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00:00 - 18:0018:00 - 00:00

12:01 AM
The piano one was my favorite. Overall I don't understand the fascination though
To each his own
 
yeah, it's not for everyone :)
If you want to push the boat out, take a look at serialism
Schoenberg specifically
 
Joe
12:14 AM
how much real time passed here you think? youtube.com/watch?v=i8ewKoxc6v4
 
12:49 AM
Time is relative
 
1:42 AM
STEAM IS DOWN D:
 
1:55 AM
Worst 10 minutes of my life
(I kid)
 
Got my 4k monitor for my house set up today!
 
wewt
 
:D
I don't feel cramped anymore while I'm home!
 
Joe
 
Pip
2:17 AM
lol
 
@SpartanDonut Minimalism is like a drug in reverse. The less you have, the more extreme your need for even less.
ok how the fuck they know when to do the stop about 15 sec after this
 
2:37 AM
Via the sheet music they memorized is my guess :P
 
hahah
@OMGtechy
the guitar sounding thing there is from
 
More seriously the patterns themselves probably aren't terribly complex and it's a matter of counting without letting the other guys throw you off
 
@Almo sick tunes
 
:)
 
2:41 AM
I am going to judge all games for how well things look at 4k now. ESP menu elements.
 
be prepared to be disappointed in anything that's not vector :)
 
Naw. Things just need to get used to it and ship nice assets. Or yeah. vector.
windows 8.1 is like 4k?!?! I got this bro. *enables shitty scaling on 4k monitor automatically
I had to search to figure out how to disable it. It wasn't really obvious, and IDK if its something that should on by default. I could see it helping with a small display but I bought this monitor specifically to have to have to have a pixel dense display.
 
I still have to track down the Cure song he got the rimshot sequence from
Heard it once as my wife likes the Cure, but I can't find the track.
 
Imagine how sharp a 14inch 1080p screen would be
 
could probably cut diamonds with such a monitor
 
2:49 AM
imagine 4 of those taped together with magical tape that removes the bezels between them
I want to touch the game
 
40 inch monitor? damn
 
Yeah I don't know what I was thinking lol
too late for math
 
I think 40 would be too big
unless you wanted to sit far away from it.
I was playing cs earlier and I could see the tracers so clearly, I'm gonna try some quake live
 
Joe
3:09 AM
those pool balls are so shiny that on 1080p I can see there's no player reflection :O... but on 4k I bet you could see your own ghost from the future in them
 
that looks really dorky
 
3:25 AM
@Joe there is no player at all to reflect
 
no billiard ball I've ever seen is that fucking shiny. :)
 
These are specially polished for thousands of hours with child labor
 
Joe
I NEED TO HAVE IT
 
3:50 AM
@Almo you've never been in a pool hall so well lit
 
Joe
anyone with verizon fios know how to nuke search assist bs thats screwing up my local dev
 
user4704
Change your name servers?
 
user4704
Er.
 
change dns servers
@joe ^
 
Joe
thanks both im looking into this atm
 
4:54 AM
I think it would be cool if earth was a moon of a larger planet. That would look so awesome.
 
Joe
tides would suck
 
Maybe.
Depends on distance though.
@Joe You can't beat the view though.
 
Joe
I pictured something like this.. idk why, also check out my sweet mouse calligraphy...
 
user4704
Okay.
 
user4704
I need to download a game, for Mac, that was made with SFML. Anybody know of any offhand?
 
5:02 AM
One sec.
 
Joe
Im afraid I do not sorry
 
@JoshPetrie I think these games are made in SFML. You could look for something: indiedb.com/engines/sfml/games
 
user4704
Hm k.
 
If you are ever having a bad day, just be happy that ostriches don't fly.
 
 
3 hours later…
8:21 AM
@AttackingHobo I landed on dres, but didn't have quite enough dV to get back, so I used a fuel hack. Good mission though.
Was a 4 year mission.
 
