« first day (1791 days earlier)      last day (3243 days later) » 

1:00 AM
@Jon well i was :P
 
or that ask.com is part of the application you actually need
 
@Ali.S Sure :D
yep :D
lol but this monodevelop has the special unity logo
 
@TheMuffinCoder well they are not. those are just some other applications, bundling with the actual thing you need!
 
; - ; okay
 
Jon
 
1:01 AM
xD perfect
 
@TheMuffinCoder but it doesn't matter.... just because you need to install VS redistributable package a long side a game you wanna play, and it's shipped with that game, doesn't mean it's part of the game
 
okay :P
 
Jon
just because you shat in some guys pool, doesn't mean its part of the game
 
Jon
learned that the hard way
 
1:03 AM
DX is not part of your graphics card driver either... it's a different program made by microsoft, which happens to have your card makers logo on it's installer!
 
@Jon u r right
 
do I have to continue with this list?
 
whoa Ali i think u made ur point already
 
Jon
great timing almo
lol
 
Board games are challenging to design because they have SOOO few timesteps. My game Linkage has no more than 24 steps
in video games you can tune shit really finely with the 60 FPS
 
1:03 AM
@TheMuffinCoder :D
 
; - ;
dum dum dum WAFFLE TIME #<("<) (>")>#
 
Jon
i almost puked laughing
 
so in the end of the day, switch to VS and save your soul... unless you are stuck with mac
in that case, you are doomed till eternity
 
Jon
diarhea for life with a mac
 
1:05 AM
xD but unity on mac looks cool :P
 
Jon
i wish I had a mac... i could publish to ituners
fucken Almo
with his fucken mac
grrrrrrrr
 
maybe want me to publish mac versions for you?
 
the only reason we dislike macs are because we know we'll never be able to afford them
 
Jon
@Almo seriously though
you wanna publish picross touch on mac?
then possibly this new game I am doing
 
That's a definite possibility. almo2001@yahoo.com and we can discuss it :)
 
Jon
1:07 AM
email me.
 
yahoo pff I use aol
 
Jon
yahoo?
 
yeah
 
Jon
admin@jgallant.com
 
had this account since the mid 90s
 
Jon
1:08 AM
i will email you
because
this is really really important
 
ok
 
Jon
so
picross touch need a back button
on all the screens that need a back button
 
oh, and you get one on droid, but not iOS
so that would have to be added, right
 
Jon
i can do that
but yeah
that is all that is needed
afaik
never tested on ios
 
Opens C# script in VS I FEEL THE POWER
 
Jon
1:11 AM
would be so fucken cool to release on iOS man
Almo.
 
nah Jon make it a android exclusive
 
LoL
 
wait better idea
 
Jon
how much would you want?
 
Windows phone exclusive
 
1:12 AM
some small % of any revenue, probably since I'm not doing a ton of work for it
 
Jon
ok , i'll email you then
 
ok
 
Jon
:D
i am off for the next 2 weeks
 
mainly it would be nice to have more apps on the store with the maniac games logo, even if it's just as a publisher and not the developer.
 
Jon
maniac games is who exactly?
also, is maniac derived from maniac mansion?
 
1:15 AM
no
it refers to that I tend to make games for maniacs.
they're really hard on the toughest level
but the logo with its 1, 2, 3 blocks is easy normal hard
the red block tipped up is you losing your head when hard kicks your ass
oh and it's just me
 
Jon
lol, ok
 
not even incorporated
on the app store it says "Ethan W Larson"
 
Jon
well, i would really love to have someone publish the ios version of PT
i think it would sell
 
that would be pretty cool
 
Jon
it has been selling on the android store
not a lot
like, literally 1 sale per day
lol
doesn't even pay my coffee
 
1:18 AM
hahah
what you sell it for?
 
Jon
99cents
the model is bad
should of been buy levels
in game purchases
i fucked up
 
can i see the link to playstore?
 
IAP is a major hassle to implement
:)
 
Jon
yeah but ... my game was perfect for it
 
1:19 AM
agreed
 
Jon
and it can be for the iphone if we are smart
 
I've done IAP before on iOS
 
@Jon whats the name :D
 
Jon
and quite frankly, I think we can profit from it
 
i wanna see it on the playstore
 
1:19 AM
LoL game starting talk later :)
 
League of Legends
 
whoa
Installs
100 - 500
 
you made it?
 
Jon
lol, check out the free version
a lot of bad reviews for the free version, i think it was too easy
should of made it 4 easy/ 4medium/4hard for each level
 
Pip
1:22 AM
Hey guys, can I have some help?
 
