@Tyyppi_77 I would, imo, change that from "what does GunHero use" to "How was GunHero developed" and change the paragraph a bit to reflect that. Also, it should be "(and yes, I am always going to write "GunHero" in italics)"
like maybe if one layer of clouds is in front of the light blue and moves a little faster, and one layer of clouds is behind it, less saturated for atmospheric perspective and moves slower, that could work
This morning I misclicked the "tour" option instead of logging in, and noticed that, though SE has switched to the "on hold" closing system instead of an actual "close"ing system, the tour still says that questions may be closed. Is this in error?
i was just thinking that when half the screen is covered by terrain, the vertical palcement of the backgrounds ought to be different from when it's zoomed way out
you know...since you need another reason to spend a ton more time on it :)
Some physics engines spread impulses out over several simulation ticks.
If yours doesn't then it probably needs it worse than ones that do, figure our your maximum velocity where the integration converges, and make sure your impulses are spread out into forces that don't exceed that per tick
^- truth. A force is applied for a certain amount of duration, which could exceed a single tick. The symptoms suggest that MrPlow was getting his force for exact one tick's duration
hence the changes to the effect when the tick length changed
@SethBattin well I don't really know. If I apply the force to make the body jump and then lower the time step the object slows down as it should, and reaches it's normal height. If however I lower the time step and then apply the force, the body barely jumps at all
Multiplying the impulse with time only lowers the jump height, doesn't affect anything else.
@SethBattin So I'd have to increase it each tick up to a cap? And what about descent? Apply an impulse to counter gravity to make the body seem like it's falling slower?
Man, the early creators of MtG just had no idea of power level. For some cards, you can pentuple the cost and still have a card that sees tournament play. You could even append "next turn, you lose the game" to it and it'd still be broken.
@Pip :/ yeah, that sums up why I moved away from Collectible Card Games (CCGs) and toward Living Card Games (LCGs)
Not that I play a lot of LCGs, but imo they are more fun because everything you need is in the box. Evens out the playing field, and there's no such thing as paying to win. You can pay to expand the game, but then everyone involved plays with the same set of cards
Every time you render a frame, you get a random-ish delta time. The idea with the accumulator is to tally up this "pending time" and every time it is greater than the size of your physics tick, you knock one tick's worth off the pending time, and run a physics tick.
a question: does making a billboarding moon work? I can't draw it above the stars and before clouds on the sky dome, because the moon texture stays with the size of the sky dome itself...
@MickLH Yeah, currently it's only for show, later I plan on having abilities which would allow the player to stay normal speed while everything else slows down