So I decided I wanted to make this script part of a separate swap-able weapon so I made a child and put the script there. Before the script worked fine but now it won't work. The script works as follows: if the left mouse button is pressed send a ray cast out forward, if it hits something matchin...
in order to fill the grid with rectangles I htought of using some packingalgorithm. So packing random rectangles into finite rectangle, do you guys know any resource?
I have a really annoying problem. I have a gui that should come out when pressing a buttom. I attached an animation to have this gui enlarge from 0 to final size in 0.20 seconds. when I press the buttom it behaves wierdly: sometimes it is just fine; other times before the animation starts it rapidly blinks with the final size like if unity sometimes processes first the enabling of the component and the in next frame begins with the animation
Yeah it feels weird sometimes like the knowledge is locked up in a box when it should be out "running" free
I had to cough up the money for ShaderX though, I had found so many techniques online that traced back to it... and Engel does a nice job editing everything in addition to dropping algorithmic bombs himself lol
@DH. Yeah, it's actually pretty neat. I'm thinking of using it myself. But instead of each tile being a tile, it'll be a small room segment, like 11x11 tiles or something with various variations. Should give a nice look I think.
It's a Scandinavian company that deals in chicken meat. They need a unified way for various departments to report products or something. Not 100% sure. :P They'll give more details in the interview.
How that works? Database of images and try to learn from the shape and details what color they are and multiply it by the darkness on the black and white image?
What type of game is it? Everything I've read regarding networking says that not to trust the client for shit and let a server dictate what is and isn't legit.
You could do it Minecraft's way and make it so that there is no real win state. I mean sure you can beat the Ender Dragon and get to a credit screen but even then that isn't technically the ending as you can go right back to playing as normal afterwards.
Minecraft is one of those games that I feel like is only really fun when you have friends to play with. Sure there are mega servers out there but they are just random people. Once my friends stopped playing I stopped too.
Also, you spawn at the edge of death, in the middle of a trap inside a bigger trap lol
I fully expect some players to ragequit the first challenge
Also within the first few minutes of gameplay, it's possible to make a "wrong choice" that screws you over later in the game but you have no way to know what it was until the 2nd time you play through lol
Oh you can play forever, I'm trying to make it last indefinitely because most people will need a long time to figure out the story going on around them
The idea is that you can play it anywhere on the spectrum between "boring grindy RPG" to "mindless run & gun FPS"
The more you discover about the story going on, the more it chases you down trying to kill you lol
Also a lot of other things chase you down trying to kill you, so it's hard to filter out the noise unless you get an idea of what the story is in the first place
Ah, I didn't expect any clever programmer reason. I thought he just had an identity crisis and took a plane trip to costa rica right then and there, found a new woman and new life
lol I love that late 90s habit of rolling the extremely nerdy guy archetype in with the token black guy archetype as if they cancel each other's offensive properties when in reality they just exponentiate them :P
I guess also need is a relative term, I mean we all need to get our rocks off but watching programmers screw, inside a lightbulb, really? I'm judging at that point.