Jon
@Pip no
 
Pip
I'm trying to advertise the FIRST Robotics proposal across SE
I made a community ad and I need some people to help me upvote on a few sites
 
Jon
cool
 
Pip
could I have some help with that?
 
Jon
yeah man do it up
 
Pip
1:23 AM
Cool
that's the ad at the moment
any improvements I should make before I post?
 
Jon
i like it
 
This look so dang polished for a mod.
 
Pip
@Jon thanks
 
Jon
link the proposal when you submit
 
1:25 AM
What's robotics proposal? Mind enlightening me of the topic?
 
Jon
robotics SE :D
 
There is one?
 
Jon
there will be
thanks to Pip
 
cool. But robotic sounds so awesome but distant... Me no has any robot. Does it also include "bots"?
 
Pip
There's a robotics.SE already
we're creating a thing specifically for FIRST teams
 
Jon
1:27 AM
oh....
 
Pip
Which there are a shit ton of members
 
I can't even begin to imagine what are questions like regarding robotics.
 
Pip
that's like.... the majority of robotics high-school level and under
I went to worlds last year
fucking amazing
 
Jon
lol
"can you provide close ups of the wiring to the 555 chip?"
 
hardware engineering? shivers
 
Jon
1:29 AM
ahhhh,..... your solder joint is weak, and is causing your 4th bit to stutter on the 4th cycles
 
lol
 
Pip
That's just the electrical side, too
There's programming, mechanical, marketing (for fundraising), community and industry outreach
CAD
more that I'm forgetting, I'm sure
 
Jon
the ladies
 
Pip
There are a few of those.... a few
 
Jon
nice.
 
Pip
1:31 AM
So, here's the list of sites I'm going to post the ad on:
SO
Electronics
GameDev
Ask Ubuntu
Code Review
Programming Puzzles
Can you please help me grab the links for the community ads posts for those sites?
I have electronics and game dev
I fixed the size btw
there we go
 
much work. Good luck Pip! Hope people respond positively.
 
Jon
how many votes do you need?
 
Pip
6 :/
 
Jon
well shit
we got 6
 
Pip
I'll ping a bunch of people when I get these posted
 
Jon
1:33 AM
i'll fucken call my mom if i have to
 
Pip
Almo, Icy, you, Blue, etc
But I need those links first
SO only has an "Open Source Advertising Sidebar" post
Uh... I guess no SO ad. Damn, that's a lot of traffic
Alright, got Ask Ubuntu
I need... Programming Puzzles, Code Review, and any others that could be good
oh and Programmers and Theoretical CS
Alright, just Code Review left
 
Jon
@Almo how do you source control your unity code>?
 
At BHVR, we use Perforce
at home, I don't use unity
but I use Perforce
 
Jon
k k
 
Joe
Git / GitHub / BitBucket here
 
1:44 AM
I don't have a full unity license, so your iOS game will have the unity splash
not that this is a problem
 
Pip
Yeah, I use git as well
 
Jon
man...
i'm thinking the ios version
give 50 free levels
99 cents per 100
3$ per client max
unless we produce more levels
 
Pip
Alright. Time for some posts. I'm going to link them all here in one message.
 
Goodnight
 
Pip
http://meta.electronics.stackexchange.com/questions/4057/community-promotion-ads-2015/5283#5283
http://meta.gamedev.stackexchange.com/questions/1849/community-promotion-ads-2015/1967#1967
http://meta.askubuntu.com/questions/12379/community-promotion-ads-2015/14121#14121
http://meta.programmers.stackexchange.com/questions/7070/community-promotion-ads-2015/7458#7458
http://meta.cstheory.stackexchange.com/questions/2875/community-promotion-ads-2015/2900#2900
http://meta.stackoverflow.com/questions/281524/open-source-advertising-sidebar-1h-2015/298273#298273
Can I get six upvotes on each? @Jon @Almo @IcyDefiance @BlueBug @Ali.S @Joe @Wardy @Lokkij @Lasse @Chris
 
1:49 AM
@Jon that sounds reasonable
 
Jon
or 2$ for all
 
R u.... R u trying to use ur networks in your favor of getting vote? Of course, YES! HAVE MY VOTE! @Pip lol
 
Jon
fair?
 
clicekd upvote, then also clicks other ones as well
 
I refuse to participate in the purely corrupt practice that is vote brigading
. youtube.com/watch?v=xgiLRYhQmFU (slight GoT spoiler, but you probably won't be able to figure out what is spoiled unless you've seen it already)
 