9:08 AM
@AidanMueller how do you get the blue glow effect on the edge of that?
i've been looking for a nice way to render the atmosphere of a planet when you are at that sort of position
 
9:21 AM
@AttackingHobo well, way less sharp than a 4" 1080p one :P
 
10:15 AM
So I uh died.
 
Jon
11:02 AM
 
user92578
I hate these "no computer" days
 
user92578
I have nothing interesting to wait for while in boring classes
 
user92578
And this happens once every frigging week
 
Jon
arent you on a compute rnow
 
user92578
On my phone
 
Jon
11:12 AM
how does a computer programmer live without a computer?
 
@Jon I think he feels like a junkie without a heroine
 
user92578
Definitely
 
 
1 hour later…
1:30 PM
@Jon exactly
 
Jon
So apparently DX12 will support cross GPU pairing
how the fuck
The Federal Communications Commission is expected on Thursday to approve regulating Internet service like a public utility, prohibiting companies from paying for faster lanes on the Internet.
 
1:50 PM
@SpartanDonut :D
 
Jon
I HAVE MONEY, WHY CAN'T I GET FASTER INTERNET !!! FUCKEN BULLSHIT
If I have money, I should get more water pressure, and higher amp electricity pumped to my house... And super fat internet pipes
And better service in every aspect of life
Because i'm fucken better than you
The issue with wealth distribution currently, is that it is not based on your productivity
and it is ridiculously mis-distributed
 
Hey, so I posted a question about game design for puzzle games and someone said to come to the chatroom, so here I am. Here is the link to the question :
1
Q: Is asynchronous challenge-based multiplayer a good idea in an infinite puzzle game?

Geoffrey HugThis is really a game design question. I am currently developing an infinite puzzle game where you place blocks on a grid and have to make them disappear to score points. Scoring points will allow you to pass levels and the higher the level, the more slots of the grid are blocked or filled with ...

 
@GeoffreyHug challenge could be fun but I'm not sure how it would work? Play one match and go for a high score? Take turns eliminating blocks? You'll have to elaborate
The words with friends style multiplayer is really popular so if you can make the concept fun it's probably a good idea
Assuming a mobile platform
 
2:11 PM
We were thinking you challenge someone, make your game score as much as you can then the other tries to beat your score. And yes, mobile platform it is.
 
It could be fun. Personally not for me but that's ok :)
 
Or maybe it could be a set of games and then total scores for each player to see who wins.
Would the highscores/leaderboards keep you on the game if it was addictive to play ?
We are worried that the game is good but people won't stay engaged if we don't add something that make it worth coming back
Or that it would be too repetitive
 
I'm not your demographic so it's tough
my mind instantly goes to having some sort of in game rewards / unlockables but I don't know if that would work for your game
Leaderboards could be good
With the challenge idea you probably would want friends leaderboards in addition to global and personal leaderboards
 
Well on the in game rewards, we were thinking of giving away in-game currency as you go through the levels and also have a once-a-day random looting system such as a wheel of fortune or sth along those lines
The in-game currency would allow you to use bonuses during games
 
2:34 PM
If you are going to have that sort of stuff daily quests could be good
You have to perform a certain move or use a certain powerup or play a certain mode a number of times and get rewarded the currency
 
2:47 PM
@SpartanDonut awesome! Looks like you guys kind of dominated
 
That's actually a great idea, thanks! :D
 
@Almo yeah wasn't exactly a fair fight. They had guys without full runes / masteries. But for my first game vs people as Draven I'm happy with my performance
Going to learn ADC I think
 
cool
if you need a support, I'm there.
 
sounds good
 
I suck with Draven, for some reason :)
 
2:55 PM
After a few bots games I was getting pretty comfortable with 1 blade. Now to get comfortable with 2!
 
