets on the unity store and they're so expensive o.O I wonder if people actually buy them
 
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