Pip
1:51 AM
@BlueBug thanks mucho
 
Jon
fair enough
HOWEVER
 
Joe
I have assessed the situation and I will vote for you along with other things that interest me because yours is a legit event that fits on a few of those sites
 
shame shame shame shame... I can hear the bell ringing
 
Jon
SHAYYYYYYYYYYYYYYMEEEEEEEeeeeeeee on me
 
Pip
@IcyDefiance Please? It isn't earning any rep and it's helping to support a new SE site
 
1:52 AM
I think it would be weird to have 99 cents for 1 ,2 ,3, and $2 for all three, since it's not that easy to disable buying 1 2 3 seperately once they've bought all three
across devices
 
Pip
@Joe thank you!
 
unless you did a currency, and you buy currency to trade for puzzles, then you could do discounts on the currency
 
Jon
@Almo good point
 
but honestly I don't think that suits your game well
I think $1 packs makes a lot of sense
you can add packs if they're successful
 
@Pip tbh that kind of site seems far too specific for SE. just Q&A for people who participate in a single competition? why?
 
Pip
1:53 AM
It's a huge competition
>
400,000+ students
38,700+ teams
34,000+ robots
90,000+ Mentors/adult supporter roles filled
90,000+ other Volunteer roles filled (e.g. event Volunteers, Affiliate Partners, VISTAs)
 
not as huge as the entire field of robotics, which would make a good SE site
 
Pip
There is a Robotics.SE site already
This is much more specific
 
exactly
instally MyBB on some free web host and using that would probably be more fitting.
 
Pip
Tbh it's more about having a platform for Q&A for this that's better than a forum. SE provides this much better than I could
 
well with 40k teams, you might need a non-free host, but still
maybe install some Q&A software on a server instead of MyBB. there's a few of them out there: quora.com/What-is-the-best-open-source-Q-A-software
just my opinion, I don't think your proposal fits SE's purpose, but I'm not an SE rep or anything
 
Pip
1:58 AM
Thanks for the opinion :)
 
Pip
2:08 AM
Alright, night all. I'm heading to bed
Cya
 
Oh cool, FIRST
Man, this has to be a cool time for it.
 
 
1 hour later…
Joe
3:45 AM
handle input on Fixed Update? bad idea?
 
@Joe doesn't sound bad to me
consistent input is a good though
 
Joe
@Almo seems my touch ended from fixed update doesnt always fire
maybe because the fixed update isnt every frame? is that accurate / possible
yea that worked
 
4:03 AM
I made my own chat room for just libgdx :D
now i can post all the questions I want there
i just hope some people actually join my chat room
 
@Joe fixed update is say 30 FPS. if your game can render 60 fps, fixed update is only every other frame
 
Joe
so if you detect touch end in fixed... with those #s have a 50% chance to miss the event
haha
makes sense now...
 
if you have game logic in your frames, then yes
 
Joe
well I wanted touch to do physics... I think thats a fairly common request
just didnt know I have to do touch in one place to trigger a "shouldPhysicsHappenNextFrame" variable
then look for that in fixed
 
4:25 AM
Is there an easier way to set static Box2d body positions in your game?
without having to manually check the position of every vertice you need to place
 
 
2 hours later…
user92578
6:47 AM
Good Morning
 
user92578
7:11 AM
I can't figure out who should own the enum class EDifficulty enum
 
user92578
Maybe I should add a CDifficultyManager class, that has methods for entities to query correct health & damage amounts, with the result depending on the current difficulty
 
user92578
But then I need a way to refresh the damage/health values when the difficulty changes... and I really don't want to couple the entities & the config manager the way I currently notify settings changes to classes
 
7:55 AM
@Tyyppi_77 wat
why should anyone own it? want to write some extra namespaces?
 
user92578
Like where to put it I meant
 
before usage code or with other enums
 
Tyypi what does the increased difficulty do exactly?
Just increasing dmg/hp?
 
user92578
Currently, Yes
 
What else do you have planned?
 
user92578
8:09 AM
Nothing really yet
 
user92578
Could make the bullets slower on easier difficulties
 
In that case i wouldn't update health and damage
but instead increase the resistance towards the player in the fumctiom where you calculate the samage sealt
That way you can control damage dealt and therefore the health amount indirectly in one place
 
user92578
8:24 AM
True, I could just add a m_Health -= (damageAmount * modifier); and modify modifier depending on the difficulty
 
Exactly and you could differ them on a class basic as well and difference them from enemy and player
Also sorry about the typos. Im in Greece, typing this on my phone :P
 
user92578
cool, how's the atmosphere in there?
 