:D
 
My biggest issue at ADC I think, perfect CS aside, is positioning. I have this tendency to end up on top of the other dudes which isn't good
 
yeah it's tricky
the thing to do seems to be to take a step back between shots to maintain your range
 
Yeah I started doing that with laning. Gotta apply it to team fights yet
 
even if your two targets are in the same place
heh yeah
 
3:23 PM
really not impressed with tortoisesvn
it's not consistent about refreshing the icons to say if stuff is up to date or not
like, there are no icons right now
I'd use a different SVN client, but our clients don't understand other ones, and I'm not an SVN expert, so I can't get support on how to connect to it properly :(
 
I forget if you tried Ankh or if Ankh was even viable (VS Extension not always ideal)
 
since it's a Unity project, a VS extension wasn't the best help.
looked like a nice extension though
 
Ah sure
 
Looper was a really good movie, BTW
 
Yes. At the end of the movie it could have gone two ways: 1) the way that would have made it a bad movie. 2) the right way
I'm glad they opted for the right way :)
 
3:30 PM
hahaha yeah
Also it could have had much less about the people and more about the shooting.
that director is slated to direct starwars VIII and IX. :(
I'd rather he did another original sci-fi
 
Joe
3:46 PM
anyone versed in unity c# delegates and events? I feel like its a possible solution for handling combat damage "Unit1 attacks Unit2". But if every unit needs to subscribe to a (eg)"Attack" event and then check the arguments to see if they are under attack if ( target === me ){...} does not seem ideal at all
Am I thinking about this wrong?
 
It's certainly an easy way to decouple it
And I agree it's not ideal, but it might be the (overall) faster method
 
Joe
I am under the impression this will not be performant(sp)?
 
Hmm wait, you already have unit1 and unit2, then it's probably not faster
... what was I thinking of, I forgot
Crap
 
Joe
I feel like both solutions are not ideal... grab target, sift through target components, make sure it has all the right peices etc
idk Im not in love with either way
 
Can you not send the attack message to only the units who you're attacking? If you're doing some sort of AoE, it does a OverlapSphere on some units and triggers and triggers and sends a Damage message with parameters?
With GameObject.SendMessage
 
Joe
3:53 PM
ooo thats a different thing
let me look at that code / documentation
im looking at events and delegates
THIS is exactly what I want
thanks both! @KevinvanderVelden @Coburn
 
Np
 
Joe
I will need to prequalify whos receiving it though
"in colliision area get all objects with X component, send message"
 
Yeah, you'd probably have to filter the group for that. Or use the parameter in SendMessage to do that. There's a few ways.
 
Joe
ooo require receiver can be turned off?
that will just fail to call the method silently nice
cool
 
Joe
4:09 PM
so hows everyone doing this morning
 
hiya joe
just trying to figure out how to get tortoisesvn to show the file status icons
they're missing (again)
tried the usual
 
Joe
I hate tortoise
but for some reason SVN users seem to be ok with tools of this quality lol
 
When I used SVN about 5 years ago on for my Mac project, RapidSVN was quite a good client for it
it's not supported any more though
 
Joe
there are a few paid tools I'm trying to get sprung for
 
TortoiseGit is worse than TortoiseSVN. Avoid it like the plague.
 
Joe
4:15 PM
tortoise is just what you expect for free, i guess
 
I really like the git built into VS
TFS is nice to work with too
Source tree seems decent but I like the VS tools better
 
shudders TFS? Nice?
Wut?
 
Joe
idk tortoise didnt have a visual browser I thought it should on svn... I use GitX if I need a quick gui but mostly i try and stick with command line
@KevinvanderVelden I didnt think it was bad
 
@KevinvanderVelden I've only worked with 2010+ versions
 
Joe
true I only touched the newest one myself
 
4:18 PM
It is almost as capable of source control management as subversion
Which is to say it's better than storing copies in folders with dates
 
Are you going to make me beg for an explanation or is that coming?
 
tortoise does have a browser
 
Joe
like that?
 
Apple hit by patent suit from a firm in the Virgin Islands that makes no products
Apple calls for "patent reform" hahah after their patent nonsense, that's pretty funny.
ooh the court says apple's infringement was "willful", so the penalty was huge. half a bil.
the owning corp of this patent will go after Samsung next, in a related suit
 
Alright I guess I have to accept TFS is bad because Kevin says so
 
Joe
4:22 PM
I try not to get worked up, but that tech patent stuff is all bullshit
 
TFS = ?
That Fucking System?
 
