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Chunk-e-Yamani
7:04 PM
our highschool is awesome... just saw this event on facebook "Allameh Helli/Farzanegan class of 1369 reunion in North America"
ToddersLegrande
lol wut
John McDonald
* flight and hotel not included
Chunk-e-Yamani
@ToddersLegrande sidenote: 1369 means 1990 in your calender!
ToddersLegrande
This makes more sense! I've been educated :)
John McDonald
heh, and I can read
Chunk-e-Yamani
7:07 PM
yeah, I kinda can imagine your face:
/Todders: are they vampires?
ToddersLegrande
Now you've lost me
I mean
I guess those students could have been vampires
:P
Chunk-e-Yamani
I guess I can imagine your face, just after seeing your response I also thought of vampires.
2 hours later…
Basaa
8:58 PM
Good evening all
ToddersLegrande
Heyo
1 hour later…
John McDonald
10:10 PM
Canadians eh?
gamedev.stackexchange.com/users/6484/digital-architect
1 hour later…
Jimmy
11:30 PM
fabulous.
ToddersLegrande
@JohnMcDonald GG.
Basaa
11:52 PM
Yeey, smooth lighting is done in my voxel engine!
Chunk-e-Yamani
@Basaa so what did you do in the end?
Basaa
I indeed per-vertex-lighting, and I placed that all in a hashmap per full coordinate so it looks awesome
Jimmy
interesting
Basaa
This is the result against a mountain:
http://i.imgur.com/SIjD3EA.jpg?1
Any ideas for improvements?
Chunk-e-Yamani
@Basaa I could only follow until the part you explained per-vertex-lighting
I mean why exactly did you use a hashmap?
Basaa
11:57 PM
Well, instead of storing it per-block,I just placed it in a global hashmap, for each rounded coordinate.
Jimmy
why not per block?
Chunk-e-Yamani
it seems to be a lot better, but actually I expected better results for per vertex lighting
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Game Development
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