Hot and humid :P
Spending my time by the pool while reading game design patterns onlibe
Quite good
Oh if you were refering to the crisis then we don't see much to it here. They are following the news closely
 
user92578
Yeah that was what I was referrning to
 
user92578
8:41 AM
/*
Returns a damage modifier for the player.
*/
float CGameDifficultyManager::GetPlayerDamageModifier()
{
	// Returns a different value based on the game difficulty.
	switch (m_Difficulty)
	{
		// On easy mode, player takes less damage.
		case EDifficulty::EASY: return 0.5f;
		// On intermediate mode, player takes the default damage.
		case EDifficulty::INTERMEDIATE: return 1.0f;
		// On hard mode, player takes more damage.
		case EDifficulty::HARD: return 1.5f;
	}

	return 1.0f;
}
 
user92578
So now I have this
 
user92578
(sorry for the chat spam)
 
user92578
And of course, the actual modifiers won't be that big
 
user92578
+-0.5 is a lot
 
I would use an array instead b of switch
 
user92578
8:46 AM
yeah I could do that
 
I'd use a Dictionary/Map.
 
Why?
 
To have any amount of difficulty settings, including "debugging" (not for release) and "custom".
 
Older games were carefully coded to do just enough work each frame so that the game ran at the speed the developers wanted. But if you tried to play that same game on a faster or slower machine, then the game itself would speed up or slow down.

This is why old PCs used to have “turbo” buttons. New PCs were faster and couldn’t play old games because the games would run too fast. Turning the turbo button off would slow the machine down and make old games playable.
I had no idea
 
9:02 AM
@MartinSojka jeez
sledgehammers for nails?
I don't see a problem with enum + switch/array and "any amount of difficulty settings"
 
What can I say? I like sledgehammers.
 
those amounts obviously do not get defined at runtime
 
Nah, I just define them in some resource (text) file, usually something hierarchical, like JSON.
 
point being?
 
That said, difficulty setting defined at runtime are also a nice touch (see for example advanced game settings in something like Paradox' grand strategy games).
 
9:07 AM
as in "defining presets at runtime" or "moving sliders for various things"?
 
The point being that I just prefer to have Map<DifficultyID, DifficultySettings> difficulties;´ (with DifficultyID being a straight int or string most of the time) and querying something like damage multiplier to player via difficulties.get(currentDifficulty).damageMultiplier();` to switch/case statements.
 
user92578
Oh that looks really good
 
user92578
Thanks a lot
 
And offloading the precise values for those settings into a text file is just good for the later tweaking and balancing jobs.
 
user92578
I did not think about wrapping that in another class, but that seems like an awesome idea
 
9:11 AM
Well, it's more of a structure (so if your language of choice has properties, use those).
 
user92578
I think I'm just gonna go with public members
 
Sure, in 99% of cases that'll work too.
 
9:47 AM
0
Q: Wrong tag stats?

Majid FouladpourIs this a bug? Steps: Go to tags In the filter box type "business". You see two tags (business x 43), and (business-model x 7) Click on each. The page that opens for business shows 0 questions and says "You are on the Featured tab. There are no questions with an active bounty at the moment."...

 
10:31 AM
wow rpi2's cpu supports simd instructions
pretty impressive for such a cheap device
give the right algorithms and implementation, one could get a lot out of that cpu
 
@toby yup and so does the new roslyn compiler from what i understand
so windows 10 > .net > bang! fast as hell code :)
 
will win10 really run on rpi2?
 
I think it was a limited win10 version
metro-only or smth
crap
 
oh i see
 
10:49 AM
that is so lame
 
that guy almost killed me off with boredom
 
although it seems that from other sources I see that it will support c++ apps and stuff like that
 
yeh and anything .net pretty much (as long as you don't call OS specific stuff)
 
ms-iot.github.io/content/en-US/Faqs.htm#uwp from here it does look pretty lame
embedded devices without proper C/C++ support is like selling mugs with bottom half permanently pre-filled
 
user92578
11:11 AM
How should I handle detecting the input device for singleplayer-mode?
 
user92578
For local multiplayer I have the join screen I worked on last week
 
user92578
But for singleplayer I need to detect just one device
 
user92578
But it kinda feels stupid (but it is a possibility, yes) to just have a similar screen with just one box
 
Detect any device that is used
don't assign any one device, just respond to all input from any source
 
user92578
Seems fair
 
11:16 AM
if it's a controller, switch all UI stuff to show controller buttons and whatnot. if keyboard, switch to keyboard key names in the UI
 
user92578
Yeah I don't currently have any UI displaying stuff ingame
 
user92578
only in the settings menus
 
user92578
hmm, this is going to be more tricky than I thought
 
user92578
Wait, maybe not
 
12:14 PM
turns out fake-AA rendering is quite simple
here's 4x zoom:
 
12:54 PM
@Tyyppi_77 It's probably easier than you think... just use struct instead of class
 

« first day (1791 days earlier)      last day (3243 days later) »