I'm open to hearing why people have their opinions and just as open to changing mine... but only when people give good reasoning
@Almo exactly :P
Team Foundation Server
 
he may be afk after having said it :)
is that MS tech?
 
MS Source control / project management solution
 
Joe
or hes writing a giant murderous wall of text rebuttal
 
4:24 PM
haven't used it
but I know a company that does
I interviewed there
and they use 100% MS tech for everything
 
I think the latest version of TFS even supports git repos
So whats the problem?
 
@SpartanDonut oh no, got distracted by work
 
even picked their corp colors based on the XP physical delivery folder (orange and blue)
 
@SpartanDonut well the main problem IMO is vendor lock in, is it a stand alone app with a open protocol that is cross platform?
 
With the latest version I think you can use any git tooling you want
 
4:25 PM
Oh that's fancy
 
The other features are available in the browser
 
So TFS could be "nice" but be "vendor-locked-in" and you'd be annoyed by it, which we understand, but it could still be nice to use.
 
It could, but when I used it (a few years ago, small company, 3-4 people) it wasn't in my experience
 
I never got to find out; didn't get the job
 
Were you on VS 2010 at that company?
 
4:27 PM
they needed someone really good with MVC, and I had just learned the very basics 2 days before the interview
 
I can't remember with certainty what it was that caused me to hate it (except the already emntioned things)
 
they said I did really well for someone with a few hours of experience, just that wasn't what they needed.
 
@SpartanDonut I think VS 2010 was the newest version, we're generally pretty good at upgrading that
 
which in hindsight is a good thing, because their corp culture was a little weird
 
So, probably
 
4:30 PM
I don't know what changes come with the various TFS versions but the tooling for VS2010 was nice. I actually like the 2010 tools better than 2013 but that's probably just because change is hard
And yeah at least in 2013 now you can use git repositories stored in a TFS instance and subsequently the git tooling of choice
 
I don't know... at least two VS interface things have gotten worse over time.
 
Close some tabs and you won't have such a hard time :P
 
hahaha :D
we should get Icy to mid for us when i support your adc
we'll wreck house
 
Your ADC is most likely better at this point
and possibly my support
 
You should all just switch to dota so I can play with you guys =p
 
4:33 PM
sure, but I'm also a good support, and you're a good support, and good supports make better adcs.
 
I don't think I've seen you play support because that's where I sit
 
so I think we'd play well together
 
Maybe
 
Icy roams bot really well when he's mid
 
I think I'm still in tunnel vision mode for ADC
A little bit anyway
 
4:33 PM
:)
 
Need to make CSing more second nature yet
 
yeah
once you do, then you need a switch to turn it off when you support :D
 
Especially as Draven xD
 
Places to go, me to see!
 
I want to try Kallista yet but otherwise I think I'll main draven for now
 
4:37 PM
I don't recommend Kallista
she's very hard to play well
playing her well means hopping after every shot, and as your AS goes up, that becomes very difficult
got my tortoise icons back
I was going to Z:/mydirectory
 
Well my brother told me to not play Draven because he's very hard to play well but he really like Kallista.... so I don't know what to believe anymore. Play it myself and make my own decisions :D
 
instead of D:/mydirectory
tortoise is not set to do network drives with the icons
@SpartanDonut Draven is hard to play, but not in the way Kalista is. :)
anyway, if you do play her, lemme know how you get along with it :)
I played a couple games, and decided I just couldn't make use of her talents and it was just hampering my play
same reason I don't get along too well with Mordekaiser: I'm not good at managing two units, so a part of the ult's utility is wasted on me
 
Yeah I hear ya
 
Thrall is free this week
holy shit he's fun
 
4:42 PM
dealing damage 5 times with a spell heals you
chain lighting hits a bunch of times
the wolf goes THROUGH minions, so you can get 2 or 3 heals off one wolf
and E is three quick melee hits
 
Joe
@Almo @SpartanDonut I saw the graphics overhaul they are doing I was impressed
 
so you're kind of invincible as long as A) you have mana B) you're not stunned
which graphics overhaul
 
Joe
i guess i should say Art
 
Nice
@Joe LoL?
 
