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7:04 PM
our highschool is awesome... just saw this event on facebook "Allameh Helli/Farzanegan class of 1369 reunion in North America"
 
lol wut
 
* flight and hotel not included
 
@ToddersLegrande sidenote: 1369 means 1990 in your calender!
 
This makes more sense! I've been educated :)
 
heh, and I can read
 
7:07 PM
yeah, I kinda can imagine your face:
/Todders: are they vampires?
 
Now you've lost me
I mean
I guess those students could have been vampires
:P
 
I guess I can imagine your face, just after seeing your response I also thought of vampires.
 
 
2 hours later…
8:58 PM
Good evening all
 
 
1 hour later…
 
1 hour later…
11:30 PM
fabulous.
 
@JohnMcDonald GG.
 
11:52 PM
Yeey, smooth lighting is done in my voxel engine!
 
@Basaa so what did you do in the end?
 
I indeed per-vertex-lighting, and I placed that all in a hashmap per full coordinate so it looks awesome
 
interesting
 
This is the result against a mountain:

http://i.imgur.com/SIjD3EA.jpg?1
Any ideas for improvements?
 
@Basaa I could only follow until the part you explained per-vertex-lighting
I mean why exactly did you use a hashmap?
 
11:57 PM
Well, instead of storing it per-block,I just placed it in a global hashmap, for each rounded coordinate.
 
why not per block?
 
it seems to be a lot better, but actually I expected better results for per vertex lighting
 
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