Joe
yea
 
4:43 PM
you mean the splash art and textures?
or the map redo?
 
Joe
both
 
ok :)
 
Joe
all three even
 
Yeah it's different. For the better but there is a weird transition while some assets are old which don't mesh so well with the new
 
Joe
I think thats probably normal
 
4:44 PM
I feel like they're trying to hard for ACTION with the new poses in the splashes
 
Joe
either gotta phase it in or wait
 
 
Joe
well Sivir is boss so its ok
 
Just looks weird to me
 
Joe
look at the old stuff though
 
4:45 PM
yeah I know
some of the launch art actually borders on bad
 
Joe
very
 
and that's only 5 years ago
 
Joe
Karthas was awful lol
laughable
 
@Almo I think there is a site or blog on something like this lol
 
:)
this one I like (and bought)
 
Joe
4:47 PM
but the art direction on summoners rift the new creeps the bot and top "backgrounds" all much improved
I was watching my brother play and was impressed... well actually I said "took them long enough" but still
 
I threw together this simple fixed-width pixel font for fun, free for anyone to re-use if they want. http://t.co/xpSU5eKKQu
 
It's really weird that I'm good with Orianna. She's one of the harder ones to play.
 
So here is one of the posts I was thinking of (nude 3D model - nothing inappropriate though) gizmodo.com/…
 
@Wardy You do realize that I didn't make that game, right? :P
 
The other one I was thinking of was Escher Girls Tumblr - eschergirls.tumblr.com
 
4:52 PM
wow
 
Doesn't seem much of interest on the home page but people will redraw poses to make them realistic and whatnot which is what caught my eye when I first saw it
 
But I do know that if there ever is a glitch where the planet isn't rendered, you just see a big circle that is mostly white in the middle that fades to the color of the sky.
 
the new Vi art has that leg problem you see at the top of the escher girls page:
 
though I love the donut in her "hand" and Jinx in the donut sign in the back
 
4:54 PM
That was supposed to be 2 images..
 
:D
well I gotta head for lunch
ouch
 
Needless to say her spine should be broken
 
5:05 PM
human body can get in surprising positions without getting instantly hurt, but all of the positions are probably not that healthy in the long run
 
Joe
@Almo idk I like this style.... not realistic but yea
oh wait your talking about her horribly broken left leg HAH almost didnt see it
 
5:28 PM
@SpartanDonut because who needs necks
 
totally overrated
 
5:42 PM
Is immutable variable a misnomer?
 
user4704
Not really, if you take a broader view of "variable."
 
user4704
As in, the context in which it can change is the actual execution of the program, and not within the actual execution of the program neccessarily.
 
I'm never heard a formal definition, and whilst it's broadly understood, it just occurred to me that it might not make sense formally.
Adjective: variable (comparative more variable, superlative most variable)
  1. Able to vary.
  2. Likely to vary.
  3. Marked by diversity or difference.
  4. variable (epicene, plural variables)
  5. variable m, f (masculine and feminine plural variables)
(4 more not shown…)
Noun: variable (plural variables)
  1. Something that is variable.
  2. There are several variables to consider here.
  3. (mathematics) A quantity that may assume any one of a set of values.
  4. variable f (plural variables)
  5. variable f (plural variables)
(3 more not shown…)
 
user4704
(which is more like the mathematics use of "variable")
 
Noun 3 seems to agree with you
 
user4704
5:45 PM
Which is more like an "arbitrary" or "not fully known" quantity, versus "a thing that can change."
 
i.e. still being evaluated?
 
user4704
well, when you write the program, the value of a variable (immutable or not) is not necessarily known.
 
Mmm, maybe I'm confusing constant with immutable here
Thanks :)
constant value != value set only once
 
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